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-rw-r--r--crawl-ref/source/Kills.cc52
-rw-r--r--crawl-ref/source/acr.cc41
-rw-r--r--crawl-ref/source/beam.cc10
-rw-r--r--crawl-ref/source/branch.cc3
-rw-r--r--crawl-ref/source/branch.h13
-rw-r--r--crawl-ref/source/chardump.cc20
-rw-r--r--crawl-ref/source/chardump.h1
-rw-r--r--crawl-ref/source/cloud.h7
-rw-r--r--crawl-ref/source/command.cc4
-rw-r--r--crawl-ref/source/command.h29
-rw-r--r--crawl-ref/source/database.h2
-rw-r--r--crawl-ref/source/debug.cc139
-rw-r--r--crawl-ref/source/debug.h123
-rw-r--r--crawl-ref/source/delay.cc20
-rw-r--r--crawl-ref/source/delay.h3
-rw-r--r--crawl-ref/source/describe.cc11
-rw-r--r--crawl-ref/source/describe.h17
-rw-r--r--crawl-ref/source/directn.cc4
-rw-r--r--crawl-ref/source/directn.h4
-rw-r--r--crawl-ref/source/dungeon.cc49
-rw-r--r--crawl-ref/source/dungeon.h3
-rw-r--r--crawl-ref/source/monstuff.cc2
-rw-r--r--crawl-ref/source/output.cc271
-rw-r--r--crawl-ref/source/output.h2
24 files changed, 202 insertions, 628 deletions
diff --git a/crawl-ref/source/Kills.cc b/crawl-ref/source/Kills.cc
index 7831568323..64b175fb4a 100644
--- a/crawl-ref/source/Kills.cc
+++ b/crawl-ref/source/Kills.cc
@@ -31,9 +31,9 @@ static void kill_lua_filltable(std::vector<kill_exp> &v);
///////////////////////////////////////////////////////////////////////////
// KillMaster
-//
+//
-const char *kill_category_names[] =
+const char *kill_category_names[] =
{
"you",
"collateral kills",
@@ -82,7 +82,7 @@ void KillMaster::load(reader& inf)
{
unsigned char major = unmarshallByte(inf),
minor = unmarshallByte(inf);
- if (major != KILLS_MAJOR_VERSION ||
+ if (major != KILLS_MAJOR_VERSION ||
(minor != KILLS_MINOR_VERSION && minor > 0))
{
return;
@@ -98,7 +98,7 @@ void KillMaster::load(reader& inf)
void KillMaster::record_kill(const monsters *mon, int killer, bool ispet)
{
- const kill_category kc =
+ const kill_category kc =
YOU_KILL(killer)? KC_YOU :
ispet? KC_FRIENDLY :
KC_OTHER;
@@ -111,7 +111,7 @@ std::string KillMaster::kill_info() const
return ("");
std::string killtext;
-
+
bool needseparator = false;
int categories = 0;
long grandtotal = 0L;
@@ -122,7 +122,7 @@ std::string KillMaster::kill_info() const
int targ = Options.kill_map[i];
catkills[targ].merge( categorized_kills[i] );
}
-
+
for (int i = KC_YOU; i < KC_NCATEGORIES; ++i)
{
if (catkills[i].empty())
@@ -133,8 +133,8 @@ std::string KillMaster::kill_info() const
long count = catkills[i].get_kills(kills);
grandtotal += count;
- add_kill_info( killtext,
- kills,
+ add_kill_info( killtext,
+ kills,
count,
i == KC_YOU? NULL :
category_name((kill_category) i),
@@ -192,7 +192,7 @@ void KillMaster::add_kill_info(std::string &killtext,
lua_pushboolean(clua, separator);
- unwind_var<int> lthrottle(clua.throttle_unit_lines, 500000);
+ unwind_var<int> lthrottle(clua.throttle_unit_lines, 500000);
if (!clua.callfn("c_kill_list", 3, 0))
#endif
{
@@ -219,7 +219,7 @@ void KillMaster::add_kill_info(std::string &killtext,
}
{
char numbuf[100];
- snprintf(numbuf, sizeof numbuf,
+ snprintf(numbuf, sizeof numbuf,
"%ld creature%s vanquished." "\n", count,
count > 1? "s" : "");
killtext += numbuf;
@@ -307,7 +307,7 @@ void Kills::save(writer& outf) const
// How many ghosts do we have?
marshallShort(outf, ghosts.size());
- for (ghost_vec::const_iterator iter = ghosts.begin();
+ for (ghost_vec::const_iterator iter = ghosts.begin();
iter != ghosts.end(); ++iter)
{
iter->save(outf);
@@ -359,10 +359,10 @@ std::string apostrophise(const std::string &name)
// For monster names ending with these suffixes, we pluralise directly without
// attempting to use the "of" rule. For instance:
-//
+//
// moth of wrath => moths of wrath but
// moth of wrath zombie => moth of wrath zombies.
-//
+//
// This is not necessary right now, since there are currently no monsters that
// require this special treatment (no monster with 'of' in its name is eligible
// for zombies or skeletons).
@@ -462,7 +462,7 @@ std::string kill_def::base_name(const kill_monster_desc &md) const
name = "spectral " + name;
break;
default:
- // Silence compiler warning about not handling M_NORMAL and
+ // Silence compiler warning about not handling M_NORMAL and
// M_SHAPESHIFTER
break;
}
@@ -509,14 +509,14 @@ std::string kill_def::info(const kill_monster_desc &md) const
return append_places(md, name);
}
-std::string kill_def::append_places(const kill_monster_desc &md,
+std::string kill_def::append_places(const kill_monster_desc &md,
const std::string &name) const
{
if (Options.dump_kill_places == KDO_NO_PLACES) return name;
int nplaces = places.size();
if ( nplaces == 1 || mons_is_unique(md.monnum)
- || Options.dump_kill_places == KDO_ALL_PLACES )
+ || Options.dump_kill_places == KDO_ALL_PLACES )
{
std::string augmented = name;
augmented += " (";
@@ -554,9 +554,7 @@ void kill_def::load(reader& inf)
places.clear();
short place_count = unmarshallShort(inf);
for (short i = 0; i < place_count; ++i)
- {
places.push_back((unsigned short) unmarshallShort(inf));
- }
}
kill_ghost::kill_ghost(const monsters *mon)
@@ -568,14 +566,14 @@ kill_ghost::kill_ghost(const monsters *mon)
// Check whether this is really a ghost, since we also have to handle
// the Pandemonic demons.
if (mon->type == MONS_PLAYER_GHOST)
- ghost_name = "The ghost of " + ghost_description(*mon, true);
+ ghost_name = "The ghost of " + get_ghost_description(*mon, true);
}
std::string kill_ghost::info() const
{
- return ghost_name +
- (Options.dump_kill_places != KDO_NO_PLACES?
- " (" + short_place_name(place) + ")" : std::string(""));
+ return ghost_name
+ + (Options.dump_kill_places != KDO_NO_PLACES?
