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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-22 16:00:37 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-22 16:00:37 +0000
commit777a73ad04947a2e4a39d8b126d16e7107be58af (patch)
tree8f21874bf213c2903b9725b28ba8c67079131694 /crawl-ref
parent19ed4f8f10de50fe68ef88cc05bfbedfce796790 (diff)
downloadcrawl-ref-777a73ad04947a2e4a39d8b126d16e7107be58af.tar.gz
crawl-ref-777a73ad04947a2e4a39d8b126d16e7107be58af.zip
Remove percentages from blessing comments, as they're not completely
accurate. Armor enchantment will be more available (10%) if priest promotion doesn't work. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3809 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/religion.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 81d5b2f784..e13d35f143 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -824,8 +824,8 @@ void bless_follower(god_type god,
int chance = random2(20);
- // 5% chance: Turn a monster into a priestly monster, if possible.
- // This is currently only used for Beogh and ordinary orcs.
+ // Turn a monster into a priestly monster, if possible. This is
+ // currently only used for Beogh and ordinary orcs.
if (chance == 0)
{
if (god == GOD_BEOGH && mon->type == MONS_ORC
@@ -836,9 +836,9 @@ void bless_follower(god_type god,
}
}
- // 5% chance: Enchant a monster's armour or shield by one or two
- // points, or at least uncurse it, if possible. The message doesn't
- // make a distinction.
+ // Enchant a monster's armour or shield by one or two points, or at
+ // least uncurse it, if possible. The message doesn't make a
+ // distinction.
if (chance <= 1)
{
bool ac_effect = blessing_ac(mon);