summaryrefslogtreecommitdiffstats
path: root/crawl-ref
diff options
context:
space:
mode:
authorVsevolod Kozlov <zaba@thorium.homeunix.org>2009-11-05 19:28:56 +0300
committerRobert Vollmert <rvollmert@gmx.net>2009-11-05 17:31:29 +0100
commit48f785a271089f4f85bdfb5624b56b433e0ebd13 (patch)
tree3eaeea9d8cfe68e9545478f6f50d4cdb3a5aaab7 /crawl-ref
parent0dc3e02bc8bc01336bd9421257635b49d646502d (diff)
downloadcrawl-ref-48f785a271089f4f85bdfb5624b56b433e0ebd13.tar.gz
crawl-ref-48f785a271089f4f85bdfb5624b56b433e0ebd13.zip
Replace uses of player_is_airborne with you.airborne.
Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/abl-show.cc2
-rw-r--r--crawl-ref/source/acr.cc4
-rw-r--r--crawl-ref/source/it_use2.cc6
-rw-r--r--crawl-ref/source/item_use.cc4
-rw-r--r--crawl-ref/source/misc.cc12
-rw-r--r--crawl-ref/source/output.cc6
-rw-r--r--crawl-ref/source/player.cc17
-rw-r--r--crawl-ref/source/player.h1
-rw-r--r--crawl-ref/source/religion.cc2
-rw-r--r--crawl-ref/source/spells1.cc2
-rw-r--r--crawl-ref/source/spells4.cc2
-rw-r--r--crawl-ref/source/tilepick.cc2
12 files changed, 27 insertions, 33 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 3c3a1f6a85..218bd0d648 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -2301,7 +2301,7 @@ std::vector<talent> your_talents(bool check_confused)
_add_talent(talents, ABIL_TRAN_BAT, check_confused);
}
- if (!player_is_airborne() && !transform_changed_physiology())
+ if (!you.airborne() && !transform_changed_physiology())
{
// Kenku can fly, but only from the ground
// (until level 15, when it becomes permanent until revoked).
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 7b7a6a5c89..f7c244e801 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -3300,7 +3300,7 @@ static void _open_door(coord_def move, bool check_confused)
}
else
{
- const char* verb = (player_is_airborne() ? "reach down and open"
+ const char* verb = (you.airborne() ? "reach down and open"
: "open");
mprf("You %s the %s%s.", verb, adj, noun);
}
@@ -3463,7 +3463,7 @@ static void _close_door(coord_def move)
}
else
{
- const char* verb = player_is_airborne() ? "reach down and close"
+ const char* verb = you.airborne() ? "reach down and close"
: "close";
mprf("You %s the %s%s.", verb, adj, noun);
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc
index bc50fa4f89..96350a9bc6 100644
--- a/crawl-ref/source/it_use2.cc
+++ b/crawl-ref/source/it_use2.cc
@@ -224,10 +224,10 @@ bool potion_effect(potion_type pot_eff, int pow, bool drank_it, bool was_known)
case POT_LEVITATION:
mprf(MSGCH_DURATION,
- "You feel %s buoyant.", !player_is_airborne() ? "very"
+ "You feel %s buoyant.", !you.airborne() ? "very"
: "more");
- if (!player_is_airborne())
+ if (!you.airborne())
mpr("You gently float upwards from the floor.");
// Amulet of Controlled Flight can auto-ID.
@@ -246,7 +246,7 @@ bool potion_effect(potion_type pot_eff, int pow, bool drank_it, bool was_known)
}
// Merfolk boots unmeld if levitation takes us out of water.
