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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-20 19:36:34 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-20 19:36:34 +0000
commit8be1faf8bf1230e22d272720c54bba62d955bc74 (patch)
treeb4c781d65dd315cee2a817b590a7a7f828bdd65b /crawl-ref
parent476b6a7003deb534cc477b766501ddab43d8a04a (diff)
downloadcrawl-ref-8be1faf8bf1230e22d272720c54bba62d955bc74.tar.gz
crawl-ref-8be1faf8bf1230e22d272720c54bba62d955bc74.zip
Update 0.5 change log to include the correct changes listed for 0.4.4.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7888 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/docs/changes.stone_soup66
1 files changed, 44 insertions, 22 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 6714f0cebf..efb462cb73 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -5,6 +5,19 @@ Disclaimer: The code and this list are very much a work in progress.
Breaks saves compatibility.
+Levels
+------
+* New portal vaults (Sewer, Ice Cave, Minitomb), and many new vaults.
+* Labyrinths are now mappable (map rot!) and from time to time change shape.
+* Teleporting within a labyrinth always sends you away from the exit.
+* The Orcish Mines are now completely interconnected via the branch bottom.
+* Ghosts may no longer appear in the Ecumenic Temple.
+* Traps now remember how much ammunition they have.
+* Branch descriptions now mention depth and whether they contain a rune.
+* Fixed KMONS not accepting comma-separated list of alternative monsters.
+* Tweaked most of the oklob vaults to make them less dangerous.
+* Allow bazaars outside of the main dungeon.
+
Monsters
--------
* Disallow zombified monsters' use of stairs.
@@ -12,7 +25,7 @@ Monsters
* Monsters of the same type will now attempt to surround the player.
* Implemented monster miscasts: caused by Zot traps or mummy curses.
* Make all allies (including zombies) avoid Zot traps known to the player.
-* New monster: flaming corpse.
+* New monsters: trapdoor spider, rock worm, flaming corpse.
* Ghosts don't get holy wrath branded attacks anymore.
* Monsters will now drink !healing to cure confusion etc.
* Allies no longer mind being teleported by the player.
@@ -43,19 +56,6 @@ Interface
* Allow wishing for specific fixed and randarts in wizard mode ('o' command).
* Add food item based hunger descriptions to spells.
-Levels
-------
-* Labyrinths are now mappable (map rot!) and from time to time change shape.
-* Teleporting within a labyrinth always sends you away from the exit.
-* New portal vaults (Sewer, Ice Cave), and many new vaults.
-* The Orcish Mines are now completely interconnected via the branch bottom.
-* Ghosts may no longer appear in the Ecumenic Temple.
-* Traps now remember how much ammunition they have.
-* Branch descriptions now mention depth and whether they contain a rune.
-* Fixed KMONS not accepting comma-separated list of alternative monsters.
-* Tweaked most of the oklob vaults to make them less dangerous.
-* Allow bazaars outside of the main dungeon.
-
Items
-----
* New scroll: ?vulnerability, applying to all creatures in LoS including you.
@@ -105,7 +105,7 @@ Tiles
* Mouse clicks on the map when unsafe now travel one square in that direction.
* Improved a number of tiles, and added some new ones. (Pandemonium lords!)
* Monster tiles now include health bars.
-* Added type specific icons for jewellery and shops.
+* Added type specific icons for jewellery, shops, and weapon brands.
Miscellaneous
-------------
@@ -120,7 +120,7 @@ Miscellaneous
* Increased Silence range from 6+0 to 6+1.
-Stone Soup 0.4.4 (2008????)
+Stone Soup 0.4.4 (20081220)
---------------------------
Disclaimer: These are merely the highlights, not an exhaustive list of changes.
@@ -130,19 +130,41 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes.
* Fixed time handling in dgl builds.
* Fixed semi-controlled Blink.
* Fixed '{' inscription.
-* Fixed Spriggans being capable to wield staves while wearing a shield.
+* Fixed crash when wizmode-creating a nonexistent monster type.
+* Fixed broken monster movement away from player.
+* Fixed acquirement() giving Book of Bugginess.
+* Fixed auto-swapping rings and amulets taking twice as long as normal.
* Fixed explosive tracers leaking information about invisible monsters.
* Fixed real/fake rakshasa identity being leaked in descriptions.
-* Fixed broken spacing on religion screen.
-* Fixed doubled inscriptions in equipped items in dump.
+* Fixed =f inscription preventing wielding of stones.
+* Fixed Spriggans being capable to wield staves while wearing a shield.
* Fixed monsters being created with both a shield and wielding a two-hander.
+* Fixed off-by-1 error when selecting starting weapon.
+* Fixed bats being capable of opening/closing doors.
+* Fixed Draconians getting redundant mutations.
+* Fixed secondary unarmed attacks not waking sleeping monsters.
+* Fixed incorrect high score calculation.
+* Fixed backwards stealth check.
+* Fixed recharged wands not being inscribed with zap counts.
* Fixed bad names for god-gifted unrandarts.
+* Fixed crash related to running on Windows 98.
* Warn player if interlevel travel intends to take detours.
* Make multi-corpse sacrifices take 1 turn only.
-* Mark staves of poison and rods of venom as disapproved by TSO.
-* Fixed Draconians getting redundant mutations.
+* All 't' commands now take a turn.
+* Shining eye now gives mutagenic chunks, eye of draining poisonous ones.
+* Identify Holy Wrath brand on failed wield.
+* Make Lichform discard holy wrath weapons.
+* Properly disable traps in the Abyss.
+* Don't allow monsters to polymorph into a unique.
+* List new amount of charges when recharging identified wands.
+* Don't prompt when swapping into dangerous terrain.
+* Makhleb accepts collateral demon kills again.
+* Only sharp weapons are now offered for butchering.
+* Added an aptitudes hotkey for the book/weapon choice submenus.
+* Properly allow monsters to pick up and use javelins.
+* Don't apply menu colouring to Wp: and Qv: lines.
+* Improved interrupted butchery behaviour.
* Saner autopickup exceptions.
-* Makhleb now accepts collateral demon kills again.
Stone Soup 0.4.3 (20080731)
---------------------------