summaryrefslogtreecommitdiffstats
path: root/crawl-ref
diff options
context:
space:
mode:
authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-29 20:22:14 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-29 20:22:14 +0000
commit5158a056d86e67830f501adfab9fe3cd82e0e3bb (patch)
treeb9ee5bc2e5307f46bf918bfb228641d86f6f95c0 /crawl-ref
parent516bb94c3c609ef0eaa4adebeb68b64b568f2219 (diff)
downloadcrawl-ref-5158a056d86e67830f501adfab9fe3cd82e0e3bb.tar.gz
crawl-ref-5158a056d86e67830f501adfab9fe3cd82e0e3bb.zip
Doc fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1397 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/docs/crawl_options.txt112
-rw-r--r--crawl-ref/init.txt1
2 files changed, 62 insertions, 51 deletions
diff --git a/crawl-ref/docs/crawl_options.txt b/crawl-ref/docs/crawl_options.txt
index 67caaafff0..d951327f36 100644
--- a/crawl-ref/docs/crawl_options.txt
+++ b/crawl-ref/docs/crawl_options.txt
@@ -26,7 +26,7 @@ The contents of this text are:
target_zero_exp, target_oos, target_los_first,
confirm_self_target, default_target,
target_unshifted_dirs
-4-c Passive Sightings (Detection and Rememberance).
+4-c Passive Sightings (Detection and Remembrance).
detected_monster_colour, detected_item_colour,
remembered_monster_colour, colour_map, clean_map
4-d Branding (Item and Monster Highlighting).
@@ -48,7 +48,8 @@ The contents of this text are:
4-i Message and Display Improvements.
hp_warning, mp_warning, hp_colour, mp_colour, always_greet,
terse_hand, delay_message_clear, menu_colour, message_colour,
- increasing_skill_progress, show_turns
+ increasing_skill_progress, show_inventory_weights,
+ show_turns
4-j Missiles.
fire_items_start, fire_order
4-k Message Channels.
@@ -143,10 +144,10 @@ priest = (Zin | Yredelemnul | random)
Chaos Knights, Death Knights, and Priests.
race = (Human |...| Merfolk | random)
- The usual abbrevations (Hu, El, HE, etc.) work.
+ The usual abbreviations (Hu, El, HE, etc.) work.
class = (Fighter |...| Wanderer | random)
- Here again the abbrevations (Fi, Wi, Pr, etc.) can be used.
+ Here again the abbreviations (Fi, Wi, Pr, etc.) can be used.
random_pick = false
The random_pick option will randomly generate a character.
@@ -175,7 +176,7 @@ sound = <regex>:<path to sound file>
not include commas or colons. For example
sound = LOW HITPOINT WARNING:sound\sounds2\danger3.wav
Getting appropriate sound files may be difficult. Check other
- roguelikes or old computer rpg's. Alternatively, ask for help at
+ roguelikes or old computer RPGs. Alternatively, ask for help in
the newsgroup rec.games.roguelike.misc.
@@ -194,17 +195,17 @@ The currently available lua's are
stash.lua -- annotates the stash file for better searching (Ctrl-F)
Searching for 'Long blades' will also turn up all weapons
with the long blade skill. Similarly, you can use 'altar',
- 'portal' etc. Also, you can now look for spellbooks
- ('book'), artifacts ('artifact'), ego items ('ego').
+ 'portal' etc. Also, you can look for spellbooks ('book'),
+ artifacts ('artifact'), and ego items ('ego').
wield.lua -- shows more intelligent options when using 'w?'
kills.lua -- improves the Vanquished Creatures list in dump files;
currently gives three lists (Vanquished, Friendly, Others)
- runrest.lua -- allows to remove certain stop condition when running
+ runrest.lua -- allows overriding certain stop conditions when running
New options: runrest_ignore_poison, runrest_ignore_message
gearset.lua -- provides commands for switching of complete sets via macro
New macroable functions: rememberkit, swapkit
eat.lua -- prompts to eat chunks in inventory.
- trapwalk.lua -- allows travel to cross certain traps if you have enough hp.
+ trapwalk.lua -- allows travel to cross certain traps if you have enough HP.
4- Interface.
@@ -255,8 +256,8 @@ autopickup_exceptions = <pickup-regex, >don't-pickup-regex, ...
is the same as using
ban_pickup = decay, degeneration
- If the regexes are not prefixed with < or >, > is implied, so the option
- setting above can also be written as
+ If the regexes are not prefixed with < or >, > is implied, so the
+ option setting above can also be written as
autopickup_exceptions = decay, degeneration
You can use multiple autopickup_exceptions lines. Some examples:
@@ -311,8 +312,8 @@ assign_item_slot = (forward | backward)
drop_mode = (multi | single)
Single is the classic behaviour; when you select an inventory letter,
that item will be dropped immediately. Multidrop allows you to select
- multiple items to be dropped. (You can also switch to multidrop from the
- classic drop menu using the '@' key).
