diff options
author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-02 11:00:51 -0600 |
---|---|---|
committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-02 11:00:51 -0600 |
commit | 8c993f339f6264342c4ea7a1032cd1e5c94e601d (patch) | |
tree | bf21689cf6396a25d485bd8ce20153d57a715ff9 /crawl-ref | |
parent | d50bd43ba9936c27f4f90ecd324d14cb52c9f381 (diff) | |
download | crawl-ref-8c993f339f6264342c4ea7a1032cd1e5c94e601d.tar.gz crawl-ref-8c993f339f6264342c4ea7a1032cd1e5c94e601d.zip |
Add spacing and comment fixes.
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/source/makeitem.cc | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc index 582cd4b178..8df359db5c 100644 --- a/crawl-ref/source/makeitem.cc +++ b/crawl-ref/source/makeitem.cc @@ -3203,7 +3203,7 @@ static item_make_species_type _give_weapon(monsters *mon, int level, item.base_type = OBJ_UNASSIGNED; if (mon->type == MONS_DANCING_WEAPON - && player_in_branch( BRANCH_HALL_OF_BLADES )) + && player_in_branch(BRANCH_HALL_OF_BLADES)) { level = MAKE_GOOD_ITEM; } @@ -3299,7 +3299,7 @@ static item_make_species_type _give_weapon(monsters *mon, int level, } if (one_chance_in(3)) - do_curse_item( item ); + do_curse_item(item); break; case MONS_GNOLL: @@ -3699,7 +3699,7 @@ static item_make_species_type _give_weapon(monsters *mon, int level, item.sub_type = WPN_DEMON_TRIDENT; if (one_chance_in(3)) - set_item_ego_type( item, OBJ_WEAPONS, SPWPN_FLAMING ); + set_item_ego_type(item, OBJ_WEAPONS, SPWPN_FLAMING); else if (one_chance_in(3)) { set_item_ego_type(item, OBJ_WEAPONS, @@ -3820,28 +3820,29 @@ static item_make_species_type _give_weapon(monsters *mon, int level, case MONS_CEREBOV: force_item = true; - make_item_unrandart( item, UNRAND_CEREBOV ); break; + make_item_unrandart(item, UNRAND_CEREBOV); + break; case MONS_DISPATER: force_item = true; - make_item_unrandart( item, UNRAND_DISPATER ); + make_item_unrandart(item, UNRAND_DISPATER); break; case MONS_ASMODEUS: force_item = true; - make_item_unrandart( item, UNRAND_ASMODEUS ); + make_item_unrandart(item, UNRAND_ASMODEUS); break; case MONS_GERYON: - //mv: Probably should be moved out of this switch, but it's not - //worth it, unless we have more monsters with misc. items. + // mv: Probably should be moved out of this switch, but it's not + // worth it, unless we have more monsters with misc. items. item.base_type = OBJ_MISCELLANY; item.sub_type = MISC_HORN_OF_GERYON; break; - case MONS_SALAMANDER: //mv: new 8 Aug 2001 - //Yes, they've got really nice items, but - //it's almost impossible to get them + case MONS_SALAMANDER: // mv: new 8 Aug 2001 + // Yes, they've got really nice items, but + // it's almost impossible to get them. force_item = true; item_race = MAKE_ITEM_NO_RACE; item.base_type = OBJ_WEAPONS; @@ -3878,8 +3879,8 @@ static item_make_species_type _give_weapon(monsters *mon, int level, const int xitt = item.sub_type; // Note this mess, all the work above doesn't mean much unless - // force_item is set... otherwise we're just going to take the - // base and subtypes and create a new item. -- bwr + // force_item is set... otherwise we're just going to take the base + // and subtype and create a new item. - bwr const int thing_created = ((force_item) ? get_item_slot() : items(0, xitc, xitt, true, level, item_race)); @@ -4118,8 +4119,9 @@ void give_shield(monsters *mon, int level) const item_def *main_weap = mon->mslot_item(MSLOT_WEAPON); const item_def *alt_weap = mon->mslot_item(MSLOT_ALT_WEAPON); - // If the monster is already wielding/carrying a two-handed weapon, it - // doesn't get a shield. (Monsters always prefer raw damage to protection!) + // If the monster is already wielding/carrying a two-handed weapon, + // it doesn't get a shield. (Monsters always prefer raw damage to + // protection!) if (main_weap && hands_reqd(*main_weap, mon->body_size()) == HANDS_TWO || alt_weap && hands_reqd(*alt_weap, mon->body_size()) == HANDS_TWO) { @@ -4454,7 +4456,7 @@ void give_armour(monsters *mon, int level) const object_class_type xitc = item.base_type; const int xitt = item.sub_type; - if (mons_is_unique( mon->type ) && level != MAKE_GOOD_ITEM) + if (mons_is_unique(mon->type) && level != MAKE_GOOD_ITEM) { if (x_chance_in_y(9 + mon->hit_dice, 100)) level = MAKE_GOOD_ITEM; @@ -4469,7 +4471,7 @@ void give_armour(monsters *mon, int level) _give_monster_item(mon, thing_created); - //mv: All items with force_colour = 0 are colored via items(). + // mv: All items with force_colour = 0 are colored via items(). if (force_colour) mitm[thing_created].colour = force_colour; } |