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authorpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-02 11:52:31 +0000
committerpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-02 11:52:31 +0000
commitb5f22d6caac43d3384229512064fab6df622d3e5 (patch)
tree91fbeaf8d0b91b320763454c5b4850575064b84c /crawl-ref
parentf36915f1cabb3547931cdc206e8b575dc2d18944 (diff)
downloadcrawl-ref-b5f22d6caac43d3384229512064fab6df622d3e5.tar.gz
crawl-ref-b5f22d6caac43d3384229512064fab6df622d3e5.zip
+ Implement most of the suggestions for HUD compression.
Didn't do anything with exp as there didn't seem to be consensus. + Enable the HP/Magic bars in non-tile builds; move them a little bit. I stumbled across these while looking into making HP/MP draw on a single line. I think it's a nice feature; worth at least an option, if they're not on all the time. + Fix bar-drawing bug (the "reduced" part was not drawing properly) + Reduce size of hud by 2, expand mlist by 2. Non-tile only; tile doesn't need the extra space and it uses GOTO_STAT for other things. I don't want to risk making it too small. Not implemented: - Monster list renders from the bottom up (tricky) - Use only 2 lines for warning lights git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4043 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/misc.cc13
-rw-r--r--crawl-ref/source/output.cc218
-rw-r--r--crawl-ref/source/output.h2
-rw-r--r--crawl-ref/source/view.cc68
-rw-r--r--crawl-ref/source/view.h6
5 files changed, 166 insertions, 141 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index 489b507f6a..cc760a32ee 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -60,6 +60,7 @@
#include "mon-util.h"
#include "monstuff.h"
#include "ouch.h"
+#include "output.h"
#include "overmap.h"
#include "place.h"
#include "player.h"
@@ -1577,18 +1578,8 @@ std::string level_description_string()
void new_level(void)
{
- textcolor(LIGHTGREY);
-
- cgotoxy(7, 12, GOTO_STAT);
-
-#if DEBUG_DIAGNOSTICS
- cprintf( "(%d) ", you.your_level + 1 );
-#endif
-
take_note(Note(NOTE_DUNGEON_LEVEL_CHANGE));
- cprintf("%s", level_description_string().c_str());
-
- clear_to_end_of_line();
+ print_stats_level(level_description_string());
#ifdef DGL_WHEREIS
whereis_record();
#endif
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index d20fadacbb..36e9db2e5d 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -47,8 +47,8 @@
#include "transfor.h"
#ifdef USE_TILE
#include "tiles.h"
- #include "travel.h"
#endif
+#include "travel.h"
#include "view.h"
static int _bad_ench_colour( int lvl, int orange, int red )
@@ -112,7 +112,6 @@ void update_turn_count()
cprintf("%ld", you.num_turns);
}
-#ifdef USE_TILE
static int _draw_colour_bar(int val, int max_val, int old_val, int old_disp,
int ox, int oy, unsigned short default_colour,
unsigned short change_colour,
@@ -133,30 +132,40 @@ static int _draw_colour_bar(int val, int max_val, int old_val, int old_disp,
cgotoxy(ox, oy, GOTO_STAT);
+ textcolor(BLACK);
for (int cx=0; cx < width; cx++)
{
+#ifdef USE_TILE
+ // maybe this should use textbackground too?
textcolor(BLACK + empty_colour * 16);
if (cx < disp)
textcolor(BLACK + default_colour * 16);
- else if (old_val > val && old_disp > disp && cx < old_disp && cx >= val)
+ else if (old_val > val && old_disp > disp && cx < old_disp)
textcolor(BLACK + change_colour * 16);
+#else
+ textbackground(empty_colour);
+ if (cx < disp)
+ textbackground(default_colour);
+ else if (old_val > val && old_disp > disp && cx < old_disp)
+ textbackground(change_colour);
+#endif
putch(' ');
}
textcolor(LIGHTGREY);
+ textbackground(BLACK);
return disp;
}
-void draw_mp_bar(int val, int max_val)
+void draw_mp_bar(int ox, int oy, int val, int max_val)
{
- const int ox = 20;
- const int oy = 4;
const unsigned short default_colour = BLUE;
- const unsigned short change = LIGHTBLUE;
- const unsigned short empty = DARKGRAY;
+ // DARKGRAY and LIGHTBLUE don't show up for me... :-( --pld
+ const unsigned short change = CYAN;
+ const unsigned short empty = LIGHTGRAY;
static int old_val = 0;
static int old_disp = 0;
@@ -166,13 +175,12 @@ void draw_mp_bar(int val, int max_val)
old_val = val;
}
-void draw_hp_bar(int val, int max_val)
+void draw_hp_bar(int ox, int oy, int val, int max_val)
{
- const int ox = 20;
- const int oy = 3;
const unsigned short default_colour = GREEN;
const unsigned short change = RED;
- const unsigned short empty = DARKGRAY;
+ // DARKGRAY doesn't show up for me... :-( --pld
+ const unsigned short empty = LIGHTGRAY;
static int old_val = 0;
static int old_disp = 0;
@@ -192,7 +200,6 @@ static int _count_digits(int val)
return 2;
return 1;
}
-#endif
static std::string _describe_hunger()
{
@@ -220,7 +227,7 @@ static std::string _describe_hunger()
}
}
-static void _print_stats_mp()
+static void _print_stats_mp(int x, int y)
{
int mp_percent;
if ( you.max_magic_points )
@@ -236,26 +243,22 @@ static void _print_stats_mp()
break;
}
}
- cgotoxy(8, 4, GOTO_STAT);
+ cgotoxy(x+7, y, GOTO_STAT);
cprintf( "%d", you.magic_points);
textcolor(LIGHTGREY);
cprintf("/%d", you.max_magic_points );
-#ifdef USE_TILE
int col = _count_digits(you.magic_points)
+ _count_digits(you.max_magic_points) + 1;
- for (int i = 12-col; i > 0; i--)
+ for (int i = 11-col; i > 0; i--)
cprintf(" ");
- draw_mp_bar(you.magic_points, you.max_magic_points);
-#else
- clear_to_end_of_line();
-#endif
+ draw_mp_bar(19, y, you.magic_points, you.max_magic_points);
}
// Helper for print_stats
-static void _print_stats_hp()
+static void _print_stats_hp(int x, int y)
{
const int max_max_hp = you.hp_max + player_rotted();
int hp_percent;
@@ -274,8 +277,8 @@ static void _print_stats_hp()
}
}
- cgotoxy(5, 3, GOTO_STAT);
-
+ cgotoxy(x+4, y, GOTO_STAT);
+ // int col = -wherex();
cprintf( "%d", you.hp );
textcolor(LIGHTGREY);
@@ -284,19 +287,17 @@ static void _print_stats_hp()
if (max_max_hp != you.hp_max)
cprintf( " (%d)", max_max_hp );
-#ifdef USE_TILE
+ // col += wherex();
int col = _count_digits(you.hp) + _count_digits(you.hp_max) + 1;
if (max_max_hp != you.hp_max)
col += _count_digits(max_max_hp) + 3;
- for (int i = 15-col; i > 0; i--)
+ for (int i = 14-col; i > 0; i--)
cprintf(" ");
- draw_hp_bar(you.hp, you.hp_max);
-#else
- clear_to_end_of_line();
-#endif
+ draw_hp_bar(19, y, you.hp, you.hp_max);
}
-static void _print_stats_str()
+// XXX: alters state! Does more than just print!
