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-rw-r--r--crawl-ref/source/itemprop.cc2
-rw-r--r--crawl-ref/source/player.cc15
-rw-r--r--crawl-ref/source/player.h2
-rw-r--r--crawl-ref/source/spells1.cc2
-rw-r--r--crawl-ref/source/tilepick.cc2
5 files changed, 8 insertions, 15 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 90dade7d51..0fb2848b76 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -1227,7 +1227,7 @@ bool check_armour_shape( const item_def &item, bool quiet )
break;
case SP_MERFOLK:
- if (player_in_water() && item.sub_type == ARM_BOOTS)
+ if (you.in_water() && item.sub_type == ARM_BOOTS)
{
if (!quiet)
mpr("You don't currently have feet!");
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index e0a768146c..40c39454aa 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -418,11 +418,6 @@ bool player_in_hell(void)
&& you.where_are_you != BRANCH_VESTIBULE_OF_HELL);
}
-bool player_in_water(void)
-{
- return (you.in_water());
-}
-
bool player_likes_water(bool permanently)
{
return (player_can_swim() || (!permanently && beogh_water_walk()));
@@ -1893,7 +1888,7 @@ int player_movement_speed(void)
// Swiftness is an Air spell, it doesn't work in water, but
// flying players will move faster.
- if (you.duration[DUR_SWIFTNESS] > 0 && !player_in_water())
+ if (you.duration[DUR_SWIFTNESS] > 0 && !you.in_water())
mv -= (you.flight_mode() == FL_FLY ? 4 : 2);
// Mutations: -2, -3, -4, unless innate and shapechanged.
@@ -3528,7 +3523,7 @@ int check_stealth(void)
if (you.airborne())
stealth += 10;
- else if (player_in_water())
+ else if (you.in_water())
{
// Merfolk can sneak up on monsters underwater -- bwr
if (you.species == SP_MERFOLK)
@@ -4045,7 +4040,7 @@ void display_char_status()
const int move_cost = (player_speed() * player_movement_speed()) / 10;
- const bool water = player_in_water();
+ const bool water = you.in_water();
const bool swim = you.swimming();
const bool lev = you.airborne();
@@ -6168,7 +6163,7 @@ std::string player::foot_name(bool plural, bool *can_plural) const
str = "underbelly";
*can_plural = false;
}
- else if (this->species == SP_MERFOLK && you.swimming())
+ else if (this->species == SP_MERFOLK && this->swimming())
{
str = "tail";
*can_plural = false;
@@ -7001,7 +6996,7 @@ bool player::visible_to(const actor *looker) const
return (can_see_invisible() || !invisible());
const monsters* mon = dynamic_cast<const monsters*>(looker);
- return (!this->invisible() || player_in_water() ||
+ return (!this->invisible() || this->in_water() ||
mon->can_see_invisible() || mons_sense_invis(mon));
}
diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h
index d62a4affdc..c2abc6d700 100644
--- a/crawl-ref/source/player.h
+++ b/crawl-ref/source/player.h
@@ -537,8 +537,6 @@ bool is_light_armour( const item_def &item );
bool player_light_armour(bool with_skill = false);
-bool player_in_water(void);
-
bool player_under_penance(void);
int player_wielded_item();
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index df0bcebb33..0267230e41 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -1459,7 +1459,7 @@ void cast_berserk(void)
void cast_swiftness(int power)
{
- if (player_in_water())
+ if (you.in_water())
{
mpr("The water foams!");
return;
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index e119ae6b78..579d704cf1 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -3242,7 +3242,7 @@ void tilep_race_default(int sp, int gender, int level, int *parts)
hair = 0;
break;
case SP_MERFOLK:
- result = player_in_water() ? TILEP_BASE_MERFOLK_WATER
+ result = you.in_water() ? TILEP_BASE_MERFOLK_WATER
: TILEP_BASE_MERFOLK;
break;
case SP_VAMPIRE: