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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-10 15:10:19 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-10 15:10:19 +0000 |
commit | 62e7bec9ea89d9f022992e1466b3467f186bda67 (patch) | |
tree | f46abd7884761fd5e22a5ad53a416c0e86fa0b26 /crawl-ref | |
parent | 5bea4d013197ca276fbeb267ac9fc3fd2f37450c (diff) | |
download | crawl-ref-62e7bec9ea89d9f022992e1466b3467f186bda67.tar.gz crawl-ref-62e7bec9ea89d9f022992e1466b3467f186bda67.zip |
Fixed missing upstairs in Hall of Blades (uru).
Corrected some minivault depths.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3243 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/source/dat/mini.des | 8 | ||||
-rw-r--r-- | crawl-ref/source/dungeon.cc | 4 |
2 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/dat/mini.des b/crawl-ref/source/dat/mini.des index 21aa8fc919..37e9a05c4d 100644 --- a/crawl-ref/source/dat/mini.des +++ b/crawl-ref/source/dat/mini.des @@ -1533,7 +1533,7 @@ ENDMAP NAME: small_chamber_a TAGS: mini_float allow_dup -DEPTH: 4-27 +DEPTH: D:4-27 MAP xxxxxxx xx.....xx @@ -1545,7 +1545,7 @@ ENDMAP NAME: small_chamber_b TAGS: mini_float allow_dup -DEPTH: 8-27, Elf, Snake, Vault, Crypt +DEPTH: D:8-27, Elf, Snake, Vault, Crypt MAP xxxxxxxxx xxG...Gxx @@ -1559,11 +1559,11 @@ ENDMAP NAME: tiny_chamber_a TAGS: mini_float allow_dup -DEPTH: 2-27, Elf, Snake, Vault, Crypt +DEPTH: D:2-27, Elf, Snake, Vault, Crypt MAP xxxxx x...x x.*.= x...x xxxxx -ENDMAP
\ No newline at end of file +ENDMAP diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 566ba7f665..b3bfeb30ce 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -4114,8 +4114,8 @@ static bool build_vaults(int level_number, int force_vault, int rune_subst, } // Don't create any new up stairs on dungeon level 1. - bool no_up_stairs = player_branch_depth() == 1 && - you.level_type == LEVEL_DUNGEON; + const bool no_up_stairs = + level_id::current() == level_id(BRANCH_MAIN_DUNGEON, 1); for (int j = 0; j < (coinflip()? 4 : 3); j++) { |