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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-11-13 15:57:55 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-11-13 15:57:55 +0000
commite6525c83826d150eb2a283ce5bf23218cb75f82e (patch)
treeb16a09028c1468efa825975fb1e85a3e4d722bf5 /crawl-ref
parent674a9e64697629cc3266564ea4f8dc7eb2616b50 (diff)
downloadcrawl-ref-e6525c83826d150eb2a283ce5bf23218cb75f82e.tar.gz
crawl-ref-e6525c83826d150eb2a283ce5bf23218cb75f82e.zip
* Add Cannibalism to list of forbidded actions for good gods.
* Add simple warning message (god "did not appreciate that!") when using unID'd items that would otherwise be penalized. * Change protection from harm to be independent of prayer. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2849 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/beam.cc12
-rw-r--r--crawl-ref/source/delay.cc4
-rw-r--r--crawl-ref/source/enum.h1
-rw-r--r--crawl-ref/source/food.cc13
-rw-r--r--crawl-ref/source/it_use2.cc6
-rw-r--r--crawl-ref/source/item_use.cc7
-rw-r--r--crawl-ref/source/itemname.cc9
-rw-r--r--crawl-ref/source/itemname.h1
-rw-r--r--crawl-ref/source/mon-data.h6
-rw-r--r--crawl-ref/source/monstuff.cc2
-rw-r--r--crawl-ref/source/ouch.cc4
-rw-r--r--crawl-ref/source/player.cc82
-rw-r--r--crawl-ref/source/player.h1
-rw-r--r--crawl-ref/source/religion.cc53
-rw-r--r--crawl-ref/source/religion.h2
-rw-r--r--crawl-ref/source/spells1.cc1
-rw-r--r--crawl-ref/source/spells2.cc3
17 files changed, 170 insertions, 37 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 64c8c2d22e..6a497e9aba 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -1670,8 +1670,8 @@ int mons_adjust_flavoured( monsters *monster, bolt &pbolt,
simple_monster_message(monster, " is drained.");
pbolt.obvious_effect = true;
- if (YOU_KILL(pbolt.thrower) && pbolt.effect_known)
- did_god_conduct(DID_NECROMANCY, 2 + random2(3));
+ if (YOU_KILL(pbolt.thrower))
+ did_god_conduct(DID_NECROMANCY, 2 + random2(3), pbolt.effect_known);
if (one_chance_in(5))
{
@@ -3675,10 +3675,10 @@ static int affect_monster(bolt &beam, monsters *mon)
if (YOU_KILL( beam.thrower ))
{
if (mons_friendly( mon ))
- did_god_conduct( DID_ATTACK_FRIEND, 5, mon );
+ did_god_conduct( DID_ATTACK_FRIEND, 5, true, mon );
if (mons_holiness( mon ) == MH_HOLY)
- did_god_conduct( DID_ATTACK_HOLY, mon->hit_dice, mon );
+ did_god_conduct( DID_ATTACK_HOLY, mon->hit_dice, true, mon );
if (you.religion == GOD_BEOGH && mons_species(mon->type) == MONS_ORC
&& mon->behaviour == BEH_SLEEP && you.species == SP_HILL_ORC
@@ -3831,10 +3831,10 @@ static int affect_monster(bolt &beam, monsters *mon)
if (YOU_KILL(beam.thrower) && hurt_final > 0)
{
if (mons_friendly(mon))
- did_god_conduct( DID_ATTACK_FRIEND, 5, mon );
+ did_god_conduct( DID_ATTACK_FRIEND, 5, true, mon );
if (mons_holiness( mon ) == MH_HOLY)
- did_god_conduct( DID_ATTACK_HOLY, mon->hit_dice, mon );
+ did_god_conduct( DID_ATTACK_HOLY, mon->hit_dice, true, mon );
}
if (you.religion == GOD_BEOGH && mons_species(mon->type) == MONS_ORC
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index a2c627f6b1..40de644ec4 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -637,6 +637,10 @@ static void finish_delay(const delay_queue_item &delay)
(you.has_usable_claws() || you.mutation[MUT_FANGS] == 3) ?
