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-rw-r--r--crawl-ref/source/beam.cc12
-rw-r--r--crawl-ref/source/enum.h8
-rw-r--r--crawl-ref/source/mon-cast.cc9
-rw-r--r--crawl-ref/source/mon-spll.h2
-rw-r--r--crawl-ref/source/spl-data.h2
-rw-r--r--crawl-ref/source/teleport.cc2
-rw-r--r--crawl-ref/source/teleport.h2
7 files changed, 19 insertions, 18 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 47bd79c622..1c54f2914e 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -205,7 +205,7 @@ static void _ench_animation(int flavour, const monsters *mon, bool force)
case BEAM_TELEPORT:
case BEAM_BANISH:
case BEAM_BLINK:
- case BEAM_BLINK_CLOSER:
+ case BEAM_BLINK_CLOSE:
elem = ETC_WARP;
break;
default:
@@ -3947,8 +3947,8 @@ void bolt::affect_player_enchantment()
obvious_effect = true;
break;
- case BEAM_BLINK_CLOSER:
- blink_closer(&you, source);
+ case BEAM_BLINK_CLOSE:
+ blink_other_close(&you, source);
obvious_effect = true;
break;
@@ -5163,10 +5163,10 @@ mon_resist_type bolt::apply_enchantment_to_monster(monsters* mon)
monster_blink(mon);
return (MON_AFFECTED);
- case BEAM_BLINK_CLOSER:
+ case BEAM_BLINK_CLOSE:
if (mon->observable())
obvious_effect = true;
- blink_closer(mon, source);
+ blink_other_close(mon, source);
return (MON_AFFECTED);
case BEAM_POLYMORPH:
@@ -6232,7 +6232,7 @@ std::string beam_type_name(beam_type type)
case BEAM_DISINTEGRATION: return ("disintegration");
case BEAM_ENSLAVE_DEMON: return ("enslave demon");
case BEAM_BLINK: return ("blink");
- case BEAM_BLINK_CLOSER: return ("blink closer");
+ case BEAM_BLINK_CLOSE: return ("blink close");
case BEAM_PETRIFY: return ("petrify");
case BEAM_CORONA: return ("backlight");
case BEAM_PORKALATOR: return ("porkalator");
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index d22d8fbcd3..c0fa452b32 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -242,9 +242,9 @@ enum beam_type // beam[].flavour
BEAM_DISINTEGRATION,
BEAM_ENSLAVE_DEMON,
BEAM_BLINK,
- BEAM_BLINK_CLOSER,
+ BEAM_BLINK_CLOSE,
BEAM_PETRIFY,
- BEAM_CORONA, // 45
+ BEAM_CORONA,
BEAM_PORKALATOR,
BEAM_HIBERNATION,
BEAM_BERSERK,
@@ -2895,8 +2895,8 @@ enum spell_type
SPELL_EARTH_ELEMENTALS,
SPELL_AIR_ELEMENTALS,
SPELL_SLEEP,
- SPELL_BLINK_OTHER_CLOSER,
- SPELL_BLINK_CLOSER,
+ SPELL_BLINK_OTHER_CLOSE,
+ SPELL_BLINK_CLOSE,
SPELL_BLINK_RANGE,
SPELL_BLINK_AWAY,
diff --git a/crawl-ref/source/mon-cast.cc b/crawl-ref/source/mon-cast.cc
index b44fdb765c..7616162696 100644
--- a/crawl-ref/source/mon-cast.cc
+++ b/crawl-ref/source/mon-cast.cc
@@ -622,8 +622,8 @@ bolt mons_spells( monsters *mons, spell_type spell_cast, int power,
beam.is_beam = true;
break;
- case SPELL_BLINK_OTHER_CLOSER:
- beam.flavour = BEAM_BLINK_CLOSER;
+ case SPELL_BLINK_OTHER_CLOSE:
+ beam.flavour = BEAM_BLINK_CLOSE;
beam.is_beam = true;
break;
@@ -802,6 +802,7 @@ bool setup_mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
case SPELL_CONTROLLED_BLINK:
case SPELL_BLINK_RANGE:
case SPELL_BLINK_AWAY:
+ case SPELL_BLINK_CLOSE:
case SPELL_TOMB_OF_DOROKLOHE:
case SPELL_CHAIN_LIGHTNING: // the only user is reckless
case SPELL_SUMMON_EYEBALLS:
@@ -2048,11 +2049,11 @@ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast,
}
break;
}
- case SPELL_BLINK_OTHER_CLOSER:
+ case SPELL_BLINK_OTHER_CLOSE:
{
// Allow the caster to comment on moving the foe.
std::string msg = getSpeakString(monster->name(DESC_PLAIN)
- + " blink_other_closer");
+ + " blink_other_close");
if (!msg.empty() && msg != "__NONE")
{
mons_speaks_msg(monster, msg, MSGCH_TALK,
diff --git a/crawl-ref/source/mon-spll.h b/crawl-ref/source/mon-spll.h
index dc2e9a2756..0a17a4a77f 100644
--- a/crawl-ref/source/mon-spll.h
+++ b/crawl-ref/source/mon-spll.h
@@ -1001,7 +1001,7 @@
{
SPELL_LEHUDIBS_CRYSTAL_SPEAR,
SPELL_IRON_SHOT,
- SPELL_BLINK_OTHER_CLOSER,
+ SPELL_BLINK_OTHER_CLOSE,
SPELL_BOLT_OF_MAGMA,
SPELL_ISKENDERUNS_MYSTIC_BLAST,
SPELL_STONE_ARROW
diff --git a/crawl-ref/source/spl-data.h b/crawl-ref/source/spl-data.h
index 48c3d05515..0b5af3f977 100644
--- a/crawl-ref/source/spl-data.h
+++ b/crawl-ref/source/spl-data.h
@@ -2265,7 +2265,7 @@
},
{
- SPELL_BLINK_OTHER_CLOSER, "Blink Other Closer",
+ SPELL_BLINK_OTHER_CLOSE, "Blink Other Close",
SPTYP_TRANSLOCATION,
SPFLAG_TARGET | SPFLAG_MONSTER,
2,
diff --git a/crawl-ref/source/teleport.cc b/crawl-ref/source/teleport.cc
index d1f8aeb077..3a10012c30 100644
--- a/crawl-ref/source/teleport.cc
+++ b/crawl-ref/source/teleport.cc
@@ -98,7 +98,7 @@ static coord_def random_space_weighted(actor* moved, actor* target,
}
// Blink the victim closer to the monster at target.
-void blink_closer(actor* victim, const coord_def &target)
+void blink_other_close(actor* victim, const coord_def &target)
{
actor* caster = actor_at(target);
if (!caster)
diff --git a/crawl-ref/source/teleport.h b/crawl-ref/source/teleport.h
index a330edc78e..9d87b93301 100644
--- a/crawl-ref/source/teleport.h
+++ b/crawl-ref/source/teleport.h
@@ -4,7 +4,7 @@
class actor;
class monsters;
-void blink_closer(actor* victim, const coord_def& target);
+void blink_other_close(actor* victim, const coord_def& target);
void blink_away(monsters* mon);
void blink_range(monsters* mon);