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-rw-r--r--crawl-ref/source/mon-place.cc3
-rw-r--r--crawl-ref/source/monster.cc3
2 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-place.cc b/crawl-ref/source/mon-place.cc
index 4881b7e5f3..c3d437b147 100644
--- a/crawl-ref/source/mon-place.cc
+++ b/crawl-ref/source/mon-place.cc
@@ -1619,6 +1619,9 @@ static void _define_zombie(int mid, monster_type ztype, monster_type cs,
define_monster(mid);
+ // Turn off all spellcasting flags.
+ menv[mid].flags &= ~MF_SPELLCASTER & ~MF_ACTUAL_SPELLS & ~MF_PRIEST;
+
menv[mid].hit_points = hit_points(menv[mid].hit_dice, 6, 5);
menv[mid].max_hit_points = menv[mid].hit_points;
diff --git a/crawl-ref/source/monster.cc b/crawl-ref/source/monster.cc
index 459b9914d0..7aec36106c 100644
--- a/crawl-ref/source/monster.cc
+++ b/crawl-ref/source/monster.cc
@@ -648,6 +648,9 @@ void monsters::bind_spell_flags()
{
// Bind spellcaster / priest flags from the base type. These may be
// overridden by vault defs for individual monsters.
+
+ // Alas, we don't know if the mon is zombified at the moment, if it is,
+ // the flags will be removed later.
if (mons_class_flag(type, M_SPELLCASTER))
flags |= MF_SPELLCASTER;
if (mons_class_flag(type, M_ACTUAL_SPELLS))