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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-25 00:02:22 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-25 00:02:22 -0500
commit4b6eba016a3f7edd8513d032b2b78fe281148c80 (patch)
treeb2eab409a28c73b13787b32aee466086290c2c3e /crawl-ref
parentc5811dc9575f38379451e5eac83cc0cbb0ec81a3 (diff)
downloadcrawl-ref-4b6eba016a3f7edd8513d032b2b78fe281148c80.tar.gz
crawl-ref-4b6eba016a3f7edd8513d032b2b78fe281148c80.zip
Simplify.
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/beam.cc2
-rw-r--r--crawl-ref/source/fight.cc2
-rw-r--r--crawl-ref/source/player.cc4
3 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index c22ba8ad09..7cf0d381d1 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -2715,7 +2715,7 @@ bool napalm_monster(monsters *monster, kill_category who, int levels,
if (!monster->alive())
return (false);
- if (mons_res_sticky_flame(monster) > 0 || levels <= 0)
+ if (mons_res_sticky_flame(monster) || levels <= 0)
return (false);
const mon_enchant old_flame = monster->get_ench(ENCH_STICKY_FLAME);
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 4bb268ee4a..0e09506670 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -4448,7 +4448,7 @@ void melee_attack::mons_do_poison(const mon_attack_def &attk)
void melee_attack::mons_do_napalm()
{
- if (defender->res_sticky_flame() > 0)
+ if (defender->res_sticky_flame())
return;
if (one_chance_in(20) || (damage_done > 2 && one_chance_in(3)))
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index b89848114c..58101f895b 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -5406,7 +5406,7 @@ bool curare_hits_player(int death_source, int amount)
int hurted = 0;
- if (player_res_asphyx() > 0)
+ if (player_res_asphyx())
{
hurted = roll_dice(2, 6);
@@ -5508,7 +5508,7 @@ bool napalm_player(int amount)
{
ASSERT(!crawl_state.arena);
- if (player_res_sticky_flame() > 0 || amount <= 0)
+ if (player_res_sticky_flame() || amount <= 0)
return (false);
const int old_value = you.duration[DUR_LIQUID_FLAMES];