summaryrefslogtreecommitdiffstats
path: root/crawl-ref
diff options
context:
space:
mode:
authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-16 12:49:37 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-16 12:49:37 +0000
commit5feccd8e038752a00f9408159da613ba7fd02be1 (patch)
treeb651e9a18e33bd0a9fd6ae96bc896909dacc9e3f /crawl-ref
parent419037df3337c41f70d12818c780a52b691265d2 (diff)
downloadcrawl-ref-5feccd8e038752a00f9408159da613ba7fd02be1.tar.gz
crawl-ref-5feccd8e038752a00f9408159da613ba7fd02be1.zip
Fix inconsistencies with resistance displays in the "%" screen,
including a fix for [2822291]. (For the record, there still seem to be some inconsistencies with how many levels some resistances have; do acid resistance and clarity have 3 levels or 1?) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10229 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/delay.cc1
-rw-r--r--crawl-ref/source/output.cc7
-rw-r--r--crawl-ref/source/player.cc18
-rw-r--r--crawl-ref/source/player.h1
4 files changed, 13 insertions, 14 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index a0f5b03c5a..d8cef1c7fc 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -1357,6 +1357,7 @@ static void _finish_delay(const delay_queue_item &delay)
handle_interrupted_swap(true);
break;
}
+
case DELAY_DROP_ITEM:
// Note: checking if item is droppable is assumed to
// be done before setting up this delay... this includes
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index 1eb6726ae1..366386004d 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -2086,7 +2086,6 @@ static std::vector<formatted_string> _get_overview_resistances(
const int rmuta = (wearing_amulet(AMU_RESIST_MUTATION, calc_unid)
|| player_mutation_level(MUT_MUTATION_RESISTANCE) == 3
|| you.religion == GOD_ZIN && you.piety >= 150);
-
const int rslow = wearing_amulet(AMU_RESIST_SLOW, calc_unid);
snprintf(buf, sizeof buf,
@@ -2133,9 +2132,9 @@ static std::vector<formatted_string> _get_overview_resistances(
const int rward = (wearing_amulet(AMU_WARDING, calc_unid)
|| you.religion == GOD_VEHUMET && !player_under_penance()
&& you.piety >= piety_breakpoint(2));
- const int rcons = wearing_amulet(AMU_CONSERVATION, calc_unid);
- const int rcorr = wearing_amulet(AMU_RESIST_CORROSION, calc_unid);
- const int rclar = wearing_amulet(AMU_CLARITY, calc_unid);
+ const int rcons = player_item_conserve(calc_unid);
+ const int rcorr = player_res_acid(calc_unid);
+ const int rclar = player_mental_clarity(calc_unid);
snprintf(buf, sizeof buf,
"%sSee Invis. : %s\n"
"%sWarding : %s\n"
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index a3af5c9ebb..853da7983e 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -1545,8 +1545,14 @@ int player_res_acid(bool calc_unid, bool items)
res += player_mutation_level(MUT_YELLOW_SCALES) * 2 / 3;
}
- if (items && wearing_amulet(AMU_RESIST_CORROSION, calc_unid))
- res++;
+ if (items)
+ {
+ if (wearing_amulet(AMU_RESIST_CORROSION, calc_unid))
+ res++;
+
+ if (player_equip_ego_type(EQ_CLOAK, SPARM_PRESERVATION))
+ res++;
+ }
return (res);
}
@@ -4381,12 +4387,6 @@ std::string species_name(species_type speci, int level, bool genus, bool adj)
return res;
}
-bool player_res_corrosion(bool calc_unid)
-{
- return (player_equip(EQ_AMULET, AMU_RESIST_CORROSION, calc_unid)
- || player_equip_ego_type(EQ_CLOAK, SPARM_PRESERVATION));
-}
-
bool player_item_conserve(bool calc_unid)
{
return (player_equip(EQ_AMULET, AMU_CONSERVATION, calc_unid)
@@ -6703,7 +6703,7 @@ int player::warding() const
&& piety >= piety_breakpoint(2))
{
// Clamp piety at 160 and scale that down to a max of 30.
- const int wardpiety = piety > 160? 160 : piety;
+ const int wardpiety = piety > 160 ? 160 : piety;
return (wardpiety * 3 / 16);
}
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index e2ab61cd5b..308d20572f 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -203,7 +203,6 @@ int player_acid_resist_factor();
int player_res_torment(bool calc_unid = true);
-bool player_res_corrosion(bool calc_unid = true);
bool player_item_conserve(bool calc_unid = true);
int player_mental_clarity(bool calc_unid = true, bool items = true);