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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-03 16:37:38 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-07-03 16:37:38 +0000 |
commit | e03b7f869da99ac06c551fdf93ea4742f71026ef (patch) | |
tree | d419924269ccfe1034880ec40bd72df260c73bf5 /crawl-ref | |
parent | 2c2a0304ec8308f912860f05dc1099b86f71773c (diff) | |
download | crawl-ref-e03b7f869da99ac06c551fdf93ea4742f71026ef.tar.gz crawl-ref-e03b7f869da99ac06c551fdf93ea4742f71026ef.zip |
Updated randart answer to match the merger of fixed arts into unrands.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10087 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/source/dat/database/FAQ.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/dat/database/FAQ.txt b/crawl-ref/source/dat/database/FAQ.txt index 8ba2da724d..b699289d39 100644 --- a/crawl-ref/source/dat/database/FAQ.txt +++ b/crawl-ref/source/dat/database/FAQ.txt @@ -199,22 +199,22 @@ slim. Still, here are a few general hints: %%%% Q:randart -What do the terms "randart", "fixedart" and "egoitem" signify? +What do the terms "randart", "unrandart" and "egoitem" signify? %%%% A:randart A: Apart from the standard items you'll find lying around in the dungeon, -you might also stumble upon artefacts which come in three varieties: +you might also stumble upon artefacts which come in two varieties: * randart: a random artefact, usually a weapon or type of armour with random properties such as conferring resistances or abilities * unrandart: an artefact that looks like a randart but is really - predefined. There's no further difference except that players "in the know" - can recognize such an item by its special description and/or colour. -* fixedart: an artefact that does not use the random artefact properties but - instead has unique hardcoded effects and descriptions. + predefined. While a few (formerly known as "fixed artefacts") have + special hardcoded effects, for most there's no further difference except + that players "in the know" can recognize such an item by its special + description and/or colour/tile. -None of the three types can be enchanted or branded, neither temporarily nor +Neither of the types can be enchanted or branded, neither temporarily nor permanently. There is another type of special item that pops up a bit more often: @@ -494,4 +494,4 @@ you choose between the default look according to job, equipment mode and one of a number of predefined dolls. Sorry about that! -%%%%
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