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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-24 02:55:47 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-24 02:55:47 +0000
commit4cc5c01913415d503bb4d88e532a67b4ad0cff08 (patch)
tree4759891b2b5efbfc560aa48f0d319e0426adbc49 /crawl-ref
parentf4215d61e15876263b5c8a0d995172c6270de57c (diff)
downloadcrawl-ref-4cc5c01913415d503bb4d88e532a67b4ad0cff08.tar.gz
crawl-ref-4cc5c01913415d503bb4d88e532a67b4ad0cff08.zip
Rename Minitomb (a portal vault made by Zaba) to Ossuary.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10026 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/docs/level_design.txt2
-rw-r--r--crawl-ref/source/dat/clua/loadmaps.lua2
-rw-r--r--crawl-ref/source/dat/ossuary.des (renamed from crawl-ref/source/dat/minitomb.des)70
3 files changed, 37 insertions, 37 deletions
diff --git a/crawl-ref/docs/level_design.txt b/crawl-ref/docs/level_design.txt
index 8f6255d8c3..5ba836ff9e 100644
--- a/crawl-ref/docs/level_design.txt
+++ b/crawl-ref/docs/level_design.txt
@@ -44,8 +44,8 @@ use:
layout.des - level layout code that has been moved from dungeon.cc and
rewritten in Lua.
mini.des - minivaults (no ORIENT line at all)
- minitomb.des - the minitomb portal vault
orc.des - orcish mine entrances, orc only vaults
+ ossuary.des - the ossuary portal vault
pan.des - vaults of the Pan demon lords, Pan minivaults
rooms.des - special monster rooms, such as orc, kobold and jelly rooms
sewer.des - the sewer portal vault
diff --git a/crawl-ref/source/dat/clua/loadmaps.lua b/crawl-ref/source/dat/clua/loadmaps.lua
index e5396aef14..b96c7e26ba 100644
--- a/crawl-ref/source/dat/clua/loadmaps.lua
+++ b/crawl-ref/source/dat/clua/loadmaps.lua
@@ -17,7 +17,7 @@ local des_files = {
"altar.des", "bazaar.des", "entry.des", "elf.des", "float.des", "hells.des",
"hive.des", "icecave.des", "lab.des", "lair.des", "large.des", "layout.des",
- "mini.des", "minitomb.des", "orc.des", "pan.des", "sewer.des", "temple.des",
+ "mini.des", "ossuary.des", "orc.des", "pan.des", "sewer.des", "temple.des",
"vaults.des", "crypt.des", "ziggurat.des", "zot.des", "rooms.des"
}
diff --git a/crawl-ref/source/dat/minitomb.des b/crawl-ref/source/dat/ossuary.des
index 8ad506ed7f..b00bdfc606 100644
--- a/crawl-ref/source/dat/minitomb.des
+++ b/crawl-ref/source/dat/ossuary.des
@@ -1,18 +1,18 @@
##############################################################################
#
-# The Miniature Tomb (Zaba)
+# The Ossuary, a Tomb en miniature (Zaba)
#
#
-# The Tomb en miniature tries to pose an unusual early challenge: many traps
-# and slow monsters, making the player choose between pressing on towards the
-# loot or leaving the vault.
+# The Ossuary tries to pose an unusual early challenge: many traps and slow
+# monsters, making the player choose between pressing on towards the loot or
+# leaving the vault.
#
# Flavour: Mini versions of Tomb:* and otherwise crypt like.
#
##############################################################################
{{
-function minitomb_portal(e)
+function ossuary_portal(e)
local timeout_turns = crawl.random_range(1500, 2000)
local messager =
@@ -32,7 +32,7 @@ function minitomb_portal(e)
disappear = "The staircase has disappeared completely beneath the sand.",
desc = "A sand-covered staircase",
entity = 'staircase',
- dst = "minitomb",
+ dst = "ossuary",
dstorigin = "in a tomb",
overmap = "sand-covered staircase",
turns = timeout_turns,
@@ -43,9 +43,9 @@ function minitomb_portal(e)
end
-- Use the following line in destination maps after all SUBSTs
--- : minitomb_setup_features(_G)
+-- : ossuary_setup_features(_G)
-- Note that the function also defines < to be the exit portal.
-function minitomb_setup_features(e)
+function ossuary_setup_features(e)
e.kfeat("< = exit_portal_vault")
e.colour("< = yellow")
e.lrockcol("white")
@@ -59,13 +59,13 @@ end
#### Portal entry vaults.
default-depth: D:4-8
-NAME: enter_minitomb_1
-TAGS: uniq_minitomb no_monster_gen
+NAME: enter_ossuary_1
+TAGS: uniq_ossuary no_monster_gen
SUBST: . = . Y:7
COLOUR: Y = yellow
FTILE: Y = floor_tomb
SUBST: Y = .
-: minitomb_portal(_G)
+: ossuary_portal(_G)
MAP
.....
.....
@@ -74,12 +74,12 @@ MAP
.....
ENDMAP
-NAME: enter_minitomb_2
-TAGS: uniq_minitomb no_monster_gen
+NAME: enter_ossuary_2
+TAGS: uniq_ossuary no_monster_gen
COLOUR: ' = yellow
FTILE: ' = floor_tomb
SUBST: ' = .
-: minitomb_portal(_G)
+: ossuary_portal(_G)
MAP
.......
.cc=cc.
@@ -90,8 +90,8 @@ MAP
.......
ENDMAP
-NAME: enter_minitomb_3
-TAGS: uniq_minitomb no_monster_gen
+NAME: enter_ossuary_3
+TAGS: uniq_ossuary no_monster_gen
SUBST: . = Y .
COLOUR: Y = yellow
FTILE: Y = floor_tomb
@@ -100,20 +100,20 @@ MONS: rat zombie / jackal zombie / worm zombie
MONS: kobold zombie / goblin zombie / hobgoblin zombie
MONS: orc zombie / gnoll zombie / human zombie
SUBST: . = .:100 11 2 3
-: minitomb_portal(_G)
+: ossuary_portal(_G)
MAP
...
.O.
...
ENDMAP
-NAME: enter_minitomb_4
-TAGS: uniq_minitomb no_monster_gen
+NAME: enter_ossuary_4
+TAGS: uniq_ossuary no_monster_gen
COLOUR: 1 = yellow, ' = yellow, x = white
MONS: rat zombie / quokka zombie / goblin zombie
FTILE: 1 = floor_tomb, ' = floor_tomb, x = floor_tomb, O = floor_tomb
RTILE: x = wall_tomb
-: minitomb_portal(_G)
+: ossuary_portal(_G)
MAP
.........
.xxxxxxx.
@@ -131,10 +131,10 @@ ENDMAP
# Reset default depth to prevent random generation of portal vaults.
default-depth:
-NAME: minitomb_1
+NAME: ossuary_1
WEIGHT: 60
ORIENT: encompass
-TAGS: minitomb no_item_gen no_monster_gen no_rotate
+TAGS: ossuary no_item_gen no_monster_gen no_rotate
SHUFFLE: dwyz
SUBST: w=2, y=2
NSUBST: z= 1:1 / *:3
@@ -147,7 +147,7 @@ MONS: rat zombie / jackal zombie / snake zombie / goblin zombie / \
hobgoblin zombie / kobold zombie / big kobold zombie / \
human zombie / elf zombie / centaur zombie
MONS: kobold zombie / orc zombie / hobgoblin zombie
-: minitomb_setup_features(_G)
+: ossuary_setup_features(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxx
x.........<A.........x
@@ -172,10 +172,10 @@ x....................x
xxxxxxxxxxxxxxxxxxxxxx
ENDMAP
-NAME: minitomb_the_hunt_dp
+NAME: ossuary_the_hunt_dp
WEIGHT: 10
ORIENT: encompass
-TAGS: minitomb no_item_gen no_monster_gen
+TAGS: ossuary no_item_gen no_monster_gen
# loot: 8 items of which 6 should be good.
# Most of the loot helps right here, if need be.
ITEM: potion of healing / potion of heal wounds / potion of speed / \
@@ -209,7 +209,7 @@ KFEAT: T = alarm trap w:20 / net trap / floor w:70
KFEAT: ^ = net trap w:15 / needle trap w:4 / axe trap w:1 / floor w:20
COLOUR: ^ = red
KFEAT: W = dart trap / floor w:20
-: minitomb_setup_features(_G)
+: ossuary_setup_features(_G)
MAP
cccccccccccccccccccc
ccccccccc3c3c3c3c3c3c3cddddccc
@@ -224,10 +224,10 @@ cc1.....WW~~~~~~~~~~~~~~~~^.....cc
cccccccccccccccccccc
ENDMAP
-NAME: minitomb_crypta
+NAME: ossuary_crypta
WEIGHT: 30
ORIENT: encompass
-TAGS: minitomb no_item_gen no_monster_gen no_rotate no_vmirror
+TAGS: ossuary no_item_gen no_monster_gen no_rotate no_vmirror
MONS: mummy
MONS: gnoll zombie / hobgoblin zombie / orc zombie / \
human zombie / kobold zombie / goblin zombie / \
@@ -257,7 +257,7 @@ NSUBST: . = 6:^ / *:.
KFEAT: ^ = alarm trap / floor w:20
SUBST: = : =+
SUBST: = = =+
-: minitomb_setup_features(_G)
+: ossuary_setup_features(_G)
MAP
vvv
vvv1vvv
@@ -281,13 +281,13 @@ ccc.c ccc+ccc c.ccc
ccccc
ENDMAP
-NAME: minitomb_2
+NAME: ossuary_2
# Generally have rooms full of either monsters or traps. To protect the
# monsters, all doors are secret, no alarm traps, and mostly needle
# traps.
WEIGHT: 30
ORIENT: encompass
-TAGS: minitomb no_item_gen no_monster_gen no_rotate
+TAGS: ossuary no_item_gen no_monster_gen no_rotate
KFEAT: ~ = dart trap w:1 / arrow trap w:1 / needle trap
KFEAT: ^ = dart trap / arrow trap
# Number of 1's is 53, number of ~'s is 57.
@@ -315,7 +315,7 @@ ITEM: any scroll w:6 / any potion / any potion q:2 w:2
MONS: snake zombie / hobgoblin zombie / orc zombie / kobold zombie / nothing
MONS: big kobold zombie / brown snake zombie / gnoll zombie / nothing
MONS: mummy
-: minitomb_setup_features(_G)
+: ossuary_setup_features(_G)
MAP
cccccccccccccccccccccc
c<11H~~~G1111F~~~E111c
@@ -340,10 +340,10 @@ c~~~c...cddddc...c.z<c
cccccccccccccccccccccc
ENDMAP
-NAME: minitomb_3
+NAME: ossuary_3
WEIGHT: 10
ORIENT: encompass
-TAGS: minitomb no_item_gen no_monster_gen no_rotate no_vmirror
+TAGS: ossuary no_item_gen no_monster_gen no_rotate no_vmirror
# zombies should be awake, so they march downwards in a line
MONS: generate_awake orc zombie / generate_awake kobold zombie / \
generate_awake hobgoblin zombie / generate_awake gnoll zombie
@@ -352,7 +352,7 @@ MONS: orc zombie / kobold zombie / big kobold zombie / hobgoblin zombie
# loot: 24 items
ITEM: nothing / any scroll w:5 / any potion
KFEAT: ^ = alarm trap
-: minitomb_setup_features(_G)
+: ossuary_setup_features(_G)
MAP
cccccccccccccccccccccc
cccc.....2222.....cccc