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author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-20 00:32:10 +0000 |
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committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-20 00:32:10 +0000 |
commit | 67bae2df48768bf7f9ede1947b4f4568e0a02b02 (patch) | |
tree | c137e30a04f19f3d4da79a4cdf785790d695b9bf /crawl-ref | |
parent | c992edfb8976f83c844e02127adfa43a7c6f6e32 (diff) | |
download | crawl-ref-67bae2df48768bf7f9ede1947b4f4568e0a02b02.tar.gz crawl-ref-67bae2df48768bf7f9ede1947b4f4568e0a02b02.zip |
Moved 034_changes.txt to /docs and Fixed it (oops).
Changed some settings in init.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3737 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/docs/034_changes.txt (renamed from crawl-ref/034_changes.txt) | 6 | ||||
-rw-r--r-- | crawl-ref/init.txt | 50 |
2 files changed, 29 insertions, 27 deletions
diff --git a/crawl-ref/034_changes.txt b/crawl-ref/docs/034_changes.txt index df56ae51bd..491e8bba25 100644 --- a/crawl-ref/034_changes.txt +++ b/crawl-ref/docs/034_changes.txt @@ -1,9 +1,3 @@ -From ploog@mi.fu-berlin.de Wed Mar 19 23:59:13 2008 -Date: Thu, 20 Mar 2008 00:59:07 +0100 (CET) -From: David Ploog <ploog@mi.fu-berlin.de> -To: David Ploog <ploog@mi.fu-berlin.de> -Subject: readme_for_players_of_DCSS_034 - Information for players of versions 0.3.4 or earlier ---------------------------------------------------- diff --git a/crawl-ref/init.txt b/crawl-ref/init.txt index 942fabbbd9..3045d4385e 100644 --- a/crawl-ref/init.txt +++ b/crawl-ref/init.txt @@ -1,6 +1,8 @@ # NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before): # -# Uncomment these options if you want to disable some recent changes: +# DCSS 0.4 introduces several rather drastic changes to the interface; +# read 034_changes.txt for details. Uncomment these options if you want +# to disable them and go back to the old state: # monster colours, command keys, order on the character selection screen, # item colours, butchering interface, targeting interface. # (New players should just ignore these lines.) @@ -87,7 +89,7 @@ lua_file = lua/pickup.lua # autopickup_exceptions = <deck of cards # # default_autopickup = false -# autopickup_no_burden = true +autopickup_no_burden = true # pickup_thrown = false # pickup_dropped = true # assign_item_slot = (forward | backward) @@ -114,12 +116,12 @@ lua_file = lua/pickup.lua ##### 4-d Branding ############################## # -friend_brand = hi:green -stab_brand = hi:blue -# may_stab_brand = hi:yellow -# heap_brand = reverse -# feature_item_brand = reverse -# trap_item_brand = none +friend_brand = hi:green +stab_brand = hi:blue +# may_stab_brand = hi:yellow +heap_brand = reverse +feature_item_brand = reverse +trap_item_brand = reverse ##### 4-e Level Map Functions ################### # @@ -155,17 +157,24 @@ stab_brand = hi:blue # tc_excluded = lightmagenta # tc_exclude_circle = red -# The following options are not default. Uncommenting activates them. -# -# travel_stop_message = Something appears -# travel_stop_message = god:wrath finds you -# runrest_ignore_message = prayer ends -# runrest_ignore_message = You feel.*sick -# runrest_ignore_poison = 4:100 -# runrest_ignore_monster = fish:3 -# trapwalk_safe_hp = dart:15, needle:25, spear:50 # trap_prompt = false +# The following options are not default. +# +travel_stop_message = Something appears +travel_stop_message = god:wrath finds you +runrest_ignore_message = prayer ends +runrest_ignore_message = You feel.*sick +runrest_ignore_message = disappears in a puff of smoke +runrest_ignore_message = engulfed in a cloud of smoke +runrest_ignore_message = safely over a trap +runrest_ignore_message = You feel.*sick +runrest_ignore_poison = 2:30 +runrest_ignore_monster = fish:2 +runrest_ignore_monster = butterfly:1 +# runrest_ignore_monster = swamp worm:3 +trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95 + ##### 4-h Stashes ############################### # # stash_tracking = (all | explicit | dropped) @@ -209,13 +218,11 @@ menu_colour = inventory:red: rotting # Identified artefacts menu_colour = inventory:white:( [-+] the) -# These lines will colour ego items; they require +# This block colours ego items; it requires annotate_item_class = true # menu_colour_prefix_id = true # menu_colour_prefix_class = true - # menu_colour_prefix_id = true # menu_colour_prefix_class = true - # menu_colour = inventory:green:(^identified armour .* pair of .* of ) # menu_colour = inventory:lightgrey:(^identified armour .* pair of ) # menu_colour = inventory:green:(^identified (weapon|armour) .* of ) @@ -250,7 +257,8 @@ message_colour = yellow:fails to return ##### 4-m Inscriptions ########################## # # autoinscribe = royal jell:=g -autoinscribe = distortion:=!w +# autoinscribe = distortion:!w +# autoinscribe = potion.*mutation:!q ##### 4-n Macro related Options ################# # |