+ " (" + short_place_name(place) + ")" : std::string(""));
}
void kill_ghost::save(writer& outf) const
@@ -664,10 +662,10 @@ KILLEXP_ACCESS(base_name, string, base_name.c_str())
KILLEXP_ACCESS(desc, string, desc.c_str())
KILLEXP_ACCESS(monnum, number, monnum)
KILLEXP_ACCESS(isghost, boolean,
- monnum == -1 &&
+ monnum == -1 &&
ke->desc.find("The ghost of") != std::string::npos)
KILLEXP_ACCESS(ispandemon, boolean,
- monnum == -1 &&
+ monnum == -1 &&
ke->desc.find("The ghost of") == std::string::npos)
KILLEXP_ACCESS(isunique, boolean,
monnum != -1 && mons_is_unique(ke->monnum))
@@ -744,7 +742,7 @@ static int kill_lualc_place_name(lua_State *ls)
static bool is_ghost(const kill_exp *ke)
{
- return ke->monnum == -1
+ return ke->monnum == -1
&& ke->desc.find("The ghost of") != std::string::npos;
}
@@ -796,7 +794,7 @@ static int kill_lualc_symbol(lua_State *ls)
kill_exp *ke = static_cast<kill_exp*>( lua_touserdata(ls, 1) );
if (ke)
{
- unsigned char ch = ke->monnum != -1?
+ unsigned char ch = ke->monnum != -1?
mons_char(ke->monnum) :
is_ghost(ke)? 'p' : '&';
@@ -868,7 +866,7 @@ static int kill_lualc_write(lua_State *ls)
return 0;
}
- std::string *skill = static_cast<std::string *>(
+ std::string *skill = static_cast<std::string *>(
lua_touserdata(ls, -1) );
// Pop the userdata off the stack.
lua_settop(ls, -2);
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index b935f664e1..2ec9fb0cce 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -508,7 +508,7 @@ static void _handle_wizard_command( void )
break;
case CONTROL('X'):
- debug_set_xl();
+ wizard_set_xl();
break;
case 'O':
@@ -521,11 +521,11 @@ static void _handle_wizard_command( void )
break;
case 'S':
- debug_set_skills();
+ wizard_set_skill_level();
break;
case 'A':
- debug_set_all_skills();
+ wizard_set_all_skills();
break;
case '$':
@@ -694,16 +694,15 @@ static void _handle_wizard_command( void )
break;
case 'g':
- debug_add_skills();
+ wizard_exercise_skill();
break;
case 'G':
- debug_dismiss_all_monsters();
+ wizard_dismiss_all_monsters();
break;
case 'c':
- // draw a card
- debug_card();
+ wizard_draw_card();
break;
case 'h':
@@ -746,21 +745,21 @@ static void _handle_wizard_command( void )
case 'd':
case 'D':
- level_travel(true);
+ wizard_level_travel(true);
break;
case 'u':
case 'U':
- level_travel(false);
+ wizard_level_travel(false);
break;
case '%':
case 'o':
- create_spec_object();
+ wizard_create_spec_object();
break;
case 't':
- tweak_object();
+ wizard_tweak_object();
break;
case 'T':
@@ -784,15 +783,15 @@ static void _handle_wizard_command( void )
break;
case 'm':
- create_spec_monster();
+ wizard_create_spec_monster();
break;
case 'M':
- create_spec_monster_name();
+ wizard_create_spec_monster_name();
break;
case 'r':
- debug_change_species();
+ wizard_change_species();
break;
case '>':
@@ -920,12 +919,12 @@ static void _handle_wizard_command( void )
break;
case 'z':
- cast_spec_spell();
- break; /* cast spell by number */
+ wizard_cast_spec_spell(); // Cast spell by number.
+ break;
case 'Z':
- cast_spec_spell_name();
- break; /* cast spell by name */
+ wizard_cast_spec_spell_name(); // Cast spell by name.
+ break;
case '(':
mpr( "Create which feature (by number)? ", MSGCH_PROMPT );
@@ -988,7 +987,7 @@ static void _handle_wizard_command( void )
break;
case ']':
- if (!debug_add_mutation())
+ if (!wizard_add_mutation())
mpr( "Failure to give mutation." );
break;
@@ -1032,7 +1031,7 @@ static void _handle_wizard_command( void )
break;
case '@':
- debug_set_stats();
+ wizard_set_stats();
break;
case '^':
@@ -1086,7 +1085,7 @@ static void _handle_wizard_command( void )
break;
case '_':
- debug_get_religion();
+ wizard_get_religion();
break;
case '\'':
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 78b0e01d71..fa521d8d17 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -2766,7 +2766,7 @@ void fire_tracer(const monsters *monster, bolt &pbolt)
pbolt.foe_helped = pbolt.foe_hurt = 0;
pbolt.foe_ratio = 80; // default - see mons_should_fire()
- // Foe ratio for summoning gtr. demons & undead -- they may be
+ // Foe ratio for summoning greater demons & undead -- they may be
// summoned, but they're hostile and would love nothing better
// than to nuke the player and his minions.
if (mons_att_wont_attack(pbolt.attitude)
@@ -2775,22 +2775,22 @@ void fire_tracer(const monsters *monster, bolt &pbolt)
pbolt.foe_ratio = 25;
}
- // fire!
+ // Fire!
fire_beam(pbolt);
// Unset tracer flag (convenience).
pbolt.is_tracer = false;
-} // end tracer_f()
+}
bool check_line_of_sight( int sx, int sy, int tx, int ty )
{
const int dist = grid_distance( sx, sy, tx, ty );
- // can always see one square away
+ // Can always see one square away.
if (dist <= 1)
return (true);
- // currently we limit the range to 8
+ // Currently we limit the range to 8.
if (dist > MONSTER_LOS_RANGE)
return (false);
diff --git a/crawl-ref/source/branch.cc b/crawl-ref/source/branch.cc
index 87ed88e193..9fd09b3e7e 100644
--- a/crawl-ref/source/branch.cc
+++ b/crawl-ref/source/branch.cc
@@ -28,10 +28,9 @@ bool at_branch_bottom()
branch_type str_to_branch(const std::string &branch, branch_type err)
{
for (int i = 0; i < NUM_BRANCHES; ++i)
- {
if (branches[i].abbrevname && branches[i].abbrevname == branch)
return (static_cast<branch_type>(i));
- }
+
return (err);
}
diff --git a/crawl-ref/source/branch.h b/crawl-ref/source/branch.h
index 08abfaaa14..94222fc689 100644
--- a/crawl-ref/source/branch.h
+++ b/crawl-ref/source/branch.h
@@ -43,7 +43,7 @@ struct Branch
const char* entry_message;
bool has_shops;
bool has_uniques;
- char floor_colour; // Zot needs special handling
+ char floor_colour; // Zot needs special handling.
char rock_colour;
int (*mons_rarity_function)(int);
int (*mons_level_function)(int);
@@ -51,16 +51,21 @@ struct Branch
trap_type (*rand_trap_function)(int);
int (*num_fogs_function)(int);
void (*rand_fog_function)(int,fog_machine_data&);
- int altar_chance; // in percent
- int travel_shortcut; // which key to press for travel
- bool any_upstair_exits; // any upstair exits the branch (Hell branches)
+ int altar_chance; // in percent
+ int travel_shortcut; // Which key to press for travel.
