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-rw-r--r--crawl-ref/source/files.cc41
-rw-r--r--crawl-ref/source/mon-util.cc35
-rw-r--r--crawl-ref/source/monstuff.cc51
-rw-r--r--crawl-ref/source/player.cc85
-rw-r--r--crawl-ref/source/stuff.cc10
-rw-r--r--crawl-ref/source/tags.cc364
-rw-r--r--crawl-ref/source/travel.cc29
-rw-r--r--crawl-ref/source/view.cc4
8 files changed, 303 insertions, 316 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index 7168911101..fe2a654037 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -332,7 +332,7 @@ static bool dir_exists(const std::string &dir)
{
#ifdef _MSC_VER
DWORD lAttr = GetFileAttributes(dir.c_str());
- return (lAttr != INVALID_FILE_ATTRIBUTES
+ return (lAttr != INVALID_FILE_ATTRIBUTES
&& (lAttr & FILE_ATTRIBUTE_DIRECTORY));
#else
DIR *d = opendir(dir.c_str());
@@ -517,9 +517,8 @@ std::vector<player_save_info> find_saved_characters()
continue;
std::string basename =
- filename.substr(
- 0,
- filename.length() - strlen(PACKAGE_SUFFIX));
+ filename.substr(0,
+ filename.length() - strlen(PACKAGE_SUFFIX));
const std::string zipname = get_savedir_path(basename);
@@ -558,7 +557,7 @@ std::vector<player_save_info> find_saved_characters()
std::string get_savedir()
{
const std::string &dir = Options.save_dir;
- return (dir.empty()? "." : dir);
+ return (dir.empty() ? "." : dir);
}
std::string get_savedir_filename(const std::string &prefix,
@@ -630,7 +629,7 @@ std::string make_filename( const char *prefix, int level, branch_type where,
}
static void _write_version( FILE *dataFile, int majorVersion, int minorVersion,
- bool extended_version )
+ bool extended_version )
{
// write version
writer outf(dataFile);
@@ -669,12 +668,8 @@ static void _write_tagged_file( FILE *outf, int fileType,
// all other tags
for (int i = 1; i < NUM_TAGS; i++)
- {
if (tags[i] == 1)
- {
tag_write((tag_type)i, outf);
- }
- }
}
bool travel_load_map( branch_type branch, int absdepth )
@@ -811,7 +806,6 @@ static void place_player_on_stair(branch_type old_branch,
static void close_level_gates()
{
for ( int i = 0; i < GXM; ++i )
- {
for ( int j = 0; j < GYM; ++j )
{
if (you.char_direction == GDT_ASCENDING
@@ -824,7 +818,6 @@ static void close_level_gates()
}
}
}
- }
}
static void clear_env_map()
@@ -867,7 +860,6 @@ static void grab_followers()
{
const bool can_follow = level_type_allows_followers(you.level_type);
for (int i = you.x_pos - 1; i < you.x_pos + 2; i++)
- {
for (int j = you.y_pos - 1; j < you.y_pos + 2; j++)
{
if (i == you.x_pos && j == you.y_pos)
@@ -886,7 +878,6 @@ static void grab_followers()
continue;
}
}
- }
if (can_follow)
{
@@ -969,7 +960,7 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
you.level_type,
false );
- if ((you.level_type == LEVEL_DUNGEON && old_level_type == LEVEL_DUNGEON)
+ if (you.level_type == LEVEL_DUNGEON && old_level_type == LEVEL_DUNGEON
|| load_mode == LOAD_START_GAME)
{
if (tmp_file_pairs[you.your_level][you.where_are_you] == false)
@@ -1170,11 +1161,13 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
PlaceInfo& curr_PlaceInfo = you.get_place_info();
PlaceInfo delta;
- if (load_mode == LOAD_START_GAME ||
- (load_mode == LOAD_ENTER_LEVEL &&
- (old_branch != you.where_are_you ||
- old_level_type != you.level_type)))
+ if (load_mode == LOAD_START_GAME
+ || (load_mode == LOAD_ENTER_LEVEL
+ && (old_branch != you.where_are_you
+ || old_level_type != you.level_type)))
+ {
delta.num_visits++;
+ }
if (just_created_level)
delta.levels_seen++;
@@ -1189,7 +1182,7 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
if (just_created_level)
you.attribute[ATTR_ABYSS_ENTOURAGE] = 0;
- if ( load_mode != LOAD_VISITOR )
+ if (load_mode != LOAD_VISITOR)
dungeon_events.fire_event(DET_ENTERED_LEVEL);
return just_created_level;
@@ -1560,7 +1553,6 @@ bool apply_to_all_dungeons(bool (*applicator)())
save_level(original.absdepth(), original.level_type, original.branch);
for ( int i = 0; i < MAX_LEVELS; ++i )
- {
for ( int j = 0; j < NUM_BRANCHES; ++j )
{
const branch_type br = static_cast<branch_type>(j);
@@ -1576,7 +1568,6 @@ bool apply_to_all_dungeons(bool (*applicator)())
if (apply_to_level(thislevel, false, applicator))
success = true;
}
- }
_restore_level(original);
@@ -1603,13 +1594,15 @@ static bool _get_and_validate_version(FILE *restoreFile, char &major, char &mino
if (major != TAG_MAJOR_VERSION)
{
- *reason = make_stringf("Major version mismatch: %d (want %d).", major, TAG_MAJOR_VERSION);
+ *reason = make_stringf("Major version mismatch: %d (want %d).",
+ major, TAG_MAJOR_VERSION);
return false;
}
if (minor > TAG_MINOR_VERSION)
{
- *reason = make_stringf("Minor version mismatch: %d (want <= %d).", minor, TAG_MINOR_VERSION);
+ *reason = make_stringf("Minor version mismatch: %d (want <= %d).",
+ minor, TAG_MINOR_VERSION);
return false;
}
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 8471cafb92..7176e71d60 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -1593,7 +1593,7 @@ static std::string _str_monam(const monsters& mon, description_level_type desc,
return ("");
// Handle non-visible case first
