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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-20 19:36:34 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-20 19:36:34 +0000 |
commit | 8be1faf8bf1230e22d272720c54bba62d955bc74 (patch) | |
tree | b4c781d65dd315cee2a817b590a7a7f828bdd65b /crawl-ref | |
parent | 476b6a7003deb534cc477b766501ddab43d8a04a (diff) | |
download | crawl-ref-8be1faf8bf1230e22d272720c54bba62d955bc74.tar.gz crawl-ref-8be1faf8bf1230e22d272720c54bba62d955bc74.zip |
Update 0.5 change log to include the correct changes listed for 0.4.4.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7888 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/docs/changes.stone_soup | 66 |
1 files changed, 44 insertions, 22 deletions
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index 6714f0cebf..efb462cb73 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -5,6 +5,19 @@ Disclaimer: The code and this list are very much a work in progress. Breaks saves compatibility. +Levels +------ +* New portal vaults (Sewer, Ice Cave, Minitomb), and many new vaults. +* Labyrinths are now mappable (map rot!) and from time to time change shape. +* Teleporting within a labyrinth always sends you away from the exit. +* The Orcish Mines are now completely interconnected via the branch bottom. +* Ghosts may no longer appear in the Ecumenic Temple. +* Traps now remember how much ammunition they have. +* Branch descriptions now mention depth and whether they contain a rune. +* Fixed KMONS not accepting comma-separated list of alternative monsters. +* Tweaked most of the oklob vaults to make them less dangerous. +* Allow bazaars outside of the main dungeon. + Monsters -------- * Disallow zombified monsters' use of stairs. @@ -12,7 +25,7 @@ Monsters * Monsters of the same type will now attempt to surround the player. * Implemented monster miscasts: caused by Zot traps or mummy curses. * Make all allies (including zombies) avoid Zot traps known to the player. -* New monster: flaming corpse. +* New monsters: trapdoor spider, rock worm, flaming corpse. * Ghosts don't get holy wrath branded attacks anymore. * Monsters will now drink !healing to cure confusion etc. * Allies no longer mind being teleported by the player. @@ -43,19 +56,6 @@ Interface * Allow wishing for specific fixed and randarts in wizard mode ('o' command). * Add food item based hunger descriptions to spells. -Levels ------- -* Labyrinths are now mappable (map rot!) and from time to time change shape. -* Teleporting within a labyrinth always sends you away from the exit. -* New portal vaults (Sewer, Ice Cave), and many new vaults. -* The Orcish Mines are now completely interconnected via the branch bottom. -* Ghosts may no longer appear in the Ecumenic Temple. -* Traps now remember how much ammunition they have. -* Branch descriptions now mention depth and whether they contain a rune. -* Fixed KMONS not accepting comma-separated list of alternative monsters. -* Tweaked most of the oklob vaults to make them less dangerous. -* Allow bazaars outside of the main dungeon. - Items ----- * New scroll: ?vulnerability, applying to all creatures in LoS including you. @@ -105,7 +105,7 @@ Tiles * Mouse clicks on the map when unsafe now travel one square in that direction. * Improved a number of tiles, and added some new ones. (Pandemonium lords!) * Monster tiles now include health bars. -* Added type specific icons for jewellery and shops. +* Added type specific icons for jewellery, shops, and weapon brands. Miscellaneous ------------- @@ -120,7 +120,7 @@ Miscellaneous * Increased Silence range from 6+0 to 6+1. -Stone Soup 0.4.4 (2008????) +Stone Soup 0.4.4 (20081220) --------------------------- Disclaimer: These are merely the highlights, not an exhaustive list of changes. @@ -130,19 +130,41 @@ Disclaimer: These are merely the highlights, not an exhaustive list of changes. * Fixed time handling in dgl builds. * Fixed semi-controlled Blink. * Fixed '{' inscription. -* Fixed Spriggans being capable to wield staves while wearing a shield. +* Fixed crash when wizmode-creating a nonexistent monster type. +* Fixed broken monster movement away from player. +* Fixed acquirement() giving Book of Bugginess. +* Fixed auto-swapping rings and amulets taking twice as long as normal. * Fixed explosive tracers leaking information about invisible monsters. * Fixed real/fake rakshasa identity being leaked in descriptions. -* Fixed broken spacing on religion screen. -* Fixed doubled inscriptions in equipped items in dump. +* Fixed =f inscription preventing wielding of stones. +* Fixed Spriggans being capable to wield staves while wearing a shield. * Fixed monsters being created with both a shield and wielding a two-hander. +* Fixed off-by-1 error when selecting starting weapon. +* Fixed bats being capable of opening/closing doors. +* Fixed Draconians getting redundant mutations. +* Fixed secondary unarmed attacks not waking sleeping monsters. +* Fixed incorrect high score calculation. +* Fixed backwards stealth check. +* Fixed recharged wands not being inscribed with zap counts. * Fixed bad names for god-gifted unrandarts. +* Fixed crash related to running on Windows 98. * Warn player if interlevel travel intends to take detours. * Make multi-corpse sacrifices take 1 turn only. -* Mark staves of poison and rods of venom as disapproved by TSO. -* Fixed Draconians getting redundant mutations. +* All 't' commands now take a turn. +* Shining eye now gives mutagenic chunks, eye of draining poisonous ones. +* Identify Holy Wrath brand on failed wield. +* Make Lichform discard holy wrath weapons. +* Properly disable traps in the Abyss. +* Don't allow monsters to polymorph into a unique. +* List new amount of charges when recharging identified wands. +* Don't prompt when swapping into dangerous terrain. +* Makhleb accepts collateral demon kills again. +* Only sharp weapons are now offered for butchering. +* Added an aptitudes hotkey for the book/weapon choice submenus. +* Properly allow monsters to pick up and use javelins. +* Don't apply menu colouring to Wp: and Qv: lines. +* Improved interrupted butchery behaviour. * Saner autopickup exceptions. -* Makhleb now accepts collateral demon kills again. Stone Soup 0.4.3 (20080731) --------------------------- |