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-rw-r--r--crawl-ref/source/effects.cc6
-rw-r--r--crawl-ref/source/monstuff.cc4
-rw-r--r--crawl-ref/source/spl-mis.cc4
3 files changed, 8 insertions, 6 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 247e35190c..b31ccacc2f 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -569,10 +569,12 @@ bool forget_spell(void)
if (slot == -1) // should never happen though
return (false);
- del_spell_from_memory_by_slot( slot );
+ mprf("Your knowledge of %s becomes hazy all of a sudden, and you forget "
+ "the spell!", spell_title(you.spells[slot]));
+ del_spell_from_memory_by_slot( slot );
return (true);
-} // end forget_spell()
+}
// use player::decrease_stats() instead iff:
// (a) player_sust_abil() should not factor in; and
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 4eebb23670..40909f4101 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -1200,9 +1200,10 @@ int monster_die(monsters *monster, killer_type killer,
}
if (!wizard && !mons_reset && !submerged)
+ {
place_cloud(CLOUD_COLD, monster->pos(), 2 + random2(4),
monster->kill_alignment());
-
+ }
if (killer == KILL_RESET)
killer = KILL_DISMISSED;
}
@@ -1595,7 +1596,6 @@ int monster_die(monsters *monster, killer_type killer,
// Monster doesn't die, just goes back to wherever it came from
// This must only be called by monsters running out of time (or
// abjuration), because it uses the beam variables! Or does it???
- if (!wizard)
// KILL_RESET monsters no longer lose their whole inventory, only
// items they were generated with.
diff --git a/crawl-ref/source/spl-mis.cc b/crawl-ref/source/spl-mis.cc
index d4bada8746..76d2dd8850 100644
--- a/crawl-ref/source/spl-mis.cc
+++ b/crawl-ref/source/spl-mis.cc
@@ -1462,8 +1462,8 @@ void MiscastEffect::_divination_you(int severity)
switch (random2(3))
{
case 0:
- mpr(forget_spell() ? "You have forgotten a spell!"
- : "You get a splitting headache.");
+ if (!forget_spell())
+ mpr("You get a splitting headache.");
break;
case 1:
mpr("You feel completely lost.");