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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-04-29 20:22:14 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-04-29 20:22:14 +0000 |
commit | 5158a056d86e67830f501adfab9fe3cd82e0e3bb (patch) | |
tree | b9ee5bc2e5307f46bf918bfb228641d86f6f95c0 /crawl-ref | |
parent | 516bb94c3c609ef0eaa4adebeb68b64b568f2219 (diff) | |
download | crawl-ref-5158a056d86e67830f501adfab9fe3cd82e0e3bb.tar.gz crawl-ref-5158a056d86e67830f501adfab9fe3cd82e0e3bb.zip |
Doc fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1397 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/docs/crawl_options.txt | 112 | ||||
-rw-r--r-- | crawl-ref/init.txt | 1 |
2 files changed, 62 insertions, 51 deletions
diff --git a/crawl-ref/docs/crawl_options.txt b/crawl-ref/docs/crawl_options.txt index 67caaafff0..d951327f36 100644 --- a/crawl-ref/docs/crawl_options.txt +++ b/crawl-ref/docs/crawl_options.txt @@ -26,7 +26,7 @@ The contents of this text are: target_zero_exp, target_oos, target_los_first, confirm_self_target, default_target, target_unshifted_dirs -4-c Passive Sightings (Detection and Rememberance). +4-c Passive Sightings (Detection and Remembrance). detected_monster_colour, detected_item_colour, remembered_monster_colour, colour_map, clean_map 4-d Branding (Item and Monster Highlighting). @@ -48,7 +48,8 @@ The contents of this text are: 4-i Message and Display Improvements. hp_warning, mp_warning, hp_colour, mp_colour, always_greet, terse_hand, delay_message_clear, menu_colour, message_colour, - increasing_skill_progress, show_turns + increasing_skill_progress, show_inventory_weights, + show_turns 4-j Missiles. fire_items_start, fire_order 4-k Message Channels. @@ -143,10 +144,10 @@ priest = (Zin | Yredelemnul | random) Chaos Knights, Death Knights, and Priests. race = (Human |...| Merfolk | random) - The usual abbrevations (Hu, El, HE, etc.) work. + The usual abbreviations (Hu, El, HE, etc.) work. class = (Fighter |...| Wanderer | random) - Here again the abbrevations (Fi, Wi, Pr, etc.) can be used. + Here again the abbreviations (Fi, Wi, Pr, etc.) can be used. random_pick = false The random_pick option will randomly generate a character. @@ -175,7 +176,7 @@ sound = <regex>:<path to sound file> not include commas or colons. For example sound = LOW HITPOINT WARNING:sound\sounds2\danger3.wav Getting appropriate sound files may be difficult. Check other - roguelikes or old computer rpg's. Alternatively, ask for help at + roguelikes or old computer RPGs. Alternatively, ask for help in the newsgroup rec.games.roguelike.misc. @@ -194,17 +195,17 @@ The currently available lua's are stash.lua -- annotates the stash file for better searching (Ctrl-F) Searching for 'Long blades' will also turn up all weapons with the long blade skill. Similarly, you can use 'altar', - 'portal' etc. Also, you can now look for spellbooks - ('book'), artifacts ('artifact'), ego items ('ego'). + 'portal' etc. Also, you can look for spellbooks ('book'), + artifacts ('artifact'), and ego items ('ego'). wield.lua -- shows more intelligent options when using 'w?' kills.lua -- improves the Vanquished Creatures list in dump files; currently gives three lists (Vanquished, Friendly, Others) - runrest.lua -- allows to remove certain stop condition when running + runrest.lua -- allows overriding certain stop conditions when running New options: runrest_ignore_poison, runrest_ignore_message gearset.lua -- provides commands for switching of complete sets via macro New macroable functions: rememberkit, swapkit eat.lua -- prompts to eat chunks in inventory. - trapwalk.lua -- allows travel to cross certain traps if you have enough hp. + trapwalk.lua -- allows travel to cross certain traps if you have enough HP. 4- Interface. @@ -255,8 +256,8 @@ autopickup_exceptions = <pickup-regex, >don't-pickup-regex, ... is the same as using ban_pickup = decay, degeneration - If the regexes are not prefixed with < or >, > is implied, so the option - setting above can also be written as + If the regexes are not prefixed with < or >, > is implied, so the + option setting above can also be written as autopickup_exceptions = decay, degeneration You can use multiple autopickup_exceptions lines. Some examples: @@ -311,8 +312,8 @@ assign_item_slot = (forward | backward) drop_mode = (multi | single) Single is the classic behaviour; when you select an inventory letter, that item will be dropped immediately. Multidrop allows you to select - multiple items to be dropped. (You can also switch to multidrop from the - classic drop menu using the '@' key). + multiple items to be dropped. (You can also switch to multidrop from + the classic drop menu using the '@' key). Multidrop can be very convenient, but be aware that every item dropped takes one turn. (This is different from picking up.) When selecting @@ -323,11 +324,11 @@ drop_mode = (multi | single) dropped out of order. pickup_mode = (multi | single | auto:X) - Single is the classical behaviour (and default): when picking up items, + Single is the classical behaviour (and