+ bool any_upstair_exits; // any upstair exits the branch (Hell branches)
bool dangerous_bottom_level; // bottom level is more dangerous than normal
};
extern Branch branches[];
Branch& your_branch();
+
+/* ***********************************************************************
+ * called from: dungeon
+ * *********************************************************************** */
bool at_branch_bottom();
+
branch_type str_to_branch(const std::string &branch,
branch_type err = NUM_BRANCHES);
diff --git a/crawl-ref/source/chardump.cc b/crawl-ref/source/chardump.cc
index ee4a0b3c9b..9a1eb2f921 100644
--- a/crawl-ref/source/chardump.cc
+++ b/crawl-ref/source/chardump.cc
@@ -1262,26 +1262,6 @@ void display_notes()
redraw_screen();
}
-void resists_screen()
-{
-#ifdef USE_TILE
- mouse_control mc(MOUSE_MODE_MORE);
-#endif
-
- std::vector<formatted_string> vfs = get_full_detail(false);
- clrscr();
- cgotoxy(1,1);
- textcolor(LIGHTGREY);
-
- formatted_scroller scr;
- scr.set_tag("resists");
- for ( unsigned i = 0; i < vfs.size(); ++i )
- scr.add_item_formatted_string(vfs[i]);
-
- scr.show();
- redraw_screen();
-}
-
#ifdef DGL_WHEREIS
///////////////////////////////////////////////////////////////////////////
// whereis player
diff --git a/crawl-ref/source/chardump.h b/crawl-ref/source/chardump.h
index 311b934a99..b793b21b76 100644
--- a/crawl-ref/source/chardump.h
+++ b/crawl-ref/source/chardump.h
@@ -39,7 +39,6 @@ bool dump_char(const std::string &fname,
const scorefile_entry *se = NULL);
void dump_map(const char* fname);
void dump_map(FILE *fp);
-void resists_screen();
void display_notes();
std::string munge_description(const std::string &inStr);
const char *hunger_level(void);
diff --git a/crawl-ref/source/cloud.h b/crawl-ref/source/cloud.h
index ae0bd5dd79..931a94aee2 100644
--- a/crawl-ref/source/cloud.h
+++ b/crawl-ref/source/cloud.h
@@ -42,8 +42,8 @@ void move_cloud( int cloud, int new_x, int new_y );
void check_place_cloud( cloud_type cl_type, int x, int y, int lifetime,
kill_category whose, int spread_rate = -1 );
-void place_cloud(cloud_type cl_type, int ctarget_x, int ctarget_y,
- int cl_range, kill_category whose, int spread_rate = -1 );
+void place_cloud( cloud_type cl_type, int ctarget_x, int ctarget_y,
+ int cl_range, kill_category whose, int spread_rate = -1 );
void manage_clouds(void);
@@ -59,6 +59,7 @@ std::string cloud_name(cloud_type type);
bool is_damaging_cloud(cloud_type type, bool temp = false);
+// fog generator
void place_fog_machine(fog_machine_type fm_type, cloud_type cl_type,
int x, int y, int size, int power);
@@ -69,7 +70,7 @@ bool valid_fog_machine_data(fog_machine_data data);
int num_fogs_for_place(int level_number = -1,
const level_id &place = level_id::current());
fog_machine_data random_fog_for_place(int level_number = -1,
- const level_id &place = level_id::current());
+ const level_id &place = level_id::current());
int fogs_pan_number(int level_number = -1);
fog_machine_data fogs_pan_type(int level_number = -1);
diff --git a/crawl-ref/source/command.cc b/crawl-ref/source/command.cc
index f9c1650513..8f086eebea 100644
--- a/crawl-ref/source/command.cc
+++ b/crawl-ref/source/command.cc
@@ -210,7 +210,7 @@ static std::string _get_version_changes(void)
return (result);
}
-void print_version(void)
+static void _print_version(void)
{
formatted_scroller cmd_version;
@@ -1441,7 +1441,7 @@ static int _keyhelp_keyfilter(int ch)
case 'v':
case 'V':
{
- print_version();
+ _print_version();
return -1;
}
}
diff --git a/crawl-ref/source/command.h b/crawl-ref/source/command.h
index fa963f90f9..bd328903d3 100644
--- a/crawl-ref/source/command.h
+++ b/crawl-ref/source/command.h
@@ -16,40 +16,17 @@
#include "enum.h"
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void print_version(void);
-
-
-// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void adjust(void);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
void list_weapons(void);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
void list_armour(void);
+void list_jewellery(void);
-
-// last updated 12may2000 {dlb}
/* ***********************************************************************
- * called from: acr
+ * called from: clua
* *********************************************************************** */
-void list_jewellery(void);
-
void swap_inv_slots(int slot1, int slot2, bool verbose);
void show_levelmap_help();
@@ -60,7 +37,7 @@ void show_stash_search_help();
void list_commands(bool wizard, int hotkey = 0,
bool do_redraw_screen = false);
-// Actually defined in acr.cc; we may want to move this to command.cc
+// XXX: Actually defined in acr.cc; we may want to move this to command.cc.
void process_command(command_type cmd);
#endif
diff --git a/crawl-ref/source/database.h b/crawl-ref/source/database.h
index 94471a4803..138a7fe0b2 100644
--- a/crawl-ref/source/database.h
+++ b/crawl-ref/source/database.h
@@ -56,7 +56,7 @@ std::string getLongDescription(const std::string &key,
std::vector<std::string> getLongDescKeysByRegex(const std::string &regex,
db_find_filter filter = NULL);
std::vector<std::string> getLongDescBodiesByRegex(const std::string &regex,
- db_find_filter filter = NULL);
+ db_find_filter filter = NULL);
std::string getShoutString(const std::string &monst,
const std::string &suffix = "");
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc
index 6a19fc1014..c7de4261f4 100644
--- a/crawl-ref/source/debug.cc
+++ b/crawl-ref/source/debug.cc
@@ -232,13 +232,8 @@ static int _debug_prompt_for_skill( const char *prompt )
}
#endif
-//---------------------------------------------------------------
-//
-// debug_change_species
-//
-//---------------------------------------------------------------
#ifdef WIZARD
-void debug_change_species( void )
+void wizard_change_species( void )
{
char specs[80];
int i;
@@ -406,13 +401,9 @@ static int _debug_prompt_for_int( const char *prompt, bool nonneg )
// Some debugging functions, accessible in wizard mode.
-//---------------------------------------------------------------
-//
-// cast_spec_spell
-//
-//---------------------------------------------------------------
#ifdef WIZARD
-void cast_spec_spell(void)
+// Casts a specific spell by number.
+void wizard_cast_spec_spell(void)
{
int spell = _debug_prompt_for_int( "Cast which spell by number? ", true );
@@ -427,13 +418,9 @@ void cast_spec_spell(void)
#endif
-//---------------------------------------------------------------
-//
-// cast_spec_spell_name
-//
-//---------------------------------------------------------------
#ifdef WIZARD
-void cast_spec_spell_name(void)
+// Casts a specific spell by name.
+void wizard_cast_spec_spell_name(void)
{
char specs[80];
@@ -464,7 +451,7 @@ void cast_spec_spell_name(void)
#ifdef WIZARD
// Creates a specific monster by mon type number.
-void create_spec_monster(void)
+void wizard_create_spec_monster(void)
{
int mon = _debug_prompt_for_int( "Create which monster by number? ", true );
@@ -484,7 +471,7 @@ void create_spec_monster(void)
#ifdef WIZARD
// Creates a specific monster by name. Uses the same patterns as
// map definitions.