- if ( !force_seen && !player_monster_visible(&mon) )
+ if (!force_seen && !player_monster_visible(&mon))
{
switch (desc)
{
@@ -2995,9 +2995,10 @@ void monsters::equip_weapon(item_def &item, int near, bool msg)
if (msg)
{
- mprf("%s wields %s.", name(DESC_CAP_THE).c_str(),
- item.name(DESC_NOCAP_A, false, false, true,
- false, ISFLAG_CURSED).c_str());
+ snprintf(info, INFO_SIZE, " wields %s.",
+ item.name(DESC_NOCAP_A, false, false, true, false,
+ ISFLAG_CURSED).c_str());
+ msg = simple_monster_message(this, info);
}
const int brand = get_weapon_brand(item);
@@ -3051,8 +3052,9 @@ void monsters::equip_armour(item_def &item, int near)
{
if (need_message(near))
{
- mprf("%s wears %s.", name(DESC_CAP_THE).c_str(),
- item.name(DESC_NOCAP_A).c_str());
+ snprintf(info, INFO_SIZE, " wears %s.",
+ item.name(DESC_NOCAP_A).c_str());
+ simple_monster_message(this, info);
}
const equipment_type eq = get_armour_slot(item);
@@ -3097,9 +3099,10 @@ void monsters::unequip_weapon(item_def &item, int near, bool msg)
if (msg)
{
- mprf("%s unwields %s.", name(DESC_CAP_THE).c_str(),
- item.name(DESC_NOCAP_A, false, false, true,
- false, ISFLAG_CURSED).c_str());
+ snprintf(info, INFO_SIZE, " unwields %s.",
+ item.name(DESC_NOCAP_A, false, false, true, false,
+ ISFLAG_CURSED).c_str());
+ msg = simple_monster_message(this, info);
}
const int brand = get_weapon_brand(item);
@@ -3143,8 +3146,9 @@ void monsters::unequip_armour(item_def &item, int near)
{
if (need_message(near))
{
- mprf("%s takes off %s.", name(DESC_CAP_THE).c_str(),
- item.name(DESC_NOCAP_A).c_str());
+ snprintf(info, INFO_SIZE, " takes off %s.",
+ item.name(DESC_NOCAP_A).c_str());
+ simple_monster_message(this, info);
}
const equipment_type eq = get_armour_slot(item);
@@ -3207,8 +3211,8 @@ void monsters::pickup_message(const item_def &item, int near)
{
mprf("%s picks up %s.",
name(DESC_CAP_THE).c_str(),
- item.base_type == OBJ_GOLD? "some gold"
- : item.name(DESC_NOCAP_A).c_str());
+ item.base_type == OBJ_GOLD ? "some gold"
+ : item.name(DESC_NOCAP_A).c_str());
}
}
@@ -3901,7 +3905,8 @@ bool monsters::pickup_item(item_def &item, int near, bool force)
bool monsters::need_message(int &near) const
{
- return near != -1? near : (near = visible());
+ return (near != -1 ? near
+ : (near = visible()) );
}
void monsters::swap_weapons(int near)
@@ -4030,8 +4035,10 @@ bool monsters::fumbles_attack(bool verbose)
if (verbose)
{
if (you.can_see(this))
+ {
mprf("%s splashes around in the water.",
this->name(DESC_CAP_THE).c_str());
+ }
else if (!silenced(you.x_pos, you.y_pos) && !silenced(x, y))
mprf(MSGCH_SOUND, "You hear a splashing noise.");
}
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 7c99ec5860..0676537633 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -1316,10 +1316,8 @@ void monster_cleanup(monsters *monster)
monster->reset();
for (int dmi = 0; dmi < MAX_MONSTERS; dmi++)
- {
if (menv[dmi].foe == monster_killed)
menv[dmi].foe = MHITNOT;
- }
if (you.pet_target == monster_killed)
you.pet_target = MHITNOT;
@@ -2172,10 +2170,10 @@ static void _handle_behaviour(monsters *mon)
}
// validate current target exists
- if (mon->foe != MHITNOT && mon->foe != MHITYOU)
+ if (mon->foe != MHITNOT && mon->foe != MHITYOU
+ && menv[mon->foe].type == -1)
{
- if (menv[mon->foe].type == -1)
- mon->foe = MHITNOT;
+ mon->foe = MHITNOT;
}
// change proxPlayer depending on invisibility and standing
@@ -2207,8 +2205,8 @@ static void _handle_behaviour(monsters *mon)
}
}
- // set friendly target, if they don't already have one
- // berserking allies ignore your commands
+ // Set friendly target, if they don't already have one.
+ // Berserking allies ignore your commands!
if (isFriendly
&& you.pet_target != MHITNOT
&& (mon->foe == MHITNOT || mon->foe == MHITYOU)
@@ -2217,20 +2215,16 @@ static void _handle_behaviour(monsters *mon)
mon->foe = you.pet_target;
}
- // instead berserkers attack nearest monsters.
+ // Instead, berserkers attack nearest monsters.
if (mon->has_ench(ENCH_BERSERK)
&& (mon->foe == MHITNOT || isFriendly && mon->foe == MHITYOU))
{
// intelligent monsters prefer to attack the player,
// even when berserking
if (!isFriendly && proxPlayer && mons_intel(mon->type) >= I_NORMAL)
- {
mon->foe = MHITYOU;
- }
else
- {
_set_nearest_monster_foe(mon);
- }
}
if (isNeutral && mon->foe == MHITNOT)
@@ -2242,10 +2236,10 @@ static void _handle_behaviour(monsters *mon)
// friendly and good neutral monsters do not attack other friendly
// and good neutral monsters
- if (mon->foe != MHITNOT && mon->foe != MHITYOU)
+ if (mon->foe != MHITNOT && mon->foe != MHITYOU
+ && wontAttack && mons_wont_attack(&menv[mon->foe]))
{
- if (wontAttack && mons_wont_attack(&menv[mon->foe]))
- mon->foe = MHITNOT;
+ mon->foe = MHITNOT;
}
// neutral monsters prefer not to attack players, or other neutrals
@@ -2255,8 +2249,8 @@ static void _handle_behaviour(monsters *mon)
mon->foe = MHITNOT;
}
- // unfriendly monsters fighting other monsters will usually
- // target the player, if they're healthy
+ // Unfriendly monsters fighting other monsters will usually
+ // target the player, if they're healthy.
