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-rw-r--r--crawl-ref/source/acr.cc53
-rw-r--r--crawl-ref/source/dat/database/monname.txt143
-rw-r--r--crawl-ref/source/dat/database/randname.txt139
-rw-r--r--crawl-ref/source/database.cc2
-rw-r--r--crawl-ref/source/mon-util.cc11
-rw-r--r--crawl-ref/source/religion.cc4
6 files changed, 197 insertions, 155 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 48aff3f09b..ab8e70afb7 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -1849,9 +1849,32 @@ static void _mpr_monsters()
}
-/* note that in some actions, you don't want to clear afterwards.
- e.g. list_jewellery, etc. */
+static void _print_friendly_pickup_setting(bool was_changed)
+{
+ std::string now = (was_changed? "now " : "");
+ if (Options.friendly_pickup == -1)
+ {
+ mprf("Your allies are %sforbidden to pick up anything at all.",
+ now.c_str());
+ }
+ else if (Options.friendly_pickup == 0)
+ {
+ mprf("Your allies may %sonly pick up items dropped by allies.",
+ now.c_str());
+ }
+ else if (Options.friendly_pickup == 1)
+ {
+ mprf("Your allies may %spick up anything they need.", now.c_str());
+ }
+ else
+ {
+ mprf("Your allies are %scollecting bugs!", now.c_str());
+ }
+}
+
+// note that in some actions, you don't want to clear afterwards.
+// e.g. list_jewellery, etc.
void process_command( command_type cmd )
{
apply_berserk_penalty = true;
@@ -2016,24 +2039,28 @@ void process_command( command_type cmd )
break;
case CMD_TOGGLE_FRIENDLY_PICKUP:
+ {
// Toggle pickup mode for friendlies.
- if (Options.friendly_pickup == -1)
- {
+ _print_friendly_pickup_setting(false);
+ mpr("Change to (n)othing, (f)riend-dropped, or (a)ll? ", MSGCH_PROMPT);
+
+ char type = (char) getchm(KC_DEFAULT);
+ type = tolower(type);
+
+ if (type == 'n')
+ Options.friendly_pickup = -1;
+ else if (type == 'f')
Options.friendly_pickup = 0;
- mpr("Your allies may now only pick up items dropped by allies.");
- }
- else if (Options.friendly_pickup == 0)
- {
+ else if (type == 'a')
Options.friendly_pickup = 1;
- mpr("Your allies may now pick up anything they need.");
- }
else
{
- Options.friendly_pickup = -1;
- mpr("Your allies are now forbidden to pick up anything at all.");
+ canned_msg( MSG_OK );
+ break;
}
+ _print_friendly_pickup_setting(true);
break;
-
+ }
case CMD_MAKE_NOTE:
make_user_note();
break;
diff --git a/crawl-ref/source/dat/database/monname.txt b/crawl-ref/source/dat/database/monname.txt
new file mode 100644
index 0000000000..c31b5fb595
--- /dev/null
+++ b/crawl-ref/source/dat/database/monname.txt
@@ -0,0 +1,143 @@
+######################################################
+# monname.txt: lookup monster names
+#
+# This file contains a lists of names for monster
+# names. This is currently only used when one of your
+# orcish follower as Beogh's messiah gets named by
+# Beogh.
+#
+# Some important syllables
+# beogh, bog = referring to Beogh
+# ork, orc, org, ok etc. = referring to orcs
+#
+# Other syllables may be borrowed from real life,
+# or made up.
+#
+# Feel free to add to this list. Like for the other
+# database lists, you may add weights (defaults to
+# w:10) to make certain names more or less likely.
+######################################################
+%%%%
+orc name
+
+# Obvious references to Beogh
+Arbeogh
+
+Bogbarth
+
+# slavic name, meaning "god's gift" :)
+Bogdan
+
+Bogdar
+
+Bogmar
+
+Bogric
+
+Bogrim
+
+Bogwald
+
+Bogward
+
+Bogwik
+
+Morbeogh
+
+Sharbogh
+
+# Obvious references to orcs in general
+Alork
+
+Boruk
+
+Marbork
+
+Milork
+
+Okrist
+
+Oreg
+
+Orgrim
+
+Orik
+
+Orkrul
+
+Orkwin
+
+Oruk
+
+# Other
+Agrik
+
+Arbolt
+
+Argrim
+
+Arkwar
+
+Berold
+
+Bladwarg
+
+Blodwig
+
+Boderik
+
+Bolgrim
+
+Borgoth
+
+Brandogh
+
+Brunolf
+
+Dorog
+
+Garbold
+
+Gorbash
+
+Gorg
+
+Grimold
+
+Herok
+
+Hilgar
+
+Koronagh
+
+Learuk
+
+Margrim
+
+Morguth
+
+Morun
+
+Murdo
+
+Norbak
+
+Olfik
+
+Olfrun
+
+Ugbert
+
+Ugrim
+
+Wardok
+
+Wargrak
+
+Worak
+
+Wulfoc
+
+Zorug
+
+%%%%
diff --git a/crawl-ref/source/dat/database/randname.txt b/crawl-ref/source/dat/database/randname.txt
index f2eef10b80..4fe0e2c378 100644
--- a/crawl-ref/source/dat/database/randname.txt
+++ b/crawl-ref/source/dat/database/randname.txt
@@ -46,6 +46,13 @@
# with orc slaying, or that Zin doesn't get picked for
# randarts with mutagenic properties.
#
+# Randart names may only have a maximum length of 25
+# symbols (spaces included). This comparison takes
+# place after all replacements have been taken care
+# of, and the name is thus complete. If a name turns
+# out to be longer than this threshold, the game
+# will roll another one.