+static void _print_stats_str(int x, int y)
{
if (you.strength < 0)
you.strength = 0;
@@ -306,7 +307,7 @@ static void _print_stats_str()
if (you.max_strength > 72)
you.max_strength = 72;
- cgotoxy(6, 7, GOTO_STAT);
+ cgotoxy(x+5, y, GOTO_STAT);
if (you.duration[DUR_MIGHT])
textcolor(LIGHTBLUE); // no end of effect warning
@@ -324,7 +325,7 @@ static void _print_stats_str()
burden_change();
}
-static void _print_stats_int()
+static void _print_stats_int(int x, int y)
{
if (you.intel < 0)
you.intel = 0;
@@ -334,7 +335,7 @@ static void _print_stats_int()
if (you.max_intel > 72)
you.max_intel = 72;
- cgotoxy(6, 8, GOTO_STAT);
+ cgotoxy(x+5, y, GOTO_STAT);
if (you.intel < you.max_intel)
textcolor(YELLOW);
@@ -348,7 +349,7 @@ static void _print_stats_int()
cprintf( " " );
}
-static void _print_stats_dex()
+static void _print_stats_dex(int x, int y)
{
if (you.dex < 0)
you.dex = 0;
@@ -358,7 +359,7 @@ static void _print_stats_dex()
if (you.max_dex > 72)
you.max_dex = 72;
- cgotoxy(6, 9, GOTO_STAT);
+ cgotoxy(x+5, y, GOTO_STAT);
if (you.dex < you.max_dex)
textcolor(YELLOW);
@@ -372,32 +373,49 @@ static void _print_stats_dex()
cprintf( " " );
}
-static void _print_stats_ac()
+static void _print_stats_ac(int x, int y)
{
- cgotoxy(5, 5, GOTO_STAT);
+ cgotoxy(x+4, y, GOTO_STAT);
if (you.duration[DUR_STONEMAIL])
_dur_colour( BLUE, (you.duration[DUR_STONEMAIL] <= 6) );
else if (you.duration[DUR_ICY_ARMOUR] || you.duration[DUR_STONESKIN])
textcolor( LIGHTBLUE ); // no end of effect warning
- cprintf( "%d ", player_AC() );
+ cprintf( "%2d ", player_AC() );
textcolor( LIGHTGREY );
- cgotoxy(11, 5, GOTO_STAT);
+ cgotoxy(x+4, y+1, GOTO_STAT);
if (you.duration[DUR_CONDENSATION_SHIELD]
|| you.duration[DUR_DIVINE_SHIELD])
{
textcolor( LIGHTBLUE ); // no end of effect warning
}
- cprintf( "(%d) ", player_shield_class() );
+ if (you.equip[EQ_SHIELD] == -1)
+ {
+ textcolor( DARKGREY );
+ cprintf( " - " );
+ }
+ else
+ {
+ cprintf( "%2d ", player_shield_class() );
+ }
textcolor( LIGHTGREY );
}
-static void _print_stats_wp()
+static void _print_stats_ev(int x, int y)
{
- cgotoxy(1, 13, GOTO_STAT);
+ cgotoxy(x+4, y, GOTO_STAT);
+ if (you.duration[DUR_FORESCRY])
+ textcolor(LIGHTBLUE); // no end of effect warning
+ cprintf( "%2d ", player_evasion() );
+ textcolor(LIGHTGREY);
+}
+
+static void _print_stats_wp(int y)
+{
+ cgotoxy(1, y, GOTO_STAT);
textcolor(Options.status_caption_colour);
cprintf("Wp: ");
if (you.weapon())
@@ -432,9 +450,9 @@ static void _print_stats_wp()
clear_to_end_of_line();
}
-static void _print_stats_qv()
+static void _print_stats_qv(int y)
{
- cgotoxy(1, 14, GOTO_STAT);
+ cgotoxy(1, y, GOTO_STAT);
textcolor(Options.status_caption_colour);
cprintf("Qv: ");
@@ -472,11 +490,11 @@ static void _print_stats_qv()
//
// Prints burden, hunger
// Max length: "Encumbered Near Starving (NNN:NNN)" = 34
-static void _print_stats_line1()
+static void _print_stats_line1(int y)
{
- cgotoxy(1, 15, GOTO_STAT);
+ cgotoxy(1, y, GOTO_STAT);
clear_to_end_of_line();
- cgotoxy(1, 15, GOTO_STAT);
+ cgotoxy(1, y, GOTO_STAT);
switch (you.burden_state)
{
@@ -531,11 +549,11 @@ static void _print_stats_line1()
// For colors, see comment at _print_stats_line1
// Prints: pray, holy, teleport, regen, insulation, fly/lev, invis, silence,
// conf. touch, bargain, sage
-static void _print_stats_line2()
+static void _print_stats_line2(int y)
{
- cgotoxy(1, 16, GOTO_STAT);
+ cgotoxy(1, y, GOTO_STAT);
clear_to_end_of_line();
- cgotoxy(1, 16, GOTO_STAT);
