diff options
-rw-r--r-- | crawl-ref/CREDITS | 49 | ||||
-rw-r--r-- | crawl-ref/docs/changes.stone_soup | 78 | ||||
-rw-r--r-- | crawl-ref/docs/crawl_manual.txt | 15 |
3 files changed, 68 insertions, 74 deletions
diff --git a/crawl-ref/CREDITS b/crawl-ref/CREDITS index ff2a6d61e2..44cef8a26d 100644 --- a/crawl-ref/CREDITS +++ b/crawl-ref/CREDITS @@ -15,28 +15,27 @@ Enne Walker) would like to thank: We'd also like to thank members of the Dungeon Crawl community who have contributed to Dungeon Crawl Stone Soup: -Warwick Allison Benoit Hudson Yuuma Oohara -Juha Arpiainen Iainuki Erik Piper -Roy Axenov Ilyak Lemuel Pitkin -Max Bane Mitsuhiro Itakura Derek Ray -Bill Beher Eino Keskitalo Remsleep -Alexander Beisig Jarmo Kielosto David Rose -Erik Inge Bolsø Kornel Kisielewicz Sebastian Salman -Peter Borgmann Vsevolod Kozlov Brett Scarborough -Adam Borowski Ryan Kusnery Darshan Shaligram -Terje Bø Jukka Kuusisto Robert Shimmin -Aaron Curtis Maciej Lapinski Sigurd -Denzi Jordan Lewis Edgar Simo -Rachel Elizabeth Dillon Icy Lich Solf -Mike Drinen Jesse Luehrs Johan Strandell -Kieron Dunbar Markus Maier Roman Sêk -Christopher Evenstar Arien Malec Marc H. Thoben -Ben Goetter Shawn M Moore Matt Titus -Rob Grant Eva Myers Robert Vollmert -John Greenberg Wille Mäntylä Steven Wheeler -GreyKnight Onia Ninara Jeremey Wilson -Shayne Halvorson Erkki Nurmi Yelve Yakut -Ciaran Hamilton nyra Zooko -Chris Hamons Dylan O'Donnell -R. Dan Henry Stefan O'Rear - +Warwick Allison Benoit Hudson Stefan O'Rear +Juha Arpiainen Iainuki Yuuma Oohara +Roy Axenov Ilyak Erik Piper +Max Bane Mitsuhiro Itakura Lemuel Pitkin +Bill Beher Eino Keskitalo Derek Ray +Alexander Beisig Jarmo Kielosto Remsleep +Erik Inge Bolsø Kornel Kisielewicz David Rose +Peter Borgmann Vambola Kotkas Sebastian Salman +Adam Borowski Vsevolod Kozlov Brett Scarborough +Terje Bø Ryan Kusnery Darshan Shaligram +Aaron Curtis Jukka Kuusisto Robert Shimmin +Denzi Maciej Lapinski Sigurd +Rachel Elizabeth Dillon Jordan Lewis Edgar Simo +Mike Drinen Icy Lich Solf +Kieron Dunbar Jesse Luehrs Johan Strandell +Christopher Evenstar Markus Maier Roman Sêk +Ben Goetter Arien Malec Marc H. Thoben +Rob Grant Shawn M Moore Matt Titus +John Greenberg Eva Myers Robert Vollmert +GreyKnight Wille Mäntylä Steven Wheeler +Shayne Halvorson Onia Ninara Jeremey Wilson +Ciaran Hamilton Erkki Nurmi Yelve Yakut +Chris Hamons nyra Zooko +R. Dan Henry Dylan O'Donnell diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup index e912d22269..c3ddb9f125 100644 --- a/crawl-ref/docs/changes.stone_soup +++ b/crawl-ref/docs/changes.stone_soup @@ -38,13 +38,13 @@ Characters * Merged Ogre-Mages into Ogres with completely new aptitudes. * Added non-healing species: Deep Dwarves. * Swapped Kobolds' aptitudes for Long Blades and Maces & Flails. -* Added Artificer class. -* Transformations now cause worn equipment to be melded rather than removed. +* Added Artificer job. +* Transformations cause worn equipment to be melded rather than removed. * Overhaul nutrition values and duration for Vampires feeding on corpses. * Vampires can no longer heal via potions of blood or non-fresh corpses. * Vampires recover lost attributes depending on blood level. * Draining of the experience pool is now reduced by life protection. -* Merfolk can now swim in heavy armour, albeit with doubled armour penalty. +* Merfolk can swim in heavy armour, albeit with doubled armour penalty. * Player and monster nagas no longer flounder or lose stealth in shallow water. * Secondary unarmed attacks now wake sleeping monsters. * Pure spellcasters don't start with a weapon anymore. @@ -56,24 +56,24 @@ Monsters * Disallow zombified monsters' use of stairs. * New monsters: trapdoor spider, rock worm, flaming corpse, chaos spawn. * Several cool new uniques. -* Monster descriptions now list resistances and some other attributes. +* Monster descriptions list resistances and some other attributes. * Polymorphed uniques retain their spells and speech. * Reintroduce chance of orc wizards and priests in early orc bands. -* Most monsters of the same genus will now attempt to surround the player. +* Most monsters of the same genus will attempt to surround the player. * Implemented monster miscasts caused by Zot traps or mummy curses. * Make all allies (including zombies) avoid Zot traps known to the player. * Ghosts don't get holy wrath branded attacks anymore. -* Monsters will now shout when woken, unless stabbed. -* Monsters will now drink !healing to cure confusion, etc. +* Monsters will shout when woken, unless stabbed. +* Monsters will drink !healing to cure confusion, etc. * Allies no longer mind