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-rw-r--r--crawl-ref/docs/034_changes.txt166
-rw-r--r--crawl-ref/docs/key_changes.pdfbin43999 -> 45706 bytes
-rw-r--r--crawl-ref/source/util/docs/key_changes.tex (renamed from crawl-ref/source/util/docs/key_changes.txt)32
3 files changed, 119 insertions, 79 deletions
diff --git a/crawl-ref/docs/034_changes.txt b/crawl-ref/docs/034_changes.txt
index 2fc88b6405..a6c2521d34 100644
--- a/crawl-ref/docs/034_changes.txt
+++ b/crawl-ref/docs/034_changes.txt
@@ -1,77 +1,89 @@
-Information for players of versions 0.3.4 or earlier
-----------------------------------------------------
-
-There have been many changes to the interface in the new version. Among
-them:
-
-* Swapped some command keys around:
- G auto-travel (was Ctrl-G)
- z cast spell (was Z)
- Z zap wand (was z)
- o auto-explore (was Ctrl-O)
- Ctrl-O dungeon overview (was O)
- O open door (was o)
- C close door (was c)
- c chop up (was D, dissect)
- E show experience (was C)
- v evoke (was E)
- f, F fire/throw (was t)
- t tell/yell (was !)
- Ctrl-V Tiles settings (was Ctrl-Q)
- Ctrl-Q quit (was Q)
-
-* Added some new commands:
- ` repeat previous command
- 0 repeat next command # of times
- ! annotate dungeon level
- (If your annotation contains '!' you'll be prompted whenever
- you attempt to enter the level.)
- ( cycle the quiver to the next appropriate item
- Ctrl-D define macros (synonym to '~')
- Ctrl-G verbose list of monsters in sight
- Ctrl-T change your allies' pickup behaviour
- (only available to some characters)
- Q quiver an item for firing
-
- There is a file called "key_changes.pdf" in the /docs directory that
- lists all of these command changes on a printable reference sheet.
-
-* Removed the v command (view item in inventory). Its functionality is
- provided by pressing i (showing the inventory) and the letter for the
- item, at the same number of key presses.
-
-* The chop up (formerly dissect) interface is modified: there is no
- prompt anymore for single corpses. In case of several corpses on the
- square, you may use 'c' as a synonym for yes, and 'a' will answer yes
- to this and all further corpses. In particular, all corpses in a square
- can be sacrificed with 'pca'.
-
-* The colours of many monsters have been changed. Most notably, there are
- no darkgrey monsters anymore. In case darkgrey is actually better
- visible than blue on your system, you can swap these colours using
- colour: darkblue = darkgrey
- in init.txt.
- Apart from that, more dangerous monsters are now generally displayed in
- lighter colours.
-
-We are content that all of these changes are genuine improvements. Should
-your brain be hardwired to the old settings, you can effectively enforce
-the 0.3.4 state by using the following options:
- include = 034_monster_glyphs.txt
- additional_macro_file = 034_command_keys.txt
- always_confirm_butcher = true
-
-Note that the header of init.txt contains these lines. (It contains some
-more options for using other old settings.) The options are commented out,
-so you just need to remove the # in front in order to activate them. You
-can choose to use only part of these options. In case you decide to use
-the old keyset, be aware that D is also a synonym for 'yes' in the
-butcher interface.
-
-If you choose to go with the new keyset or the new butcher interface and
-you intend to use your old macros, you'll need to look through your
-macro.txt file.
-
-There are a number of new options, some of them outsourced into various
-files in the /settings folder, so if you intend to use your old init file,
-you may still want to at least look through the new one.
+Information for players of versions 0.3.4 or earlier
+----------------------------------------------------
+
+There have been many changes to the interface in the new version. Among
+them:
+
+* Swapped some command keys around:
+ G auto-travel (was Ctrl-G)
+ z cast spell (was Z)
+ Z zap wand (was z)
+ o auto-explore (was Ctrl-O)
+ Ctrl-O dungeon overview (was O)
+ O open door (was o)
+ C close door (was c)
+ c chop up (was D, dissect)
+ E show experience (was C)
+ v evoke (was E)
+ f, F fire/throw (was t)
+ t tell/yell (was !)
+ Ctrl-V Tiles settings (was Ctrl-Q)
+ Ctrl-Q quit (was Q)
+
+* Added some new commands:
+ ! annotate dungeon level
+ (If your annotation contains '!' you'll be prompted whenever
+ you attempt to enter the level.)
+ ( cycle the quiver to the next appropriate item
+ Q quiver an item for firing
+ ` repeat previous command
+ 0 repeat next command # of times
+ Ctrl-D define macros (synonym to '~')
+ Ctrl-G verbose list of monsters in sight
+ Ctrl-T change your allies' pickup behaviour
+ (only available to some characters)
+
+
+ There is a file called "key_changes.pdf" in the /docs directory that
+ lists all of these command changes on a printable reference sheet.
+
+* Removed the 'v' command (view item in inventory). Its functionality is
+ provided by pressing 'i' (showing the inventory) and the letter for the
+ item, at the same number of key presses.
+
+* The chop up (formerly dissect) interface is modified: there is no
+ prompt anymore for single corpses. In case of several corpses on the
+ square, you may use 'c' as a synonym for yes, and 'a' will answer yes
+ to this and all further corpses. In particular, all corpses in a square
+ can be sacrificed with 'pca'.
+
+* When targeting, the functions of '!' and '.' have been swapped. Thus
+ firing with '.' will now stop at the target, whereas '!' will shoot
+ further if the target was missed. Enter etc. still behave as in 0.3.4.
+ You can now target using the monster list; Cltr-L toggles this option.
+ You can quiver an item, meaning that you will preferably fire this
+ ammunition (and keep doing so even if you run out of it temporarily).
+ Quivering is done via 'Q' (quiver the currently fired item) or 'fi'
+ (choose an item for firing and quiver it) or also by using '(' which
+ cycles appropriate ammunition. 'F' lets you select an item to be thrown
+ without affecting the quiver.
+
+* The colours of many monsters have been changed. Most notably, there are
+ no darkgrey monsters anymore. In case darkgrey is actually better
+ visible than blue on your system, you can swap these colours using
+ colour: darkblue = darkgrey
+ in init.txt.
+ Apart from that, more dangerous monsters are now generally displayed in
+ lighter colours.
+
+We are content that all of these changes are genuine improvements. Should
+your brain be hardwired to the old settings, you can effectively enforce
+the 0.3.4 state by using the following options:
+ include = 034_monster_glyphs.txt
+ additional_macro_file = 034_command_keys.txt
+ always_confirm_butcher = true
+
+Note that the header of init.txt contains these lines. (It contains some
+more options for using other old settings.) The options are commented out,
+so you just need to remove the # in front in order to activate them. You
+can choose to use only part of these options. In case you decide to use
+the old keyset, be aware that D is also a synonym for 'yes' in the
+butcher interface.
+
+If you choose to go with the new keyset or the new butcher interface and
+you intend to use your old macros, you'll need to look through your
+macro.txt file.
+
+There are a number of new options, some of them outsourced into various
+files in the /settings folder, so if you intend to use your old init file,
+you may still want to at least look through the new one.
diff --git a/crawl-ref/docs/key_changes.pdf b/crawl-ref/docs/key_changes.pdf
index c439fd607a..b0f14e2aa7 100644
--- a/crawl-ref/docs/key_changes.pdf
+++ b/crawl-ref/docs/key_changes.pdf
Binary files differ
diff --git a/crawl-ref/source/util/docs/key_changes.txt b/crawl-ref/source/util/docs/key_changes.tex
index b19b9c6928..1d791d724d 100644
--- a/crawl-ref/source/util/docs/key_changes.txt
+++ b/crawl-ref/source/util/docs/key_changes.tex
@@ -6,7 +6,7 @@
\usepackage{graphicx}
-\newcommand{\key}[1]{{{\texttt{\textbf{#1}}}}} % this does nasty things to underscores
+\newcommand{\key}[1]{{\texttt{#1}}} % this does nasty things to underscores
\newcommand{\sex}[1]{{{\textbf{#1}}}} % \sec already defined
\newcommand{\crawl}{\textsc{Crawl}}
@@ -45,7 +45,7 @@ a small number of new commands were introduced. The tables below list all
of these. If you have been playing an older version and want to restore
the old key set, do so by adding this line to the
\texttt{init.txt} file: \\
-\texttt{additional\_macro\_file = 034\_command\_keys.txt}
+\verb$additional_macro_file = 034_command_keys.txt$
\para
@@ -108,4 +108,32 @@ Quivering is done via \key{Q} (quiver the currently fired item) or
\key{fi} (choose an item and quiver it) or also by using \key{(} (cycling
appropriate ammunition) and then firing. \key{F} also lets you select an
item to be thrown, but this command does not affect the quiver.
+
+\newpage
+
+The colours of many monsters have been changed. Most notably, there are
+no darkgrey monsters anymore. In case darkgrey is actually better visible
+than blue on your system, you can swap these colours using the line \\
+\verb# colour: darkblue = darkgrey #\\
+in \key{init.txt}. Apart from that, more dangerous monsters are now
+generally displayed in lighter colours.
+
+\para
+
+We are content that all of these changes are genuine improvements. Should
+your brain be hardwired to the old settings, you can effectively enforce
+the 0.3.4 state by using the following options:
+\begin{verbatim}
+ include = 034_monster_glyphs.txt
+ additional_macro_file = 034_command_keys.txt
+ always_confirm_butcher = true
+\end{verbatim}
+
+Note that the header of \key{init.txt} contains these lines. (It contains
+some more options for using other old settings.) The options are commented
+out, so you just need to remove the \key{\#} in front in order to activate
+them. You can choose to use only part of these options. In case you decide
+to use the old keyset, be aware that \key{D} and \key{d} are synonyms for
+'yes' in the butcher interface.
+
\end{document}