+ cgotoxy(1, y, GOTO_STAT);
// Max length of this line = 8 * 5 - 1 = 39
if (you.duration[DUR_PRAYER])
@@ -638,11 +656,11 @@ static void _print_stats_line2()
// For colors, see comment at _print_stats_line1
// Prints confused, beheld, fire, poison, disease, rot, held, glow,
// swift, fast, slow, breath
-static void _print_stats_line3()
+static void _print_stats_line3(int y)
{
- cgotoxy(1, 17, GOTO_STAT);
+ cgotoxy(1, y, GOTO_STAT);
clear_to_end_of_line();
- cgotoxy(1, 17, GOTO_STAT);
+ cgotoxy(1, y, GOTO_STAT);
// Max length of this line = 7 * 5 + 3 - 1 = 37
// Note the usage of bad_ench_colour() correspond to levels that
@@ -749,33 +767,35 @@ void print_stats(void)
if (you.redraw_dexterity)
you.redraw_evasion = true;
- if (you.redraw_hit_points) { you.redraw_hit_points = false; _print_stats_hp(); }
- if (you.redraw_magic_points) { you.redraw_magic_points = false; _print_stats_mp(); }
- if (you.redraw_strength) { you.redraw_strength = false; _print_stats_str(); }
- if (you.redraw_intelligence) { you.redraw_intelligence = false; _print_stats_int(); }
- if (you.redraw_dexterity) { you.redraw_dexterity = false; _print_stats_dex(); }
- if (you.redraw_armour_class) { you.redraw_armour_class = false; _print_stats_ac(); }
- if (you.redraw_evasion)
- {
- cgotoxy(5, 6, GOTO_STAT);
- if (you.duration[DUR_FORESCRY])
- textcolor(LIGHTBLUE); // no end of effect warning
- cprintf( "%d ", player_evasion() );
- textcolor(LIGHTGREY);
- you.redraw_evasion = 0;
- }
+ // HP: 910/932 (999)
+ // Magic: 7/7
+ // Str: 13 AC: 3
+ // Int: 15 Sh: -
+ // Dex: 14 Ev: 12
+ // Gold: 30
+ // Level 1 of the Dungeon
+
+ if (you.redraw_hit_points) { you.redraw_hit_points = false; _print_stats_hp ( 1, 3); }
+ if (you.redraw_magic_points) { you.redraw_magic_points = false; _print_stats_mp ( 1, 4); }
+ if (you.redraw_strength) { you.redraw_strength = false; _print_stats_str( 1, 5); }
+ if (you.redraw_intelligence) { you.redraw_intelligence = false; _print_stats_int( 1, 6); }
+ if (you.redraw_dexterity) { you.redraw_dexterity = false; _print_stats_dex( 1, 7); }
+
+ if (you.redraw_armour_class) { you.redraw_armour_class = false; _print_stats_ac (19, 5); }
+ // (you.redraw_armour_class) { you.redraw_armour_class = false; _print_stats_sh (19, 6); }
+ if (you.redraw_evasion) { you.redraw_evasion = false; _print_stats_ev (19, 7); }
if (you.redraw_gold)
{
- cgotoxy(7, 10, GOTO_STAT);
+ cgotoxy(1+6, 8, GOTO_STAT);
cprintf( "%-8d", you.gold );
- you.redraw_gold = 0;
+ you.redraw_gold = false;
}
if (you.redraw_experience)
{
- cgotoxy(13, 11, GOTO_STAT);
+ cgotoxy(1+12, 9, GOTO_STAT);
#if DEBUG_DIAGNOSTICS
cprintf( "%d/%lu (%d/%d)",
@@ -790,18 +810,18 @@ void print_stats(void)
you.redraw_experience = 0;
}
- if (you.wield_change) { you.wield_change = false; _print_stats_wp(); }
- if (you.quiver_change) { you.quiver_change = false; _print_stats_qv(); }
+ if (you.wield_change) { you.wield_change = false; _print_stats_wp(11); }
+ if (you.quiver_change) { you.quiver_change = false; _print_stats_qv(12); }
if (you.redraw_status_flags & REDRAW_LINE_1_MASK)
- _print_stats_line1();
+ _print_stats_line1(13);
if (you.redraw_status_flags & REDRAW_LINE_2_MASK)
- _print_stats_line2();
+ _print_stats_line2(14);
if (you.redraw_status_flags & REDRAW_LINE_3_MASK)
- _print_stats_line3();
+ _print_stats_line3(15);
you.redraw_status_flags = 0;
@@ -809,6 +829,50 @@ void print_stats(void)
update_screen();
} // end print_stats()
+// For some odd reason, only redrawn on level change.
