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-rw-r--r--crawl-ref/source/ghost.cc2
-rw-r--r--crawl-ref/source/itemprop.cc12
-rw-r--r--crawl-ref/source/player.cc3
-rw-r--r--crawl-ref/source/player.h2
4 files changed, 9 insertions, 10 deletions
diff --git a/crawl-ref/source/ghost.cc b/crawl-ref/source/ghost.cc
index a2986add5c..4e41fe54f2 100644
--- a/crawl-ref/source/ghost.cc
+++ b/crawl-ref/source/ghost.cc
@@ -179,7 +179,7 @@ void ghost_demon::init_random_demon()
{
do
{
- brand = static_cast<brand_type>( random2(MAX_PAN_LORD_BRANDS) );
+ brand = static_cast<brand_type>(random2(MAX_PAN_LORD_BRANDS));
// some brands inappropriate (e.g. holy wrath)
}
while (brand == SPWPN_HOLY_WRATH
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 58c46a4879..4290ed583e 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -1543,11 +1543,11 @@ hands_reqd_type hands_reqd( const item_def &item, size_type size )
}
// Adjust handedness for size only for non-whip melee weapons.
- if (!is_range_weapon( item )
+ if (!is_range_weapon(item)
&& item.sub_type != WPN_WHIP
&& item.sub_type != WPN_DEMON_WHIP)
{
- fit = cmp_weapon_size( item, size );
+ fit = cmp_weapon_size(item, size);
// Adjust handedness for non-medium races:
// (XX values don't matter, see fit_weapon_wieldable_size)
@@ -2085,13 +2085,13 @@ bool is_throwable( const item_def &wpn, size_type bodysize )
return (Weapon_prop[ Weapon_index[wpn.sub_type] ].throwable);
else if (wpn.base_type == OBJ_MISSILES)
{
- if (bodysize < SIZE_MEDIUM && wpn.sub_type == MI_JAVELIN)
- return (false);
- if (bodysize < SIZE_MEDIUM && wpn.sub_type == MI_THROWING_NET)
+ if (bodysize < SIZE_MEDIUM
+ && (wpn.sub_type == MI_JAVELIN || wpn.sub_type == MI_THROWING_NET))
+ {
return (false);
+ }
return (Missile_prop[ Missile_index[wpn.sub_type] ].throwable);
}
-
return (false);
}
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 47720f878c..779c441f89 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -5852,8 +5852,7 @@ bool player::can_pass_through_feat(dungeon_feature_type grid) const
size_type player::body_size(int psize, bool base) const
{
- size_type ret = (base) ? SIZE_CHARACTER
- : transform_size( psize );
+ size_type ret = base ? SIZE_CHARACTER : transform_size(psize);
if (ret == SIZE_CHARACTER)
{
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index 199d2e3066..c405b0b8b0 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -437,7 +437,7 @@ void dec_disease_player();
bool rot_player(int amount);
bool player_has_spell( spell_type spell );
-size_type player_size( int psize = PSIZE_TORSO, bool base = false );
+size_type player_size(int psize = PSIZE_TORSO, bool base = false);
bool player_weapon_wielded();
item_def *player_weapon();