- if (!player_is_airborne() && you.species == SP_MERFOLK
+ if (!you.airborne() && you.species == SP_MERFOLK
&& feat_is_water(grd(you.pos())))
{
unmeld_one_equip(EQ_BOOTS);
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 2bab2ccfce..371e407330 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -3200,7 +3200,7 @@ void jewellery_wear_effects(item_def &item)
case RING_LEVITATION:
if (!scan_artefacts(ARTP_LEVITATE))
{
- if (player_is_airborne())
+ if (you.airborne())
mpr("You feel vaguely more buoyant than before.");
else
mpr("You feel buoyant.");
@@ -5469,7 +5469,7 @@ void use_artefact(item_def &item, bool *show_msgs, bool unmeld)
if (unknown_proprt(ARTP_LEVITATE)
&& !items_give_ability(item.link, ARTP_LEVITATE))
{
- if (player_is_airborne())
+ if (you.airborne())
mpr("You feel vaguely more buoyant than before.");
else
mpr("You feel buoyant.");
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index 4e4e1cc76f..55650b1041 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -1303,7 +1303,7 @@ void search_around(bool only_adjacent)
bool merfolk_change_is_safe(bool quiet)
{
// If already transformed, no subsequent transformation necessary.
- if (!player_is_airborne() && feat_is_water(grd(you.pos())))
+ if (!you.airborne() && feat_is_water(grd(you.pos())))
return (true);
std::set<equipment_type> r;
@@ -1346,21 +1346,21 @@ static void climb_message(dungeon_feature_type stair, bool going_up,
{
mprf("You %s downwards.",
you.flight_mode() == FL_FLY ? "fly" :
- (player_is_airborne() ? "float" : "slide"));
+ (you.airborne() ? "float" : "slide"));
}
}
else if (feat_is_gate(stair))
{
mprf("You %s %s through the gate.",
you.flight_mode() == FL_FLY ? "fly" :
- (player_is_airborne() ? "float" : "go"),
+ (you.airborne() ? "float" : "go"),
going_up ? "up" : "down");
}
else
{
mprf("You %s %swards.",
you.flight_mode() == FL_FLY ? "fly" :
- (player_is_airborne() ? "float" : "climb"),
+ (you.airborne() ? "float" : "climb"),
going_up ? "up" : "down");
}
}
@@ -1802,7 +1802,7 @@ void up_stairs(dungeon_feature_type force_stair,
// Since the overloaded message set turn_is_over, I'm assuming that
// the overloaded character makes an attempt... so we're doing this
// check before that one. -- bwr
- if (!player_is_airborne()
+ if (!you.airborne()
&& you.confused()
&& old_level_type == LEVEL_DUNGEON
&& !feat_is_escape_hatch(stair_find)
@@ -2345,7 +2345,7 @@ void down_stairs( int old_level, dungeon_feature_type force_stair,
if (old_level_type != you.level_type && you.level_type == LEVEL_DUNGEON)
mprf("Welcome back to %s!", branches[you.where_are_you].longname);
- if (!player_is_airborne()
+ if (!you.airborne()
&& you.confused()
&& !feat_is_escape_hatch(stair_find)
&& force_stair != DNGN_ENTER_ABYSS
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index a940e5e870..d5505d48ac 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -668,7 +668,7 @@ static void _get_status_lights(std::vector<status_light>& out)
out.push_back(status_light(color, "Ins"));
}
- if (player_is_airborne())
+ if (you.airborne())
{
const bool perm = you.permanent_flight();
const bool expiring = (!perm && dur_expiring(DUR_LEVITATION));
@@ -1907,7 +1907,7 @@ static std::vector<formatted_string> _get_overview_resistances(
cols.add_formatted(1, buf, false);
const int rctel = player_control_teleport(calc_unid);
- const int rlevi = player_is_airborne();
+ const int rlevi = you.airborne();
const int rcfli = wearing_amulet(AMU_CONTROLLED_FLIGHT, calc_unid);
snprintf(buf, sizeof buf,
"%sCtrl.Telep.: %s\n"
@@ -2160,7 +2160,7 @@ std::string _status_mut_abilities()
if (you.duration[DUR_BERSERKER])
status.push_back("berserking");
- if (player_is_airborne())
+ if (you.airborne())
{
std::string help;
if (wearing_amulet( AMU_CONTROLLED_FLIGHT ))
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 905843576b..43c6fedeae 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -235,7 +235,7 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift,
bool need_doll_update = false;
#endif
// Only consider terrain if player is not levitating.