if (!isFriendly && !isNeutral
&& mon->foe != MHITYOU && mon->foe != MHITNOT
&& proxPlayer && !(mon->has_ench(ENCH_BERSERK)) && isHealthy
@@ -2266,10 +2260,10 @@ static void _handle_behaviour(monsters *mon)
}
// validate target again
- if (mon->foe != MHITNOT && mon->foe != MHITYOU)
+ if (mon->foe != MHITNOT && mon->foe != MHITYOU
+ && menv[mon->foe].type == -1)
{
- if (menv[mon->foe].type == -1)
- mon->foe = MHITNOT;
+ mon->foe = MHITNOT;
}
while (changed)
@@ -2473,10 +2467,10 @@ static void _handle_behaviour(monsters *mon)
// eventually relax their guard (stupid
// ones will do so faster, smart monsters
// have longer memories
- if (!proxFoe && mon->foe != MHITNOT)
+ if (!proxFoe && mon->foe != MHITNOT
+ && one_chance_in( isSmart ? 60 : 20 ))
{
- if (one_chance_in( isSmart ? 60 : 20 ))
- new_foe = MHITNOT;
+ new_foe = MHITNOT;
}
break;
@@ -2740,9 +2734,10 @@ static void _handle_movement(monsters *monster)
mmov_x = (dx > 0) ? 1 : ((dx < 0) ? -1 : 0);
mmov_y = (dy > 0) ? 1 : ((dy < 0) ? -1 : 0);
- if (monster->behaviour == BEH_FLEE &&
- (!mons_friendly(monster) ||
- monster->target_x != you.x_pos || monster->target_y != you.y_pos))
+ if (monster->behaviour == BEH_FLEE
+ && (!mons_friendly(monster)
+ || monster->target_x != you.x_pos
+ || monster->target_y != you.y_pos))
{
mmov_x *= -1;
mmov_y *= -1;
@@ -5892,8 +5887,8 @@ bool _mon_can_move_to_pos(const monsters *monster, const int count_x,
}
}
- // friendlies shouldn't try to move onto the player's
- // location, if they are aiming for some other target
+ // Friendlies shouldn't try to move onto the player's
+ // location, if they are aiming for some other target.
if (mons_wont_attack(monster)
&& monster->foe != MHITNOT
&& monster->foe != MHITYOU
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index f96b3ec1d2..b76c36349c 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -5370,9 +5370,9 @@ void player::copy_from(const player &other)
// player struct initialization
void player::init()
{
- birth_time = time( NULL );
- real_time = 0;
- num_turns = 0L;
+ birth_time = time( NULL );
+ real_time = 0;
+ num_turns = 0L;
last_view_update = 0L;
#ifdef WIZARD
@@ -5391,57 +5391,57 @@ void player::init()
just_autoprayed = false;
berserk_penalty = 0;
- disease = 0;
- elapsed_time = 0;
- rotting = 0;
- special_wield = SPWLD_NONE;
- synch_time = 0;
+ disease = 0;
+ elapsed_time = 0;
+ rotting = 0;
+ special_wield = SPWLD_NONE;
+ synch_time = 0;
magic_contamination = 0;
- base_hp = 5000;
+ base_hp = 5000;
base_hp2 = 5000;
- hp_max = 0;
- base_magic_points = 5000;
+ hp_max = 0;
+ base_magic_points = 5000;
base_magic_points2 = 5000;
- max_magic_points = 0;
+ max_magic_points = 0;
magic_points_regeneration = 0;
- strength = 0;
- max_strength = 0;
- intel = 0;
- max_intel = 0;
- dex = 0;
- max_dex = 0;
- experience = 0;
+ strength = 0;
+ max_strength = 0;
+ intel = 0;
+ max_intel = 0;
+ dex = 0;
+ max_dex = 0;
+ experience = 0;
experience_level = 1;
- max_level = 1;
- char_class = JOB_UNKNOWN;
- species = SP_UNKNOWN;
+ max_level = 1;
+ char_class = JOB_UNKNOWN;
+ species = SP_UNKNOWN;
- hunger = 6000;
+ hunger = 6000;
hunger_state = HS_SATIATED;
- wield_change = false;
- redraw_quiver = false;
+ wield_change = false;
+ redraw_quiver = false;
received_weapon_warning = false;
gold = 0;
// speed = 10; // 0.75; // unused
- burden = 0;
+ burden = 0;
burden_state = BS_UNENCUMBERED;
spell_no = 0;
- your_level = 0;
- level_type = LEVEL_DUNGEON;
+ your_level = 0;
+ level_type = LEVEL_DUNGEON;
entry_cause = EC_SELF_EXPLICIT;
entry_cause_god = GOD_NO_GOD;
- where_are_you = BRANCH_MAIN_DUNGEON;
- char_direction = GDT_DESCENDING;
+ where_are_you = BRANCH_MAIN_DUNGEON;
+ char_direction = GDT_DESCENDING;
- prev_targ = MHITNOT;
+ prev_targ = MHITNOT;
pet_target = MHITNOT;
prev_grd_targ = coord_def(0, 0);
@@ -5456,11 +5456,11 @@ void player::init()
travel_x = 0;
travel_y = 0;
- religion = GOD_NO_GOD;
- piety = 0;
+ religion = GOD_NO_GOD;
+ piety = 0;
piety_hysteresis = 0;
- gift_timeout = 0;
+ gift_timeout = 0;
penance.init(0);
worshipped.init(0);
@@ -5488,7 +5488,7 @@ void player::init()
skill_order.init(MAX_SKILL_ORDER);
practise_skill.init(true);
- skill_cost_level = 1;
+ skill_cost_level = 1;
total_skill_points = 0;
attribute.init(0);
@@ -5497,13 +5497,13 @@ void player::init()
for (int i = 0; i < ENDOFPACK; i++)
{
- inv[i].quantity = 0;
+ inv[i].quantity = 0;
inv[i].base_type = OBJ_WEAPONS;
- inv[i].sub_type = WPN_CLUB;
- inv[i].plus = 0;
- inv[i].plus2 = 0;
- inv[i].special = 0;
- inv[i].colour = 0;
+ inv[i].sub_type = WPN_CLUB;
+ inv[i].plus = 0;
+ inv[i].plus2 = 0;
+ inv[i].special = 0;
+ inv[i].colour = 0;
set_ident_flags( inv[i], ISFLAG_IDENT_MASK );
inv[i].x = -1;
@@ -5532,7 +5532,8 @@ void player::init()
non_branch_info[i].assert_validity();
}
- if (m_quiver) delete m_quiver;
+ if (m_quiver)
+ delete m_quiver;
m_quiver = new player_quiver;
}
diff --git a/crawl-ref/source/stuff.cc b/crawl-ref/source/stuff.cc
index c9be50c2ed..51cd1685c9 100644
--- a/crawl-ref/source/stuff.cc
+++ b/crawl-ref/source/stuff.cc
@@ -238,8 +238,8 @@ static bool tag_follower_at(const coord_def &pos)
// only friendly monsters, or those actively seeking the
// player, will follow up/down stairs.
