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-rw-r--r--crawl-ref/CREDITS49
-rw-r--r--crawl-ref/docs/changes.stone_soup78
-rw-r--r--crawl-ref/docs/crawl_manual.txt15
3 files changed, 68 insertions, 74 deletions
diff --git a/crawl-ref/CREDITS b/crawl-ref/CREDITS
index ff2a6d61e2..44cef8a26d 100644
--- a/crawl-ref/CREDITS
+++ b/crawl-ref/CREDITS
@@ -15,28 +15,27 @@ Enne Walker) would like to thank:
We'd also like to thank members of the Dungeon Crawl community who have
contributed to Dungeon Crawl Stone Soup:
-Warwick Allison Benoit Hudson Yuuma Oohara
-Juha Arpiainen Iainuki Erik Piper
-Roy Axenov Ilyak Lemuel Pitkin
-Max Bane Mitsuhiro Itakura Derek Ray
-Bill Beher Eino Keskitalo Remsleep
-Alexander Beisig Jarmo Kielosto David Rose
-Erik Inge Bolsø Kornel Kisielewicz Sebastian Salman
-Peter Borgmann Vsevolod Kozlov Brett Scarborough
-Adam Borowski Ryan Kusnery Darshan Shaligram
-Terje Bø Jukka Kuusisto Robert Shimmin
-Aaron Curtis Maciej Lapinski Sigurd
-Denzi Jordan Lewis Edgar Simo
-Rachel Elizabeth Dillon Icy Lich Solf
-Mike Drinen Jesse Luehrs Johan Strandell
-Kieron Dunbar Markus Maier Roman Sêk
-Christopher Evenstar Arien Malec Marc H. Thoben
-Ben Goetter Shawn M Moore Matt Titus
-Rob Grant Eva Myers Robert Vollmert
-John Greenberg Wille Mäntylä Steven Wheeler
-GreyKnight Onia Ninara Jeremey Wilson
-Shayne Halvorson Erkki Nurmi Yelve Yakut
-Ciaran Hamilton nyra Zooko
-Chris Hamons Dylan O'Donnell
-R. Dan Henry Stefan O'Rear
-
+Warwick Allison Benoit Hudson Stefan O'Rear
+Juha Arpiainen Iainuki Yuuma Oohara
+Roy Axenov Ilyak Erik Piper
+Max Bane Mitsuhiro Itakura Lemuel Pitkin
+Bill Beher Eino Keskitalo Derek Ray
+Alexander Beisig Jarmo Kielosto Remsleep
+Erik Inge Bolsø Kornel Kisielewicz David Rose
+Peter Borgmann Vambola Kotkas Sebastian Salman
+Adam Borowski Vsevolod Kozlov Brett Scarborough
+Terje Bø Ryan Kusnery Darshan Shaligram
+Aaron Curtis Jukka Kuusisto Robert Shimmin
+Denzi Maciej Lapinski Sigurd
+Rachel Elizabeth Dillon Jordan Lewis Edgar Simo
+Mike Drinen Icy Lich Solf
+Kieron Dunbar Jesse Luehrs Johan Strandell
+Christopher Evenstar Markus Maier Roman Sêk
+Ben Goetter Arien Malec Marc H. Thoben
+Rob Grant Shawn M Moore Matt Titus
+John Greenberg Eva Myers Robert Vollmert
+GreyKnight Wille Mäntylä Steven Wheeler
+Shayne Halvorson Onia Ninara Jeremey Wilson
+Ciaran Hamilton Erkki Nurmi Yelve Yakut
+Chris Hamons nyra Zooko
+R. Dan Henry Dylan O'Donnell
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index e912d22269..c3ddb9f125 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -38,13 +38,13 @@ Characters
* Merged Ogre-Mages into Ogres with completely new aptitudes.
* Added non-healing species: Deep Dwarves.
* Swapped Kobolds' aptitudes for Long Blades and Maces & Flails.
-* Added Artificer class.
-* Transformations now cause worn equipment to be melded rather than removed.
+* Added Artificer job.
+* Transformations cause worn equipment to be melded rather than removed.
* Overhaul nutrition values and duration for Vampires feeding on corpses.
* Vampires can no longer heal via potions of blood or non-fresh corpses.
* Vampires recover lost attributes depending on blood level.
* Draining of the experience pool is now reduced by life protection.
-* Merfolk can now swim in heavy armour, albeit with doubled armour penalty.
+* Merfolk can swim in heavy armour, albeit with doubled armour penalty.
* Player and monster nagas no longer flounder or lose stealth in shallow water.
* Secondary unarmed attacks now wake sleeping monsters.
* Pure spellcasters don't start with a weapon anymore.
@@ -56,24 +56,24 @@ Monsters
* Disallow zombified monsters' use of stairs.
* New monsters: trapdoor spider, rock worm, flaming corpse, chaos spawn.