- if (!player_is_airborne())
+ if (!you.airborne())
{
bool merfolk_check = false;
if (you.species == SP_MERFOLK)
@@ -389,7 +389,7 @@ bool player_can_swim()
bool is_feat_dangerous(dungeon_feature_type grid)
{
- return (!player_is_airborne()
+ return (!you.airborne()
&& (grid == DNGN_LAVA
|| (grid == DNGN_DEEP_WATER && !player_likes_water())));
}
@@ -2697,7 +2697,7 @@ int player_sust_abil(bool calc_unid)
int carrying_capacity(burden_state_type bs)
{
int cap = (2 * you.body_weight()) + (you.strength * 200)
- + (player_is_airborne() ? 1000 : 0);
+ + (you.airborne() ? 1000 : 0);
// We are nice to the lighter species in that strength adds absolutely
// instead of relatively to body weight. --dpeg
@@ -3531,7 +3531,7 @@ int check_stealth(void)
stealth += scan_artefacts( ARTP_STEALTH );
- if (player_is_airborne())
+ if (you.airborne())
stealth += 10;
else if (player_in_water())
{
@@ -3996,7 +3996,7 @@ void display_char_status()
if (you.duration[DUR_BERSERKER])
mpr("You are possessed by a berserker rage.");
- if (player_is_airborne())
+ if (you.airborne())
{
const bool expires = dur_expiring(DUR_LEVITATION)
&& !you.permanent_flight();
@@ -4053,7 +4053,7 @@ void display_char_status()
const bool water = player_in_water();
const bool swim = player_is_swimming();
- const bool lev = player_is_airborne();
+ const bool lev = you.airborne();
const bool fly = (you.flight_mode() == FL_FLY);
const bool swift = (you.duration[DUR_SWIFTNESS] > 0);
@@ -4196,11 +4196,6 @@ bool wearing_amulet(jewellery_type amulet, bool calc_unid)
return (amu.sub_type == amulet && (calc_unid || item_type_known(amu)));
}
-bool player_is_airborne(void)
-{
- return you.airborne();
-}
-
static int _species_exp_mod(species_type species)
{
if (player_genus(GENPC_DRACONIAN, species))
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 56770a7212..827d8788de 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -539,7 +539,6 @@ bool player_light_armour(bool with_skill = false);
bool player_in_water(void);
bool player_is_swimming(void);
-bool player_is_airborne(void);
bool player_under_penance(void);
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 4247dbbae3..9b971986f2 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -991,7 +991,7 @@ bool zin_remove_all_mutations()
static bool _need_water_walking()
{
- return (!player_is_airborne() && you.species != SP_MERFOLK
+ return (!you.airborne() && you.species != SP_MERFOLK
&& grd(you.pos()) == DNGN_DEEP_WATER);
}
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index fa95cae514..df0bcebb33 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -1481,7 +1481,7 @@ void cast_swiftness(int power)
void cast_fly(int power)
{
const int dur_change = 25 + random2(power) + random2(power);
- const bool was_levitating = player_is_airborne();
+ const bool was_levitating = you.airborne();
you.duration[DUR_LEVITATION] += dur_change;
if (you.duration[DUR_LEVITATION] > 100)
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index 84af39d6f3..7faa22b550 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -788,7 +788,7 @@ static int _discharge_monsters(coord_def where, int pow, int, actor *)
mpr("You are struck by lightning.");
damage = 3 + random2(5 + pow / 10);
damage = check_your_resists( damage, BEAM_ELECTRICITY );
- if (player_is_airborne())
+ if (you.airborne())
damage /= 2;
ouch(damage, NON_MONSTER, KILLED_BY_WILD_MAGIC);
}
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index d356481fa7..e119ae6b78 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -2623,7 +2623,7 @@ int tileidx_player(int job)
case TRAN_LICH: ch = TILEP_TRAN_LICH; break;
}
- if (player_is_airborne())
+ if (you.airborne())
ch |= TILE_FLAG_FLYING;
if (you.attribute[ATTR_HELD])