default): when picking up items, you are prompted for them one by one. Multi makes a menu appear, where you can choose which items to pick up. Note that no matter how many items you choose, picking up will always take one turn. - If pickup_mode is auto:X, where X is some number (for example, auto:5), + If pickup_mode is auto:X, where X is some number (for example, auto:5), then pickup will give a menu if there are at least X items on your square, and will prompt one by one otherwise. @@ -336,7 +337,7 @@ drop_filter = <regex> multidrop menu, you can choose to select only items that match a search regex using this option. - For instance, to quickly select carrion and rotting chunks of meat, you + For instance, to quickly select carrion and rotting chunks of meat, you could use: drop_filter = skeleton, rotting, corpse Other choices can come in handy as well, e.g. if you want to sacrifice @@ -356,10 +357,10 @@ target_zero_exp = false target_oos = true When cycling through items with 'x' look-around, setting target_oos to true allows you to jump the cursor to dungeon features (<> for stairs, - Tab for shops, ^ for traps) and stashes (with the '*' and '/' keys) that - are outside line-of-sight but in the main view. This is most sensibly - used in connection with stash_tracking=all (see 4-g). Also see also - target_los_first below. + Tab for shops, ^ for traps) and stashes (with the '*' and '/' keys) + that are outside line-of-sight but in the main view. This is most + sensibly used in connection with stash_tracking=all (see 4-g). Also + see also target_los_first below. target_los_first = true When cycling through items/features with the 'x' look-around command, @@ -384,7 +385,7 @@ target_unshifted_dirs = false unshifted direction keys move the targeting cursor (and shifted directions fire in the given direction immediately). -4-c Passive Sightings (via detection and rememberance). +4-c Passive Sightings (via detection and remembrance). ----------------------------------------------------------- detected_monster_colour = darkgrey @@ -497,8 +498,8 @@ travel_stop_message = <list of regexes> travel_stop_message = god:wrath finds you If you'd like to stop travel for any message sent to a particular channel, use a travel_stop_message line with that message channel name - and a colon alone. For example, if you've an amulet of the gourmand, and - are hankering after rotten meat, or you're playing a ghoul: + and a colon alone. For example, if you've an amulet of the gourmand, + and are hankering after rotten meat, or you're playing a ghoul: travel_stop_message = rotten_meat: Stop travel for any god messages (including prayer) travel_stop_message = god: @@ -546,8 +547,8 @@ trapwalk_safe_hp = <trap_name>:<minimum_hp>, ... All the existing trap types can be used, but in practice only the mechanical traps (dart, bolt, arrow, needle, spear, axe, blade) make - sense. Note that travel tries to avoid traps if this is easily possible. - Defaults to none. For example, + sense. Note that travel tries to avoid traps if this is easily + possible. Defaults to none. For example, trapwalk_safe_hp = dart:15, needle:25, spear:50 tc_reachable = blue @@ -606,7 +607,7 @@ easy_open = false easy_butcher = true If true, auto-switch to uncursed short blade for butchery. For such - tools any special messages are ignored. If false, you have to wield the + tools any special messages are ignored. If false, you have to wield the tool manually. easy_unequip = true @@ -635,7 +636,8 @@ default_autoprayer = false When set to true, the game will start with automatic prayers. This option can be toggled in-game with Ctrl-V. Letting Crawl pray throughout and automatically can be useful for gods - like Trog and Makhleb, who constantly demand kills from their followers. + like Trog and Makhleb, who constantly demand kills from their + followers. Automatic prayers take a turn like manual prayers and happen only if - there is no hostile monster in sight @@ -653,7 +655,7 @@ sort_menus = (true | false | auto:X) equipment slot. When set to a number - using a syntax of the form sort_menus = auto:5 - - items are sorted by their description if the total number of items in + - items are sorted by their description if the total number of items in that category is at least that number; in the example, having 4 kinds of potions would not sort them, but having 5 would. @@ -736,6 +738,10 @@ increasing_skill_progress = true read (0%). With false, you get the old behaviour which counts backwards from 10. +show_inventory_weights = false + When this is set to true, inventory listings will mention the + weight of each item. + show_turns = false This option controls whether the turn counter (of turns elapsed) is displayed in the main view. @@ -763,9 +769,9 @@ fire_order = launcher, dart, stone, dagger, spear, handaxe, club 4-k Message Channels. ------------------------- -Crawl communicates to the players with its message window. Every message belongs -to one of the so-called channels. The behaviour of each channel can be changed -with the option +Crawl communicates to the players with its message window. Every message +belongs to one of the so-called channels. The behaviour of each channel can be +changed with the option channel.CHANNEL_NAME = (COLOUR | mute | default | on | off | plain) @@ -800,10 +806,10 @@ The channel options are The only multi-colour channels currently are monster_damage and god. All other channels are defaulted to on, except for multiturn, which defaults to mute. -Note that the template init.txt sets +Note that the template init.txt sets channel.multiturn = on in order to help new players. You may want to comment out this option, if -the messages are too verbose. +the messages are too verbose. 