- if (!(mons_friendly(fmenv) ||
- (fmenv->behaviour == BEH_SEEK && fmenv->foe == MHITYOU)))
+ if (!mons_friendly(fmenv)
+ && (fmenv->behaviour != BEH_SEEK || fmenv->foe != MHITYOU))
{
return (false);
}
@@ -252,9 +252,11 @@ static bool tag_follower_at(const coord_def &pos)
return (false);
// Orcs will follow Beogh worshippers.
- if (!(mons_species(fmenv->type) == MONS_ORC
- && you.religion == GOD_BEOGH))
+ if (mons_species(fmenv->type) != MONS_ORC
+ || you.religion != GOD_BEOGH)
+ {
return (false);
+ }
}
// monster is chasing player through stairs:
diff --git a/crawl-ref/source/tags.cc b/crawl-ref/source/tags.cc
index 0fd7ecab8a..f98d821a02 100644
--- a/crawl-ref/source/tags.cc
+++ b/crawl-ref/source/tags.cc
@@ -44,10 +44,10 @@
6. The marshalling and unmarshalling of data is done in network order and
is meant to keep savefiles cross-platform. They are non-ascii - always
- FTP in binary mode. Note also that the marshalling sizes are 1,2, and 4
+ FTP in binary mode. Note also that the marshalling sizes are 1, 2, and 4
for byte, short, and long - assuming that 'int' would have been
insufficient on 16 bit systems (and that Crawl otherwise lacks
- system-indepedent data types).
+ system-independent data types).
*/
@@ -123,7 +123,9 @@ void reader::read(void *data, size_t size)
else
{
ASSERT(_read_offset+size <= _pbuf->size());
- if (data) memcpy(data, &(*_pbuf)[_read_offset], size);
+ if (data)
+ memcpy(data, &(*_pbuf)[_read_offset], size);
+
_read_offset += size;
}
}
@@ -139,9 +141,7 @@ void writer::writeByte(unsigned char ch)
void writer::write(const void *data, size_t size)
{
if (_file)
- {
fwrite(data, 1, size, _file);
- }
else
{
const unsigned char* cdata = static_cast<const unsigned char*>(data);
@@ -378,8 +378,8 @@ T unmarshall_long_as( reader& th )
level_id unmarshall_level_id( reader& th )
{
level_id id;
- id.branch = static_cast<branch_type>(unmarshallByte(th));
- id.depth = unmarshallLong(th);
+ id.branch = static_cast<branch_type>(unmarshallByte(th));
+ id.depth = unmarshallLong(th);
id.level_type = static_cast<level_area_type>(unmarshallByte(th));
return (id);
}
@@ -411,7 +411,6 @@ void run_length_encode(writer &th, marshall m, const grid &g,
{
int last = 0, nlast = 0;
for (int y = 0; y < height; ++y)
- {
for (int x = 0; x < width; ++x)
{
if (!nlast)
@@ -428,7 +427,6 @@ void run_length_encode(writer &th, marshall m, const grid &g,
last = g[x][y];
nlast = 1;
}
- }
marshallByte(th, nlast);
m(th, last);
@@ -791,10 +789,10 @@ void tag_set_expected(char tags[], int fileType)
for (i = 0; i < NUM_TAGS; i++)
{
tags[i] = -1;
- switch(fileType)
+ switch (fileType)
{
case TAGTYPE_PLAYER:
- if ((i >= TAG_YOU && i <= TAG_YOU_DUNGEON)
+ if (i >= TAG_YOU && i <= TAG_YOU_DUNGEON
|| i == TAG_LOST_MONSTERS)
{
tags[i] = 1;
@@ -838,27 +836,27 @@ static void tag_construct_you(writer &th)
marshallString(th, you.your_name, 30);
- marshallByte(th,you.religion);
- marshallByte(th,you.piety);
- marshallByte(th,you.rotting);
- marshallByte(th,you.symbol);
- marshallByte(th,you.colour);
- marshallShort(th,you.pet_target);
-
- marshallByte(th,you.max_level);
- marshallByte(th,you.where_are_you);
- marshallByte(th,you.char_direction);
- marshallByte(th,you.your_level);
- marshallByte(th,you.is_undead);
- marshallByte(th,you.special_wield);
- marshallByte(th,you.berserk_penalty);
- marshallByte(th,you.level_type);
+ marshallByte(th, you.religion);
+ marshallByte(th, you.piety);
+ marshallByte(th, you.rotting);
+ marshallByte(th, you.symbol);
+ marshallByte(th, you.colour);
+ marshallShort(th, you.pet_target);
+
+ marshallByte(th, you.max_level);
+ marshallByte(th, you.where_are_you);
+ marshallByte(th, you.char_direction);
+ marshallByte(th, you.your_level);
+ marshallByte(th, you.is_undead);
+ marshallByte(th, you.special_wield);
+ marshallByte(th, you.berserk_penalty);
+ marshallByte(th, you.level_type);
marshallString(th, you.level_type_name);
- marshallByte(th,you.entry_cause);
- marshallByte(th,you.entry_cause_god);
- marshallByte(th,you.synch_time);
- marshallByte(th,you.disease);
- marshallByte(th,you.species);
+ marshallByte(th, you.entry_cause);
+ marshallByte(th, you.entry_cause_god);
+ marshallByte(th, you.synch_time);
+ marshallByte(th, you.disease);
+ marshallByte(th, you.species);
marshallShort(th, you.hp);
@@ -869,26 +867,26 @@ static void tag_construct_you(writer &th)
for (i = 0; i < NUM_EQUIP; ++i)
marshallByte(th,you.equip[i]);
- marshallByte(th,you.magic_points);
- marshallByte(th,you.max_magic_points);
- marshallByte(th,you.strength);
- marshallByte(th,you.intel);
- marshallByte(th,you.dex);
- marshallByte(th,you.hit_points_regeneration);
