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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-10 21:26:39 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-10 21:26:39 +0000
commit7b1cca057edbb02b16b0eca2a020982fd6376a68 (patch)
treee83c56626522944aae80f843492ffcb7cf823cc4 /crawl-ref
parente6d1a69cf569475cc29f68ac4b0cad586f33ec6d (diff)
downloadcrawl-ref-7b1cca057edbb02b16b0eca2a020982fd6376a68.tar.gz
crawl-ref-7b1cca057edbb02b16b0eca2a020982fd6376a68.zip
On second thought, remove monsters' glowing on the "distortional energy"
miscast, as it's not used anywhere else the player glows, and the fact that backlight is used on monsters as a substitute for levitation means that monsters glow often enough as a result of miscasts. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8394 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/spl-cast.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index db367f284c..b7a7fb83d5 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -4049,8 +4049,6 @@ void MiscastEffect::_transmigration(int severity)
{
if (target->atype() == ACT_PLAYER)
you.magic_contamination += random2avg(35, 3);
- else
- mon_target->add_ench(mon_enchant(ENCH_BACKLIGHT, 40, kc));
}
break;