4-l Inscriptions. --------------------- @@ -854,11 +860,13 @@ flush.message = false 5-a Items and Kills. ------------------------ -The character dump or morgue files end with a list of all monsters that perished -while the character was active. By default, dead monsters are grouped in three parts: +The character dump or morgue files end with a list of all monsters that +perished while the character was active. By default, dead monsters are grouped +in three parts: Vanquished Creatures -- monsters killed by the character Collateral Kills -- kills of friendly monsters - Others -- all other casualties (e.g. traps, hostile monsters) + Others -- all other casualties (e.g. traps, hostile + monsters) kill_map = friend:you, other:you will merge friendly and other kills into the main vanquished creatures @@ -880,8 +888,8 @@ dump_item_origins = artifacts, rods annotated. Available selectors are: artifacts, ego_arm, ego_weap, jewellery, runes, rods, staves, books, all, none. - If you use multiple dump_item_origins lines, the last line takes effect; - all preceding lines are ignored. + If you use multiple dump_item_origins lines, the last line takes + effect; all preceding lines are ignored. If you don't want any items to be annotated, set dump_item_origins to none, and set dump_item_origin_price to -1. @@ -928,9 +936,9 @@ note_items = <regexes> note_items = rod,book,rune,acquirement ood_interesting = 8 - Monsters which are out of depth (OOD for short) for their current level, - e.g. a dragon on level 2, will be noted if they are out of depth by at - least ood_interesting levels. To disable OOD monster noting, set + Monsters which are out of depth (OOD for short) for their current + level, e.g. a dragon on level 2, will be noted if they are out of depth + by at least ood_interesting levels. To disable OOD monster noting, set ood_interesting to 500; the default is 8. Unique monsters are always noted, regardless of this setting. OOD monsters are only noted in the main dungeon. @@ -1035,9 +1043,10 @@ cset_XXX = <dungeon_character_name : symbol> feature = <regex> { <symbol>, <magicmap symbol>, <view colour>, <levelmap_magic_colour>, <levelmap_seen_colour> } - where <regex> is a regular expression describing a dungeon feature. This - regex should match the description when using the 'x' command. In case - the regex matches several descriptions, all such features are affected. + where <regex> is a regular expression describing a dungeon feature. + This regex should match the description when using the 'x' command. + In case the regex matches several descriptions, all such features are + affected. The list in {...} specifies the appearance of the dungeon feature(s), and should be self-explanatory. <symbol> can be used to override the @@ -1045,8 +1054,8 @@ feature = <regex> { <symbol>, <magicmap symbol>, <view colour>, character. 'magic' always refers to magic mapping. So the <magicmap symbol> entry - determines what symbol will be used for features only detected via magic - mapping. + determines what symbol will be used for features only detected via + magic mapping. Leading parameters in the {...} list can be omitted by leaving them blank and using placeholder commas. Trailing parameters can be omitted @@ -1069,11 +1078,12 @@ classic_item_colours = false ------------------------ dos_use_background_intensity = false - On DOS and Windows, if you're using a console that can do high-intensity - background colours, set this option to true for superior - friend-branding. If your console doesn't like this option, some friendly - monsters will appear as blinking characters (and setting this option to - false may be advisable to preserve your sanity in such cases). + On DOS and Windows, if you're using a console that can do + high-intensity background colours, set this option to true for superior + friend-branding. If your console doesn't like this option, some + friendly monsters will appear as blinking characters (and setting this + option to false may be advisable to preserve your sanity in such + cases). 6-c Unix ------------ diff --git a/crawl-ref/init.txt b/crawl-ref/init.txt index da4b4ab9b2..069af40622 100644 --- a/crawl-ref/init.txt +++ b/crawl-ref/init.txt @@ -163,6 +163,7 @@ stab_brand = hi:blue # delay_message_clear = true # always_greet = false # increasing_skill_progress = false +# show_inventory_weights = true # show_turns = true # Colouring for the inventory |