- marshallByte(th,you.magic_points_regeneration);
+ marshallByte(th, you.magic_points);
+ marshallByte(th, you.max_magic_points);
+ marshallByte(th, you.strength);
+ marshallByte(th, you.intel);
+ marshallByte(th, you.dex);
+ marshallByte(th, you.hit_points_regeneration);
+ marshallByte(th, you.magic_points_regeneration);
marshallShort(th, you.hit_points_regeneration * 100);
marshallLong(th, you.experience);
marshallLong(th, you.gold);
- marshallByte(th,you.char_class);
- marshallByte(th,you.experience_level);
+ marshallByte(th, you.char_class);
+ marshallByte(th, you.experience_level);
marshallLong(th, you.exp_available);
/* max values */
- marshallByte(th,you.max_strength);
- marshallByte(th,you.max_intel);
- marshallByte(th,you.max_dex);
+ marshallByte(th, you.max_strength);
+ marshallByte(th, you.max_intel);
+ marshallByte(th, you.max_dex);
marshallShort(th, you.base_hp);
marshallShort(th, you.base_hp2);
@@ -919,21 +917,21 @@ static void tag_construct_you(writer &th)
marshallByte(th, 50);
for (j = 0; j < 50; ++j)
{
- marshallByte(th,you.skills[j]); /* skills! */
- marshallByte(th,you.practise_skill[j]); /* skills! */
- marshallLong(th,you.skill_points[j]);
- marshallByte(th,you.skill_order[j]); /* skills ordering */
+ marshallByte(th, you.skills[j]); /* skills! */
+ marshallByte(th, you.practise_skill[j]); /* skills! */
+ marshallLong(th, you.skill_points[j]);
+ marshallByte(th, you.skill_order[j]); /* skills ordering */
}
// how many durations?
marshallByte(th, NUM_DURATIONS);
for (j = 0; j < NUM_DURATIONS; ++j)
- marshallLong(th,you.duration[j]);
+ marshallLong(th, you.duration[j]);
// how many attributes?
marshallByte(th, NUM_ATTRIBUTES);
for (j = 0; j < NUM_ATTRIBUTES; ++j)
- marshallByte(th,you.attribute[j]);
+ marshallByte(th, you.attribute[j]);
// was: remembered quiver items
marshallByte(th, 0);
@@ -947,8 +945,8 @@ static void tag_construct_you(writer &th)
marshallShort(th, NUM_MUTATIONS);
for (j = 0; j < NUM_MUTATIONS; ++j)
{
- marshallByte(th,you.mutation[j]);
- marshallByte(th,you.demon_pow[j]);
+ marshallByte(th, you.mutation[j]);
+ marshallByte(th, you.demon_pow[j]);
}
// how many penances?
@@ -1028,10 +1026,8 @@ static void tag_construct_you_items(writer &th)
// how many subtypes?
marshallByte(th, 50);
for (i = 0; i < NUM_IDESC; ++i)
- {
for (j = 0; j < 50; ++j)
marshallByte(th, you.item_description[i][j]);
- }
// identification status
const id_arr& identy(get_typeid_array());
@@ -1225,60 +1221,60 @@ static void tag_read_you(reader &th, char minorVersion)
unmarshallCString(th, you.your_name, 30);
- you.religion = static_cast<god_type>(unmarshallByte(th));
- you.piety = unmarshallByte(th);
- you.rotting = unmarshallByte(th);
- you.symbol = unmarshallByte(th);
- you.colour = unmarshallByte(th);
- you.pet_target = unmarshallShort(th);
-
- you.max_level = unmarshallByte(th);
- you.where_are_you = static_cast<branch_type>( unmarshallByte(th) );
- you.char_direction = static_cast<game_direction_type>(unmarshallByte(th));
- you.your_level = unmarshallByte(th);
- you.is_undead = static_cast<undead_state_type>(unmarshallByte(th));
- you.special_wield = unmarshallByte(th);
+ you.religion = static_cast<god_type>(unmarshallByte(th));
+ you.piety = unmarshallByte(th);
+ you.rotting = unmarshallByte(th);
+ you.symbol = unmarshallByte(th);
+ you.colour = unmarshallByte(th);
+ you.pet_target = unmarshallShort(th);
+
+ you.max_level = unmarshallByte(th);
+ you.where_are_you = static_cast<branch_type>( unmarshallByte(th) );
+ you.char_direction = static_cast<game_direction_type>(unmarshallByte(th));
+ you.your_level = unmarshallByte(th);
+ you.is_undead = static_cast<undead_state_type>(unmarshallByte(th));
+ you.special_wield = unmarshallByte(th);
you.berserk_penalty = unmarshallByte(th);
- you.level_type = static_cast<level_area_type>( unmarshallByte(th) );
+ you.level_type = static_cast<level_area_type>( unmarshallByte(th) );
you.level_type_name = unmarshallString(th);
- you.entry_cause = static_cast<entry_cause_type>( unmarshallByte(th) );
+ you.entry_cause = static_cast<entry_cause_type>( unmarshallByte(th) );
you.entry_cause_god = static_cast<god_type>( unmarshallByte(th) );
- you.synch_time = unmarshallByte(th);
- you.disease = unmarshallByte(th);
- you.species = static_cast<species_type>(unmarshallByte(th));
- you.hp = unmarshallShort(th);
- you.hunger = unmarshallShort(th);
+ you.synch_time = unmarshallByte(th);
+ you.disease = unmarshallByte(th);
+ you.species = static_cast<species_type>(unmarshallByte(th));
+ you.hp = unmarshallShort(th);
+ you.hunger = unmarshallShort(th);
// how many you.equip?
