diff options
-rw-r--r-- | crawl-ref/source/items.cc | 3 | ||||
-rw-r--r-- | crawl-ref/source/monstuff.cc | 2 | ||||
-rw-r--r-- | crawl-ref/source/view.cc | 3 |
3 files changed, 5 insertions, 3 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc index e5c356ba86..fdc9592185 100644 --- a/crawl-ref/source/items.cc +++ b/crawl-ref/source/items.cc @@ -1959,7 +1959,8 @@ bool drop_item( int item_dropped, int quant_drop, bool try_offer ) { mpr("You will have to take that off first."); } - else + else if (check_warning_inscriptions(you.inv[item_dropped], + OPER_TAKEOFF)) { // If we take off the item, cue up the item being dropped if (takeoff_armour( item_dropped )) diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index 69e4f0def4..bca20c367f 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -2324,7 +2324,7 @@ bool random_near_space(const coord_def& origin, coord_def& target, return (true); // If the monster is on a visible square which is on the other - // side of one or more translucent from the player, then it + // side of one or more translucent walls from the player, then it // can only blink through translucent walls if the end point // is either not visible to the player, or there are at least // as many translucent walls between the player and the end diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index 4cbd7f586e..46cb73c139 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -2877,8 +2877,9 @@ void losight(env_show_grid &sh, dungeon_feature_type dfeat = grid_appearance(gr, real); // if this cell is opaque... + // ... or something you can see but not walk through ... if (grid_is_opaque(dfeat) - || clear_walls_block && grid_is_wall(dfeat)) + || clear_walls_block && dfeat < DNGN_MINMOVE) { // then block the appropriate rays for (unsigned int i = 0; i < num_words; ++i) |