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authorpeterb12 <peterb12@c06c8d41-db1a-0410-9941-cceddc491573>2005-07-21 02:34:44 +0000
committerpeterb12 <peterb12@c06c8d41-db1a-0410-9941-cceddc491573>2005-07-21 02:34:44 +0000
commit673bdae75485d14f759af597c3c62b99601f9a43 (patch)
tree368103f29fe0ce5dcf98060d9b5faa04590085fb /trunk/source/skills2.h
parent7e900be770db24b0405fd2162491c405a425873e (diff)
downloadcrawl-ref-673bdae75485d14f759af597c3c62b99601f9a43.tar.gz
crawl-ref-673bdae75485d14f759af597c3c62b99601f9a43.zip
Initial revision
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3 c06c8d41-db1a-0410-9941-cceddc491573
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+/*
+ * File: skills2.cc
+ * Summary: More skill related functions.
+ * Written by: Linley Henzell
+ *
+ * Change History (most recent first):
+ *
+ * <2> -/--/-- WL Extensive mods from Wladimir van der Laan.
+ * <1> -/--/-- LRH Created
+ */
+
+
+#ifndef SKILLS2_H
+#define SKILLS2_H
+
+#include <stddef.h> // For NULL
+
+#define MAX_SKILL_ORDER 100
+
+// last_updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: chardump - it_use3 - itemname - skills
+ * *********************************************************************** */
+const char *skill_name(unsigned char which_skill);
+
+
+// last_updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: describe
+ * *********************************************************************** */
+const char * skill_title( unsigned char best_skill, unsigned char skill_lev,
+ // these used for ghosts and hiscores:
+ int species = -1, int str = -1, int dex = -1, int god = -1 );
+
+// last_updated Sept 20 -- bwr
+/* ***********************************************************************
+ * called from: acr - chardump - player - skills - stuff
+ * *********************************************************************** */
+const char *player_title( void );
+
+
+// last_updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - chardump - effects - files - player - skills -
+ * skills2 - stuff
+ * *********************************************************************** */
+unsigned char best_skill(unsigned char min_skill, unsigned char max_skill, unsigned char excl_skill);
+
+void init_skill_order( void );
+
+
+// last_updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr - it_use2 - item_use - newgame - ouch - player - skills
+ * *********************************************************************** */
+int calc_mp(void);
+
+
+// last_updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: ability - acr - food - it_use2 - misc - mutation -
+ * newgame - ouch - player - skills - spells1 - transfor
+ * *********************************************************************** */
+int calc_hp(void);
+
+
+// last_updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: newgame - skills - skills2
+ * *********************************************************************** */
+int species_skills(char skill, char species);
+
+
+// last_updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: newgame - skills - skills2
+ * *********************************************************************** */
+unsigned int skill_exp_needed(int lev);
+
+
+// last_updated 24may2000 {dlb}
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
+void show_skills(void);
+
+
+// last_updated 14jan2001 {gdl}
+/* ***********************************************************************
+ * called from: item_use
+ * *********************************************************************** */
+void wield_warning(bool newWeapon = true);
+
+
+#endif