diff options
-rw-r--r-- | crawl-ref/source/player.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index fe969627d8..57152fc11e 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -5752,10 +5752,10 @@ bool player::cannot_fight() const return (false); } -// If you have a randart equipped that has the RAP_ANGRY property +// If you have a randart equipped that has the RAP_ANGRY property, // there's a 1/20 chance of it becoming activated whenever you // attack a monster. (Same as the berserk mutation at level 1.) -// The probabilites for actually going berserk are cumulative! +// The probabilities for actually going berserk are cumulative! static bool equipment_make_berserk() { for (int eq = EQ_WEAPON; eq < NUM_EQUIP; eq++) @@ -5763,7 +5763,7 @@ static bool equipment_make_berserk() const item_def *item = you.slot_item((equipment_type) eq); if (!item) continue; - + if (!is_random_artefact(*item)) continue; |