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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-20 00:32:10 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-20 00:32:10 +0000
commit67bae2df48768bf7f9ede1947b4f4568e0a02b02 (patch)
treec137e30a04f19f3d4da79a4cdf785790d695b9bf /crawl-ref
parentc992edfb8976f83c844e02127adfa43a7c6f6e32 (diff)
downloadcrawl-ref-67bae2df48768bf7f9ede1947b4f4568e0a02b02.tar.gz
crawl-ref-67bae2df48768bf7f9ede1947b4f4568e0a02b02.zip
Moved 034_changes.txt to /docs and Fixed it (oops).
Changed some settings in init.txt. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3737 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/docs/034_changes.txt (renamed from crawl-ref/034_changes.txt)6
-rw-r--r--crawl-ref/init.txt50
2 files changed, 29 insertions, 27 deletions
diff --git a/crawl-ref/034_changes.txt b/crawl-ref/docs/034_changes.txt
index df56ae51bd..491e8bba25 100644
--- a/crawl-ref/034_changes.txt
+++ b/crawl-ref/docs/034_changes.txt
@@ -1,9 +1,3 @@
-From ploog@mi.fu-berlin.de Wed Mar 19 23:59:13 2008
-Date: Thu, 20 Mar 2008 00:59:07 +0100 (CET)
-From: David Ploog <ploog@mi.fu-berlin.de>
-To: David Ploog <ploog@mi.fu-berlin.de>
-Subject: readme_for_players_of_DCSS_034
-
Information for players of versions 0.3.4 or earlier
----------------------------------------------------
diff --git a/crawl-ref/init.txt b/crawl-ref/init.txt
index 942fabbbd9..3045d4385e 100644
--- a/crawl-ref/init.txt
+++ b/crawl-ref/init.txt
@@ -1,6 +1,8 @@
# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before):
#
-# Uncomment these options if you want to disable some recent changes:
+# DCSS 0.4 introduces several rather drastic changes to the interface;
+# read 034_changes.txt for details. Uncomment these options if you want
+# to disable them and go back to the old state:
# monster colours, command keys, order on the character selection screen,
# item colours, butchering interface, targeting interface.
# (New players should just ignore these lines.)
@@ -87,7 +89,7 @@ lua_file = lua/pickup.lua
# autopickup_exceptions = <deck of cards
#
# default_autopickup = false
-# autopickup_no_burden = true
+autopickup_no_burden = true
# pickup_thrown = false
# pickup_dropped = true
# assign_item_slot = (forward | backward)
@@ -114,12 +116,12 @@ lua_file = lua/pickup.lua
##### 4-d Branding ##############################
#
-friend_brand = hi:green
-stab_brand = hi:blue
-# may_stab_brand = hi:yellow
-# heap_brand = reverse
-# feature_item_brand = reverse
-# trap_item_brand = none
+friend_brand = hi:green
+stab_brand = hi:blue
+# may_stab_brand = hi:yellow
+heap_brand = reverse
+feature_item_brand = reverse
+trap_item_brand = reverse
##### 4-e Level Map Functions ###################
#
@@ -155,17 +157,24 @@ stab_brand = hi:blue
# tc_excluded = lightmagenta
# tc_exclude_circle = red
-# The following options are not default. Uncommenting activates them.
-#
-# travel_stop_message = Something appears
-# travel_stop_message = god:wrath finds you
-# runrest_ignore_message = prayer ends
-# runrest_ignore_message = You feel.*sick
-# runrest_ignore_poison = 4:100
-# runrest_ignore_monster = fish:3
-# trapwalk_safe_hp = dart:15, needle:25, spear:50
# trap_prompt = false
+# The following options are not default.
+#
+travel_stop_message = Something appears
+travel_stop_message = god:wrath finds you
+runrest_ignore_message = prayer ends
+runrest_ignore_message = You feel.*sick
+runrest_ignore_message = disappears in a puff of smoke
+runrest_ignore_message = engulfed in a cloud of smoke
+runrest_ignore_message = safely over a trap
+runrest_ignore_message = You feel.*sick
+runrest_ignore_poison = 2:30
+runrest_ignore_monster = fish:2
+runrest_ignore_monster = butterfly:1
+# runrest_ignore_monster = swamp worm:3
+trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95
+
##### 4-h Stashes ###############################
#
# stash_tracking = (all | explicit | dropped)
@@ -209,13 +218,11 @@ menu_colour = inventory:red: rotting
# Identified artefacts
menu_colour = inventory:white:( [-+] the)
-# These lines will colour ego items; they require
+# This block colours ego items; it requires annotate_item_class = true
# menu_colour_prefix_id = true
# menu_colour_prefix_class = true
-
# menu_colour_prefix_id = true
# menu_colour_prefix_class = true
-
# menu_colour = inventory:green:(^identified armour .* pair of .* of )
# menu_colour = inventory:lightgrey:(^identified armour .* pair of )
# menu_colour = inventory:green:(^identified (weapon|armour) .* of )
@@ -250,7 +257,8 @@ message_colour = yellow:fails to return
##### 4-m Inscriptions ##########################
#
# autoinscribe = royal jell:=g
-autoinscribe = distortion:=!w
+# autoinscribe = distortion:!w
+# autoinscribe = potion.*mutation:!q
##### 4-n Macro related Options #################
#