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author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-02-19 23:25:19 +0000 |
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committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-02-19 23:25:19 +0000 |
commit | e2efb14c85c324beb9cb34b62af0cc33b133a468 (patch) | |
tree | 97c5b56287deff8eddd664083d2f4cc8b500eea3 /crawl-ref | |
parent | 66232cd50a390d17d9c3c33703a4dacabc16eabd (diff) | |
download | crawl-ref-e2efb14c85c324beb9cb34b62af0cc33b133a468.tar.gz crawl-ref-e2efb14c85c324beb9cb34b62af0cc33b133a468.zip |
Added Appendix on (auto)inscriptions to the manual.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3446 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/docs/crawl_manual.txt | 150 |
1 files changed, 140 insertions, 10 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index 6db8423e68..dad4f5e928 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -24,6 +24,7 @@ Appendices 3. List of Skills 4. Keys and Commands 5. List of Enchantments +6. Inscriptions ------------------------------------------------------------------------ @@ -560,7 +561,7 @@ There are several general keys for item management: '=' reassign item slot (works also for spell slots and abilities) 'i' shows inventory 'v' examine item -'{' inscribe item +'{' inscribe item (see Appendix 6) '\' check list of already discovered items Item usage: @@ -614,14 +615,7 @@ your inventory. Another useful command is the '{' key, which lets you inscribe items with a comment. This is often used to denote special properties of an item, making for easier navigation of large quantities of artefacts. -You can also inscribe commands; in particular inscribing '=k' will -cause the item to be completely ignored from then on (it can only be -picked up if all items on that square have the '=k' mark). An item with -'@w9' can be wielded with the command 'w9', regardless of its actual -item slot (here 'w'ield could be replaced by any sensible command key, -using '*' signifies all keys at once; and '9' could be substituted by -any digit). An item with '!w' demands confirmation before wielding. -For more on this, especially auto-inscription, see crawl-options.txt. +For more details, and how to automatise this process, check Appendix 6. ) Weapons: ---------- @@ -2195,7 +2189,7 @@ Item interaction (inventory): inscribe the item. { Inscribe item (check the autoinscribe option). An empty inscription or inscribing only space - will remove prior inscriptions. + will remove prior inscriptions. See Appendix 6. t Throw/shoot an item. f Fire first available appropriate missile. q Quaff a potion. @@ -2493,3 +2487,139 @@ Ins You are insulated, i.e. immune to electric shocks. There are several more enchantment messages for various spells. The description of the spell causing the enchantment will explain these. + + +------------------------------------------------------------------------ +6. INSCRIPTIONS +------------------------------------------------------------------------ + +You can use the { command to manually inscribe items. Besides simply +making comments about items, there are several further uses. + +Automatic inscriptions +---------------------- +These are done by the game to help you to identify items. For example, +rings or scrolls which did not do anything obvious upon trying will be +automatically inscribed with "tried". + +Inscriptions as shortcuts +------------------------- +You can use inscriptions to define shortcuts for easy access to items, +regardless of their actual inventory letter. For example, if an item's +inscription contains "@w9", you can type 'w9' in order to wield it. +Instead of the 9, any other digit works as well. And instead of 'w'ield, +any other command used for handling items can be used: 'e'at, r'ead, +'q'uaff, 'z'ap etc. Using "@*9" will make any action command followed +by '9' use this item. + +Safety inscriptions +------------------- +Inscriptions containing the following strings affect the behaviour of +some commands: + !* prompt before any action using this item + !w prompt before wielding and unwielding + !z prompt before zapping + !e prompt before eating + !q prompt before quaffing + !r prompt before reading + !f prompt before firing + !t prompt before throwing + !W prompt before wearing armour + !T prompt before taking off armour + !P prompt before putting on jewelry + !R prompt before removing jewelry + !E prompt before evoking an item + !p prompt Nemelex Xobeh worshippers before sacrificing a stack + containing an item with this inscription; if the answer is "No", + the whole stack will be skipped, and no item is sacrificed + =p prompt Nemelex Xobeh worshippers before sacrificing this + particular item; if the answer is "No", then Crawl will go on + to sacrifice further items in the stack + =g item will be picked up automatically if autopickup is on + =k item will be ignored in all listings on the ground + (it can still be picked up if all items on the ground have + this inscription) + =s If stash tracking is explicit, then dropping this item will + cause a stash to automatically be marked. + =f This item is exempt from cycling ammunition. + +You can use the autoinscribe option to have some items automatically +inscribed. See crawl_options.txt for details. Some examples are + autoinscribe = royal jell:=g + autoinscribe = wand of healing:!z + +Randart autoinscriptions +------------------------ +Many players use inscriptions for properties of random artefacts. This +makes browsing the inventory or stashes easier. Crawl provides a scheme +to do this automatically: press 'a' when viewing an identified artefact. + +Here, one has to neogatiate between two concurrent objectives: terseness +for better use of limited line lengths versus verboseness for easier +reading. The default inscriptions use the following general ideas: + rXXX signifies a resistance + +XXX signifies an ability you can invoke via the 'a' command + -XXX signifies a suppressed ability + XXX+ is a stronger version of property XXX + XX+6 means a boost to some numerical stat + +Here is the full list: + +rC+ one level of cold resistance +rC++ two levels of cold resistance +rC- one level of cold susceptibility +rF+ one level of fire resistance +rF++ two levels of fire resistance +rF- one level of fire susceptibility +rN+ one level of negative resistance (life protection) +rN++ two levels of negative resistance (life protection) +rPois poison resistance +rElec electricity resistance (insulation) + +AC+3 AC (armour class) modifier +EV+3 EV (evasion) modifier +Str+3 strength modifier +Dex+3 dexterity modifier +Int+3 intelligence modifier +Dam+3 damage modifier +Acc+3 accuracy modifier + +MR boost to magical resistance +Stlth stealth boost +Stlth+ higher stealth boost + +rSlow resist slowing +rCorr resist corrosion +rMut resist mutation + ++Lev can invoke levitation ++Inv can invoke invisibility ++Blink can invoke blink ++Rage can invoke berserk ++Tele can invoke teleport ++Map can invoke magic mapping (sense surroundings) + +*RAGE uncontrolled berserk (anger) +*TELE random teleporting +-TELE prevents teleportation +-CAST prevents spellcasting +MUT mutagenic (will cause mutations) +MUT+ highly mutagenic +Noisy makes noises +Hunger increased hunger +Hunger+ highly increased hunger + +Fire ring of Fire +Ice ring of Ice +SustAb sustain abilities +Hunger- sustenance +Regen regeneration +Wiz wizardry +MP magical power (additional Magic points) +cTele controlled teleport +cFly controlled flight +SInv see invisible +Clar clarity +Cons conservation +Gourm gourmand +Ward warding |