"ripping" : "chopping");
+ if (is_good_god(you.religion) && is_player_same_species(item.plus))
+ simple_god_message(" expects more respect for your departed "
+ "relatives.");
+
if (you.species == SP_VAMPIRE &&
(!god_likes_butchery(you.religion) ||
!you.duration[DUR_PRAYER]))
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index a7cecf10c4..12b7cdf79d 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -632,6 +632,7 @@ enum conduct_type
DID_CARDS,
DID_STIMULANTS, // unused
DID_DRINK_BLOOD,
+ DID_CANNIBALISM,
DID_EAT_MEAT, // unused
DID_CREATED_LIFE, // unused
diff --git a/crawl-ref/source/food.cc b/crawl-ref/source/food.cc
index 3ee75ea83d..43d8e18915 100644
--- a/crawl-ref/source/food.cc
+++ b/crawl-ref/source/food.cc
@@ -55,7 +55,7 @@
#include "xom.h"
static int determine_chunk_effect(int which_chunk_type, bool rotten_chunk);
-static void eat_chunk( int chunk_effect );
+static void eat_chunk( int chunk_effect, bool cannibal );
static void eating(unsigned char item_class, int item_type);
static void describe_food_change(int hunger_increment);
static bool food_change(bool suppress_message);
@@ -670,13 +670,14 @@ void eat_from_inventory(int which_inventory_slot)
// this is a bit easier to read... most compilers should
// handle this the same -- bwr
const int mons_type = you.inv[ which_inventory_slot ].plus;
+ const bool cannibal = is_player_same_species(mons_type);
const int chunk_type = mons_corpse_effect( mons_type );
const bool rotten = (you.inv[which_inventory_slot].special < 100);
if (!prompt_eat_chunk(you.inv[which_inventory_slot], rotten))
return;
- eat_chunk( determine_chunk_effect( chunk_type, rotten ) );
+ eat_chunk( determine_chunk_effect( chunk_type, rotten ), cannibal );
}
else
{
@@ -718,10 +719,11 @@ void eat_floor_item(int item_link)
else if (mitm[item_link].sub_type == FOOD_CHUNK)
{
const int chunk_type = mons_corpse_effect( mitm[item_link].plus );
+ const bool cannibal = is_player_same_species( mitm[item_link].plus );
const bool rotten = (mitm[item_link].special < 100);
if (!prompt_eat_chunk(mitm[item_link], rotten))
return;
- eat_chunk( determine_chunk_effect( chunk_type, rotten ) );
+ eat_chunk( determine_chunk_effect( chunk_type, rotten ), cannibal );
}
else
{
@@ -854,7 +856,7 @@ static void say_chunk_flavour(bool likes_chunks)
// never called directly - chunk_effect values must pass
// through food::determine_chunk_effect() first {dlb}:
-static void eat_chunk( int chunk_effect )
+static void eat_chunk( int chunk_effect, bool cannibal )
{
bool likes_chunks = (you.omnivorous() ||
@@ -936,6 +938,9 @@ static void eat_chunk( int chunk_effect )
}
}
+ if (cannibal)
+ did_god_conduct( DID_CANNIBALISM, 10 );
+
if (do_eat)
{
start_delay( DELAY_EAT, 2, (suppress_msg) ? 0 : nutrition );
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc
index e129ba8de3..e78f3375e6 100644
--- a/crawl-ref/source/it_use2.cc
+++ b/crawl-ref/source/it_use2.cc
@@ -47,7 +47,7 @@
bool potion_effect( potion_type pot_eff, int pow )
{
bool effect = true; // current behaviour is all potions id on quaffing
-
+ bool was_known = item_type_known(OBJ_POTIONS, (int) pot_eff);
int new_value = 0;
if (pow > 150)
@@ -120,7 +120,7 @@ bool potion_effect( potion_type pot_eff, int pow )
if (you.duration[DUR_MIGHT] > 80)
you.duration[DUR_MIGHT] = 80;
- did_god_conduct( DID_STIMULANTS, 4 + random2(4) );
+ did_god_conduct( DID_STIMULANTS, 4 + random2(4), was_known );
break;
}
@@ -335,7 +335,7 @@ bool potion_effect( potion_type pot_eff, int pow )
xom_is_stimulated(32);
}
}
- did_god_conduct(DID_DRINK_BLOOD, 1 + random2(3));
+ did_god_conduct(DID_DRINK_BLOOD, 1 + random2(3), was_known);
break;
case POT_RESISTANCE:
