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author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-24 02:55:47 +0000 |
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committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-24 02:55:47 +0000 |
commit | 4cc5c01913415d503bb4d88e532a67b4ad0cff08 (patch) | |
tree | 4759891b2b5efbfc560aa48f0d319e0426adbc49 /crawl-ref | |
parent | f4215d61e15876263b5c8a0d995172c6270de57c (diff) | |
download | crawl-ref-4cc5c01913415d503bb4d88e532a67b4ad0cff08.tar.gz crawl-ref-4cc5c01913415d503bb4d88e532a67b4ad0cff08.zip |
Rename Minitomb (a portal vault made by Zaba) to Ossuary.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10026 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/docs/level_design.txt | 2 | ||||
-rw-r--r-- | crawl-ref/source/dat/clua/loadmaps.lua | 2 | ||||
-rw-r--r-- | crawl-ref/source/dat/ossuary.des (renamed from crawl-ref/source/dat/minitomb.des) | 70 |
3 files changed, 37 insertions, 37 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt index 8f6255d8c3..5ba836ff9e 100644 --- a/crawl-ref/docs/level_design.txt +++ b/crawl-ref/docs/level_design.txt @@ -44,8 +44,8 @@ use: layout.des - level layout code that has been moved from dungeon.cc and rewritten in Lua. mini.des - minivaults (no ORIENT line at all) - minitomb.des - the minitomb portal vault orc.des - orcish mine entrances, orc only vaults + ossuary.des - the ossuary portal vault pan.des - vaults of the Pan demon lords, Pan minivaults rooms.des - special monster rooms, such as orc, kobold and jelly rooms sewer.des - the sewer portal vault diff --git a/crawl-ref/source/dat/clua/loadmaps.lua b/crawl-ref/source/dat/clua/loadmaps.lua index e5396aef14..b96c7e26ba 100644 --- a/crawl-ref/source/dat/clua/loadmaps.lua +++ b/crawl-ref/source/dat/clua/loadmaps.lua @@ -17,7 +17,7 @@ local des_files = { "altar.des", "bazaar.des", "entry.des", "elf.des", "float.des", "hells.des", "hive.des", "icecave.des", "lab.des", "lair.des", "large.des", "layout.des", - "mini.des", "minitomb.des", "orc.des", "pan.des", "sewer.des", "temple.des", + "mini.des", "ossuary.des", "orc.des", "pan.des", "sewer.des", "temple.des", "vaults.des", "crypt.des", "ziggurat.des", "zot.des", "rooms.des" } diff --git a/crawl-ref/source/dat/minitomb.des b/crawl-ref/source/dat/ossuary.des index 8ad506ed7f..b00bdfc606 100644 --- a/crawl-ref/source/dat/minitomb.des +++ b/crawl-ref/source/dat/ossuary.des @@ -1,18 +1,18 @@ ############################################################################## # -# The Miniature Tomb (Zaba) +# The Ossuary, a Tomb en miniature (Zaba) # # -# The Tomb en miniature tries to pose an unusual early challenge: many traps -# and slow monsters, making the player choose between pressing on towards the -# loot or leaving the vault. +# The Ossuary tries to pose an unusual early challenge: many traps and slow +# monsters, making the player choose between pressing on towards the loot or +# leaving the vault. # # Flavour: Mini versions of Tomb:* and otherwise crypt like. # ############################################################################## {{ -function minitomb_portal(e) +function ossuary_portal(e) local timeout_turns = crawl.random_range(1500, 2000) local messager = @@ -32,7 +32,7 @@ function minitomb_portal(e) disappear = "The staircase has disappeared completely beneath the sand.", desc = "A sand-covered staircase", entity = 'staircase', - dst = "minitomb", + dst = "ossuary", dstorigin = "in a tomb", overmap = "sand-covered staircase", turns = timeout_turns, @@ -43,9 +43,9 @@ function minitomb_portal(e) end -- Use the following line in destination maps after all SUBSTs --- : minitomb_setup_features(_G) +-- : ossuary_setup_features(_G) -- Note that the function also defines < to be the exit portal. -function minitomb_setup_features(e) +function ossuary_setup_features(e) e.kfeat("< = exit_portal_vault") e.colour("< = yellow") e.lrockcol("white") @@ -59,13 +59,13 @@ end #### Portal entry vaults. default-depth: D:4-8 -NAME: enter_minitomb_1 -TAGS: uniq_minitomb no_monster_gen +NAME: enter_ossuary_1 +TAGS: uniq_ossuary no_monster_gen SUBST: . = . Y:7 COLOUR: Y = yellow FTILE: Y = floor_tomb SUBST: Y = . -: minitomb_portal(_G) +: ossuary_portal(_G) MAP ..... ..... @@ -74,12 +74,12 @@ MAP ..... ENDMAP -NAME: enter_minitomb_2 -TAGS: uniq_minitomb no_monster_gen +NAME: enter_ossuary_2 +TAGS: uniq_ossuary no_monster_gen COLOUR: ' = yellow FTILE: ' = floor_tomb SUBST: ' = . -: minitomb_portal(_G) +: ossuary_portal(_G) MAP ....... .cc=cc. @@ -90,8 +90,8 @@ MAP ....... ENDMAP -NAME: enter_minitomb_3 -TAGS: uniq_minitomb no_monster_gen +NAME: enter_ossuary_3 +TAGS: uniq_ossuary no_monster_gen SUBST: . = Y . COLOUR: Y = yellow FTILE: Y = floor_tomb @@ -100,20 +100,20 @@ MONS: rat zombie / jackal zombie / worm zombie MONS: kobold zombie / goblin zombie / hobgoblin zombie MONS: orc zombie / gnoll zombie / human zombie SUBST: . = .:100 11 2 3 -: minitomb_portal(_G) +: ossuary_portal(_G) MAP ... .O. ... ENDMAP -NAME: enter_minitomb_4 -TAGS: uniq_minitomb no_monster_gen +NAME: enter_ossuary_4 +TAGS: uniq_ossuary no_monster_gen COLOUR: 1 = yellow, ' = yellow, x = white MONS: rat zombie / quokka zombie / goblin zombie FTILE: 1 = floor_tomb, ' = floor_tomb, x = floor_tomb, O = floor_tomb RTILE: x = wall_tomb -: minitomb_portal(_G) +: ossuary_portal(_G) MAP ......... .xxxxxxx. @@ -131,10 +131,10 @@ ENDMAP # Reset default depth to prevent random generation of portal vaults. default-depth: -NAME: minitomb_1 +NAME: ossuary_1 WEIGHT: 60 ORIENT: encompass -TAGS: minitomb no_item_gen no_monster_gen no_rotate +TAGS: ossuary no_item_gen no_monster_gen no_rotate SHUFFLE: dwyz SUBST: w=2, y=2 NSUBST: z= 1:1 / *:3 @@ -147,7 +147,7 @@ MONS: rat zombie / jackal zombie / snake zombie / goblin zombie / \ hobgoblin zombie / kobold zombie / big kobold zombie / \ human zombie / elf zombie / centaur zombie MONS: kobold zombie / orc zombie / hobgoblin zombie -: minitomb_setup_features(_G) +: ossuary_setup_features(_G) MAP xxxxxxxxxxxxxxxxxxxxxx x.........<A.........x @@ -172,10 +172,10 @@ x....................x xxxxxxxxxxxxxxxxxxxxxx ENDMAP -NAME: minitomb_the_hunt_dp +NAME: ossuary_the_hunt_dp WEIGHT: 10 ORIENT: encompass -TAGS: minitomb no_item_gen no_monster_gen +TAGS: ossuary no_item_gen no_monster_gen # loot: 8 items of which 6 should be good. # Most of the loot helps right here, if need be. ITEM: potion of healing / potion of heal wounds / potion of speed / \ @@ -209,7 +209,7 @@ KFEAT: T = alarm trap w:20 / net trap / floor w:70 KFEAT: ^ = net trap w:15 / needle trap w:4 / axe trap w:1 / floor w:20 COLOUR: ^ = red KFEAT: W = dart trap / floor w:20 -: minitomb_setup_features(_G) +: ossuary_setup_features(_G) MAP cccccccccccccccccccc ccccccccc3c3c3c3c3c3c3cddddccc @@ -224,10 +224,10 @@ cc1.....WW~~~~~~~~~~~~~~~~^.....cc cccccccccccccccccccc ENDMAP -NAME: minitomb_crypta +NAME: ossuary_crypta WEIGHT: 30 ORIENT: encompass -TAGS: minitomb no_item_gen no_monster_gen no_rotate no_vmirror +TAGS: ossuary no_item_gen no_monster_gen no_rotate no_vmirror MONS: mummy MONS: gnoll zombie / hobgoblin zombie / orc zombie / \ human zombie / kobold zombie / goblin zombie / \ @@ -257,7 +257,7 @@ NSUBST: . = 6:^ / *:. KFEAT: ^ = alarm trap / floor w:20 SUBST: = : =+ SUBST: = = =+ -: minitomb_setup_features(_G) +: ossuary_setup_features(_G) MAP vvv vvv1vvv @@ -281,13 +281,13 @@ ccc.c ccc+ccc c.ccc ccccc ENDMAP -NAME: minitomb_2 +NAME: ossuary_2 # Generally have rooms full of either monsters or traps. To protect the # monsters, all doors are secret, no alarm traps, and mostly needle # traps. WEIGHT: 30 ORIENT: encompass -TAGS: minitomb no_item_gen no_monster_gen no_rotate +TAGS: ossuary no_item_gen no_monster_gen no_rotate KFEAT: ~ = dart trap w:1 / arrow trap w:1 / needle trap KFEAT: ^ = dart trap / arrow trap # Number of 1's is 53, number of ~'s is 57. @@ -315,7 +315,7 @@ ITEM: any scroll w:6 / any potion / any potion q:2 w:2 MONS: snake zombie / hobgoblin zombie / orc zombie / kobold zombie / nothing MONS: big kobold zombie / brown snake zombie / gnoll zombie / nothing MONS: mummy -: minitomb_setup_features(_G) +: ossuary_setup_features(_G) MAP cccccccccccccccccccccc c<11H~~~G1111F~~~E111c @@ -340,10 +340,10 @@ c~~~c...cddddc...c.z<c cccccccccccccccccccccc ENDMAP -NAME: minitomb_3 +NAME: ossuary_3 WEIGHT: 10 ORIENT: encompass -TAGS: minitomb no_item_gen no_monster_gen no_rotate no_vmirror +TAGS: ossuary no_item_gen no_monster_gen no_rotate no_vmirror # zombies should be awake, so they march downwards in a line MONS: generate_awake orc zombie / generate_awake kobold zombie / \ generate_awake hobgoblin zombie / generate_awake gnoll zombie @@ -352,7 +352,7 @@ MONS: orc zombie / kobold zombie / big kobold zombie / hobgoblin zombie # loot: 24 items ITEM: nothing / any scroll w:5 / any potion KFEAT: ^ = alarm trap -: minitomb_setup_features(_G) +: ossuary_setup_features(_G) MAP cccccccccccccccccccccc cccc.....2222.....cccc |