diff options
author | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-29 01:34:17 +0000 |
---|---|---|
committer | dploog <dploog@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-29 01:34:17 +0000 |
commit | f44df6134a719e58bb61f48c4d6d12089dd69cb8 (patch) | |
tree | 3488ed13b12548e9fa794233db40389ca0354308 /crawl-ref | |
parent | 0e263f7d430aa39e563502678657f2c55c507503 (diff) | |
download | crawl-ref-f44df6134a719e58bb61f48c4d6d12089dd69cb8.tar.gz crawl-ref-f44df6134a719e58bb61f48c4d6d12089dd69cb8.zip |
And send the maps, too.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7682 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r-- | crawl-ref/source/dat/minitomb.des | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/crawl-ref/source/dat/minitomb.des b/crawl-ref/source/dat/minitomb.des new file mode 100644 index 0000000000..9f1761462f --- /dev/null +++ b/crawl-ref/source/dat/minitomb.des @@ -0,0 +1,251 @@ +############################################################################## +# +# The Miniature Tomb (Zaba) +# +# +# The Tomb en miniature tries to pose an unusual early challenge: many traps +# and slow monsters, making the player choose between pressing on towards the +# loot or leaving the vault. +# +# Flavour: Mini versions of Tomb:* and otherwise crypt like. +# +############################################################################## + +{{ +function minitomb_portal(e) + e.marker([[O = lua:one_way_stair { desc = "A dusty staircase", + dst = "minitomb", + dstorigin = "in a tomb", + overmap = "dusty staircase", + floor = "stone_arch" }]]) + e.kfeat("O = enter_portal_vault") + e.colour("O = yellow") +end + +function minitomb_setup_features(e) + e.kfeat("< = exit_portal_vault") + e.colour("< = yellow") + e.rockcol("white") + e.floorcol("yellow") +end +}} + +default-depth: D:4-8 ###################################### + +#### Portal entry vaults. + +NAME: enter_minitomb_1 +TAGS: uniq_minitomb no_monster_gen +SUBST: . = .:10 C:7 +COLOUR: C = yellow +SUBST: C:. +: minitomb_portal(_G) +MAP +..... +..... +..O.. +..... +..... +ENDMAP + +NAME: enter_minitomb_2 +TAGS: uniq_minitomb no_monster_gen +COLOUR: C = yellow +SUBST: C:cc. +: minitomb_portal(_G) +MAP +....... +.cc=cc. +.cCCCc. +.cCOCc. +.cCCCc. +.ccccc. +....... +ENDMAP + +NAME: enter_minitomb_3 +TAGS: uniq_minitomb no_monster_gen +COLOUR: . = yellow / none +MONS: rat zombie / jackal zombie / worm zombie +MONS: kobold zombie / goblin zombie / hobgoblin zombie +MONS: orc zombie / gnoll zombie / human zombie +SUBST: . = .:100 11 2 3 +: minitomb_portal(_G) +MAP +... +.O. +... +ENDMAP + + +#### The portal vaults.#################################### + +NAME: minitomb_1 +WEIGHT: 60 +ORIENT: encompass +TAGS: minitomb no_item_gen no_monster_gen no_rotate +SHUFFLE: ^d / Ww / Yy / Zz +SUBST: W=. , Y=. , Z=., w=2, y=2 +NSUBST: z= 1:1 / *:. +KFEAT: ^ = alarm trap +# loot: 12.5 items +ITEM: any scroll w:2 / any scroll q:2 w:3 / \ + any potion w:4 / any potion q:2 w:6 +MONS: mummy +MONS: rat zombie / jackal zombie / snake zombie / goblin zombie / \ + hobgoblin zombie / kobold zombie +MONS: kobold zombie / orc zombie / hobgoblin zombie +: minitomb_setup_features(_G) +MAP +xxxxxxxxxxxxxxxxxxxxx +x<........A........<x +x...................x +x...ccccccccccccc...x +x...c.12<c..cdddc...x +x3..c.cccc..c^ddc..3x +x..3c.......+cccc3..x +x3..cccccc......c..3x +x..3c.Zzzc......c3..x +x3..c.czzc......c..3x +x...c.cccc......c...x +x...c...........c...x +x...c.cccc.cccc.c...x +x...c.cyyc.cwwc.c...x +x...c.Yyyc.cwwW.c...x +x...cccccc.cccccc...x +x...................x +x.3.3.3..G.G..3.3.3.x +x..3.3.........3.3..x +x...................x +xxxxxxxxxxxxxxxxxxxxx +ENDMAP + +NAME: minitomb_2 +WEIGHT: 30 +ORIENT: encompass +TAGS: minitomb no_item_gen no_monster_gen no_rotate +KFEAT: ~ = floor / dart trap / arrow trap / needle trap / alarm trap +KFEAT: ^ = dart trap / arrow trap / alarm trap +SHUFFLE: 1~ / ZT +# In the 1~ shuffle, rooms are largely separated into monster and trap rooms; +# in the ZT shuffle, everything will be mixed up. +# Number of 1's is 51, number of ~'s is 57. +# Aim for 27 monsters of 1 type, 45 ~ traps, 9 ^ traps (without z and t). +# z and t will be turned into zombies and traps at last, it's the first room. +# (Using SUBST instead of NSUBST for higher variance.) +SUBST: 1 = 1:27 ~:16 .:8 +SUBST: ~ = ~:45 ^:9 .:19 +SUBST: T = Z +SUBST: Z = 1:27 ~:45 ^:9 .:27 +SUBST: z = 1 +NSUBST: t = 4:~ / 2:^ / *:. +# loot: 12 items +ITEM: any scroll w:5 / any potion +MONS: snake zombie / hobgoblin zombie / orc zombie / kobold zombie / nothing +MONS: big kobold zombie / brown snake zombie / nothing +MONS: mummy +# You either get a view on the loot, or a hint about the secret door. +SHUFFLE: XY / xy +SUBST: X==, Y=c +COLOUR: = : yellow +SUBST: x==, y=n +: minitomb_setup_features(_G) +MAP +cccccccccccccccccccccc +c<11c~~~c1111c~~~c111c +c111c~~~+1221+~~~c111c +c111+~~~c1111c~~~+111c +ccc+cccccccccccccc+ccc +c~~~c c~~~c +c~~~c c~~~c +c~~~c c~~~c +c~~~c c~~~c +cc+cc cc+cc +c111c c111c +c111c c111c +c111c c111c +c111c c111c +c+ccc ccc+c +c~~~c cztzc +c~~~cccccccccccccctttc +c~~~c...cddddc...ctttc +c~~~+.<3XddddY.A.+tttc +c~~~c...cddddc...ctt<c +cccccccccccccccccccccc +ENDMAP + +NAME: minitomb_3 +WEIGHT: 10 +ORIENT: encompass +TAGS: minitomb no_item_gen no_monster_gen no_rotate no_vmirror +# zombies should be awake, so they march downwards in a line +MONS: generate_awake orc zombie / generate_awake kobold zombie / \ + generate_awake hobgoblin zombie / generate_awake gnoll zombie +MONS: mummy +MONS: orc zombie / kobold zombie / big kobold zombie / hobgoblin zombie +# loot: 24 items +ITEM: nothing / any scroll w:5 / any potion +KFEAT: ^ = alarm trap +: minitomb_setup_features(_G) +MAP +cccccccccccccccccccccc +cccc.....2222.....cccc +ccc..2...cccc...2..ccc +cc......cc..cc......cc +cc.....cc....cc.....cc +cc........22........cc +ccc..3....22....3..ccc +cccc..............cccc +cccc+cc........cc+cccc +cccc^^cc111111cc^^cccc +cccd...cc....cc...dccc +ccdd....c....c....ddcc +c$ddd...c....c...ddd$c +c$ddd...c....c...ddd$c +c$$dd...c....c...dd$$c +cc$ddd..c....c..ddd$cc +cc$$dd.cc....cc.dd$$cc +ccc$dd.cc....cc.dd$ccc +ccc$ddccc.<A.cccdd$ccc +cccccccccccccccccccccc +ENDMAP + +NAME: minitomb_4_dp +WEIGHT: 60 +ORIENT: encompass +TAGS: minitomb no_item_gen no_monster_gen +# loot: 8 items of which 6 should be good. +ITEM: potion of healing / potion of heal wounds / potion of speed / \ + potion of confusion w:5 / potion of mutation w:5 / \ + scroll of identify / scroll of teleportation w:5 / \ + scroll of blinking w:5 / scroll of remove curse / \ + scroll of curse armour w:5 / scroll of curse weapon w:5 +SHUFFLE: +T2M / =~45 +# The +T shuffle has few traps but the player is chased. +# The C~ shuffle has harder traps but fewer monsters. +SUBST: 4 = 3 +SUBST: + = .+ +SUBST: M = . +SUBST: 5 = 11. +MONS: mummy +MONS: generate_awake goblin zombie / generate_awake hobgoblin zombie / \ + generate_awake kobold zombie / nothing w:20 +MONS: goblin zombie / hobgoblin zombie / kobold zombie / nothing w:20 +KFEAT: ~ = dart trap w:20 / axe trap / net trap / needle trap / alarm trap / \ + floor w:40 +KFEAT: T = alarm trap w:20 / net trap / floor w:70 +KFEAT: ^ = net trap w:15 / needle trap w:4 / axe trap w:1 / floor w:20 +: minitomb_setup_features(_G) +MAP + cccccccccccccccccccc + ccccccccc2c2c2c3c3c3c3cddddccc + ccc.......c+c+c+c+c+c+c+c^.....c +cc........TTTTTTTTTTTTTTTT^.....cc +c1........TTTTTTTTTTTTTTTT^.....Mcc +c.....<.A.TTTTTTTTTTTTTTTT^.....M<c +c1........TTTTTTTTTTTTTTTT^.....Mcc +cc........TTTTTTTTTTTTTTTT^.....cc + ccc.......c+c+c+c+c+c+c+c^.....c + ccccccccc2c2c2c3c3c3c3cddddccc + cccccccccccccccccccc +ENDMAP
\ No newline at end of file |