being teleported by the player. * Causing fear will make permanent allies flee but does not anger them. * Retain the teleportation enchantment on polymorphed monsters. -* Make vampiric draining alert and anger its target. +* Make vampiric draining and torment alert and anger its target. * Fixed draconians being able to strike 3 times per turn with their weapons. * Account for randart shields when scanning monsters' inventories for randarts. * Fixed monsters getting stuck in deep water after entering it while confused. * Monsters behind glass but with a path to the player interrupt rest/travel. -* Monsters raised from the dead are now equipped with their original equipment. +* Monsters raised from the dead are equipped with their original equipment. * Zombies/skeletons no longer drown, but will still avoid water. * Fixed summoned monsters taking non-summoned items with them. * Summoned monsters are no longer susceptible to Vampiric Draining. @@ -91,20 +91,20 @@ Interface * Change exclusion commands to e, E, Ctrl-E (was Ctrl-X, x, Ctrl-E). * Switch off autopickup and autoswap if you see a monster turn invisible. * Killing an invisible monster reactivates autopickup. -* Shops now use shopping cart behaviour. -* Wizard commands can now be used from the wizard help screen. +* Shops use shopping cart behaviour. +* Wizard commands can be used from the wizard help screen. * Allow quivering/firing of wielded missiles and wielded weapons of returning. * With a full pack, check entire list of selected items to allow for merging. -* Eating now prompts for chunks sorted by age and side effects. +* Eating prompts for chunks sorted by age and side effects. * Added an option to make menu colours apply to shops. * Use menu colours for announcements of items found while travelling. * Pressing Esc at -More- automatically clears all queued -More- prompts. * Improved monster/item view command ('V'), allowing travel to items, features. * Add FAQ to help screen ('?Q'). -* Purchases and donations are now noted. -* The database search now also prints armour base AC/EV and weapon plusses. +* Purchases and donations are noted. +* The database search also prints armour base AC/EV and weapon plusses. * Add spells and books to book/spell descriptions when searching the database. -* Ability and card descriptions are now searchable in the database ('?/'). +* Ability and card descriptions are searchable in the database ('?/'). * Allow wishing for specific fixed and randarts in wizard mode ('o' command). * Add food item based hunger descriptions to spells. * "Glow" status now appears as soon as contamination effects become possible. @@ -114,21 +114,21 @@ Items * New scroll: ?vulnerability, applying to all creatures in LoS including you. * New weapon brand: chaos, available only via Xom and pandemonium lords. * Introduce randart spellbooks with random spell selections. -* Book acquirements are now much more random and may yield manuals. +* Book acquirements are much more random and may yield manuals. * Missile enchantment decreases chance of destruction on impact. -* Freezing weapons can now slow cold-blooded monsters. -* The staff of channeling now trains Evocations. -* Potions of magic no longer increase max. magic points. -* Item descriptions now mention enchantment/charging limits. -* Randarts now get their known properties autoinscribed. -* Randarts are now noted as identified even if the plusses are still unknown. +* Freezing weapons can slow cold-blooded monsters. +* The staff of channeling trains Evocations. +* Potions of magic no longer increase maximal magic points. +* Item descriptions mention enchantment/charging limits. +* Randarts get their known properties autoinscribed. +* Randarts are noted as identified even if the plusses are still unknown. * Eliminate RAP_ANGRY and RAP_BERSERK for launcher weapons. -* Ammo that IDs through throwing now merges in your pack instantaneously. +* Ammo that IDs through throwing merges in your pack instantaneously. * ?immolation doesn't burn scrolls anymore. * ?summoning creates a permanent abomination. -* ?random uselessness now autoIDs. -* ?vorpalise weapon now fixes temporary brands instead of EWIII. -* Nemelex-gifted decks now ID after drawing one card. +* ?random uselessness autoidentifies. +* ?vorpalise weapon fixes temporary brands instead of Echant Weapon III. +* Nemelex-gifted decks identify after drawing one card. * Decks of punishment are no longer randomly generated. * Removing rings of levitation or invisibility no longer cancels the effect. * Identify the Horn of Geryon when wielding it. @@ -139,12 +139,12 @@ Gods * Nerfed