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-rw-r--r--crawl-ref/source/beam.cc9
-rw-r--r--crawl-ref/source/fight.cc7
-rw-r--r--crawl-ref/source/spells1.cc2
3 files changed, 11 insertions, 7 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index e5de18a439..f64a782711 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -1389,8 +1389,7 @@ static void _zappy( zap_type z_type, int power, bolt &pbolt )
pbolt.name = "great blast of cold";
pbolt.colour = BLUE;
pbolt.range = 9 + random2(5);
- pbolt.damage = calc_dice( 10, 18 + power );
- pbolt.damage.num = 0; // only does explosion damage
+ pbolt.damage = calc_dice( 7, 22 + power );
pbolt.hit = 20 + power / 10; // 50: 25 100: 30
pbolt.ench_power = power; // used for radius
pbolt.type = dchar_glyph(DCHAR_FIRED_ZAP);
@@ -3534,8 +3533,11 @@ static void _affect_place_explosion_clouds(bolt &beam, const coord_def& p)
(crawl_state.is_god_acting()) ? crawl_state.which_god_acting()
: GOD_NO_GOD;
+ const beh_type att =
+ _whose_kill(beam) == KC_OTHER? BEH_HOSTILE : BEH_FRIENDLY;
mons_place(
- mgen_data::hostile_at(MONS_FIRE_VORTEX, p, 0, 0, false, god));
+ mgen_data(MONS_FIRE_VORTEX, att, 2, p,
+ MHITNOT, 0, god) );
}
}
}
@@ -5259,7 +5261,6 @@ static void _explosion1(bolt &pbolt)
hearMsg = "You hear a raging storm!";
pbolt.name = "ice storm";
- pbolt.damage.num = 6;
pbolt.type = dchar_glyph(DCHAR_FIRED_ZAP);
pbolt.colour = WHITE;
ex_size = 2 + (random2( pbolt.ench_power ) > 75);
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 1b1017f371..14ff401e29 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -1897,9 +1897,12 @@ static inline int get_resistible_fraction(beam_type flavour)
{
switch (flavour)
{
- case BEAM_LAVA:
+ // Assume ice storm and ice bolt are mostly solid.
case BEAM_ICE:
- return (50);
+ return (15);
+
+ case BEAM_LAVA:
+ return (30);
case BEAM_POISON_ARROW:
return (40);
diff --git a/crawl-ref/source/spells1.cc b/crawl-ref/source/spells1.cc
index f045fd14ee..003b25fa9a 100644
--- a/crawl-ref/source/spells1.cc
+++ b/crawl-ref/source/spells1.cc
@@ -260,7 +260,7 @@ void setup_fire_storm(const actor *source, int pow, bolt &beam)
beam.is_explosion = true;
beam.ench_power = pow; // used for radius
beam.hit = 20 + pow / 10;
- beam.damage = calc_dice(9, 20 + pow);
+ beam.damage = calc_dice(8, 5 + pow);
}
void cast_fire_storm(int pow, bolt &beam)