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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-25 06:07:24 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-25 06:07:24 +0000 |
commit | 89a6d9914e3eede55d4817d78a66b235beabcf70 (patch) | |
tree | bc7f9f307cd1e2024f10a9f2f6ed5e95952dee05 /crawl-ref | |
parent | 54022e5775e364b6be880373b9603f9094f20525 (diff) | |
download | crawl-ref-89a6d9914e3eede55d4817d78a66b235beabcf70.tar.gz crawl-ref-89a6d9914e3eede55d4817d78a66b235beabcf70.zip |
[1878125] "runed" is no longer an unided description for randarts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3322 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/source/delay.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/makeitem.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/randart.cc | 6 |
3 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc index 8aae771c2f..7cac0e227a 100644 --- a/crawl-ref/source/delay.cc +++ b/crawl-ref/source/delay.cc @@ -460,7 +460,7 @@ bool check_recital_audience() } #ifdef DEBUG_DIAGNOSTICS - mpr(MSGCH_DIAGNOSTICS, "No audience found!"); + mprf(MSGCH_DIAGNOSTICS, "No audience found!"); #endif // Sorry, no audience found! diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc index 688e0cb02e..1f8b8db137 100644 --- a/crawl-ref/source/makeitem.cc +++ b/crawl-ref/source/makeitem.cc @@ -4039,7 +4039,7 @@ void give_item(int mid, int level_number) //mv: cleanup+minor changes give_ammo(mons, level_number, item_race); give_armour(mons, 1 + level_number / 2); give_shield(mons, 1 + level_number / 2); -} // end give_item() +} jewellery_type get_random_amulet_type() { diff --git a/crawl-ref/source/randart.cc b/crawl-ref/source/randart.cc index 947dc074e5..5c32515e91 100644 --- a/crawl-ref/source/randart.cc +++ b/crawl-ref/source/randart.cc @@ -735,15 +735,15 @@ static const char *rand_armour_names[] = { }; static const char *randart_weapon_appearance[] = { - "brightly glowing ", "runed ", "smoking ", "bloodstained ", "twisted ", + "brightly glowing ", "iridescent ", "smoking ", "bloodstained ", "twisted ", "shimmering ", "warped ", "crystal ", "jewelled ", "transparent ", "encrusted ", "pitted ", "slimy ", "polished ", "fine ", "crude ", "ancient ", "ichor-stained ", "faintly glowing ", "steaming ", "shiny " }; static const char *randart_armour_appearance[] = { - "brightly glowing ", "runed ", "smoking ", "bloodstained ", "twisted ", - "shimmering ", "warped ", "heavily runed ", "jewelled ", + "brightly glowing ", "faintly humming ", "smoking ", "bloodstained ", + "twisted ", "shimmering ", "warped ", "heavily runed ", "jewelled ", "transparent ", "encrusted ", "pitted ", "slimy ", "polished ", "fine ", "crude ", "ancient ", "ichor-stained ", "faintly glowing ", "steaming ", "shiny ", "distressingly furry " |