-void create_spec_monster_name()
+void wizard_create_spec_monster_name()
{
char specs[100];
mpr( "Which monster by name? ", MSGCH_PROMPT );
@@ -708,13 +695,8 @@ void wizard_place_stairs( bool down )
}
#endif
-//---------------------------------------------------------------
-//
-// level_travel
-//
-//---------------------------------------------------------------
#ifdef WIZARD
-void level_travel( bool down )
+void wizard_level_travel( bool down )
{
dungeon_feature_type stairs = _find_appropriate_stairs(down);
@@ -1117,7 +1099,7 @@ static bool _book_from_spell(const char* specs, item_def &item)
// create_spec_object
//
//---------------------------------------------------------------
-void create_spec_object()
+void wizard_create_spec_object()
{
static int max_subtype[] =
{
@@ -1601,7 +1583,7 @@ static void _tweak_randart(item_def &item)
}
}
-void tweak_object(void)
+void wizard_tweak_object(void)
{
char specs[50];
char keyin;
@@ -1703,21 +1685,16 @@ void tweak_object(void)
#endif
-//---------------------------------------------------------------
-//
-// stethoscope
-//
-//---------------------------------------------------------------
-#if DEBUG_DIAGNOSTICS
-
-void stethoscope(int mwh)
+#ifdef DEBUG_DIAGNOSTICS
+// Prints a number of useful (for debugging, that is) stats on monsters.
+void debug_stethoscope(int mon)
{
struct dist stth;
int steth_x, steth_y;
int i;
- if (mwh != RANDOM_MONSTER)
- i = mwh;
+ if (mon != RANDOM_MONSTER)
+ i = mon;
else
{
mpr( "Which monster?", MSGCH_PROMPT );
@@ -1754,7 +1731,7 @@ void stethoscope(int mwh)
i = mgrd[steth_x][steth_y];
}
- // print type of monster
+ // Print type of monster.
mprf(MSGCH_DIAGNOSTICS, "%s (id #%d; type=%d loc=(%d,%d) align=%s)",
menv[i].name(DESC_CAP_THE, true).c_str(),
i, menv[i].type, menv[i].x, menv[i].y,
@@ -1764,7 +1741,7 @@ void stethoscope(int mwh)
(menv[i].attitude == ATT_GOOD_NEUTRAL) ? "good neutral"
: "unknown alignment") );
- // print stats and other info
+ // Print stats and other info.
mprf(MSGCH_DIAGNOSTICS,
"HD=%d (%lu) HP=%d/%d AC=%d EV=%d MR=%d SP=%d "
"energy=%d%s%s num=%d flags=%04lx",
@@ -1779,8 +1756,7 @@ void stethoscope(int mwh)
get_monster_data(menv[i].base_monster)->name : "",
menv[i].number, menv[i].flags );
- // print behaviour information
-
+ // Print habitat and behaviour information.
const habitat_type hab = mons_habitat( &menv[i] );
mprf(MSGCH_DIAGNOSTICS,
@@ -1806,7 +1782,7 @@ void stethoscope(int mwh)
menv[i].target_x, menv[i].target_y,
god_name(menv[i].god).c_str() );
- // print resistances
+ // Print resistances.
mprf(MSGCH_DIAGNOSTICS, "resist: fire=%d cold=%d elec=%d pois=%d neg=%d",
mons_res_fire( &menv[i] ),
mons_res_cold( &menv[i] ),
@@ -1826,15 +1802,10 @@ void stethoscope(int mwh)
"Ghost damage: %d; brand: %d",
ghost.damage, ghost.brand );
}
-} // end stethoscope()
+}
#endif
#if DEBUG_ITEM_SCAN
-//---------------------------------------------------------------
-//
-// dump_item
-//
-//---------------------------------------------------------------
static void _dump_item( const char *name, int num, const item_def &item )
{
mpr( name, MSGCH_ERROR );
@@ -2414,7 +2385,7 @@ void debug_item_statistics( void )
//
//---------------------------------------------------------------
#ifdef WIZARD
-void debug_add_skills(void)
+void wizard_exercise_skill(void)
{
int skill = _debug_prompt_for_skill( "Which skill (by name)? " );
@@ -2425,16 +2396,11 @@ void debug_add_skills(void)
mpr("Exercising...");
exercise(skill, 100);
}
-} // end debug_add_skills()
+}
#endif
-//---------------------------------------------------------------
-//
-// debug_set_skills
-//
-//---------------------------------------------------------------
#ifdef WIZARD
-void debug_set_skills(void)
+void wizard_set_skill_level(void)
{
int skill = _debug_prompt_for_skill( "Which skill (by name)? " );
@@ -2498,17 +2464,12 @@ void debug_set_skills(void)
}
}
}
-} // end debug_add_skills()
+}
#endif
-//---------------------------------------------------------------
-//
-// debug_set_all_skills
-//
-//---------------------------------------------------------------
#ifdef WIZARD
-void debug_set_all_skills(void)
+void wizard_set_all_skills(void)
{
int i;
int amount =
@@ -2546,7 +2507,7 @@ void debug_set_all_skills(void)
you.redraw_armour_class = 1;
you.redraw_evasion = 1;
}
-} // end debug_add_skills()
+}
#endif
@@ -2654,7 +2615,7 @@ static const char *mutation_type_names[] =
"patterned scales"
};
-bool debug_add_mutation(void)
+bool wizard_add_mutation(void)
{
bool success = false;
char specs[80];
@@ -2812,17 +2773,12 @@ bool debug_add_mutation(void)
}
return (success);
-} // end debug_add_mutation()
+}
#endif
-//---------------------------------------------------------------
-//
-// debug_get_religion
-//
-//---------------------------------------------------------------
#ifdef WIZARD
-void debug_get_religion(void)
+void wizard_get_religion(void)
{
char specs[80];
@@ -3558,7 +3514,7 @@ void debug_make_shop()
mprf("Done.");
}
-void debug_set_stats()
+void wizard_set_stats()
{
char buf[80];
mprf(MSGCH_PROMPT, "Enter values for Str, Int, Dex (space separated): ");
@@ -3568,19 +3524,20 @@ void debug_set_stats()
int sstr = you.strength,
sdex = you.dex,
sint = you.intel;
+
sscanf(buf, "%d %d %d", &sstr, &sint, &sdex);
you.max_strength = you.strength = cap_stat(sstr);
you.max_dex = you.dex = cap_stat(sdex);
you.max_intel = you.intel = cap_stat(sint);
- you.redraw_strength = true;
- you.redraw_dexterity = true;
+ you.redraw_strength = true;
+ you.redraw_dexterity = true;
you.redraw_intelligence = true;
- you.redraw_evasion = true;
+ you.redraw_evasion = true;
}
-void debug_card()
+void wizard_draw_card()
{
msg::streams(MSGCH_PROMPT) << "Which card? " << std::endl;
char buf[80];
@@ -3626,7 +3583,7 @@ static void debug_downtick_xl(int newxl)
lose_level();
}
-void debug_set_xl()
+void wizard_set_xl()
{
mprf(MSGCH_PROMPT, "Enter new experience level: ");
char buf[30];
@@ -3721,7 +3678,9 @@ void debug_place_map()
debug_load_map_by_name(what);
}
-void debug_dismiss_all_monsters(bool force_all)
+// Dismisses all monsters on the level or all monsters that match a user
+// specified regex.