+void print_stats_level(const std::string& description)
+{
+ cgotoxy(7, 10, GOTO_STAT);
+ textcolor(LIGHTGREY);
+#if DEBUG_DIAGNOSTICS
+ cprintf( "(%d) ", you.your_level + 1 );
+#endif
+ cprintf("%s", description.c_str());
+ clear_to_end_of_line();
+}
+
+void draw_border(void)
+{
+ textcolor( BORDER_COLOR );
+ clrscr();
+ redraw_skill( you.your_name, player_title() );
+
+ cgotoxy(1, 2, GOTO_STAT);
+ cprintf( "%s %s",
+ species_name( you.species, you.experience_level ).c_str(),
+ (you.wizard ? "*WIZARD*" : "" ) );
+
+ textcolor(Options.status_caption_colour);
+
+ cgotoxy( 1, 3, GOTO_STAT); cprintf("HP:");
+ cgotoxy( 1, 4, GOTO_STAT); cprintf("Magic:");
+ cgotoxy( 1, 5, GOTO_STAT); cprintf("Str:");
+ cgotoxy( 1, 6, GOTO_STAT); cprintf("Int:");
+ cgotoxy( 1, 7, GOTO_STAT); cprintf("Dex:");
+ cgotoxy( 1, 8, GOTO_STAT); cprintf("Gold:");
+ cgotoxy( 1, 9, GOTO_STAT); cprintf("Experience:");
+
+ cgotoxy(19, 5, GOTO_STAT); cprintf("AC:");
+ cgotoxy(19, 6, GOTO_STAT); cprintf("Sh:");
+ cgotoxy(19, 7, GOTO_STAT); cprintf("Ev:");
+ if (Options.show_turns)
+ {
+ cgotoxy(19, 8, GOTO_STAT); cprintf("Turn:");
+ }
+ textcolor(LIGHTGREY);
+ cgotoxy( 1,10, GOTO_STAT); cprintf("Level");
+} // end draw_border()
+
// ----------------------------------------------------------------------
// Monster pane
// ----------------------------------------------------------------------
diff --git a/crawl-ref/source/output.h b/crawl-ref/source/output.h
index e3f78f6c31..18a120ca0c 100644
--- a/crawl-ref/source/output.h
+++ b/crawl-ref/source/output.h
@@ -54,6 +54,8 @@ void draw_mp_bar(int val, int max_val);
#endif
void print_stats();
+void print_stats_level(const std::string& description);
+void draw_border();
void update_monster_pane();
std::vector<formatted_string> get_full_detail(bool calc_unid, long score = -1);
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 2a79c9fd4c..623f27ac10 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -2631,36 +2631,6 @@ void losight(env_show_grid &sh,
}
-void draw_border(void)
-{
- textcolor( BORDER_COLOR );
- clrscr();
- redraw_skill( you.your_name, player_title() );
-
- cgotoxy(1, 2, GOTO_STAT);
- cprintf( "%s %s",
- species_name( you.species, you.experience_level ).c_str(),
- (you.wizard ? "*WIZARD*" : "" ) );
-
- textcolor(Options.status_caption_colour);
- cgotoxy(1, 3, GOTO_STAT); cprintf("HP:");
- cgotoxy(1, 4, GOTO_STAT); cprintf("Magic:");
- cgotoxy(1, 5, GOTO_STAT); cprintf("AC:");
- cgotoxy(1, 6, GOTO_STAT); cprintf("EV:");
- cgotoxy(1, 7, GOTO_STAT); cprintf("Str:");
- cgotoxy(1, 8, GOTO_STAT); cprintf("Int:");
- cgotoxy(1, 9, GOTO_STAT); cprintf("Dex:");
- cgotoxy(1, 10, GOTO_STAT); cprintf("Gold:");
- if (Options.show_turns)
- {
- cgotoxy(1 + 15, 10, GOTO_STAT);
- cprintf("Turn:");
- }
- cgotoxy(1, 11, GOTO_STAT); cprintf("Experience:");
- textcolor(LIGHTGREY);
- cgotoxy(1, 12, GOTO_STAT); cprintf("Level");
-} // end draw_border()
-
// Determines if the given feature is present at (x, y) in _grid_ coordinates.
