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-rw-r--r--crawl-ref/source/dat/database/godspeak.txt10
-rw-r--r--crawl-ref/source/xom.cc28
2 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/source/dat/database/godspeak.txt b/crawl-ref/source/dat/database/godspeak.txt
index 6cec978fa1..a499f5fbb7 100644
--- a/crawl-ref/source/dat/database/godspeak.txt
+++ b/crawl-ref/source/dat/database/godspeak.txt
@@ -39,7 +39,7 @@ Xom grants you an implement of some kind.
Xom smiles on you.
%%%%
-# Xom will give you a ring or amulet you can't currently use due to
+# Xom will give you a ring or amulet you can't currently use, due to
# cursed equipment.
Xom cursed gift
@@ -50,17 +50,17 @@ Xom cursed gift
"Catch!"
%%%%
-# If you're wearing a cursed ring Xom will give you another ring.
+# If you're wearing a cursed ring, Xom will give you another ring.
Xom ring gift
"Try this."
-"Catch!"
-
"Take this!"
+"Catch!"
+
%%%%
-# Xom will choose a weapon of a different subtype than the one you're
+# Xom will choose a weapon of a different subtype from the one you're
# currently wielding.
Xom weapon gift
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc
index 60e2333d0f..7f52fde8a6 100644
--- a/crawl-ref/source/xom.cc
+++ b/crawl-ref/source/xom.cc
@@ -111,7 +111,7 @@ static const char* xom_message_arrays[NUM_XOM_MESSAGE_TYPES][6] =
static const char* _get_xom_speech(const std::string key)
{
std::string result = getSpeakString("Xom " + key);
-
+
if (result.empty())
result = getSpeakString("Xom general effect");
@@ -277,9 +277,9 @@ static bool xom_annoyance_gift(int power)
const item_def *gloves = you.slot_item(EQ_GLOVES);
if (coinflip() && gloves && gloves->cursed())
{
- // If you are wearing cursed gloves then Xom will give you
+ // If you are wearing cursed gloves, then Xom will give you
// a ring. Ha ha!
- //
+ //
// A random ring. (Not necessarily a good one.)
god_speaks(GOD_XOM, _get_xom_speech("cursed gift"));
xom_make_item(OBJ_JEWELLERY, get_random_ring_type(), power * 3);
@@ -289,7 +289,7 @@ static bool xom_annoyance_gift(int power)
const item_def *amulet = you.slot_item(EQ_AMULET);
if (coinflip() && amulet && amulet->cursed())
{
- // If you are wearing a cursed amulet then Xom will give
+ // If you are wearing a cursed amulet, then Xom will give
// you an amulet. Ha ha!
god_speaks(GOD_XOM, _get_xom_speech("cursed gift"));
xom_make_item(OBJ_JEWELLERY, get_random_amulet_type(), power * 3);
@@ -301,7 +301,7 @@ static bool xom_annoyance_gift(int power)
if (coinflip() && ((left_ring && left_ring->cursed())
|| (right_ring && right_ring->cursed())))
{
- // If you are wearing a cursed ring then Xom will give you
+ // If you are wearing a cursed ring, then Xom will give you
// a ring. Ha ha!
god_speaks(GOD_XOM, _get_xom_speech("ring gift"));
xom_make_item(OBJ_JEWELLERY, get_random_ring_type(), power * 3);
@@ -311,7 +311,7 @@ static bool xom_annoyance_gift(int power)
if (one_chance_in(5) && weapon)
{
// Xom will give you a wielded item of a type different
- // than what you are currently wielding.
+ // from what you are currently wielding.
god_speaks(GOD_XOM, _get_xom_speech("weapon gift"));
const object_class_type objtype =
@@ -336,8 +336,8 @@ bool xom_gives_item(int power)
const item_def *cloak = you.slot_item(EQ_CLOAK);
if (coinflip() && cloak && cloak->cursed())
{
- // If you are wearing a cursed cloak then Xom will give you a
- // cloak or body armour . Ha ha!
+ // If you are wearing a cursed cloak, then Xom will give you a
+ // cloak or body armour. Ha ha!
god_speaks(GOD_XOM, _get_xom_speech("xom armour gift"));
xom_make_item(OBJ_ARMOUR,
random2(10)?
@@ -438,8 +438,8 @@ static monster_type xom_random_demon(int sever, bool use_greater_demons = true)
return (demontype);
}
-// Returns a demon suitable for use in Xom's punishments, filtering out the
-// really nasty ones early on.
+// Returns a demon suitable for use in Xom's punishments, filtering out
+// the really nasty ones early on.
static monster_type xom_random_punishment_demon(int sever)
{
monster_type demon = MONS_PROGRAM_BUG;
@@ -506,7 +506,7 @@ static bool xom_is_good(int sever)
monster_type mon = xom_random_demon(sever);
const bool is_demon = mons_is_demon(mon);
- // If it's not a demon, Xom got it someplace else, so we use
+ // If it's not a demon, Xom got it someplace else, so use
// different messages below.
if (!is_demon)
numdifferent++;
@@ -571,8 +571,8 @@ static bool xom_is_good(int sever)
monster_type mon = xom_random_demon(sever);
- // If it's not a demon, Xom got it someplace else, so we use
- // different messages below.
+ // If it's not a demon, Xom got it someplace else, so use
+ // different messages below./
if (!mons_is_demon(mon))
different = true;
@@ -647,7 +647,7 @@ static bool xom_is_good(int sever)
monster_type mon = xom_random_demon(sever);
- // If it's not a demon, Xom got it someplace else, so we use
+ // If it's not a demon, Xom got it someplace else, so use
// different messages below.
if (!mons_is_demon(mon))
different = true;