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index b90e378e7a..522b130787 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -3451,8 +3451,8 @@ static bool affix_weapon_enchantment()
success = false;
// is only naughty if you know you're doing it
- if (get_ident_type(OBJ_SCROLLS, SCR_ENCHANT_WEAPON_III)==ID_KNOWN_TYPE)
- did_god_conduct(DID_UNHOLY, 10);
+ did_god_conduct(DID_UNHOLY, 10,
+ get_ident_type(OBJ_SCROLLS, SCR_ENCHANT_WEAPON_III)==ID_KNOWN_TYPE);
break;
@@ -3900,8 +3900,7 @@ void read_scroll(void)
torment( TORMENT_SCROLL, you.x_pos, you.y_pos );
// is only naughty if you know you're doing it
- if (item_type_known(scroll))
- did_god_conduct(DID_UNHOLY, 10);
+ did_god_conduct(DID_UNHOLY, 10, item_type_known(scroll));
break;
case SCR_IMMOLATION:
diff --git a/crawl-ref/source/itemname.cc b/crawl-ref/source/itemname.cc
index 26210874c8..eaacf8c987 100644
--- a/crawl-ref/source/itemname.cc
+++ b/crawl-ref/source/itemname.cc
@@ -1605,6 +1605,15 @@ bool item_type_known( const item_def& item )
return false;
}
+bool item_type_known(const object_class_type base_type, const int sub_type)
+{
+ const item_type_id_type idt = objtype_to_idtype(base_type);
+ if ( idt != NUM_IDTYPE && sub_type < 50 )
+ return ( type_ids[idt][sub_type] == ID_KNOWN_TYPE );
+ else
+ return false;
+}
+
bool item_type_tried( const item_def& item )
{
if ( item_type_known(item) )
diff --git a/crawl-ref/source/itemname.h b/crawl-ref/source/itemname.h
index d0b47d9c0a..a885693cf5 100644
--- a/crawl-ref/source/itemname.h
+++ b/crawl-ref/source/itemname.h
@@ -94,6 +94,7 @@ std::string quant_name( const item_def &item, int quant,
description_level_type des, bool terse = false );
bool item_type_known( const item_def &item );
+bool item_type_known( const object_class_type base_type, const int sub_type );
bool item_type_tried( const item_def &item );
bool is_interesting_item( const item_def& item );
diff --git a/crawl-ref/source/mon-data.h b/crawl-ref/source/mon-data.h
index e176e6a8e8..0c8b71c8e1 100644
--- a/crawl-ref/source/mon-data.h
+++ b/crawl-ref/source/mon-data.h
@@ -3586,7 +3586,7 @@
300, 10, MONS_QUOKKA, MONS_QUOKKA, MH_NATURAL, -1,
{ {AT_BITE, AF_PLAIN, 5}, AT_NO_ATK, AT_NO_ATK, AT_NO_ATK },
{ 1, 3, 5, 0 },
- 2, 13, MST_NO_SPELLS, CE_CLEAN, Z_SMALL, S_SILENT, I_NORMAL,
+ 2, 13, MST_NO_SPELLS, CE_CLEAN, Z_SMALL, S_SILENT, I_ANIMAL,
10, DEFAULT_ENERGY, MONUSE_NOTHING, SIZE_TINY
},
@@ -4007,7 +4007,7 @@
500, 10, MONS_MERFOLK, MONS_MERFOLK, MH_NATURAL, -3,
{ {AT_HIT, AF_PLAIN, 14}, AT_NO_ATK, AT_NO_ATK, AT_NO_ATK },
{ 8, 2, 4, 0 },
- 4, 12, MST_NO_SPELLS, CE_CONTAMINATED, Z_SMALL, S_SHOUT, I_HIGH,
+ 4, 12, MST_NO_SPELLS, CE_CONTAMINATED, Z_SMALL, S_SHOUT, I_NORMAL,
10, DEFAULT_ENERGY, MONUSE_WEAPONS_ARMOUR, SIZE_MEDIUM
}
,
@@ -4019,7 +4019,7 @@
500, 10, MONS_MERMAID, MONS_MERMAID, MH_NATURAL, -5,
{ {AT_HIT, AF_PLAIN, 10}, AT_NO_ATK, AT_NO_ATK, AT_NO_ATK },
{ 8, 2, 4, 0 },
- 4, 12, MST_NO_SPELLS, CE_CONTAMINATED, Z_SMALL, S_SHOUT, I_HIGH,
+ 4, 12, MST_NO_SPELLS, CE_CONTAMINATED, Z_SMALL, S_SHOUT, I_NORMAL,
10, DEFAULT_ENERGY, MONUSE_WEAPONS_ARMOUR, SIZE_MEDIUM
}
,
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index ea537946a2..71e832426f 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -713,7 +713,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent)
// no piety loss if god gifts killed by other monsters
if (mons_friendly(monster) && !testbits(monster->flags,MF_GOD_GIFT))
did_god_conduct(DID_FRIEND_DIES, 1 + (monster->hit_dice / 2),
- monster);
+ true, monster);
// Trying to prevent summoning abuse here, so we're trying to
// prevent summoned creatures from being being done_good kills.
diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc
index 2297d3d170..8a86114499 100644
--- a/crawl-ref/source/ouch.cc
+++ b/crawl-ref/source/ouch.cc
@@ -791,8 +791,8 @@ void ouch( int dam, int death_source, kill_method_type death_type,
case GOD_SHINING_ONE:
case GOD_ELYVILON:
case GOD_YREDELEMNUL:
- if (dam >= you.hp && you.duration[DUR_PRAYER]
- && random2(you.piety) >= 30)
+ if (dam >= you.hp
+ && (one_chance_in(10) || you.piety > random2(1000)))
{
simple_god_message( " protects you from harm!" );
return;
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index eeb0a796e2..39a33acc47 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -408,6 +408,86 @@ bool player_genus(genus_type which_genus, species_type species)
return (false);
} // end player_genus()
+bool is_player_same_species(const int mon)
+{
+ switch (you.species)
+ {
+ case SP_HUMAN:
+ if (mons_species(mon) == MONS_HUMAN)
+ return (true);
+ return (false);
+ case SP_CENTAUR:
+ if (mons_species(mon) == MONS_CENTAUR)
+ return (true);
+ return (false);
+ case SP_OGRE:
+ case SP_OGRE_MAGE:
+ if (mons_species(mon) == MONS_OGRE)
+ return (true);
+ return (false);
+ case SP_TROLL:
+ if (mons_species(mon) == MONS_TROLL)
+ return (true);
+ return (false);
+ case SP_MUMMY:
+ if (mons_species(mon) == MONS_MUMMY)
+ return (true);
+ return (false);
+ case SP_VAMPIRE:
+ if (mons_species(mon) == MONS_VAMPIRE)
+ return (true);
+ return (false);
+ case SP_MINOTAUR:
+ if (mons_species(mon) == MONS_MINOTAUR)
+ return (true);
+ return (false);
+ case SP_NAGA:
+ if (mons_species(mon) == MONS_NAGA)
+ return (true);
+ return (false);
+ case SP_HILL_ORC:
+ if (mons_species(mon) == MONS_ORC)
+ return (true);
+ return (false);
+ case SP_MERFOLK:
+ if (mons_species(mon) == MONS_MERFOLK
+ || mons_species(mon) == MONS_MERMAID)
+ {
+ return (true);
+ }
+ return (false);
+
+ case SP_GREY_ELF:
+ case SP_HIGH_ELF:
+ case SP_DEEP_ELF:
+ case SP_SLUDGE_ELF:
+ if (mons_species(mon) == MONS_ELF)
+ return (true);
+ return (false);
+
+ case SP_RED_DRACONIAN:
+ case SP_WHITE_DRACONIAN:
+ case SP_GREEN_DRACONIAN:
+ case SP_GOLDEN_DRACONIAN:
+ case SP_GREY_DRACONIAN:
+ case SP_BLACK_DRACONIAN:
+ case SP_PURPLE_DRACONIAN:
+ case SP_MOTTLED_DRACONIAN:
+ case SP_PALE_DRACONIAN:
+ if (mons_species(mon) == MONS_DRACONIAN)
+ return (true);
+ return (false);
+
+ case SP_KOBOLD:
+ if (mons_species(mon) == MONS_KOBOLD)
+ return (true);
+ return (false);
+ default: // no monster equivalent
+ return (false);
+
+ }
+}
+
// checks whether the player's current species can
// use (usually wear) a given piece of equipment
// Note that EQ_BODY_ARMOUR and EQ_HELMET only check
@@ -5670,7 +5750,7 @@ void player::attacking(actor *other)
{
const monsters *mons = dynamic_cast<monsters*>(other);
if (mons_friendly(mons))
- did_god_conduct(DID_ATTACK_FRIEND, 5, mons);
+ did_god_conduct(DID_ATTACK_FRIEND, 5, true, mons);
else
pet_target = monster_index(mons);
}
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 3e3b8c172f..a012a4b470 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -326,6 +326,7 @@ void redraw_skill(const std::string &your_name, const std::string &class_name);
* *********************************************************************** */
bool player_genus( genus_type which_genus,
species_type species = SP_UNKNOWN );
+bool is_player_same_species( const int mon );
bool you_can_wear( int eq, bool special_armour = false );
bool player_has_feet(void);
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index b55cc393f2..93b59a40d3 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -1205,7 +1205,8 @@ void god_speaks( god_type god, const char *mesg )
// This function is the merger of done_good() and naughty().
// Returns true if god was interested (good or bad) in conduct.