count_c = unmarshallByte(th);
for (i = 0; i < count_c; ++i)
you.equip[i] = unmarshallByte(th);
- you.magic_points = unmarshallByte(th);
- you.max_magic_points = unmarshallByte(th);
- you.strength = unmarshallByte(th);
- you.intel = unmarshallByte(th);
- you.dex = unmarshallByte(th);
- you.hit_points_regeneration = unmarshallByte(th);
+ you.magic_points = unmarshallByte(th);
+ you.max_magic_points = unmarshallByte(th);
+ you.strength = unmarshallByte(th);
+ you.intel = unmarshallByte(th);
+ you.dex = unmarshallByte(th);
+ you.hit_points_regeneration = unmarshallByte(th);
you.magic_points_regeneration = unmarshallByte(th);
- you.hit_points_regeneration = unmarshallShort(th) / 100;
- you.experience = unmarshallLong(th);
- you.gold = unmarshallLong(th);
+ you.hit_points_regeneration = unmarshallShort(th) / 100;
+ you.experience = unmarshallLong(th);
+ you.gold = unmarshallLong(th);
- you.char_class = static_cast<job_type>(unmarshallByte(th));
- you.experience_level = unmarshallByte(th);
- you.exp_available = unmarshallLong(th);
+ you.char_class = static_cast<job_type>(unmarshallByte(th));
+ you.experience_level = unmarshallByte(th);
+ you.exp_available = unmarshallLong(th);
/* max values */
- you.max_strength = unmarshallByte(th);
- you.max_intel = unmarshallByte(th);
- you.max_dex = unmarshallByte(th);
+ you.max_strength = unmarshallByte(th);
+ you.max_intel = unmarshallByte(th);
+ you.max_dex = unmarshallByte(th);
- you.base_hp = unmarshallShort(th);
- you.base_hp2 = unmarshallShort(th);
- you.base_magic_points = unmarshallShort(th);
- you.base_magic_points2 = unmarshallShort(th);
+ you.base_hp = unmarshallShort(th);
+ you.base_hp2 = unmarshallShort(th);
+ you.base_magic_points = unmarshallShort(th);
+ you.base_magic_points2 = unmarshallShort(th);
const int x = unmarshallShort(th);
const int y = unmarshallShort(th);
@@ -1305,17 +1301,19 @@ static void tag_read_you(reader &th, char minorVersion)
count_c = unmarshallByte(th);
for (i = 0; i < count_c; i++)
+ {
you.ability_letter_table[i] =
static_cast<ability_type>(unmarshallShort(th));
+ }
// how many skills?
count_c = unmarshallByte(th);
for (j = 0; j < count_c; ++j)
{
- you.skills[j] = unmarshallByte(th);
+ you.skills[j] = unmarshallByte(th);
you.practise_skill[j] = unmarshallByte(th);
- you.skill_points[j] = unmarshallLong(th);
- you.skill_order[j] = unmarshallByte(th);
+ you.skill_points[j] = unmarshallLong(th);
+ you.skill_order[j] = unmarshallByte(th);
}
// set up you.total_skill_points and you.skill_cost_level
@@ -1335,10 +1333,9 @@ static void tag_read_you(reader &th, char minorVersion)
count_c = unmarshallByte(th);
if (minorVersion >= TAG_MINOR_QUIVER)
ASSERT(count_c == 0);
+
for (j = 0; j < count_c; ++j)
- {
unmarshallByte(th);
- }
count_c = unmarshallByte(th);
for (j = 0; j < count_c; ++j)
@@ -1364,23 +1361,23 @@ static void tag_read_you(reader &th, char minorVersion)
for (i = 0; i < count_c; i++)
you.num_gifts[i] = unmarshallShort(th);
- you.gift_timeout = unmarshallByte(th);
- you.normal_vision = unmarshallByte(th);
+ you.gift_timeout = unmarshallByte(th);
+ you.normal_vision = unmarshallByte(th);
you.current_vision = unmarshallByte(th);
- you.hell_exit = unmarshallByte(th);
+ you.hell_exit = unmarshallByte(th);
// elapsed time
- you.elapsed_time = (double)unmarshallFloat(th);
+ you.elapsed_time = (double)unmarshallFloat(th);
// wizard mode
- you.wizard = (bool) unmarshallByte(th);
+ you.wizard = (bool) unmarshallByte(th);
// time of character creation
unmarshallCString( th, buff, 20 );
you.birth_time = parse_date_string( buff );
- you.real_time = unmarshallLong(th);
- you.num_turns = unmarshallLong(th);
+ you.real_time = unmarshallLong(th);
+ you.num_turns = unmarshallLong(th);
you.magic_contamination = unmarshallShort(th);
@@ -1541,10 +1538,8 @@ static void tag_read_you_dungeon(reader &th)
count_s = unmarshallShort(th);
for (i = 0; i < count_s; ++i)
- {
for (j = 0; j < count_c; ++j)
tmp_file_pairs[i][j] = unmarshallBoolean(th);
- }
unmarshallMap(th, stair_level,
unmarshall_long_as<branch_type>,
@@ -1701,21 +1696,21 @@ void marshallItem(writer &th, const item_def &item)
void unmarshallItem(reader &th, item_def &item)
{
- item.base_type = static_cast<object_class_type>(unmarshallByte(th));
- item.sub_type = (unsigned char) unmarshallByte(th);
- item.plus = unmarshallShort(th);
- item.plus2 = unmarshallShort(th);
- item.special = unmarshallLong(th);
- item.quantity = unmarshallShort(th);
- item.colour = (unsigned char) unmarshallByte(th);