+ multiple items to be dropped. (You can also switch to multidrop from
+ the classic drop menu using the '@' key).
Multidrop can be very convenient, but be aware that every item dropped
takes one turn. (This is different from picking up.) When selecting
@@ -323,11 +324,11 @@ drop_mode = (multi | single)
dropped out of order.
pickup_mode = (multi | single | auto:X)
- Single is the classical behaviour (and default): when picking up items,
+ Single is the classical behaviour (and default): when picking up items,
you are prompted for them one by one. Multi makes a menu appear, where
you can choose which items to pick up. Note that no matter how many
items you choose, picking up will always take one turn.
- If pickup_mode is auto:X, where X is some number (for example, auto:5),
+ If pickup_mode is auto:X, where X is some number (for example, auto:5),
then pickup will give a menu if there are at least X items on your
square, and will prompt one by one otherwise.
@@ -336,7 +337,7 @@ drop_filter = <regex>
multidrop menu, you can choose to select only items that match a
search regex using this option.
- For instance, to quickly select carrion and rotting chunks of meat, you
+ For instance, to quickly select carrion and rotting chunks of meat, you
could use:
drop_filter = skeleton, rotting, corpse
Other choices can come in handy as well, e.g. if you want to sacrifice
@@ -356,10 +357,10 @@ target_zero_exp = false
target_oos = true
When cycling through items with 'x' look-around, setting target_oos to
true allows you to jump the cursor to dungeon features (<> for stairs,
- Tab for shops, ^ for traps) and stashes (with the '*' and '/' keys) that
- are outside line-of-sight but in the main view. This is most sensibly
- used in connection with stash_tracking=all (see 4-g). Also see also
- target_los_first below.
+ Tab for shops, ^ for traps) and stashes (with the '*' and '/' keys)
+ that are outside line-of-sight but in the main view. This is most
+ sensibly used in connection with stash_tracking=all (see 4-g). Also
+ see also target_los_first below.
target_los_first = true
When cycling through items/features with the 'x' look-around command,
@@ -384,7 +385,7 @@ target_unshifted_dirs = false
unshifted direction keys move the targeting cursor (and shifted
directions fire in the given direction immediately).
-4-c Passive Sightings (via detection and rememberance).
+4-c Passive Sightings (via detection and remembrance).
-----------------------------------------------------------
detected_monster_colour = darkgrey
@@ -497,8 +498,8 @@ travel_stop_message = <list of regexes>
travel_stop_message = god:wrath finds you
If you'd like to stop travel for any message sent to a particular
channel, use a travel_stop_message line with that message channel name
- and a colon alone. For example, if you've an amulet of the gourmand, and
- are hankering after rotten meat, or you're playing a ghoul:
+ and a colon alone. For example, if you've an amulet of the gourmand,
+ and are hankering after rotten meat, or you're playing a ghoul:
travel_stop_message = rotten_meat:
Stop travel for any god messages (including prayer)
travel_stop_message = god:
@@ -546,8 +547,8 @@ trapwalk_safe_hp = <trap_name>:<minimum_hp>, ...
All the existing trap types can be used, but in practice only the
mechanical traps (dart, bolt, arrow, needle, spear, axe, blade) make
- sense. Note that travel tries to avoid traps if this is easily possible.
- Defaults to none. For example,
+ sense. Note that travel tries to avoid traps if this is easily
+ possible. Defaults to none. For example,
trapwalk_safe_hp = dart:15, needle:25, spear:50
tc_reachable = blue
@@ -606,7 +607,7 @@ easy_open = false
easy_butcher = true
If true, auto-switch to uncursed short blade for butchery. For such
- tools any special messages are ignored. If false, you have to wield the
+ tools any special messages are ignored. If false, you have to wield the
tool manually.
easy_unequip = true
@@ -635,7 +636,8 @@ default_autoprayer = false
When set to true, the game will start with automatic prayers. This
option can be toggled in-game with Ctrl-V.
Letting Crawl pray throughout and automatically can be useful for gods
- like Trog and Makhleb, who constantly demand kills from their followers.
+ like Trog and Makhleb, who constantly demand kills from their
+ followers.
Automatic prayers take a turn like manual prayers and happen only if
- there is no hostile monster in sight
@@ -653,7 +655,7 @@ sort_menus = (true | false | auto:X)
equipment slot.
When set to a number - using a syntax of the form
sort_menus = auto:5
- - items are sorted by their description if the total number of items in
+ - items are sorted by their description if the total number of items in
that category is at least that number; in the example, having 4
kinds of potions would not sort them, but having 5 would.
@@ -736,6 +738,10 @@ increasing_skill_progress = true
read (0%). With false, you get the old behaviour which counts backwards
from 10.
+show_inventory_weights = false
+ When this is set to true, inventory listings will mention the
+ weight of each item.
+
show_turns = false
This option controls whether the turn counter (of turns elapsed) is
displayed in the main view.
