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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-15 13:17:09 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-15 13:22:56 +0100
commitbbf3ca601f2c0dcbacb4a4c60c3e22752db0e204 (patch)
tree249e94079b1f8c1e0dc1b24d535ea86494b4f643 /crawl-ref
parent16e1641c1ef14f6bcfdea67df6966bcbbe5dbf4f (diff)
downloadcrawl-ref-bbf3ca601f2c0dcbacb4a4c60c3e22752db0e204.tar.gz
crawl-ref-bbf3ca601f2c0dcbacb4a4c60c3e22752db0e204.zip
Make Gastronok's wizard hat a "good item". Still just +0, a lot of the time.
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/mon-gear.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-gear.cc b/crawl-ref/source/mon-gear.cc
index 96ff1feef1..0df8127fbe 100644
--- a/crawl-ref/source/mon-gear.cc
+++ b/crawl-ref/source/mon-gear.cc
@@ -1384,6 +1384,9 @@ void give_armour(monsters *mon, int level)
item_race = MAKE_ITEM_NO_RACE;
item.base_type = OBJ_ARMOUR;
item.sub_type = ARM_WIZARD_HAT;
+
+ // Not as good as it sounds. Still just +0 a lot of the time.
+ level = MAKE_GOOD_ITEM;
break;
case MONS_MAURICE: