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authorRobert Vollmert <rvollmert@gmx.net>2009-10-14 00:37:43 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-14 00:39:28 +0200
commit69fb24caca51bd9435051c8e1494f235c5aaeeb0 (patch)
treeac915c5790b00136e7f0fbc4af985726c9ce535e /crawl-ref
parent2b69971d7176659fd5de394f4de4dfa99121cb78 (diff)
downloadcrawl-ref-69fb24caca51bd9435051c8e1494f235c5aaeeb0.tar.gz
crawl-ref-69fb24caca51bd9435051c8e1494f235c5aaeeb0.zip
Add test for find_ray.
Tests for the existence of unobstructed rays to points within LOS.
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/test/findray.lua83
1 files changed, 83 insertions, 0 deletions
diff --git a/crawl-ref/source/test/findray.lua b/crawl-ref/source/test/findray.lua
new file mode 100644
index 0000000000..b98f23e5d4
--- /dev/null
+++ b/crawl-ref/source/test/findray.lua
@@ -0,0 +1,83 @@
+-- Check basic find_ray functionality.
+
+local FAILMAP = 'losfail.map'
+local checks = 0
+
+local function test_losight_symmetry()
+ -- Clear messages to prevent them accumulating and forcing a --more--
+ crawl.mesclr()
+ -- Send the player to a random spot on the level.
+ you.random_teleport()
+
+ -- Forcibly redo LOS.
+ you.losight()
+
+ checks = checks + 1
+ local you_x, you_y = you.pos()
+ local you_p = dgn.point(you_x, you_y)
+
+ local visible_spots = { }
+ for y = -8, 8 do
+ for x = -8, 8 do
+ if x ~= 0 or y ~= 0 then
+ local px, py = x + you_x, y + you_y
+ if you.see_grid(px, py) then
+ table.insert(visible_spots, { px, py })
+ end
+ end
+ end
+ end
+
+ -- For each position in LOS, shoot a ray there
+ -- and make sure it doesn't go through an opaque cell.
+ for _, spot in ipairs(visible_spots) do
+ local x, y = unpack(spot)
+ local p = dgn.point(x, y)
+ local ray = los.findray(you_x, you_y, x, y)
+ if not ray then
+ dgn.grid(x, y, "floor_special")
+ dgn.dbg_dump_map(FAILMAP)
+ assert(false, "Can't find ray to " .. p ..
+ " although it's in view.")
+ end
+ local rx, ry = ray:pos()
+ local ray_p = dgn.point(rx, ry)
+ assert(ray_p == you_p,
+ "Ray doesn't start at player position " .. you_p ..
+ " but " .. ray_p .. ".")
+ ray:advance()
+ rx, ry = ray:pos()
+ ray_p = dgn.point(rx, ry)
+ while(ray_p ~= p) do
+ if dgn.is_opaque(rx, ry) then
+ dgn.grid(x, y, "floor_special")
+ dgn.dbg_dump_map(FAILMAP)
+ assert(false,
+ "Ray from " .. you_p .. " to " .. p ..
+ " passes through opaque cell " .. ray_p
+ .. ".")
+ end
+ ray:advance()
+ rx, ry = ray:pos()
+ ray_p = dgn.point(rx, ry)
+ end
+ end
+end
+
+local function run_los_tests(depth, nlevels, tests_per_level)
+ local place = "D:" .. depth
+ crawl.mpr("Running LOS tests on " .. place)
+ dgn.dbg_goto_place(place)
+
+ for lev_i = 1, nlevels do
+ dgn.dbg_flush_map_memory()
+ dgn.dbg_generate_level()
+ for t_i = 1, tests_per_level do
+ test_losight_symmetry()
+ end
+ end
+end
+
+for depth = 1, 27 do
+ run_los_tests(depth, 1, 10)
+end