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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-10 10:36:48 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-10 10:36:48 +0000
commit93de2b5b81324a9260aa84d78c7b4b0d10b39079 (patch)
treeb7b86723dc659fa3025a9aeb38a6a0420ab4849d /crawl-ref
parent633f889beacc5734a666b3b0f546fc56d1860509 (diff)
downloadcrawl-ref-93de2b5b81324a9260aa84d78c7b4b0d10b39079.tar.gz
crawl-ref-93de2b5b81324a9260aa84d78c7b4b0d10b39079.zip
s/LONG_SWORDS/LONG_BLADES/ (cbus).
Use skill_name() to describe weapon skills. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3239 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/describe.cc51
-rw-r--r--crawl-ref/source/enum.h2
-rw-r--r--crawl-ref/source/fight.cc4
-rw-r--r--crawl-ref/source/itemprop.cc24
-rw-r--r--crawl-ref/source/makeitem.cc2
-rw-r--r--crawl-ref/source/newgame.cc8
-rw-r--r--crawl-ref/source/religion.cc2
-rw-r--r--crawl-ref/source/skills.cc4
-rw-r--r--crawl-ref/source/skills2.cc76
-rw-r--r--crawl-ref/source/tile2.cc2
10 files changed, 69 insertions, 106 deletions
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index b53d77ac3b..e853a1cd0c 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -963,50 +963,13 @@ static std::string describe_weapon( const item_def &item, bool verbose)
{
description += "$It falls into the";
- switch (item.sub_type)
- {
- case WPN_SLING:
- description += " 'slings' category. ";
- break;
- case WPN_BOW:
- case WPN_LONGBOW:
- description += " 'bows' category. ";
- break;
- case WPN_HAND_CROSSBOW:
- case WPN_CROSSBOW:
- description += " 'crossbows' category. ";
- break;
- case WPN_BLOWGUN:
- description += " 'darts' category. ";
- break;
- default:
- // Melee weapons
- switch (weapon_skill(item.base_type, item.sub_type))
- {
- case SK_SHORT_BLADES:
- description += " 'short blades' category. ";
- break;
- case SK_LONG_SWORDS:
- description += " 'long swords' category. ";
- break;
- case SK_AXES:
- description += " 'axes' category. ";
- break;
- case SK_MACES_FLAILS:
- description += " 'maces and flails' category. ";
- break;
- case SK_POLEARMS:
- description += " 'polearms' category. ";
- break;
- case SK_STAVES:
- description += " 'staves' category. ";
- break;
- default:
- description += " 'bug' category. ";
- DEBUGSTR("Unknown weapon type");
- break;
- }
- }
+ const skill_type skill =
+ is_range_weapon(item)? range_skill(item) : weapon_skill(item);
+
+ description +=
+ make_stringf(" '%s' category. ",
+ skill == SK_FIGHTING? "buggy"
+ : skill_name(skill));
}
return (description);
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 476bd92e88..2d571f028b 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -2214,7 +2214,7 @@ enum skill_type
{
SK_FIGHTING, // 0
SK_SHORT_BLADES,
- SK_LONG_SWORDS,
+ SK_LONG_BLADES,
SK_UNUSED_1, // SK_GREAT_SWORDS - now unused
SK_AXES,
SK_MACES_FLAILS, // 5
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 632a606213..29b87eea6f 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -1283,7 +1283,7 @@ int melee_attack::player_stab_weapon_bonus(int damage)
damage += bonus;
}
// fall through
- case SK_LONG_SWORDS:
+ case SK_LONG_BLADES:
damage *= 10 + you.skills[SK_STABBING] /
(stab_bonus + (wpn_skill == SK_SHORT_BLADES ? 0 : 1));
damage /= 10;
@@ -3772,7 +3772,7 @@ int weapon_str_weight( object_class_type wpn_class, int wpn_type )
switch (wpn_skill)
{
case SK_SHORT_BLADES: ret = 2; break;
- case SK_LONG_SWORDS: ret = 3; break;
+ case SK_LONG_BLADES: ret = 3; break;
case SK_STAVES: ret = 3; break; // == 5 after 2-hand bonus
case SK_POLEARMS: ret = 3; break; // most are +2 for 2-hands
case SK_AXES: ret = 6; break;
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index ff70a00594..2d35a8e5f5 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -238,31 +238,31 @@ static weapon_def Weapon_prop[NUM_WEAPONS] =
// Long swords
{ WPN_FALCHION, "falchion", 8, 2, 13, 170, 4,
- SK_LONG_SWORDS, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
+ SK_LONG_BLADES, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
DAMV_SLICING, 10 }, // or perhaps DAMV_CHOPPING is more apt?