TSO/Beogh's blessings of followers. * Xom is more active and more useful in combat. * Cleansing Flame centers on the player and deals less damage. -* Killing a holy being is now sometimes avenged by TSO. +* Killing a holy being is sometimes avenged by TSO. * Split Elyvilon's healing powers in "heal self" and "heal other" versions. * Move Divine Robustness from Zin to Elyvilon, replacing Incredible Healing. * Make Zin's retribution-summoned plagues permanent. * Sif Muna no longer gifts Kiku/Vehumet specific books, spells still possible. -* Allow Trog to accept kills of demons. +* Trog accepts kills of demons. * Vehumet accepts undead killing for you. * Beogh no longer accepts butcher but likes prayer over orcish remains. * Beogh accepts more kinds of kills. @@ -158,25 +158,25 @@ Tiles * Overhauled and improved tiles code, now using SDL. * Added auto-sizing for font, map, and window sizes. * Support for full screen mode and for small resolutions (800x480). -* Graphical menu improvements: some menus are now clickable and show icons. -* Mouse clicks on the map when unsafe now travel one square in that direction. +* Graphical menu improvements: some menus are clickable and show icons. +* Mouse clicks on the map when unsafe travel one square in that direction. * Added new and improved tiles: Pandemonium lords, draconians, randart books. -* Monster tiles now include health bars. +* Monster tiles include health bars. * Added type-specific icons for jewellery, shops, and weapon brands. -* Vaults can now specify floor and wall tiles in their description. +* Vaults can specify floor and wall tiles in their description. Miscellaneous ------------- -* Greatly reduced ranges (both player and monster), now mostly capped by LOS. +* Greatly reduced spell ranges (both player and monster), mostly capped by LOS. * For most bolts, hitting a monster reduces range by one. * Added arena mode to watch monsters fighting other monsters. * Fixed crashes involving "invisible/unmoving" monsters. -* Crashes now leave highly informative crash dumps. -* Poison Weapon is now a level 2 spell. -* Extension will now also extend temporary weapon brands. -* Lua errors now report the line numbers of the actual code. -* Flying can now be cancelled. -* Petrify is now an Enchantment/Earth spell. +* Crashes leave highly informative crash dumps. +* Poison Weapon is a level 2 spell. +* Extension will also extend temporary weapon brands. +* Lua errors report the line numbers of the actual code. +* Flying can be cancelled. +* Petrify is an Enchantment/Earth spell. * Lee's Rapid Deconstruction deals great damage to petrified monsters. * Rewrite and clean up of (among others) beam, trap, and mutations code. * Store code revision in save files for easier bug tracking. diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt index cd7cebb52b..08fd5f00a0 100644 --- a/crawl-ref/docs/crawl_manual.txt +++ b/crawl-ref/docs/crawl_manual.txt @@ -2314,8 +2314,7 @@ Dungeon interaction: < Use staircase to go higher, also enters shops. > Use staircase to go deeper, also enters branch. ; Examine occupied tile, also causes auto-pickup. - x Examine surroundings mode, see below. Has '?' - help. + x Examine surroundings, see below. Has '?' help. X Examine level map, see below. Has help on '?'. Ctrl-O Show dungeon overview (branches, shops, etc.). ! Annotate current level: you can enter any @@ -2340,10 +2339,8 @@ Character information: E Display experience info. ^ Show religion screen. A Show abilities/mutations. - a Lets you choose an ability or read its - description. - Pressing a? or a* show current abilities as a - menu. + a Choose an ability or read its description. + a? or a* show current abilities as a menu. \ Show item knowledge. m Show skill screen. You can get descriptions of present skills from that screen, as well as the @@ -2398,8 +2395,7 @@ Item interaction (floor): Within the drop list, you can select slots based on a regular expression by pressing Ctrl-F, followed by the regex. - #d Drop exact number of items, where # is any - number. + #d Drop exact number of items, where # is a number. g or , Pick up items; press twice for pick up menu. Use a prefix to pick up smaller quantities. As with dropping, Ctrl-F allows you to pick up @@ -2421,8 +2417,7 @@ Other game-playing commands: p Pray (or renew an existing prayer). z Cast a spell. I List spells. - t Tell commands to allies, or shout (the latter - with tt). + t Tell commands to allies, or shout (with tt). Ctrl-A Toggle autopickup. Note that encounters with invisible monsters always turns autopickup off. You need to switch it on with Ctrl-A afterwards. |