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-rw-r--r--crawl-ref/source/player.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index fe969627d8..57152fc11e 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -5752,10 +5752,10 @@ bool player::cannot_fight() const
return (false);
}
-// If you have a randart equipped that has the RAP_ANGRY property
+// If you have a randart equipped that has the RAP_ANGRY property,
// there's a 1/20 chance of it becoming activated whenever you
// attack a monster. (Same as the berserk mutation at level 1.)
-// The probabilites for actually going berserk are cumulative!
+// The probabilities for actually going berserk are cumulative!
static bool equipment_make_berserk()
{
for (int eq = EQ_WEAPON; eq < NUM_EQUIP; eq++)
@@ -5763,7 +5763,7 @@ static bool equipment_make_berserk()
const item_def *item = you.slot_item((equipment_type) eq);
if (!item)
continue;
-
+
if (!is_random_artefact(*item))
continue;