{ WPN_LONG_SWORD, "long sword", 10, 1, 14, 160, 3,
- SK_LONG_SWORDS, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
+ SK_LONG_BLADES, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
DAMV_SLICING, 10 },
{ WPN_SCIMITAR, "scimitar", 11, -1, 14, 170, 3,
- SK_LONG_SWORDS, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
+ SK_LONG_BLADES, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
DAMV_SLICING, 10 },
{ WPN_KATANA, "katana", 13, 2, 13, 160, 3,
- SK_LONG_SWORDS, HANDS_HALF, SIZE_MEDIUM, MI_NONE, false,
+ SK_LONG_BLADES, HANDS_HALF, SIZE_MEDIUM, MI_NONE, false,
DAMV_SLICING, 2 },
{ WPN_DEMON_BLADE, "demon blade", 13, -1, 15, 200, 4,
- SK_LONG_SWORDS, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
+ SK_LONG_BLADES, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
DAMV_SLICING, 2 },
{ WPN_BLESSED_BLADE, "blessed blade", 14, 0, 14, 200, 4,
- SK_LONG_SWORDS, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
+ SK_LONG_BLADES, HANDS_ONE, SIZE_MEDIUM, MI_NONE, false,
DAMV_SLICING, 0 },
{ WPN_DOUBLE_SWORD, "double sword", 15, -2, 16, 220, 5,
- SK_LONG_SWORDS, HANDS_HALF, SIZE_MEDIUM, MI_NONE, false,
+ SK_LONG_BLADES, HANDS_HALF, SIZE_MEDIUM, MI_NONE, false,
DAMV_SLICING, 2 },
{ WPN_GREAT_SWORD, "great sword", 16, -3, 17, 250, 6,
- SK_LONG_SWORDS, HANDS_TWO, SIZE_LARGE, MI_NONE, false,
+ SK_LONG_BLADES, HANDS_TWO, SIZE_LARGE, MI_NONE, false,
DAMV_SLICING, 10 },
{ WPN_TRIPLE_SWORD, "triple sword", 19, -4, 19, 260, 6,
- SK_LONG_SWORDS, HANDS_TWO, SIZE_LARGE, MI_NONE, false,
+ SK_LONG_BLADES, HANDS_TWO, SIZE_LARGE, MI_NONE, false,
DAMV_SLICING, 2 },
// Axes
@@ -684,7 +684,7 @@ void set_equip_race( item_def &item, unsigned long flags )
|| (weapon_skill(item) == SK_POLEARMS
&& item.sub_type != WPN_SPEAR
&& item.sub_type != WPN_TRIDENT)
- || (weapon_skill(item) == SK_LONG_SWORDS
+ || (weapon_skill(item) == SK_LONG_BLADES
&& item.sub_type != WPN_FALCHION
&& item.sub_type != WPN_LONG_SWORD
&& item.sub_type != WPN_SCIMITAR)
@@ -716,7 +716,7 @@ void set_equip_race( item_def &item, unsigned long flags )
{
case OBJ_WEAPONS:
if (weapon_skill(item) == SK_POLEARMS
- || (weapon_skill(item) == SK_LONG_SWORDS
+ || (weapon_skill(item) == SK_LONG_BLADES
&& item.sub_type != WPN_FALCHION)
|| item.sub_type == WPN_QUICK_BLADE
|| item.sub_type == WPN_CLUB
@@ -755,7 +755,7 @@ void set_equip_race( item_def &item, unsigned long flags )
switch (item.base_type)
{
case OBJ_WEAPONS:
- if ((weapon_skill(item) == SK_LONG_SWORDS
+ if ((weapon_skill(item) == SK_LONG_BLADES
&& item.sub_type != WPN_FALCHION
&& item.sub_type != WPN_LONG_SWORD
&& item.sub_type != WPN_SCIMITAR
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index d6031633d5..d80adf5e45 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -95,7 +95,7 @@ static int newwave_weapon_colour(const item_def &item)
case SK_SHORT_BLADES:
item_colour = CYAN;
break;
- case SK_LONG_SWORDS:
+ case SK_LONG_BLADES:
item_colour = LIGHTCYAN;
break;
case SK_AXES:
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 6cdcc8dbc5..468f59bd15 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -2445,7 +2445,7 @@ static bool give_wanderer_weapon( int slot, int wpn_skill )
ret = true;
break;
- case SK_LONG_SWORDS:
+ case SK_LONG_BLADES:
default:
// all long swords are too good for a starting character...
// especially this class where we have to be careful about
@@ -2540,7 +2540,7 @@ static void create_wanderer( void )
{ SK_SLINGS, SK_BOWS, SK_CROSSBOWS,
SK_SPELLCASTING, SK_CONJURATIONS, SK_ENCHANTMENTS,
SK_FIRE_MAGIC, SK_ICE_MAGIC, SK_AIR_MAGIC, SK_EARTH_MAGIC,
- SK_FIGHTING, SK_SHORT_BLADES, SK_LONG_SWORDS, SK_AXES,
+ SK_FIGHTING, SK_SHORT_BLADES, SK_LONG_BLADES, SK_AXES,
SK_MACES_FLAILS, SK_POLEARMS, SK_STAVES,
SK_DARTS, SK_THROWING, SK_ARMOUR, SK_DODGING, SK_STEALTH,
SK_STABBING, SK_SHIELDS, SK_TRAPS_DOORS, SK_UNARMED_COMBAT,
@@ -2552,7 +2552,7 @@ static void create_wanderer( void )
SK_SLINGS, SK_BOWS, SK_CROSSBOWS,
SK_SPELLCASTING, SK_CONJURATIONS, SK_ENCHANTMENTS,
SK_FIRE_MAGIC, SK_ICE_MAGIC, SK_AIR_MAGIC, SK_EARTH_MAGIC,
- SK_FIGHTING, SK_SHORT_BLADES, SK_LONG_SWORDS, SK_AXES,
+ SK_FIGHTING, SK_SHORT_BLADES, SK_LONG_BLADES, SK_AXES,
SK_MACES_FLAILS, SK_POLEARMS, SK_STAVES,
SK_DARTS, SK_THROWING, SK_ARMOUR, SK_DODGING, SK_STEALTH,
SK_STABBING, SK_SHIELDS, SK_TRAPS_DOORS, SK_UNARMED_COMBAT,
@@ -3577,7 +3577,7 @@ bool give_items_skills()
you.skills[SK_DODGING] = 1;
you.skills[(coinflip()? SK_ARMOUR : SK_DODGING)]++;
you.skills[SK_SHIELDS] = 2;
- you.skills[SK_LONG_SWORDS] = 3;
+ you.skills[SK_LONG_BLADES] = 3;
you.skills[SK_INVOCATIONS] = 2;
break;
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index f82c9b7c99..8d622730f4 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -3143,7 +3143,7 @@ void altar_prayer(void)
const int wpn = get_player_wielded_weapon();
if (wpn != -1
- && weapon_skill( you.inv[wpn] ) == SK_LONG_SWORDS
+ && weapon_skill( you.inv[wpn] ) == SK_LONG_BLADES
&& get_weapon_brand( you.inv[wpn] ) != SPWPN_HOLY_WRATH)
{
if (bless_weapon( GOD_SHINING_ONE, SPWPN_HOLY_WRATH, YELLOW ))
diff --git a/crawl-ref/source/skills.cc b/crawl-ref/source/skills.cc
index 9f7a5eb2a1..6c57d4d257 100644
--- a/crawl-ref/source/skills.cc
+++ b/crawl-ref/source/skills.cc
@@ -193,9 +193,9 @@ static int exercise2( int exsk )
if (exsk < SK_ARMOUR)
{
/* blades to blades */
- if ((exsk == SK_SHORT_BLADES || exsk == SK_LONG_SWORDS)
+ if ((exsk == SK_SHORT_BLADES || exsk == SK_LONG_BLADES)
&& (you.skills[SK_SHORT_BLADES] > you.skills[exsk]
- || you.skills[SK_LONG_SWORDS] > you.skills[exsk]))
+ || you.skills[SK_LONG_BLADES] > you.skills[exsk]))
{
bonus += random2(3);
}
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 3c8fe400df..8bd47b1f91 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -131,7 +131,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_HUMAN (1)
100, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -174,7 +174,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_HIGH_ELF (3)
100, // SK_FIGHTING
70, // SK_SHORT_BLADES
- 70, // SK_LONG_SWORDS
+ 70, // SK_LONG_BLADES
115, // SK_UNUSED_1
130, // SK_AXES
150, // SK_MACES_FLAILS
@@ -217,7 +217,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_GREY_ELF (4)
140, // SK_FIGHTING
90, // SK_SHORT_BLADES
- 95, // SK_LONG_SWORDS
+ 95, // SK_LONG_BLADES
120, // SK_UNUSED_1
140, // SK_AXES
160, // SK_MACES_FLAILS
@@ -260,7 +260,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_DEEP_ELF (5)
150, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 105, // SK_LONG_SWORDS
+ 105, // SK_LONG_BLADES
120, // SK_UNUSED_1
150, // SK_AXES
165, // SK_MACES_FLAILS
@@ -303,7 +303,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_SLUDGE_ELF (6)
80, // SK_FIGHTING
110, // SK_SHORT_BLADES
- 110, // SK_LONG_SWORDS
+ 110, // SK_LONG_BLADES
