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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-13 08:03:10 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-13 08:03:10 +0000
commit6be49f6bbc97b009200844fd8f3d6f8f07dacacf (patch)
tree3dc151b367505bc35dcc48a4098a8d557a4ab22b /crawl-ref
parent0a577362dfe772e6e13eebce39489327b282c98d (diff)
downloadcrawl-ref-6be49f6bbc97b009200844fd8f3d6f8f07dacacf.tar.gz
crawl-ref-6be49f6bbc97b009200844fd8f3d6f8f07dacacf.zip
More naming fixes. We should integrate helmets somehow.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1292 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/itemname.cc5
-rw-r--r--crawl-ref/source/itemprop.cc58
-rw-r--r--crawl-ref/source/itemprop.h4
-rw-r--r--crawl-ref/source/newgame.cc4
-rw-r--r--crawl-ref/source/randart.cc198
-rw-r--r--crawl-ref/source/randart.h7
-rw-r--r--crawl-ref/source/skills2.cc2
7 files changed, 60 insertions, 218 deletions
diff --git a/crawl-ref/source/itemname.cc b/crawl-ref/source/itemname.cc
index 187e0dd6e5..2332515fad 100644
--- a/crawl-ref/source/itemname.cc
+++ b/crawl-ref/source/itemname.cc
@@ -481,7 +481,7 @@ static const char *item_name_2(
strncat(buff, "vampiric ", ITEMNAME_SIZE );
} // end if
- strncat(buff, item_base_name(item), ITEMNAME_SIZE);
+ strncat(buff, item_base_name(item).c_str(), ITEMNAME_SIZE);
if (item_type_known( item ))
{
@@ -718,8 +718,7 @@ static const char *item_name_2(
break;
} // end switch
- standard_name_armour( item, tmp_buff ); // in randart.cc
- strncat( buff, tmp_buff, ITEMNAME_SIZE );
+ strncat( buff, item_base_name(item).c_str(), ITEMNAME_SIZE );
sparm = get_armour_ego_type( item );
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 7980a564f4..00bef2feaa 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -2086,23 +2086,57 @@ bool is_shield_incompatible(const item_def &weapon, const item_def *shield)
&& !is_range_weapon(weapon);
}
-const char* item_base_name(const item_def &item)
+std::string item_base_name(const item_def &item)
{
- return item_base_name(static_cast<object_class_type>(item.base_type),
- item.sub_type);
-}
-
-const char* item_base_name(object_class_type basetype, unsigned char subtype)
-{
- switch (basetype)
+ switch ( item.base_type )
{
case OBJ_WEAPONS:
- return Weapon_prop[Weapon_index[subtype]].name;
- case OBJ_ARMOUR:
- return Armour_prop[Armour_index[subtype]].name;
+ return Weapon_prop[Weapon_index[item.sub_type]].name;
case OBJ_MISSILES:
- return Missile_prop[Missile_index[subtype]].name;
+ return Missile_prop[Missile_index[item.sub_type]].name;
+ case OBJ_ARMOUR:
+ if ( item.sub_type != ARM_HELMET )
+ {
+ return Armour_prop[Armour_index[item.sub_type]].name;
+ }
+ else
+ {
+ std::string result;
+ if (get_helmet_type(item) == THELM_HELM ||
+ get_helmet_type(item) == THELM_HELMET)
+ {
+ const short dhelm = get_helmet_desc( item );
+
+ result +=
+ (dhelm == THELM_DESC_PLAIN) ? "" :
+ (dhelm == THELM_DESC_WINGED) ? "winged " :
+ (dhelm == THELM_DESC_HORNED) ? "horned " :
+ (dhelm == THELM_DESC_CRESTED) ? "crested " :
+ (dhelm == THELM_DESC_PLUMED) ? "plumed " :
+ (dhelm == THELM_DESC_SPIKED) ? "spiked " :
+ (dhelm == THELM_DESC_VISORED) ? "visored " :
+ (dhelm == THELM_DESC_JEWELLED) ? "jeweled "
+ : "buggy ";
+ }
+
+ const short helm_type = get_helmet_type( item );
+ if (helm_type == THELM_HELM)
+ result += "helm";
+ else if (helm_type == THELM_CAP)
+ result += "cap";
+ else if (helm_type == THELM_WIZARD_HAT)
+ result += "wizard's hat";
+ else
+ result += "helmet";
+
+ return result;
+ }
default:
return "";
}
}
+
+const char* weapon_base_name(unsigned char subtype)
+{
+ return Weapon_prop[Weapon_index[subtype]].name;
+}
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 897eb3ef28..5536355779 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -146,7 +146,7 @@ bool is_shield_incompatible(const item_def &weapon,