+void wizard_dismiss_all_monsters(bool force_all)
{
char buf[80];
if (!force_all)
@@ -3761,7 +3720,7 @@ void debug_dismiss_all_monsters(bool force_all)
}
}
-void debug_kill_traps()
+static void _debug_kill_traps()
{
for (int y = 0; y < GYM; ++y)
for (int x = 0; x < GXM; ++x)
@@ -3771,7 +3730,7 @@ void debug_kill_traps()
}
}
-static int debug_time_explore()
+static int _debug_time_explore()
{
viewwindow(true, false);
start_explore(false);
@@ -3801,17 +3760,15 @@ static int debug_time_explore()
return (you.num_turns - start);
}
-static void debug_destroy_doors()
+static void _debug_destroy_doors()
{
for (int y = 0; y < GYM; ++y)
- {
for (int x = 0; x < GXM; ++x)
{
const dungeon_feature_type feat = grd[x][y];
if (feat == DNGN_CLOSED_DOOR || feat == DNGN_SECRET_DOOR)
grd[x][y] = DNGN_FLOOR;
}
- }
}
// Turns off greedy explore, then:
@@ -3823,16 +3780,16 @@ static void debug_destroy_doors()
// f) Counts number of turns needed to explore the level.
void debug_test_explore()
{
- debug_dismiss_all_monsters(true);
- debug_kill_traps();
- forget_map(100);
+ wizard_dismiss_all_monsters(true);
+ _debug_kill_traps();
+ _debug_destroy_doors();
- debug_destroy_doors();
+ forget_map(100);
// Remember where we are now.
const coord_def where = you.pos();
- const int explore_turns = debug_time_explore();
+ const int explore_turns = _debug_time_explore();
// Return to starting point.
you.moveto(where);
@@ -3908,7 +3865,7 @@ static bool _force_suitable(const monsters *mon)
return (mon->alive());
}
-void debug_apply_monster_blessing(monsters* mon)
+void wizard_apply_monster_blessing(monsters* mon)
{
mpr("Apply blessing of (B)eogh, The (S)hining One, or (R)andomly?",
MSGCH_PROMPT);
diff --git a/crawl-ref/source/debug.h b/crawl-ref/source/debug.h
index 700fce055f..27c1272eba 100644
--- a/crawl-ref/source/debug.h
+++ b/crawl-ref/source/debug.h
@@ -67,108 +67,63 @@ inline void __DUMMY_TRACE__(...)
#endif
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void cast_spec_spell(void);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void cast_spec_spell_name(void);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void create_spec_monster(void);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void create_spec_monster_name(void);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: ( this does not seem to be used at all ... {dlb} )
- * *********************************************************************** */
-void create_spec_object(void);
-void tweak_object(void);
-
-// last updated 12say2001 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void debug_add_skills(void);
-void debug_set_skills(void);
-void debug_set_all_skills(void);
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-void debug_add_skills(void);
-
-// last updated 17sep2001 {dlb}
-/* ***********************************************************************
- * called from: acr
- * *********************************************************************** */
-bool debug_add_mutation(void);
-
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: direct - food - items
- * *********************************************************************** */
-void error_message_to_player(void);
-
-
-// last updated 12may2000 {dlb}
+// last updated 12 Jun 2008 {jpeg}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
+void wizard_cast_spec_spell(void);
+void wizard_cast_spec_spell_name(void);
+void wizard_create_spec_monster(void);
+void wizard_create_spec_monster_name(void);
+void wizard_create_spec_object(void);
+void wizard_tweak_object(void);
+void wizard_exercise_skill(void);
+void wizard_set_skill_level(void);
+void wizard_set_all_skills(void);
+bool wizard_add_mutation(void);
+void wizard_change_species( void );
+void wizard_set_xl();
+void wizard_get_religion( void );
+void wizard_set_stats( void );
+void wizard_draw_card();
+void wizard_dismiss_all_monsters(bool force_all = false);
void wizard_place_stairs( bool down );
-void level_travel( bool down );
+void wizard_level_travel( bool down );
void wizard_interlevel_travel();
-
-// last updated 12may2000 {dlb}
-/* ***********************************************************************
- * called from: acr - direct
- * *********************************************************************** */
-void stethoscope(int mwh);
-
+void debug_make_trap( void );
+void debug_make_shop( void );
+void debug_place_map();
+// Honest debugging functions.
void debug_item_scan( void );
void debug_item_statistics( void );
-void debug_get_religion( void );
-void debug_change_species( void );
void debug_fight_statistics( bool use_init_defaults, bool defence = false );
-void debug_make_trap( void );
-void debug_make_shop( void );
-void debug_set_stats( void );
void debug_list_monsters();
-
-void debug_card();
-void debug_set_xl();
-void debug_place_map();
void debug_test_explore();
-void debug_dismiss_all_monsters(bool force_all = false);
+
+
+// last updated 12 Jun 2008 {jpeg}
+/* ***********************************************************************
+ * called from: directn
+ * *********************************************************************** */
+void error_message_to_player(void);
+#if DEBUG_DIAGNOSTICS
+void debug_stethoscope(int mon);
+#endif
class monsters;
-void debug_make_monster_shout(monsters* mon);
-void debug_apply_monster_blessing(monsters* mon);
+void wizard_apply_monster_blessing(monsters* mon);
void wizard_give_monster_item(monsters* mon);
void wizard_move_player_or_monster(int x, int y);
+void debug_make_monster_shout(monsters* mon);
void debug_pathfind(int mid);
+
#ifdef DEBUG_DIAGNOSTICS
+/* ***********************************************************************
+ * called from: acr
+ * *********************************************************************** */
void generate_map_stats();
+
class map_def;
void mapgen_report_map_try(const map_def &map);
void mapgen_report_map_use(const map_def &map);
diff --git a/crawl-ref/source/delay.cc b/crawl-ref/source/delay.cc
index abbada9668..d038ce7c9a 100644
--- a/crawl-ref/source/delay.cc
+++ b/crawl-ref/source/delay.cc
@@ -1583,6 +1583,14 @@ static int _userdef_interrupt_activity( const delay_queue_item &idelay,
return (false);
}
+static void _block_interruptions(bool block)
+{
+ if (block)
+ _interrupts_blocked++;
+ else
+ _interrupts_blocked--;
+}
+
// Returns true if the activity should be interrupted, false otherwise.
