diff options
-rw-r--r-- | crawl-ref/source/fight.cc | 4 | ||||
-rw-r--r-- | crawl-ref/source/player.cc | 17 | ||||
-rw-r--r-- | crawl-ref/source/player.h | 6 |
3 files changed, 13 insertions, 14 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index ae7b2b8ff8..8c650f3854 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -5437,7 +5437,7 @@ bool monster_attack(monsters* attacker, bool allow_unarmed) // In case the monster hasn't noticed you, bumping into it will // change that. - behaviour_event( attacker, ME_ALERT, MHITYOU ); + behaviour_event(attacker, ME_ALERT, MHITYOU); melee_attack attk(attacker, &you, allow_unarmed); attk.attack(); @@ -5449,7 +5449,7 @@ bool monsters_fight(monsters* attacker, monsters* defender, bool allow_unarmed) { melee_attack attk(attacker, defender, allow_unarmed); - return attk.attack(); + return (attk.attack()); } diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 8aab364852..6461ec836c 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -325,7 +325,7 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift, init_player_doll(); #endif - viewwindow( true, false ); + viewwindow(true, false); // Other Effects: // Clouds -- do we need this? (always seems to double up with acr.cc call) @@ -381,12 +381,12 @@ bool move_player_to_grid( const coord_def& p, bool stepped, bool allow_shift, // Given an adjacent monster, returns true if the player can hit it (the // monster should either not be submerged or submerged in shallow water, // if the player has a polearm). -bool player_can_hit_monster(const monsters *mons) +bool player_can_hit_monster(const monsters *mon) { - if (!mons_is_submerged(mons)) + if (!mons_is_submerged(mon)) return (true); - if (grd(mons->pos()) != DNGN_SHALLOW_WATER) + if (grd(mon->pos()) != DNGN_SHALLOW_WATER) return (false); const item_def *weapon = you.weapon(); @@ -1091,15 +1091,14 @@ bool player_equip_unrand(int unrand_index) } -int player_damage_type( void ) +int player_damage_type(void) { - return you.damage_type(); + return (you.damage_type()); } -// returns band of player's melee damage -int player_damage_brand( void ) +int player_damage_brand(void) { - return you.damage_brand(); + return (you.damage_brand()); } int player_teleport(bool calc_unid) diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 322d962ee0..c7a1597f3a 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -70,9 +70,9 @@ bool berserk_check_wielded_weapon(void); int player_equip( equipment_type slot, int sub_type, bool calc_unid = true ); int player_equip_ego_type( int slot, int sub_type ); bool player_equip_unrand( int unrand_index ); -int player_damage_type( void ); -int player_damage_brand( void ); -bool player_can_hit_monster(const monsters *mons); +int player_damage_type(void); +int player_damage_brand(void); +bool player_can_hit_monster(const monsters *mon); bool player_is_shapechanged(void); |