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-rw-r--r--crawl-ref/source/monstuff.h2
-rw-r--r--crawl-ref/source/spells4.cc5
2 files changed, 2 insertions, 5 deletions
diff --git a/crawl-ref/source/monstuff.h b/crawl-ref/source/monstuff.h
index 4067d35caa..b7a0c2aac7 100644
--- a/crawl-ref/source/monstuff.h
+++ b/crawl-ref/source/monstuff.h
@@ -66,8 +66,6 @@ enum poly_power_type {
bool monster_polymorph(monsters *monster, monster_type targetc,
poly_power_type p = PPT_SAME);
-bool is_mons_evil_demonic_or_undead(monsters *mon);
-
// last updated: 08jun2000 {dlb}
/* ***********************************************************************
* called from: bang - beam - effects - fight - misc - monstuff - mstuff2 -
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index 0dcc8cf863..9dd78f84a5 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -828,7 +828,7 @@ static int ignite_poison_objects(int x, int y, int pow, int garbage)
}
}
- // FIXME: impliment burning poisoned ammo
+ // FIXME: implement burning poisoned ammo
// else if ( it's ammo that's poisoned) {
// strength += number_of_ammo;
// destroy_item(ammo);
@@ -838,8 +838,7 @@ static int ignite_poison_objects(int x, int y, int pow, int garbage)
if (strength > 0)
place_cloud(CLOUD_FIRE, x, y, strength + roll_dice(3, strength / 4),
- KC_YOU
- );
+ KC_YOU);
return (strength);
} // end ignite_poison_objects()