const item_def *shield = NULL);
// Only works for armour/weapons/missiles
-const char* item_base_name(const item_def &item);
-const char* item_base_name(object_class_type basetype, unsigned char subtype);
+std::string item_base_name(const item_def &item);
+const char* weapon_base_name(unsigned char subtype);
#endif
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 40c49276f5..c1e9b284f8 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -1543,7 +1543,7 @@ static void choose_weapon( void )
{
int x = effective_stat_bonus(startwep[i]);
cprintf("%c - %s%s" EOL, 'a' + i,
- item_base_name(OBJ_WEAPONS, startwep[i]),
+ weapon_base_name(startwep[i]),
(x <= -4) ? " (not ideal)" : "" );
if (Options.prev_weapon == startwep[i])
@@ -1558,7 +1558,7 @@ static void choose_weapon( void )
{
cprintf("; Enter - %s",
Options.prev_weapon == WPN_RANDOM ? "Random" :
- item_base_name(OBJ_WEAPONS, Options.prev_weapon));
+ weapon_base_name(Options.prev_weapon));
}
cprintf(EOL);
diff --git a/crawl-ref/source/randart.cc b/crawl-ref/source/randart.cc
index afb90c5c26..e9982e07dd 100644
--- a/crawl-ref/source/randart.cc
+++ b/crawl-ref/source/randart.cc
@@ -1265,14 +1265,14 @@ const char *randart_name( const item_def &item )
case 20: strcat(art_n, "shiny "); break;
}
- strcat(art_n, item_base_name(item));
+ strcat(art_n, item_base_name(item).c_str());
pop_rng_state();
return (art_n);
}
if (coinflip())
{
- strcat(art_n, item_base_name(item));
+ strcat(art_n, item_base_name(item).c_str());
strcat(art_n, rand_wpn_names[random2(390)]);
}
else
@@ -1280,7 +1280,7 @@ const char *randart_name( const item_def &item )
char st_p[ITEMNAME_SIZE];
make_name(random_int(), false, st_p);
- strcat(art_n, item_base_name(item));
+ strcat(art_n, item_base_name(item).c_str());
if (one_chance_in(3))
{
@@ -1344,29 +1344,22 @@ const char *randart_armour_name( const item_def &item )
case 19: strcat(art_n, "steaming "); break;
case 20: strcat(art_n, "shiny "); break;
}
- char st_p3[ITEMNAME_SIZE];
-
- standard_name_armour(item, st_p3);
- strcat(art_n, st_p3);
+ strcat(art_n, item_base_name(item).c_str());
pop_rng_state();
return (art_n);
}
- char st_p[ITEMNAME_SIZE];
-
if (coinflip())
{
- standard_name_armour(item, st_p);
- strcat(art_n, st_p);
+ strcat(art_n, item_base_name(item).c_str());
strcat(art_n, rand_armour_names[random2(71)]);
}
else
{
- char st_p2[ITEMNAME_SIZE];
+ char st_p[ITEMNAME_SIZE];
make_name(random_int(), false, st_p);
- standard_name_armour(item, st_p2);
- strcat(art_n, st_p2);
+ strcat(art_n, item_base_name(item).c_str());
if (one_chance_in(3))
{
strcat(art_n, " of ");
@@ -1729,180 +1722,3 @@ const char *unrandart_descrip( char which_descrip, const item_def &item )
(which_descrip == 2) ? unrand->spec_descrip3 : "Unknown.");
} // end unrandart_descrip()
-
-void standard_name_armour( const item_def &item, char glorg[ITEMNAME_SIZE] )
-{
- short helm_type;
-
- glorg[0] = 0;
-
- switch (item.sub_type)
- {
- case ARM_ROBE:
- strcat(glorg, "robe");
- break;
-
- case ARM_LEATHER_ARMOUR:
- strcat(glorg, "leather armour");
- break;
-
- case ARM_RING_MAIL:
- strcat(glorg, "ring mail");
- break;
-
- case ARM_SCALE_MAIL:
- strcat(glorg, "scale mail");
- break;
-
- case ARM_CHAIN_MAIL:
- strcat(glorg, "chain mail");
- break;
-
- case ARM_SPLINT_MAIL:
- strcat(glorg, "splint mail");
- break;
-
- case ARM_BANDED_MAIL:
- strcat(glorg, "banded mail");
- break;
-
- case ARM_PLATE_MAIL:
- strcat(glorg, "plate mail");
- break;
-
- case ARM_SHIELD:
- strcat(glorg, "shield");
- break;
-
- case ARM_CLOAK:
- strcat(glorg, "cloak");
- break;
-
- case ARM_HELMET:
- if (get_helmet_type(item) == THELM_HELM
- || get_helmet_type(item) == THELM_HELMET)
- {
- short dhelm = get_helmet_desc( item );
-
- if (dhelm != THELM_DESC_PLAIN)
- {
- strcat( glorg,
- (dhelm == THELM_DESC_WINGED) ? "winged " :
