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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-10 21:26:39 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-10 21:26:39 +0000 |
commit | 7b1cca057edbb02b16b0eca2a020982fd6376a68 (patch) | |
tree | e83c56626522944aae80f843492ffcb7cf823cc4 /crawl-ref | |
parent | e6d1a69cf569475cc29f68ac4b0cad586f33ec6d (diff) | |
download | crawl-ref-7b1cca057edbb02b16b0eca2a020982fd6376a68.tar.gz crawl-ref-7b1cca057edbb02b16b0eca2a020982fd6376a68.zip |
On second thought, remove monsters' glowing on the "distortional energy"
miscast, as it's not used anywhere else the player glows, and the fact
that backlight is used on monsters as a substitute for levitation means
that monsters glow often enough as a result of miscasts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8394 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/source/spl-cast.cc | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc index db367f284c..b7a7fb83d5 100644 --- a/crawl-ref/source/spl-cast.cc +++ b/crawl-ref/source/spl-cast.cc @@ -4049,8 +4049,6 @@ void MiscastEffect::_transmigration(int severity) { if (target->atype() == ACT_PLAYER) you.magic_contamination += random2avg(35, 3); - else - mon_target->add_ench(mon_enchant(ENCH_BACKLIGHT, 40, kc)); } break; |