static bool _should_stop_activity(const delay_queue_item &item,
activity_interrupt_type ai,
@@ -1606,12 +1614,12 @@ static bool _should_stop_activity(const delay_queue_item &item,
if (ai == AI_FULL_HP || ai == AI_FULL_MP)
{
// No recursive interruptions from messages (AI_MESSAGE)
- block_interruptions(true);
+ _block_interruptions(true);
if (ai == AI_FULL_HP)
mpr("HP restored.");
else
mpr("Magic restored.");
- block_interruptions(false);
+ _block_interruptions(false);
if (Options.rest_wait_both && curr == DELAY_REST
&& (you.magic_points < you.max_magic_points
@@ -1872,11 +1880,3 @@ const char *delay_name(int delay)
return delay_names[delay];
}
-
-void block_interruptions(bool block)
-{
- if (block)
- _interrupts_blocked++;
- else
- _interrupts_blocked--;
-}
diff --git a/crawl-ref/source/delay.h b/crawl-ref/source/delay.h
index 1c92b96065..bffb1b8a8c 100644
--- a/crawl-ref/source/delay.h
+++ b/crawl-ref/source/delay.h
@@ -88,10 +88,7 @@ activity_interrupt_type get_activity_interrupt(const std::string &);
const char *delay_name(int delay);
delay_type get_delay(const std::string &);
-void perform_activity();
bool interrupt_activity( activity_interrupt_type ai,
const activity_interrupt_data &a
= activity_interrupt_data() );
-
-void block_interruptions(bool block);
#endif
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index 158d8191da..120f9de79c 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -2283,7 +2283,8 @@ void describe_monsters(monsters& mons)
break;
}
case MONS_PLAYER_GHOST:
- description << "The apparition of " << ghost_description(mons) << ".$";
+ description << "The apparition of " << get_ghost_description(mons)
+ << ".$";
break;
case MONS_PANDEMONIUM_DEMON:
@@ -2366,16 +2367,10 @@ void describe_monsters(monsters& mons)
getch();
} // end describe_monsters
-//---------------------------------------------------------------
-//
-// ghost_description
-//
// Describes the current ghost's previous owner. The caller must
// prepend "The apparition of" or whatever and append any trailing
// punctuation that's wanted.
-//
-//---------------------------------------------------------------
-std::string ghost_description(const monsters &mons, bool concise)
+std::string get_ghost_description(const monsters &mons, bool concise)
{
ASSERT(mons.ghost.get());
std::ostringstream gstr;
diff --git a/crawl-ref/source/describe.h b/crawl-ref/source/describe.h
index 4736239849..fd17f3a834 100644
--- a/crawl-ref/source/describe.h
+++ b/crawl-ref/source/describe.h
@@ -45,12 +45,16 @@ bool is_dumpable_artefact( const item_def &item, bool verbose );
std::string get_item_description( const item_def &item, bool verbose,
bool dump = false );
-// last updated 12may2000 {dlb}
+// last updated 12 Jun 2008 {jpeg}
/* ***********************************************************************
* called from: acr - religion
* *********************************************************************** */
void describe_god( god_type which_god, bool give_title );
+// last updated 12 Jun 2008 {jpeg}
+/* ***********************************************************************
+ * called from: directn
+ * *********************************************************************** */
void describe_feature_wide(int x, int y);
/* ***********************************************************************
@@ -59,22 +63,23 @@ void describe_feature_wide(int x, int y);
void describe_item( item_def &item, bool allow_inscribe = false );
void inscribe_item( item_def &item );
+// last updated 12 Jun 2008 {jpeg}
/* ***********************************************************************
- * called from: direct
+ * called from: command - direct
* *********************************************************************** */
void describe_monsters(monsters &mons);
-// last updated 12may2000 {dlb}
+// last updated 12 Jun 2008 {jpeg}
/* ***********************************************************************
- * called from: item_use
+ * called from: item_use - spl-cast
* *********************************************************************** */
void describe_spell(spell_type spelled);
// last updated 13oct2003 {darshan}
/* ***********************************************************************
- * called from: describe_monsters - describe, kill_ghost - Kills
+ * called from: Kills - monstuff
* *********************************************************************** */
-std::string ghost_description(const monsters &mons, bool concise = false);
+std::string get_ghost_description(const monsters &mons, bool concise = false);
void print_description( const std::string &d );
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index 05e767730a..0c2b554d62 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -883,7 +883,7 @@ void direction(dist& moves, targeting_type restricts,
if (mid == NON_MONSTER) // can put in terrain description here
break;
- debug_apply_monster_blessing(&menv[mid]);
+ wizard_apply_monster_blessing(&menv[mid]);
break;
case CMD_TARGET_WIZARD_MAKE_SHOUT:
@@ -2329,7 +2329,7 @@ static void _describe_cell(int mx, int my)
monster_described = true;
#if DEBUG_DIAGNOSTICS
- stethoscope(i);
+ debug_stethoscope(i);
#endif
if (Options.tutorial_left && tutorial_monster_interesting(&menv[i]))
{
diff --git a/crawl-ref/source/directn.h b/crawl-ref/source/directn.h
index e968d82926..a4cc637df2 100644
--- a/crawl-ref/source/directn.h
+++ b/crawl-ref/source/directn.h
@@ -111,7 +111,7 @@ class targeting_behaviour
public:
targeting_behaviour(bool just_looking = false);
virtual ~targeting_behaviour();
-
+
// Returns a keystroke for the prompt.
virtual int get_key();
virtual command_type get_command(int key = -1);
@@ -171,7 +171,7 @@ std::string feature_description(int mx, int my, bool bloody = false,
bool add_stop = true);
std::string raw_feature_description(dungeon_feature_type grid,
trap_type tr = NUM_TRAPS);
-std::string feature_description(dungeon_feature_type grid,
+std::string feature_description(dungeon_feature_type grid,
trap_type trap = NUM_TRAPS, bool bloody = false,
description_level_type dtype = DESC_CAP_A,
bool add_stop = true);
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index 53af68600b..5914db26f3 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -902,32 +902,31 @@ static void _fixup_branch_stairs()
}
}
- // Bottom level of branch - replaces down stairs with up ladders:
- if (player_branch_depth() == your_branch().depth
- && you.level_type == LEVEL_DUNGEON
- && you.where_are_you != BRANCH_VESTIBULE_OF_HELL )
+ // Branches that consist of only 1 level (Hall of Blades).
+ // No down staircases, thanks!
+ if (player_branch_depth() == 1)
{
for (int x = 1; x < GXM; x++)
for (int y = 1; y < GYM; y++)
if (grd[x][y] >= DNGN_STONE_STAIRS_DOWN_I
- && grd[x][y] <= DNGN_ESCAPE_HATCH_DOWN)
+ && grd[x][y] <= DNGN_ESCAPE_HATCH_UP)
{
- grd[x][y] = DNGN_ESCAPE_HATCH_UP;
+ grd[x][y] = DNGN_FLOOR;
}
}
-
- // Hall of blades (1 level deal) - no down staircases, thanks!
- // XXX XXX why the special-casing?
- if (player_in_branch( BRANCH_HALL_OF_BLADES ))
+ else if (at_branch_bottom()
+ && you.level_type == LEVEL_DUNGEON)
{
+ // Bottom level of branch - replaces down stairs with up ladders.
for (int x = 1; x < GXM; x++)
for (int y = 1; y < GYM; y++)
if (grd[x][y] >= DNGN_STONE_STAIRS_DOWN_I
- && grd[x][y] <= DNGN_ESCAPE_HATCH_UP)
+ && grd[x][y] <= DNGN_ESCAPE_HATCH_DOWN)
{
- grd[x][y] = DNGN_FLOOR;
+ grd[x][y] = DNGN_ESCAPE_HATCH_UP;
}
}
+
}
static bool _fixup_stone_stairs(bool preserve_vault_stairs)
@@ -1529,11 +1528,9 @@ static void _prepare_shoals(int level_number)
// water, but this is much cooler. Right?
const int margin = 6;
- const bool at_bottom = (your_branch().depth == player_branch_depth());
-
int num_islands = player_branch_depth() + 1;
- if ( at_bottom )
+ if (at_branch_bottom())
num_islands += random2(3);
const int estradius = 50 / num_islands - (num_islands == 2 ? 5 : 0);
@@ -1617,9 +1614,9 @@ static void _prepare_shoals(int level_number)
_replace_in_grid(margin, margin, GXM-margin, GYM-margin,
DNGN_WATER_STUCK, DNGN_SHALLOW_WATER);
- if ( at_bottom )
+ if (at_branch_bottom())
{
- // Put all the stairs on one island
+ // Put all the stairs on one island.
grd[centres[0].x ][centres[0].y] = DNGN_STONE_STAIRS_UP_I;
grd[centres[0].x+1][centres[0].y] = DNGN_STONE_STAIRS_UP_II;
grd[centres[0].x-1][centres[0].y] = DNGN_STONE_STAIRS_UP_III;
@@ -6499,25 +6496,9 @@ static void _labyrinth_level(int level_number)
static bool _is_wall(int x, int y)
{
- unsigned char feat = grd[x][y];
-
- switch (feat)
- {
- case DNGN_ROCK_WALL:
- case DNGN_STONE_WALL:
- case DNGN_METAL_WALL:
- case DNGN_GREEN_CRYSTAL_WALL:
- case DNGN_WAX_WALL:
- case DNGN_CLEAR_ROCK_WALL:
- case DNGN_CLEAR_STONE_WALL:
- case DNGN_CLEAR_PERMAROCK_WALL:
- return (true);
- default:
- return (false);
- }
+ return grid_is_wall(grd[x][y]);
}
-
static int _box_room_door_spot(int x, int y)
{
// If there is a door near us embedded in rock, we have to be a door too.
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 3fbfc3b481..fccda76c9f 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -312,7 +312,7 @@ bool dgn_place_map(int map, bool generating_level, bool clobber,
const coord_def &pos = coord_def(-1, -1));
void level_clear_vault_memory();
void level_welcome_messages();
-bool is_wall(int feature);
+
bool place_specific_trap(int spec_x, int spec_y, trap_type spec_type);
void place_spec_shop(int level_number, int shop_x, int shop_y,
int force_s_type, bool representative = false);
@@ -321,7 +321,6 @@ void replace_area_wrapper(dungeon_feature_type old_feat,
bool unforbidden(const coord_def &c, unsigned mask);
coord_def dgn_find_nearby_stair(dungeon_feature_type stair_to_find,
coord_def base_pos, bool find_closest);
-int count_neighbours(int x, int y, dungeon_feature_type feat);
class mons_spec;
bool dgn_place_monster(mons_spec &mspec,
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 9b3bdbba94..313444e743 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -379,7 +379,7 @@ static void _check_kill_milestone(const monsters *mons,
if (mons->type == MONS_PLAYER_GHOST)
{
std::string milestone = _milestone_kill_verb(killer) + "the ghost of ";
- milestone += ghost_description(*mons, true);
+ milestone += get_ghost_description(*mons, true);
milestone += ".";
mark_milestone("ghost", milestone);
}
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index 14dc57e16e..1774818fc4 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -1561,277 +1561,6 @@ static const char* _determine_color_string( int level )
}
}
-// Old overview screen, now only used for dumping.
-std::vector<formatted_string> get_full_detail(bool calc_unid, long sc)
-{
- char buf[1000];
- // 3 columns, splits at columns 32, 52
- column_composer cols(3, 33, 52);
- char god_colour_tag[20];
- god_colour_tag[0] = 0;
- std::string godpowers(god_name(you.religion));
- if ( you.religion != GOD_NO_GOD )
- {
- if ( player_under_penance() )
- strcpy(god_colour_tag, "<red>*");
- else
- {
- snprintf(god_colour_tag, sizeof god_colour_tag, "<%s>",
- colour_to_str(god_colour(you.religion)));
- // piety rankings
- int prank = piety_rank() - 1;
- if ( prank < 0 )
- prank = 0;
- // Careful about overflow. We erase some of the god's name
- // if necessary.
- godpowers = godpowers.substr(0, 17 - prank) +
- std::string(prank, '*');
- }
- }
-
- const std::string score =
- (sc > -1? make_stringf(" (%ld points)", sc) : "");
-
- snprintf(buf, sizeof buf,
- "<yellow>%s the %s</yellow>%s\n\n"
- "Race : %s\n"
- "Class : %s\n"
- "Worship : %s%s\n"
- "Level : %7d\n"
- "Exp : %7lu\n",
- you.your_name,
- player_title().c_str(),
- score.c_str(),
- species_name(you.species,you.experience_level).c_str(),
- you.class_name,
- god_colour_tag,
- godpowers.c_str(),
- you.experience_level,
- you.experience);
- cols.add_formatted(0, buf, false);
-
- if (you.experience_level < 27)
- {
- int xp_needed = (exp_needed(you.experience_level+2)-you.experience)+1;
- snprintf(buf, sizeof buf,
- "Next Level : %7lu\n"
- "Exp Needed : %7d\n",
- exp_needed(you.experience_level + 2) + 1,
- xp_needed);
- cols.add_formatted(0, buf, false);
- }
- else
- cols.add_formatted(0, "\n\n", false);
-
- snprintf(buf, sizeof buf,
- "Spls.Left : %7d\n"
- "Gold : %7d\n",
- player_spell_levels(),
- you.gold);
- cols.add_formatted(0, buf, false);
-
- if (!player_rotted())
- {
- if (you.hp < you.hp_max)
- snprintf(buf, sizeof buf, "HP : %3d/%d",you.hp,you.hp_max);
- else
- snprintf(buf, sizeof buf, "HP : %3d", you.hp);
- }
- else
- {
- snprintf(buf, sizeof buf, "HP : %3d/%d (%d)",
- you.hp, you.hp_max, you.hp_max + player_rotted() );
- }
- cols.add_formatted(0, buf, true);
-
- if (you.magic_points < you.max_magic_points)
- snprintf(buf, sizeof buf, "MP : %3d/%d",
- you.magic_points, you.max_magic_points);
- else
- snprintf(buf, sizeof buf, "MP : %3d", you.magic_points);
- cols.add_formatted(0, buf, false);
-
- if (you.strength == you.max_strength)
- snprintf(buf, sizeof buf, "Str : %3d", you.strength);
- else
