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-rw-r--r--crawl-ref/source/files.cc8
-rw-r--r--crawl-ref/source/view.h2
2 files changed, 6 insertions, 4 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index de584c643d..979498b696 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -1108,6 +1108,10 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
}
#endif
+ // Clear the show grid, to prevent us noticing things
+ // which were within the old LOS by new coordinates.
+ env.show.init(0);
+
// Try to open level savefile.
#ifdef DEBUG_LEVEL_LOAD
mprf(MSGCH_DIAGNOSTICS, "Try to open file %s", cha_fil.c_str());
@@ -1211,8 +1215,8 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
crawl_view.set_player_at(you.pos(), load_mode != LOAD_VISITOR);
// This should fix the "monster occurring under the player" bug?
- if (make_changes && mgrd(you.pos()) != NON_MONSTER)
- monster_teleport(&menv[mgrd(you.pos())], true, true);
+ if (make_changes && monster_at(you.pos()))
+ monster_teleport(monster_at(you.pos()), true, true);
// Actually "move" the followers if applicable.
if (level_type_allows_followers(you.level_type)
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index 6335c15a8c..ed18a4536c 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -66,7 +66,6 @@ void init_monsters_seens();
void beogh_follower_convert(monsters *monster, bool orc_hit = false);
bool mons_near(const monsters *monster, unsigned short foe = MHITYOU);
bool mon_enemies_around(const monsters *monster);
-void item(void);
void find_features(const std::vector<coord_def>& features,
unsigned char feature, std::vector<coord_def> *found);
@@ -79,7 +78,6 @@ void losight(env_show_grid &sh, feature_grid &gr,
bool magic_mapping(int map_radius, int proportion, bool suppress_msg,
bool force = false);
-
bool noisy(int loudness, const coord_def& where, const char *msg = NULL,
bool mermaid = false);
void blood_smell( int strength, const coord_def& where);