+#
# Note that weapons and armour use database names for
# only half of all randarts created (the others are
# entirely random names), for jewellery this is only
@@ -684,137 +691,5 @@ glittering
w:160
@general appearance@
-%%%%
-
-##############################################
-# monster names
-##############################################
-orc name
-
-# Some important syllables
-# beogh, bog = referring to Beogh
-# ork, orc, org, ok, oc, og (and more) = referring to orcs
-#
-# Other syllables may be borrowed from real life, or made up.
-
-# Obvious references to Beogh
-Arbeogh
-
-Bogbarth
-
-# slavic name, meaning "god's gift" :)
-Bogdan
-
-Bogdar
-
-Bogmar
-
-Bogric
-
-Bogrim
-
-Bogwald
-
-Bogward
-
-Bogwik
-
-Morbeogh
-
-Sharbogh
-
-# Obvious references to orcs in general
-Alork
-
-Boruk
-
-Marbork
-
-Milork
-
-Okrist
-
-Oreg
-
-Orgrim
-
-Orik
-
-Orkrul
-
-Orkwin
-
-Oruk
-
-# Other
-Agrik
-
-Arbolt
-
-Argrim
-
-Arkwar
-
-Berold
-
-Bladwarg
-
-Blodwig
-
-Boderik
-
-Bolgrim
-
-Borgoth
-
-Brandogh
-
-Brunolf
-
-Dorog
-
-Garbold
-
-Gorbash
-
-Gorg
-
-Grimold
-
-Herok
-
-Hilgar
-
-Koronagh
-
-Learuk
-
-Margrim
-
-Morguth
-
-Morun
-
-Murdo
-
-Norbak
-
-Olfik
-
-Olfrun
-
-Ugbert
-
-Ugrim
-
-Wardok
-
-Wargrak
-
-Worak
-
-Wulfoc
-
-Zorug
%%%%
diff --git a/crawl-ref/source/database.cc b/crawl-ref/source/database.cc
index 461e401d80..bfb5730f83 100644
--- a/crawl-ref/source/database.cc
+++ b/crawl-ref/source/database.cc
@@ -72,6 +72,8 @@ static TextDB AllDBs[] =
"database/rand_wpn.txt", // mostly weapons
"database/rand_arm.txt", // mostly armour
"database/rand_all.txt", // jewellery and general
+ // This doesn't really belong here, but they *are* god gifts...
+ "database/monname.txt", // orcish names for beogh to choose from
NULL),
TextDB( "db/speak",
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index e6e2e15a7d..41a9142881 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -2965,7 +2965,6 @@ void monsters::swap_slots(mon_inv_type a, mon_inv_type b)
void monsters::equip_weapon(item_def &item, int near, bool msg)
{
-
if (msg && !need_message(near))
msg = false;
@@ -3054,9 +3053,7 @@ void monsters::equip(item_def &item, int slot, int near)
{
case OBJ_WEAPONS:
{
- bool give_msg = (slot == MSLOT_WEAPON
- || slot == MSLOT_ALT_WEAPON
- && mons_wields_two_weapons(this));
+ bool give_msg = (slot == MSLOT_WEAPON || mons_wields_two_weapons(this));
equip_weapon(item, near, give_msg);
break;
@@ -3154,9 +3151,7 @@ bool monsters::unequip(item_def &item, int slot, int near, bool force)
{
case OBJ_WEAPONS:
{
- bool give_msg = (slot == MSLOT_WEAPON
- || slot == MSLOT_ALT_WEAPON
- && mons_wields_two_weapons(this));
+ bool give_msg = (slot == MSLOT_WEAPON || mons_wields_two_weapons(this));
unequip_weapon(item, near, give_msg);
break;
@@ -3242,7 +3237,7 @@ bool monsters::drop_item(int eslot, int near)
// cursed items from being removed.
bool was_unequipped = false;
if (eslot == MSLOT_WEAPON || eslot == MSLOT_ARMOUR
- || (eslot == MSLOT_ALT_WEAPON && mons_wields_two_weapons(this) ))
+ || eslot == MSLOT_ALT_WEAPON && mons_wields_two_weapons(this))
{
if (!unequip(mitm[index], eslot, near))
return (false);
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 664f008488..ef0a7e602e 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -1243,8 +1243,8 @@ bool bless_follower(int follower,
}
}
- // These effects happen if no other blessing was chosen (90%), or if
- // the above attempts were all unsuccessful.
+ // These effects happen if no other blessing was chosen (90%),
+ // or if the above attempts were all unsuccessful.
switch (god)
{
case GOD_SHINING_ONE: