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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-11-19 00:44:33 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-11-19 00:44:33 +0000
commit6a93b55183ada2559d026ae0dd57a295ae1807f4 (patch)
treea799d303426ff88218aa1fc227c62109ae06ba3f /crawl-ref
parent79c0d3c73800dfb4ca8baa1d54dd7c3fba3f7308 (diff)
downloadcrawl-ref-6a93b55183ada2559d026ae0dd57a295ae1807f4.tar.gz
crawl-ref-6a93b55183ada2559d026ae0dd57a295ae1807f4.zip
Fix a net bug that was responsible for never (!) entrapping monsters. Whoops...
Also autoID a weapon of returning the player actually sees returning. (Bug 1830129) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2870 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/itemprop.cc3
-rw-r--r--crawl-ref/source/mon-util.cc2
-rw-r--r--crawl-ref/source/mstuff2.cc8
3 files changed, 9 insertions, 4 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 17d6f1df0c..8786bae35d 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -491,8 +491,7 @@ void remove_item_stationary( item_def &item )
bool item_is_stationary( const item_def &item )
{
- return (you.attribute[ATTR_HELD]
- && item.base_type == OBJ_MISSILES
+ return (item.base_type == OBJ_MISSILES
&& item.sub_type == MI_THROWING_NET
&& item.plus2);
}
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 0c1d290cf6..b2cf201708 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -4422,7 +4422,7 @@ void monsters::apply_enchantment(const mon_enchant &me)
break;
}
- int net = get_trapping_net(x,y);
+ int net = get_trapping_net(x,y,true);
if (net == NON_ITEM) // really shouldn't happen!
{
diff --git a/crawl-ref/source/mstuff2.cc b/crawl-ref/source/mstuff2.cc
index eb6dd494b0..e895d2fae1 100644
--- a/crawl-ref/source/mstuff2.cc
+++ b/crawl-ref/source/mstuff2.cc
@@ -38,6 +38,7 @@
#include "monstuff.h"
#include "mon-util.h"
#include "player.h"
+#include "randart.h"
#include "spells2.h"
#include "spells4.h"
#include "spl-cast.h"
@@ -1423,8 +1424,13 @@ bool mons_throw(struct monsters *monster, struct bolt &pbolt, int hand_used)
viewwindow(true, false);
fire_beam(pbolt, NULL);
msg::stream << "The weapon returns to "
- << monster->name(DESC_NOCAP_THE)
+ << (player_monster_visible(monster)?
+ monster->name(DESC_NOCAP_THE) : "where it came from")
<< "!" << std::endl;
+
+ // Player saw the item return
+ if (!is_artefact(mitm[hand_used]))
+ set_ident_flags(mitm[hand_used], ISFLAG_KNOW_TYPE);
}
if ( !really_returns )