- (dhelm == THELM_DESC_HORNED) ? "horned " :
- (dhelm == THELM_DESC_CRESTED) ? "crested " :
- (dhelm == THELM_DESC_PLUMED) ? "plumed " :
- (dhelm == THELM_DESC_SPIKED) ? "spiked " :
- (dhelm == THELM_DESC_VISORED) ? "visored " :
- (dhelm == THELM_DESC_JEWELLED) ? "jeweled "
- : "buggy " );
- }
- }
-
- helm_type = get_helmet_type( item );
- if (helm_type == THELM_HELM)
- strcat(glorg, "helm");
- else if (helm_type == THELM_CAP)
- strcat(glorg, "cap");
- else if (helm_type == THELM_WIZARD_HAT)
- strcat(glorg, "wizard's hat");
- else
- strcat(glorg, "helmet");
- break;
-
- case ARM_GLOVES:
- strcat(glorg, "gloves");
- break;
-
- case ARM_NAGA_BARDING:
- strcat(glorg, "naga barding");
- break;
-
- case ARM_CENTAUR_BARDING:
- strcat(glorg, "centaur barding");
- break;
-
- case ARM_BOOTS:
- strcat(glorg, "boots");
- break;
-
- case ARM_BUCKLER:
- strcat(glorg, "buckler");
- break;
-
- case ARM_LARGE_SHIELD:
- strcat(glorg, "large shield");
- break;
-
- case ARM_DRAGON_HIDE:
- strcat(glorg, "dragon hide");
- break;
-
- case ARM_TROLL_HIDE:
- strcat(glorg, "troll hide");
- break;
-
- case ARM_CRYSTAL_PLATE_MAIL:
- strcat(glorg, "crystal plate mail");
- break;
-
- case ARM_DRAGON_ARMOUR:
- strcat(glorg, "dragon armour");
- break;
-
- case ARM_TROLL_LEATHER_ARMOUR:
- strcat(glorg, "troll leather armour");
- break;
-
- case ARM_ICE_DRAGON_HIDE:
- strcat(glorg, "ice dragon hide");
- break;
-
- case ARM_ICE_DRAGON_ARMOUR:
- strcat(glorg, "ice dragon armour");
- break;
-
- case ARM_STEAM_DRAGON_HIDE:
- strcat(glorg, "steam dragon hide");
- break;
-
- case ARM_STEAM_DRAGON_ARMOUR:
- strcat(glorg, "steam dragon armour");
- break;
-
- case ARM_MOTTLED_DRAGON_HIDE:
- strcat(glorg, "mottled dragon hide");
- break;
-
- case ARM_MOTTLED_DRAGON_ARMOUR:
- strcat(glorg, "mottled dragon armour");
- break;
-
- case ARM_STORM_DRAGON_HIDE:
- strcat(glorg, "storm dragon hide");
- break;
-
- case ARM_STORM_DRAGON_ARMOUR:
- strcat(glorg, "storm dragon armour");
- break;
-
- case ARM_GOLD_DRAGON_HIDE:
- strcat(glorg, "gold dragon hide");
- break;
-
- case ARM_GOLD_DRAGON_ARMOUR:
- strcat(glorg, "gold dragon armour");
- break;
-
- case ARM_ANIMAL_SKIN:
- strcat(glorg, "animal skin");
- break;
-
- case ARM_SWAMP_DRAGON_HIDE:
- strcat(glorg, "swamp dragon hide");
- break;
-
- case ARM_SWAMP_DRAGON_ARMOUR:
- strcat(glorg, "swamp dragon armour");
- break;
- }
-} // end standard_name_armour()
diff --git a/crawl-ref/source/randart.h b/crawl-ref/source/randart.h
index 5ea7eabe67..48dc10ef84 100644
--- a/crawl-ref/source/randart.h
+++ b/crawl-ref/source/randart.h
@@ -77,18 +77,11 @@ bool make_item_fixed_artefact( item_def &item, bool in_abyss, int which = 0 );
bool make_item_randart( item_def &item );
bool make_item_unrandart( item_def &item, int unrand_index );
-
/* ***********************************************************************
* called from: files - newgame
* *********************************************************************** */
void set_unrandart_exist(int whun, bool is_exist);
-
-/* ***********************************************************************
- * called from: itemname
- * *********************************************************************** */
-void standard_name_armour( const item_def &item, char glorg[ITEMNAME_SIZE] );
-
/* ***********************************************************************
* called from: items
* *********************************************************************** */
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 7564251801..60041b08d7 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -2337,7 +2337,7 @@ void wield_warning(bool newWeapon)
return;
// put the standard wep name in.
- strcat(wepstr, item_base_name(wep));
+ strcat(wepstr, item_base_name(wep).c_str());
// only warn about str/dex for non-launcher weapons
if (!is_range_weapon( wep ))