- snprintf(buf, sizeof buf, "Str : <yellow>%3d</yellow> (%d)",
- you.strength, you.max_strength);
- cols.add_formatted(0, buf, false);
-
- if (you.intel == you.max_intel)
- snprintf(buf, sizeof buf, "Int : %3d", you.intel);
- else
- snprintf(buf, sizeof buf, "Int : <yellow>%3d</yellow> (%d)",
- you.intel, you.max_intel);
- cols.add_formatted(0, buf, false);
-
- if (you.dex == you.max_dex)
- snprintf(buf, sizeof buf, "Dex : %3d", you.dex);
- else
- snprintf(buf, sizeof buf, "Dex : <yellow>%3d</yellow> (%d)",
- you.dex, you.max_dex);
- cols.add_formatted(0, buf, false);
-
- snprintf(buf, sizeof buf,
- "AC : %3d\n"
- "Evasion : %3d\n"
- "Shield : %3d\n",
- player_AC(),
- player_evasion(),
- player_shield_class());
- cols.add_formatted(0, buf, false);
-
- if (you.real_time != -1)
- {
- const time_t curr = you.real_time + (time(NULL) - you.start_time);
- snprintf(buf, sizeof buf,
- "Play time : %10s\n"
- "Turns : %10ld\n",
- make_time_string(curr, true).c_str(), you.num_turns );
- cols.add_formatted(0, buf, true);
- }
-
- const int rfire = player_res_fire(calc_unid);
- const int rcold = player_res_cold(calc_unid);
- const int rlife = player_prot_life(calc_unid);
- const int rpois = player_res_poison(calc_unid);
- const int relec = player_res_electricity(calc_unid);
-
- snprintf(buf, sizeof buf, "\n\n"
- "%sRes.Fire : %s\n"
- "%sRes.Cold : %s\n"
- "%sLife Prot.: %s\n"
- "%sRes.Poison: %s\n"
- "%sRes.Elec. : %s\n",
- _determine_color_string(rfire), itosym3(rfire),
- _determine_color_string(rcold), itosym3(rcold),
- _determine_color_string(rlife), itosym3(rlife),
- _determine_color_string(rpois), itosym1(rpois),
- _determine_color_string(relec), itosym1(relec));
- cols.add_formatted(1, buf, false);
-
- const int rsust = player_sust_abil(calc_unid);
- const int rmuta = wearing_amulet(AMU_RESIST_MUTATION, calc_unid);
- const int rslow = wearing_amulet(AMU_RESIST_SLOW, calc_unid);
- const int rclar = wearing_amulet(AMU_CLARITY, calc_unid);
-
- snprintf(buf, sizeof buf,
- "%sSust.Abil.: %s\n"
- "%sRes.Mut. : %s\n"
- "%sRes.Slow : %s\n"
- "%sClarity : %s\n \n",
- _determine_color_string(rsust), itosym1(rsust),
- _determine_color_string(rmuta), itosym1(rmuta),
- _determine_color_string(rslow), itosym1(rslow),
- _determine_color_string(rclar), itosym1(rclar));
- cols.add_formatted(1, buf, true);
-
- {
- const int e_order[] =
- {
- EQ_WEAPON, EQ_BODY_ARMOUR, EQ_SHIELD, EQ_HELMET, EQ_CLOAK,
- EQ_GLOVES, EQ_BOOTS, EQ_AMULET, EQ_RIGHT_RING, EQ_LEFT_RING
- };
-
- for (int i = 0; i < NUM_EQUIP; i++)
- {
- int eqslot = e_order[i];
- const char *slot = equip_slot_to_name( eqslot );
-
- if ( you.equip[ e_order[i] ] != -1)
- {
- const item_def& item = you.inv[you.equip[e_order[i]]];
- const char* colname = colour_to_str(item.colour);
- snprintf(buf, sizeof buf, "%-7s: <%s>%s</%s>",
- slot, colname,
- item.name(DESC_PLAIN).substr(0,38).c_str(), colname);
- }
- else
- {
- if (e_order[i] == EQ_WEAPON)
- {
- if (you.attribute[ATTR_TRANSFORMATION] == TRAN_BLADE_HANDS)
- snprintf(buf, sizeof buf, "%-7s: Blade Hands", slot);
- else if (you.skills[SK_UNARMED_COMBAT])
- snprintf(buf, sizeof buf, "%-7s: Unarmed", slot);
- else
- snprintf(buf, sizeof buf, "%-7s:", slot);
- }
- else
- {
- snprintf(buf, sizeof buf, "%-7s:", slot);
- }
- }
- cols.add_formatted(1, buf, false);
- }
- }
-
- const int rinvi = player_see_invis(calc_unid);
- const int rward = (wearing_amulet(AMU_WARDING, calc_unid)
- || you.religion == GOD_VEHUMET && !player_under_penance()
- && you.piety >= piety_breakpoint(2));
- const int rcons = wearing_amulet(AMU_CONSERVATION, calc_unid);
- const int rcorr = wearing_amulet(AMU_RESIST_CORROSION, calc_unid);
-
- snprintf(buf, sizeof buf, "\n\n"
- "%sSee Invis. : %s\n"
- "%sWarding : %s\n"
- "%sConserve : %s\n"
- "%sRes.Corr. : %s\n",
- _determine_color_string(rinvi), itosym1(rinvi),
- _determine_color_string(rward), itosym1(rward),
- _determine_color_string(rcons), itosym1(rcons),
- _determine_color_string(rcorr), itosym1(rcorr));
- cols.add_formatted(2, buf, false);
-
- int saplevel = player_mutation_level(MUT_SAPROVOROUS);
- const char* pregourmand;
- const char* postgourmand;
- if ( wearing_amulet(AMU_THE_GOURMAND, calc_unid) )
- {
- pregourmand = "Gourmand : ";
- postgourmand = itosym1(1);
- saplevel = 1;
- }
- else
- {
- pregourmand = "Saprovore : ";
- postgourmand = itosym3(saplevel);
- }
- snprintf(buf, sizeof buf, "%s%s%s",
- _determine_color_string(saplevel), pregourmand, postgourmand);
- cols.add_formatted(2, buf, false);
-
- cols.add_formatted(2, " \n", false);
-
- if ( scan_randarts(RAP_PREVENT_TELEPORTATION, calc_unid) )
- {
- snprintf(buf, sizeof buf, "%sPrev.Telep.: %s",
- _determine_color_string(-1), itosym1(1));
- }
- else
- {
- const int rrtel = !!player_teleport(calc_unid);
- snprintf(buf, sizeof buf, "%sRnd.Telep. : %s",
- _determine_color_string(rrtel), itosym1(rrtel));
- }
- cols.add_formatted(2, buf, false);
-
- const int rctel = player_control_teleport(calc_unid);
- const int rlevi = player_is_airborne();
- const int rcfli = wearing_amulet(AMU_CONTROLLED_FLIGHT, calc_unid);
- snprintf(buf, sizeof buf,
- "%sCtrl.Telep.: %s\n"
- "%sLevitation : %s\n"
- "%sCtrl.Flight: %s\n",
- _determine_color_string(rctel), itosym1(rctel),
- _determine_color_string(rlevi), itosym1(rlevi),
- _determine_color_string(rcfli), itosym1(rcfli));
- cols.add_formatted(2, buf, false);
-
- return cols.formatted_lines();
-}
-
static std::string _status_mut_abilities(void);
// helper for print_overview_screen
diff --git a/crawl-ref/source/output.h b/crawl-ref/source/output.h
index 5510548074..c8f1aa9312 100644
--- a/crawl-ref/source/output.h
+++ b/crawl-ref/source/output.h
@@ -55,8 +55,6 @@ std::string mpr_monster_list(bool past = false);
void redraw_skill(const std::string &your_name, const std::string &class_name);
void update_monster_pane(void);
-std::vector<formatted_string> get_full_detail(bool calc_unid, long score = -1);
-
const char *equip_slot_to_name(int equip);
int equip_name_to_slot(const char *s);