// If you have map coords, add (1, 1) to get grid coords.
// Use one of
@@ -4919,8 +4889,15 @@ void crawl_view_buffer::size(const coord_def &sz)
// define VIEW_MIN_WIDTH defined elsewhere
// define VIEW_MAX_WIDTH use Options.view_max_width
#define HUD_WIDTH 39
-#define HUD_HEIGHT 17
+#ifdef USE_TILE
+// Tile mode doesn't need to compress the HUD, and uses this area for
+// other things. I don't want to risk breaking tiles, so leaving alone --pld
+# define HUD_HEIGHT 17
+#else
+# define HUD_HEIGHT 15
+#endif
#define MSG_MIN_HEIGHT 6
+#define MSG_MAX_HEIGHT 10
// #define MLIST_MIN_HEIGHT use Options.mlist_min_height
#define MLIST_MIN_WIDTH 25 /* non-inline layout only */
#define MLIST_MAX_WIDTH 42
@@ -4999,20 +4976,17 @@ class _inline_layout : public _layout
_increment(mlistsz.x, leftover_x(), INT_MAX);
msgsz.x = termsz.x-1; // Can't use last character
- // y: View gets leftover; then mlist; then message
- // mlist might be left with less than MLIST_MIN_HEIGHT, but
- // that's the breaks.
+ // y: View gets as much as it wants
+ // mlist tries to get at least its minimum
+ // msg expands as much as it wants
+ // mlist gets any leftovers
if (leftover_y() < 0) { return false; }
- {
- const int saved_leftover_y = leftover_y();
- _increment(viewsz.y, saved_leftover_y, Options.view_max_height);
- if ((viewsz.y % 2) != 1) --viewsz.y;
- if (mlistsz.y < Options.mlist_min_height)
- {
- _increment(mlistsz.y, saved_leftover_y, Options.mlist_min_height);
- }
- }
- _increment(msgsz.y, leftover_y(), INT_MAX);
+ _increment(viewsz.y, leftover_leftcol_y(), Options.view_max_height);
+ if ((viewsz.y % 2) != 1) --viewsz.y;
+ if (mlistsz.y < Options.mlist_min_height)
+ _increment(mlistsz.y, leftover_rightcol_y(), Options.mlist_min_height);
+ _increment(msgsz.y, leftover_y(), MSG_MAX_HEIGHT);
+ _increment(mlistsz.y, leftover_rightcol_y(), INT_MAX);
// Finish off by doing the positions
viewp = termp;
@@ -5029,11 +5003,11 @@ class _inline_layout : public _layout
int width = (viewsz.x + hud_gutter + std::max(hudsz.x, mlistsz.x));
return (termsz.x - width);
}
+ int leftover_rightcol_y() const { return termsz.y-hudsz.y-mlistsz.y-msgsz.y; }
+ int leftover_leftcol_y() const { return termsz.y-viewsz.y-msgsz.y; }
int leftover_y() const
{
- // hud+mlist can grow longer than the view, believe it or not
- int height = std::max(viewsz.y, hudsz.y+mlistsz.y) + msgsz.y;
- return (termsz.y - height);
+ return std::min(leftover_rightcol_y(), leftover_leftcol_y());
}
};
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index f8bf7f3e0b..bc7cc13f8f 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -83,12 +83,6 @@ bool mons_near(const monsters *monster, unsigned int foe = MHITYOU);
// last updated 12may2000 {dlb}
/* ***********************************************************************
- * called from: acr - player - stuff
- * *********************************************************************** */
-void draw_border(void);
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
* called from: acr - view
* *********************************************************************** */
void item(void);