-bool did_god_conduct( conduct_type thing_done, int level, const actor *victim )
+bool did_god_conduct( conduct_type thing_done, int level, bool known,
+ const actor *victim )
{
bool ret = false;
int piety_change = 0;
@@ -1221,10 +1222,21 @@ bool did_god_conduct( conduct_type thing_done, int level, const actor *victim )
case DID_DRINK_BLOOD:
switch (you.religion)
{
- case GOD_ZIN:
case GOD_SHINING_ONE:
+ if (!known)
+ {
+ simple_god_message(" did not appreciate that!");
+ break;
+ }
+ penance = level;
+ // deliberate fall-through
+ case GOD_ZIN:
case GOD_ELYVILON:
- // no penance as this can happen accidentally
+ if (!known)
+ {
+ simple_god_message(" did not appreciate that!");
+ break;
+ }
piety_change = -2*level;
ret = true;
break;
@@ -1233,7 +1245,22 @@ bool did_god_conduct( conduct_type thing_done, int level, const actor *victim )
}
break;
- // If you make some god like these acts, modify did_god_conduct call
+ case DID_CANNIBALISM:
+ switch (you.religion)
+ {
+ case GOD_ZIN:
+ case GOD_SHINING_ONE:
+ case GOD_ELYVILON:
+ piety_change = -level;
+ penance = level;
+ ret = true;
+ break;
+ default:
+ break;
+ }
+ break;
+
+ // If you make some god like these acts, modify did_god_conduct call
// in beam.cc with god_likes_necromancy check or something similar
case DID_NECROMANCY:
case DID_UNHOLY:
@@ -1243,8 +1270,13 @@ bool did_god_conduct( conduct_type thing_done, int level, const actor *victim )
case GOD_ZIN:
case GOD_SHINING_ONE:
case GOD_ELYVILON:
+ if (!known)
+ {
+ simple_god_message(" did not appreciate that!");
+ break;
+ }
piety_change = -level;
- penance = level * ((you.religion == GOD_ZIN) ? 2 : 1);
+ penance = level * ((you.religion == GOD_SHINING_ONE) ? 2 : 1);
ret = true;
break;
default:
@@ -1656,13 +1688,12 @@ bool did_god_conduct( conduct_type thing_done, int level, const actor *victim )
"Necromancy", "Unholy", "Attack Holy", "Attack Friend",
"Friend Died", "Stab", "Poison", "Field Sacrifice",
"Kill Living", "Kill Undead", "Kill Demon", "Kill Natural Evil",
- "Kill Wizard",
- "Kill Priest", "Kill Angel", "Undead Slave Kill Living",
- "Servant Kill Living", "Servant Kill Undead",
- "Servant Kill Demon", "Servant Kill Natural Evil",
- "Servant Kill Angel",
+ "Kill Wizard", "Kill Priest", "Kill Angel", "Undead Slave Kill Living",
+ "Servant Kill Living", "Servant Kill Undead", "Servant Kill Demon",
+ "Servant Kill Natural Evil", "Servant Kill Angel",
"Spell Memorise", "Spell Cast", "Spell Practise", "Spell Nonutility",
- "Cards", "Stimulants", "Drink Blood", "Eat Meat", "Create Life"
+ "Cards", "Stimulants", "Drink Blood", "Cannibalism", "Eat Meat",
+ "Create Life"
};
ASSERT(ARRAYSIZE(conducts) == NUM_CONDUCTS);
diff --git a/crawl-ref/source/religion.h b/crawl-ref/source/religion.h
index 092de3edd0..e07975a4e1 100644
--- a/crawl-ref/source/religion.h
+++ b/crawl-ref/source/religion.h
@@ -27,7 +27,7 @@ int piety_breakpoint(int i);
const char *god_name(god_type which_god, bool long_name = false); //mv
void dec_penance(int val);
void dec_penance(god_type god, int val);
-bool did_god_conduct(conduct_type thing_done, int pgain,
+bool did_god_conduct(conduct_type thing_done, int pgain, bool known = true,
const actor *victim = NULL);
void excommunication(void);
void gain_piety(int pgn);
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index 85063e76ec..ddf1983f16 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -1,6 +1,7 @@
/*
* File: spells1.cc
* Summary: Implementations of some additional spells.
+ * Mostly Translocations.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index 5ea9631a95..5b1f6b5350 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -1,6 +1,7 @@
/*
* File: spells2.cc
* Summary: Implementations of some additional spells.
+ * Mostly Necromancy and Summoning.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
@@ -1138,7 +1139,7 @@ char burn_freeze(int pow, char flavour)
{
if (mons_friendly( monster ))
{
- did_god_conduct( DID_ATTACK_FRIEND, 5, monster );
+ did_god_conduct( DID_ATTACK_FRIEND, 5, true, monster );
}
if (mons_holiness( monster ) == MH_HOLY)