* Several cool new uniques.
-* Monster descriptions now list resistances and some other attributes.
+* Monster descriptions list resistances and some other attributes.
* Polymorphed uniques retain their spells and speech.
* Reintroduce chance of orc wizards and priests in early orc bands.
-* Most monsters of the same genus will now attempt to surround the player.
+* Most monsters of the same genus will attempt to surround the player.
* Implemented monster miscasts caused by Zot traps or mummy curses.
* Make all allies (including zombies) avoid Zot traps known to the player.
* Ghosts don't get holy wrath branded attacks anymore.
-* Monsters will now shout when woken, unless stabbed.
-* Monsters will now drink !healing to cure confusion, etc.
+* Monsters will shout when woken, unless stabbed.
+* Monsters will drink !healing to cure confusion, etc.
* Allies no longer mind being teleported by the player.
* Causing fear will make permanent allies flee but does not anger them.
* Retain the teleportation enchantment on polymorphed monsters.
-* Make vampiric draining alert and anger its target.
+* Make vampiric draining and torment alert and anger its target.
* Fixed draconians being able to strike 3 times per turn with their weapons.
* Account for randart shields when scanning monsters' inventories for randarts.
* Fixed monsters getting stuck in deep water after entering it while confused.
* Monsters behind glass but with a path to the player interrupt rest/travel.
-* Monsters raised from the dead are now equipped with their original equipment.
+* Monsters raised from the dead are equipped with their original equipment.
* Zombies/skeletons no longer drown, but will still avoid water.
* Fixed summoned monsters taking non-summoned items with them.
* Summoned monsters are no longer susceptible to Vampiric Draining.
@@ -91,20 +91,20 @@ Interface
* Change exclusion commands to e, E, Ctrl-E (was Ctrl-X, x, Ctrl-E).
* Switch off autopickup and autoswap if you see a monster turn invisible.
* Killing an invisible monster reactivates autopickup.
-* Shops now use shopping cart behaviour.
-* Wizard commands can now be used from the wizard help screen.
+* Shops use shopping cart behaviour.
+* Wizard commands can be used from the wizard help screen.
* Allow quivering/firing of wielded missiles and wielded weapons of returning.
* With a full pack, check entire list of selected items to allow for merging.
-* Eating now prompts for chunks sorted by age and side effects.
+* Eating prompts for chunks sorted by age and side effects.
* Added an option to make menu colours apply to shops.
* Use menu colours for announcements of items found while travelling.
* Pressing Esc at -More- automatically clears all queued -More- prompts.
* Improved monster/item view command ('V'), allowing travel to items, features.
* Add FAQ to help screen ('?Q').
-* Purchases and donations are now noted.
-* The database search now also prints armour base AC/EV and weapon plusses.
+* Purchases and donations are noted.
+* The database search also prints armour base AC/EV and weapon plusses.
* Add spells and books to book/spell descriptions when searching the database.
-* Ability and card descriptions are now searchable in the database ('?/').
+* Ability and card descriptions are searchable in the database ('?/').
* Allow wishing for specific fixed and randarts in wizard mode ('o' command).
* Add food item based hunger descriptions to spells.
* "Glow" status now appears as soon as contamination effects become possible.
@@ -114,21 +114,21 @@ Items
* New scroll: ?vulnerability, applying to all creatures in LoS including you.
* New weapon brand: chaos, available only via Xom and pandemonium lords.
* Introduce randart spellbooks with random spell selections.
-* Book acquirements are now much more random and may yield manuals.
+* Book acquirements are much more random and may yield manuals.
* Missile enchantment decreases chance of destruction on impact.
-* Freezing weapons can now slow cold-blooded monsters.
-* The staff of channeling now trains Evocations.
-* Potions of magic no longer increase max. magic points.
-* Item descriptions now mention enchantment/charging limits.
-* Randarts now get their known properties autoinscribed.
-* Randarts are now noted as identified even if the plusses are still unknown.
+* Freezing weapons can slow cold-blooded monsters.
+* The staff of channeling trains Evocations.
+* Potions of magic no longer increase maximal magic points.
+* Item descriptions mention enchantment/charging limits.
+* Randarts get their known properties autoinscribed.
+* Randarts are noted as identified even if the plusses are still unknown.
* Eliminate RAP_ANGRY and RAP_BERSERK for launcher weapons.
-* Ammo that IDs through throwing now merges in your pack instantaneously.
+* Ammo that IDs through throwing merges in your pack instantaneously.
* ?immolation doesn't burn scrolls anymore.
* ?summoning creates a permanent abomination.
-* ?random uselessness now autoIDs.
-* ?vorpalise weapon now fixes temporary brands instead of EWIII.
-* Nemelex-gifted decks now ID after drawing one card.
+* ?random uselessness autoidentifies.
+* ?vorpalise weapon fixes temporary brands instead of Echant Weapon III.
+* Nemelex-gifted decks identify after drawing one card.
* Decks of punishment are no longer randomly generated.
* Removing rings of levitation or invisibility no longer cancels the effect.
* Identify the Horn of Geryon when wielding it.
@@ -139,12 +139,12 @@ Gods
* Nerfed TSO/Beogh's blessings of followers.
* Xom is more active and more useful in combat.
* Cleansing Flame centers on the player and deals less damage.
-* Killing a holy being is now sometimes avenged by TSO.
+* Killing a holy being is sometimes avenged by TSO.
* Split Elyvilon's healing powers in "heal self" and "heal other" versions.
* Move Divine Robustness from Zin to Elyvilon, replacing Incredible Healing.
* Make Zin's retribution-summoned plagues permanent.
* Sif Muna no longer gifts Kiku/Vehumet specific books, spells still possible.
-* Allow Trog to accept kills of demons.
+* Trog accepts kills of demons.
* Vehumet accepts undead killing for you.
* Beogh no longer accepts butcher but likes prayer over orcish remains.
* Beogh accepts more kinds of kills.
@@ -158,25 +158,25 @@ Tiles
* Overhauled and improved tiles code, now using SDL.
* Added auto-sizing for font, map, and window sizes.
* Support for full screen mode and for small resolutions (800x480).
-* Graphical menu improvements: some menus are now clickable and show icons.
-* Mouse clicks on the map when unsafe now travel one square in that direction.
+* Graphical menu improvements: some menus are clickable and show icons.
+* Mouse clicks on the map when unsafe travel one square in that direction.
* Added new and improved tiles: Pandemonium lords, draconians, randart books.
-* Monster tiles now include health bars.
+* Monster tiles include health bars.
* Added type-specific icons for jewellery, shops, and weapon brands.
-* Vaults can now specify floor and wall tiles in their description.
+* Vaults can specify floor and wall tiles in their description.
Miscellaneous
-------------
-* Greatly reduced ranges (both player and monster), now mostly capped by LOS.
+* Greatly reduced spell ranges (both player and monster), mostly capped by LOS.
* For most bolts, hitting a monster reduces range by one.
* Added arena mode to watch monsters fighting other monsters.
* Fixed crashes involving "invisible/unmoving" monsters.
-* Crashes now leave highly informative crash dumps.
-* Poison Weapon is now a level 2 spell.
-* Extension will now also extend temporary weapon brands.
-* Lua errors now report the line numbers of the actual code.
-* Flying can now be cancelled.
-* Petrify is now an Enchantment/Earth spell.
+* Crashes leave highly informative crash dumps.
+* Poison Weapon is a level 2 spell.
+* Extension will also extend temporary weapon brands.
+* Lua errors report the line numbers of the actual code.
+* Flying can be cancelled.
+* Petrify is an Enchantment/Earth spell.
* Lee's Rapid Deconstruction deals great damage to petrified monsters.
* Rewrite and clean up of (among others) beam, trap, and mutations code.
* Store code revision in save files for easier bug tracking.
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index cd7cebb52b..08fd5f00a0 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -2314,8 +2314,7 @@ Dungeon interaction:
< Use staircase to go higher, also enters shops.
> Use staircase to go deeper, also enters branch.
; Examine occupied tile, also causes auto-pickup.
- x Examine surroundings mode, see below. Has '?'
- help.
+ x Examine surroundings, see below. Has '?' help.
X Examine level map, see below. Has help on '?'.
Ctrl-O Show dungeon overview (branches, shops, etc.).
! Annotate current level: you can enter any
@@ -2340,10 +2339,8 @@ Character information:
E Display experience info.
^ Show religion screen.
A Show abilities/mutations.
- a Lets you choose an ability or read its
- description.
- Pressing a? or a* show current abilities as a
- menu.
+ a Choose an ability or read its description.
+ a? or a* show current abilities as a menu.
\ Show item knowledge.
m Show skill screen. You can get descriptions of
present skills from that screen, as well as the
@@ -2398,8 +2395,7 @@ Item interaction (floor):
Within the drop list, you can select slots based
on a regular expression by pressing Ctrl-F,
followed by the regex.
- #d Drop exact number of items, where # is any
- number.
+ #d Drop exact number of items, where # is a number.
g or , Pick up items; press twice for pick up menu.
Use a prefix to pick up smaller quantities.
As with dropping, Ctrl-F allows you to pick up
@@ -2421,8 +2417,7 @@ Other game-playing commands:
p Pray (or renew an existing prayer).
z Cast a spell.
I List spells.
- t Tell commands to allies, or shout (the latter
- with tt).
+ t Tell commands to allies, or shout (with tt).
Ctrl-A Toggle autopickup. Note that encounters with
invisible monsters always turns autopickup off.
You need to switch it on with Ctrl-A afterwards.