@@ -763,9 +769,9 @@ fire_order = launcher, dart, stone, dagger, spear, handaxe, club
4-k Message Channels.
-------------------------
-Crawl communicates to the players with its message window. Every message belongs
-to one of the so-called channels. The behaviour of each channel can be changed
-with the option
+Crawl communicates to the players with its message window. Every message
+belongs to one of the so-called channels. The behaviour of each channel can be
+changed with the option
channel.CHANNEL_NAME = (COLOUR | mute | default | on | off | plain)
@@ -800,10 +806,10 @@ The channel options are
The only multi-colour channels currently are monster_damage and god. All other
channels are defaulted to on, except for multiturn, which defaults to mute.
-Note that the template init.txt sets
+Note that the template init.txt sets
channel.multiturn = on
in order to help new players. You may want to comment out this option, if
-the messages are too verbose.
+the messages are too verbose.
4-l Inscriptions.
---------------------
@@ -854,11 +860,13 @@ flush.message = false
5-a Items and Kills.
------------------------
-The character dump or morgue files end with a list of all monsters that perished
-while the character was active. By default, dead monsters are grouped in three parts:
+The character dump or morgue files end with a list of all monsters that
+perished while the character was active. By default, dead monsters are grouped
+in three parts:
Vanquished Creatures -- monsters killed by the character
Collateral Kills -- kills of friendly monsters
- Others -- all other casualties (e.g. traps, hostile monsters)
+ Others -- all other casualties (e.g. traps, hostile
+ monsters)
kill_map = friend:you, other:you
will merge friendly and other kills into the main vanquished creatures
@@ -880,8 +888,8 @@ dump_item_origins = artifacts, rods
annotated. Available selectors are:
artifacts, ego_arm, ego_weap, jewellery, runes,
rods, staves, books, all, none.
- If you use multiple dump_item_origins lines, the last line takes effect;
- all preceding lines are ignored.
+ If you use multiple dump_item_origins lines, the last line takes
+ effect; all preceding lines are ignored.
If you don't want any items to be annotated, set dump_item_origins to
none, and set dump_item_origin_price to -1.
@@ -928,9 +936,9 @@ note_items = <regexes>
note_items = rod,book,rune,acquirement
ood_interesting = 8
- Monsters which are out of depth (OOD for short) for their current level,
- e.g. a dragon on level 2, will be noted if they are out of depth by at
- least ood_interesting levels. To disable OOD monster noting, set
+ Monsters which are out of depth (OOD for short) for their current
+ level, e.g. a dragon on level 2, will be noted if they are out of depth
+ by at least ood_interesting levels. To disable OOD monster noting, set
ood_interesting to 500; the default is 8.
Unique monsters are always noted, regardless of this setting.
OOD monsters are only noted in the main dungeon.
@@ -1035,9 +1043,10 @@ cset_XXX = <dungeon_character_name : symbol>
feature = <regex> { <symbol>, <magicmap symbol>, <view colour>,
<levelmap_magic_colour>, <levelmap_seen_colour> }
- where <regex> is a regular expression describing a dungeon feature. This
- regex should match the description when using the 'x' command. In case
- the regex matches several descriptions, all such features are affected.
+ where <regex> is a regular expression describing a dungeon feature.
+ This regex should match the description when using the 'x' command.
+ In case the regex matches several descriptions, all such features are
+ affected.
The list in {...} specifies the appearance of the dungeon feature(s),
and should be self-explanatory. <symbol> can be used to override the
@@ -1045,8 +1054,8 @@ feature = <regex> { <symbol>, <magicmap symbol>, <view colour>,
character.
'magic' always refers to magic mapping. So the <magicmap symbol> entry
- determines what symbol will be used for features only detected via magic
- mapping.
+ determines what symbol will be used for features only detected via
+ magic mapping.
Leading parameters in the {...} list can be omitted by leaving them
blank and using placeholder commas. Trailing parameters can be omitted
@@ -1069,11 +1078,12 @@ classic_item_colours = false
------------------------
dos_use_background_intensity = false
- On DOS and Windows, if you're using a console that can do high-intensity
- background colours, set this option to true for superior
- friend-branding. If your console doesn't like this option, some friendly
- monsters will appear as blinking characters (and setting this option to
- false may be advisable to preserve your sanity in such cases).
+ On DOS and Windows, if you're using a console that can do
+ high-intensity background colours, set this option to true for superior
+ friend-branding. If your console doesn't like this option, some
+ friendly monsters will appear as blinking characters (and setting this
+ option to false may be advisable to preserve your sanity in such
+ cases).
6-c Unix
------------
diff --git a/crawl-ref/init.txt b/crawl-ref/init.txt
index da4b4ab9b2..069af40622 100644
--- a/crawl-ref/init.txt
+++ b/crawl-ref/init.txt
@@ -163,6 +163,7 @@ stab_brand = hi:blue
# delay_message_clear = true
# always_greet = false
# increasing_skill_progress = false
+# show_inventory_weights = true
# show_turns = true
# Colouring for the inventory