- item.x = unmarshallShort(th);
- item.y = unmarshallShort(th);
- item.flags = (unsigned long) unmarshallLong(th);
+ item.base_type = static_cast<object_class_type>(unmarshallByte(th));
+ item.sub_type = (unsigned char) unmarshallByte(th);
+ item.plus = unmarshallShort(th);
+ item.plus2 = unmarshallShort(th);
+ item.special = unmarshallLong(th);
+ item.quantity = unmarshallShort(th);
+ item.colour = (unsigned char) unmarshallByte(th);
+ item.x = unmarshallShort(th);
+ item.y = unmarshallShort(th);
+ item.flags = (unsigned long) unmarshallLong(th);
unmarshallShort(th); // mitm[].link -- unused
unmarshallShort(th); // igrd[item.x][item.y] -- unused
- item.slot = unmarshallByte(th);
+ item.slot = unmarshallByte(th);
item.orig_place = unmarshallShort(th);
item.orig_monnum = unmarshallShort(th);
@@ -1754,10 +1749,10 @@ static void marshall_mon_enchant(writer &th, const mon_enchant &me)
static mon_enchant unmarshall_mon_enchant(reader &th)
{
mon_enchant me;
- me.ench = static_cast<enchant_type>( unmarshallShort(th) );
- me.degree = unmarshallShort(th);
- me.who = static_cast<kill_category>( unmarshallShort(th) );
- me.duration = unmarshallShort(th);
+ me.ench = static_cast<enchant_type>( unmarshallShort(th) );
+ me.degree = unmarshallShort(th);
+ me.who = static_cast<kill_category>( unmarshallShort(th) );
+ me.duration = unmarshallShort(th);
me.maxduration = unmarshallShort(th);
return (me);
}
@@ -1889,7 +1884,6 @@ void tag_construct_level_tiles(writer &th)
tile = env.tile_bk_fg[0][0];
rle_count = 0;
for (int count_x = 0; count_x < GXM; count_x++)
- {
for (int count_y = 0; count_y < GYM; count_y++)
{
last_tile = tile;
@@ -1912,20 +1906,19 @@ void tag_construct_level_tiles(writer &th)
rle_count = 1;
}
}
- }
+
marshallLong(th, tile);
marshallByte(th, rle_count);
- // flavor
+ // flavour
for (int count_x = 0; count_x < GXM; count_x++)
- {
for (int count_y = 0; count_y < GYM; count_y++)
{
marshallByte(th, env.tile_flavor[count_x][count_y].wall);
marshallByte(th, env.tile_flavor[count_x][count_y].floor);
marshallByte(th, env.tile_flavor[count_x][count_y].special);
}
- }
+
#endif
}
@@ -1934,7 +1927,7 @@ static void tag_read_level( reader &th, char minorVersion )
env.floor_colour = unmarshallByte(th);
env.rock_colour = unmarshallByte(th);
- env.level_flags = (unsigned long) unmarshallLong(th);
+ env.level_flags = (unsigned long) unmarshallLong(th);
env.elapsed_time = unmarshallFloat(th);
// map grids
@@ -1946,22 +1939,20 @@ static void tag_read_level( reader &th, char minorVersion )
env.turns_on_level = unmarshallLong(th);
for (int i = 0; i < gx; i++)
- {
for (int j = 0; j < gy; j++)
{
grd[i][j] =
static_cast<dungeon_feature_type>(
static_cast<unsigned char>(unmarshallByte(th)) );
- env.map[i][j].object = unmarshallShort(th);
- env.map[i][j].colour = unmarshallShort(th);
- env.map[i][j].flags = unmarshallShort(th);
+ env.map[i][j].object = unmarshallShort(th);
+ env.map[i][j].colour = unmarshallShort(th);
+ env.map[i][j].flags = unmarshallShort(th);
env.map[i][j].property = unmarshallShort(th);
mgrd[i][j] = NON_MONSTER;
env.cgrid[i][j] = (unsigned short) unmarshallShort(th);
}
- }
env.grid_colours.init(BLACK);
run_length_decode(th, unmarshallByte, env.grid_colours, GXM, GYM);
@@ -1974,7 +1965,7 @@ static void tag_read_level( reader &th, char minorVersion )
{
env.cloud[i].x = unmarshallByte(th);
env.cloud[i].y = unmarshallByte(th);
- env.cloud[i].type = static_cast<cloud_type>(unmarshallByte(th));
+ env.cloud[i].type = static_cast<cloud_type>(unmarshallByte(th));
env.cloud[i].decay = unmarshallShort(th);
env.cloud[i].spread_rate = (unsigned char) unmarshallByte(th);
env.cloud[i].whose = static_cast<kill_category>(unmarshallShort(th));
@@ -1991,7 +1982,7 @@ static void tag_read_level( reader &th, char minorVersion )
env.shop[i].x = unmarshallByte(th);
env.shop[i].y = unmarshallByte(th);
env.shop[i].greed = unmarshallByte(th);
- env.shop[i].type = static_cast<shop_type>(unmarshallByte(th));
+ env.shop[i].type = static_cast<shop_type>(unmarshallByte(th));
env.shop[i].level = unmarshallByte(th);
}
@@ -2010,6 +2001,7 @@ static void tag_read_level_items(reader &th, char minorVersion)
env.trap[i].type =
static_cast<trap_type>(
static_cast<unsigned char>(unmarshallByte(th)) );
+
env.trap[i].x = unmarshallByte(th);
env.trap[i].y = unmarshallByte(th);
}
@@ -2027,19 +2019,19 @@ static void unmarshall_monster(reader &th, monsters &m)
if (_tag_minor_version >= TAG_MINOR_MONNAM)
m.mname = unmarshallString(th, 100);
- m.ac = unmarshallByte(th);
