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authordploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-19 23:25:19 +0000
committerdploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573>2008-02-19 23:25:19 +0000
commite2efb14c85c324beb9cb34b62af0cc33b133a468 (patch)
tree97c5b56287deff8eddd664083d2f4cc8b500eea3 /crawl-ref
parent66232cd50a390d17d9c3c33703a4dacabc16eabd (diff)
downloadcrawl-ref-e2efb14c85c324beb9cb34b62af0cc33b133a468.tar.gz
crawl-ref-e2efb14c85c324beb9cb34b62af0cc33b133a468.zip
Added Appendix on (auto)inscriptions to the manual.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3446 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/docs/crawl_manual.txt150
1 files changed, 140 insertions, 10 deletions
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index 6db8423e68..dad4f5e928 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -24,6 +24,7 @@ Appendices
3. List of Skills
4. Keys and Commands
5. List of Enchantments
+6. Inscriptions
------------------------------------------------------------------------
@@ -560,7 +561,7 @@ There are several general keys for item management:
'=' reassign item slot (works also for spell slots and abilities)
'i' shows inventory
'v' examine item
-'{' inscribe item
+'{' inscribe item (see Appendix 6)
'\' check list of already discovered items
Item usage:
@@ -614,14 +615,7 @@ your inventory.
Another useful command is the '{' key, which lets you inscribe items
with a comment. This is often used to denote special properties of an
item, making for easier navigation of large quantities of artefacts.
-You can also inscribe commands; in particular inscribing '=k' will
-cause the item to be completely ignored from then on (it can only be
-picked up if all items on that square have the '=k' mark). An item with
-'@w9' can be wielded with the command 'w9', regardless of its actual
-item slot (here 'w'ield could be replaced by any sensible command key,
-using '*' signifies all keys at once; and '9' could be substituted by
-any digit). An item with '!w' demands confirmation before wielding.
-For more on this, especially auto-inscription, see crawl-options.txt.
+For more details, and how to automatise this process, check Appendix 6.
) Weapons:
----------
@@ -2195,7 +2189,7 @@ Item interaction (inventory):
inscribe the item.
{ Inscribe item (check the autoinscribe option).
An empty inscription or inscribing only space
- will remove prior inscriptions.
+ will remove prior inscriptions. See Appendix 6.
t Throw/shoot an item.
f Fire first available appropriate missile.
q Quaff a potion.
@@ -2493,3 +2487,139 @@ Ins You are insulated, i.e. immune to electric shocks.
There are several more enchantment messages for various spells. The
description of the spell causing the enchantment will explain these.
+
+
+------------------------------------------------------------------------
+6. INSCRIPTIONS
+------------------------------------------------------------------------
+
+You can use the { command to manually inscribe items. Besides simply
+making comments about items, there are several further uses.
+
+Automatic inscriptions
+----------------------
+These are done by the game to help you to identify items. For example,
+rings or scrolls which did not do anything obvious upon trying will be
+automatically inscribed with "tried".
+
+Inscriptions as shortcuts
+-------------------------
+You can use inscriptions to define shortcuts for easy access to items,
+regardless of their actual inventory letter. For example, if an item's
+inscription contains "@w9", you can type 'w9' in order to wield it.
+Instead of the 9, any other digit works as well. And instead of 'w'ield,
+any other command used for handling items can be used: 'e'at, r'ead,
+'q'uaff, 'z'ap etc. Using "@*9" will make any action command followed
+by '9' use this item.
+
+Safety inscriptions
+-------------------
+Inscriptions containing the following strings affect the behaviour of
+some commands:
+ !* prompt before any action using this item
+ !w prompt before wielding and unwielding
+ !z prompt before zapping
+ !e prompt before eating
+ !q prompt before quaffing
+ !r prompt before reading
+ !f prompt before firing
+ !t prompt before throwing
+ !W prompt before wearing armour
+ !T prompt before taking off armour
+ !P prompt before putting on jewelry
+ !R prompt before removing jewelry
+ !E prompt before evoking an item
+ !p prompt Nemelex Xobeh worshippers before sacrificing a stack
+ containing an item with this inscription; if the answer is "No",
+ the whole stack will be skipped, and no item is sacrificed
+ =p prompt Nemelex Xobeh worshippers before sacrificing this
+ particular item; if the answer is "No", then Crawl will go on
+ to sacrifice further items in the stack
+ =g item will be picked up automatically if autopickup is on
+ =k item will be ignored in all listings on the ground
+ (it can still be picked up if all items on the ground have
+ this inscription)
+ =s If stash tracking is explicit, then dropping this item will
+ cause a stash to automatically be marked.
+ =f This item is exempt from cycling ammunition.
+
+You can use the autoinscribe option to have some items automatically
+inscribed. See crawl_options.txt for details. Some examples are
+ autoinscribe = royal jell:=g
+ autoinscribe = wand of healing:!z
+
+Randart autoinscriptions
+------------------------
+Many players use inscriptions for properties of random artefacts. This
+makes browsing the inventory or stashes easier. Crawl provides a scheme
+to do this automatically: press 'a' when viewing an identified artefact.
+
+Here, one has to neogatiate between two concurrent objectives: terseness
+for better use of limited line lengths versus verboseness for easier
+reading. The default inscriptions use the following general ideas:
+ rXXX signifies a resistance
+ +XXX signifies an ability you can invoke via the 'a' command
+ -XXX signifies a suppressed ability
+ XXX+ is a stronger version of property XXX
+ XX+6 means a boost to some numerical stat
+
+Here is the full list:
+
+rC+ one level of cold resistance
+rC++ two levels of cold resistance
+rC- one level of cold susceptibility
+rF+ one level of fire resistance
+rF++ two levels of fire resistance
+rF- one level of fire susceptibility
+rN+ one level of negative resistance (life protection)
+rN++ two levels of negative resistance (life protection)
+rPois poison resistance
+rElec electricity resistance (insulation)
+
+AC+3 AC (armour class) modifier
+EV+3 EV (evasion) modifier
+Str+3 strength modifier
+Dex+3 dexterity modifier
+Int+3 intelligence modifier
+Dam+3 damage modifier
+Acc+3 accuracy modifier
+
+MR boost to magical resistance
+Stlth stealth boost
+Stlth+ higher stealth boost
+
+rSlow resist slowing
+rCorr resist corrosion
+rMut resist mutation
+
++Lev can invoke levitation
++Inv can invoke invisibility
++Blink can invoke blink
++Rage can invoke berserk
++Tele can invoke teleport
++Map can invoke magic mapping (sense surroundings)
+
+*RAGE uncontrolled berserk (anger)
+*TELE random teleporting
+-TELE prevents teleportation
+-CAST prevents spellcasting
+MUT mutagenic (will cause mutations)
+MUT+ highly mutagenic
+Noisy makes noises
+Hunger increased hunger
+Hunger+ highly increased hunger
+
+Fire ring of Fire
+Ice ring of Ice
+SustAb sustain abilities
+Hunger- sustenance
+Regen regeneration
+Wiz wizardry
+MP magical power (additional Magic points)
+cTele controlled teleport
+cFly controlled flight
+SInv see invisible
+Clar clarity
+Cons conservation
+Gourm gourmand
+Ward warding