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-rw-r--r--crawl-ref/source/decks.cc2
-rw-r--r--crawl-ref/source/player.cc2
2 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/decks.cc b/crawl-ref/source/decks.cc
index 423e4ba337..0fbdd0611e 100644
--- a/crawl-ref/source/decks.cc
+++ b/crawl-ref/source/decks.cc
@@ -1736,7 +1736,7 @@ static void _battle_lust_card(int power, deck_rarity_type rarity)
const int power_level = get_power_level(power, rarity);
if (power_level >= 2)
{
- you.duration[DUR_SLAYING] = random2(power/6) + 1;
+ you.duration[DUR_SLAYING] = (random2(power/6) + 1) * BASELINE_DELAY;
mpr("You feel deadly.");
}
else if (power_level == 1)
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 503d26b330..ec8fb53657 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -4004,7 +4004,7 @@ int slaying_bonus(char which_affected, bool ranged)
ret += ranged ? 3 : -1;
}
- ret += std::min(you.duration[DUR_SLAYING] / 13, 6);
+ ret += std::min(you.duration[DUR_SLAYING] / (13 * BASELINE_DELAY), 6);
return (ret);
}