110, // SK_UNUSED_1
130, // SK_AXES
140, // SK_MACES_FLAILS
@@ -346,7 +346,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_MOUNTAIN_DWARF (8)
70, // SK_FIGHTING
80, // SK_SHORT_BLADES
- 90, // SK_LONG_SWORDS
+ 90, // SK_LONG_BLADES
100, // SK_UNUSED_1
65, // SK_AXES
70, // SK_MACES_FLAILS
@@ -389,7 +389,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_HALFLING (9)
120, // SK_FIGHTING
60, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
130, // SK_UNUSED_1
120, // SK_AXES
150, // SK_MACES_FLAILS
@@ -432,7 +432,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_HILL_ORC (10)
70, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 80, // SK_LONG_SWORDS
+ 80, // SK_LONG_BLADES
70, // SK_UNUSED_1
70, // SK_AXES
80, // SK_MACES_FLAILS
@@ -475,7 +475,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_KOBOLD (11)
80, // SK_FIGHTING
60, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
120, // SK_UNUSED_1
110, // SK_AXES
140, // SK_MACES_FLAILS
@@ -518,7 +518,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_MUMMY (12)
100, // SK_FIGHTING
140, // SK_SHORT_BLADES
- 140, // SK_LONG_SWORDS
+ 140, // SK_LONG_BLADES
140, // SK_UNUSED_1
140, // SK_AXES
140, // SK_MACES_FLAILS
@@ -561,7 +561,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_NAGA (13)
100, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -604,7 +604,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_GNOME (14)
100, // SK_FIGHTING
75, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
130, // SK_UNUSED_1
100, // SK_AXES
130, // SK_MACES_FLAILS
@@ -647,7 +647,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_OGRE (15)
100, // SK_FIGHTING
140, // SK_SHORT_BLADES
- 120, // SK_LONG_SWORDS
+ 120, // SK_LONG_BLADES
110, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -690,7 +690,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_TROLL (16)
140, // SK_FIGHTING
150, // SK_SHORT_BLADES
- 150, // SK_LONG_SWORDS
+ 150, // SK_LONG_BLADES
150, // SK_UNUSED_1
150, // SK_AXES
130, // SK_MACES_FLAILS
@@ -733,7 +733,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_OGRE_MAGE (17)
100, // SK_FIGHTING
110, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -776,7 +776,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_RED_DRACONIAN (18)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -819,7 +819,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_WHITE_DRACONIAN (19)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -862,7 +862,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_GREEN_DRACONIAN (20)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -905,7 +905,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_YELLOW_DRACONIAN (21)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -948,7 +948,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_GREY_DRACONIAN (22)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -991,7 +991,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_BLACK_DRACONIAN (23)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -1034,7 +1034,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_PURPLE_DRACONIAN (24)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -1077,7 +1077,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_MOTTLED_DRACONIAN (25)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -1120,7 +1120,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_PALE_DRACONIAN (26)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -1163,7 +1163,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_UNK0_DRACONIAN (27)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -1206,7 +1206,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_UNK1_DRACONIAN (28)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -1249,7 +1249,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_BASE_DRACONIAN (29)
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -1292,7 +1292,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_CENTAUR (30)
100, // SK_FIGHTING
120, // SK_SHORT_BLADES
- 110, // SK_LONG_SWORDS
+ 110, // SK_LONG_BLADES
110, // SK_UNUSED_1
110, // SK_AXES
110, // SK_MACES_FLAILS
@@ -1335,7 +1335,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_DEMIGOD (31)
110, // SK_FIGHTING
110, // SK_SHORT_BLADES
- 110, // SK_LONG_SWORDS
+ 110, // SK_LONG_BLADES
110, // SK_UNUSED_1
110, // SK_AXES
110, // SK_MACES_FLAILS
@@ -1378,7 +1378,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_SPRIGGAN (32)
150, // SK_FIGHTING
90, // SK_SHORT_BLADES
- 140, // SK_LONG_SWORDS
+ 140, // SK_LONG_BLADES
160, // SK_UNUSED_1
150, // SK_AXES
160, // SK_MACES_FLAILS
@@ -1421,7 +1421,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_MINOTAUR (33)
70, // SK_FIGHTING
70, // SK_SHORT_BLADES
- 70, // SK_LONG_SWORDS
+ 70, // SK_LONG_BLADES
70, // SK_UNUSED_1
70, // SK_AXES
70, // SK_MACES_FLAILS
@@ -1464,7 +1464,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_DEMONSPAWN (34)
100, // SK_FIGHTING
110, // SK_SHORT_BLADES
- 110, // SK_LONG_SWORDS
+ 110, // SK_LONG_BLADES
110, // SK_UNUSED_1
110, // SK_AXES
110, // SK_MACES_FLAILS
@@ -1507,7 +1507,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_GHOUL (35)
80, // SK_FIGHTING
110, // SK_SHORT_BLADES
- 110, // SK_LONG_SWORDS
+ 110, // SK_LONG_BLADES
110, // SK_UNUSED_1
110, // SK_AXES
110, // SK_MACES_FLAILS
@@ -1550,7 +1550,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_KENKU (36)
100, // SK_FIGHTING
75, // SK_SHORT_BLADES
- 75, // SK_LONG_SWORDS
+ 75, // SK_LONG_BLADES
75, // SK_UNUSED_1
75, // SK_AXES
75, // SK_MACES_FLAILS
@@ -1593,7 +1593,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_MERFOLK (37)
80, // SK_FIGHTING
70, // SK_SHORT_BLADES
- 90, // SK_LONG_SWORDS
+ 90, // SK_LONG_BLADES
100, // SK_UNUSED_1
140, // SK_AXES
150, // SK_MACES_FLAILS
@@ -1636,7 +1636,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{ // SP_VAMPIRE (38)
110, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 110, // SK_LONG_SWORDS
+ 110, // SK_LONG_BLADES
110, // SK_UNUSED_1
110, // SK_AXES
140, // SK_MACES_FLAILS
@@ -1691,7 +1691,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
{
90, // SK_FIGHTING
100, // SK_SHORT_BLADES
- 100, // SK_LONG_SWORDS
+ 100, // SK_LONG_BLADES
100, // SK_UNUSED_1
100, // SK_AXES
100, // SK_MACES_FLAILS
@@ -1758,7 +1758,7 @@ JOB_PALADIN:
static const skill_type skill_display_order[] =
{
- SK_FIGHTING, SK_SHORT_BLADES, SK_LONG_SWORDS, SK_AXES,
+ SK_FIGHTING, SK_SHORT_BLADES, SK_LONG_BLADES, SK_AXES,
SK_MACES_FLAILS, SK_POLEARMS, SK_STAVES, SK_UNARMED_COMBAT,
SK_BLANK_LINE,
diff --git a/crawl-ref/source/tile2.cc b/crawl-ref/source/tile2.cc
index bcbc8bdc2a..844439349a 100644
--- a/crawl-ref/source/tile2.cc
+++ b/crawl-ref/source/tile2.cc
@@ -2194,7 +2194,7 @@ void TileGhostInit(struct ghost_demon &ghost)
doll.parts[TILEP_PART_HAND1] = p;
}
else
- if (sk == SK_LONG_SWORDS)
+ if (sk == SK_LONG_BLADES)
{
if (dam>25) p = TILEP_HAND1_GREAT_SWORD_SLANT;
else