- m.ev = unmarshallByte(th);
- m.hit_dice = unmarshallByte(th);
- m.speed = unmarshallByte(th);
+ m.ac = unmarshallByte(th);
+ m.ev = unmarshallByte(th);
+ m.hit_dice = unmarshallByte(th);
+ m.speed = unmarshallByte(th);
// Avoid sign extension when loading files (Elethiomel's hang)
m.speed_increment = (unsigned char) unmarshallByte(th);
- m.behaviour = static_cast<beh_type>(unmarshallByte(th));
- m.x = unmarshallByte(th);
- m.y = unmarshallByte(th);
- m.target_x = unmarshallByte(th);
- m.target_y = unmarshallByte(th);
- m.flags = unmarshallLong(th);
- m.experience = static_cast<unsigned long>(unmarshallLong(th));
+ m.behaviour = static_cast<beh_type>(unmarshallByte(th));
+ m.x = unmarshallByte(th);
+ m.y = unmarshallByte(th);
+ m.target_x = unmarshallByte(th);
+ m.target_y = unmarshallByte(th);
+ m.flags = unmarshallLong(th);
+ m.experience = static_cast<unsigned long>(unmarshallLong(th));
m.enchantments.clear();
const int nenchs = unmarshallShort(th);
@@ -2050,16 +2042,16 @@ static void unmarshall_monster(reader &th, monsters &m)
}
m.ench_countdown = unmarshallByte(th);
- m.type = unmarshallShort(th);
- m.hit_points = unmarshallShort(th);
+ m.type = unmarshallShort(th);
+ m.hit_points = unmarshallShort(th);
m.max_hit_points = unmarshallShort(th);
- m.number = unmarshallShort(th);
+ m.number = unmarshallShort(th);
if (_tag_minor_version >= TAG_MINOR_MONBASE)
m.base_monster = static_cast<monster_type>(unmarshallShort(th));
else
m.base_monster = static_cast<monster_type>(m.number);
- m.colour = unmarshallShort(th);
+ m.colour = unmarshallShort(th);
for (int j = 0; j < NUM_MONSTER_SLOTS; j++)
m.inv[j] = unmarshallShort(th);
@@ -2109,7 +2101,7 @@ void tag_read_level_attitude(reader &th)
for (i = 0; i < count; i++)
{
menv[i].attitude = static_cast<mon_attitude_type>(unmarshallByte(th));
- menv[i].foe = unmarshallShort(th);
+ menv[i].foe = unmarshallShort(th);
}
}
@@ -2190,45 +2182,40 @@ void tag_read_level_tiles(struct reader &th)
// BG first
for (int i = 0; i < gx; i++)
- {
for (int j = 0; j < gy; j++)
{
if (rle_count == 0)
{
- tile = unmarshallLong(th);
+ tile = unmarshallLong(th);
rle_count = unmarshallByte(th);
}
env.tile_bk_bg[i][j] = tile;
rle_count--;
}
- }
// FG
rle_count = 0;
for (int i = 0; i < gx; i++)
- {
for (int j = 0; j < gy; j++)
{
if (rle_count == 0)
{
- tile = unmarshallLong(th);
+ tile = unmarshallLong(th);
rle_count = unmarshallByte(th);
}
env.tile_bk_fg[i][j] = tile;
rle_count--;
}
- }
- // flavor
+ // flavour
for (int x = 0; x < gx; x++)
- {
for (int y = 0; y < gy; y++)
{
- env.tile_flavor[x][y].wall = unmarshallByte(th);
- env.tile_flavor[x][y].floor = unmarshallByte(th);
+ env.tile_flavor[x][y].wall = unmarshallByte(th);
+ env.tile_flavor[x][y].floor = unmarshallByte(th);
env.tile_flavor[x][y].special = unmarshallByte(th);
}
- }
+
#endif
}
@@ -2239,13 +2226,12 @@ static void tag_missing_level_tiles()
int j;
for (i = 0; i < GXM; i++)
- {
for (j = 0; j < GYM; j++)
{
env.tile_bk_bg[i][j] = 0;
env.tile_bk_fg[i][j] = 0;
}
- }
+
#endif
}
@@ -2269,18 +2255,18 @@ static void marshallResists(writer &th, const mon_resist_def &res)
static void unmarshallResists(reader &th, mon_resist_def &res)
{
- res.elec = unmarshallByte(th);
- res.poison = unmarshallByte(th);
- res.fire = unmarshallByte(th);
- res.steam = unmarshallByte(th);
- res.cold = unmarshallByte(th);
- res.hellfire = unmarshallByte(th);
- res.asphyx = unmarshallByte(th);
- res.acid = unmarshallByte(th);
+ res.elec = unmarshallByte(th);
+ res.poison = unmarshallByte(th);
+ res.fire = unmarshallByte(th);
+ res.steam = unmarshallByte(th);
+ res.cold = unmarshallByte(th);
+ res.hellfire = unmarshallByte(th);
+ res.asphyx = unmarshallByte(th);
+ res.acid = unmarshallByte(th);
res.sticky_flame = unmarshallByte(th);
- res.pierce = unmarshallByte(th);
- res.slice = unmarshallByte(th);
- res.bludgeon = unmarshallByte(th);
+ res.pierce = unmarshallByte(th);
+ res.slice = unmarshallByte(th);
+ res.bludgeon = unmarshallByte(th);
}
static void marshallSpells(writer &th, const monster_spells &spells)
@@ -2325,26 +2311,26 @@ static ghost_demon unmarshallGhost( reader &th )
{
ghost_demon ghost;
- ghost.name = unmarshallString(th, 20);
+ ghost.name = unmarshallString(th, 20);
- ghost.species = static_cast<species_type>( unmarshallShort(th) );
- ghost.job = static_cast<job_type>( unmarshallShort(th) );
- ghost.best_skill = static_cast<skill_type>( unmarshallShort(th) );
+ ghost.species = static_cast<species_type>( unmarshallShort(th) );
+ ghost.job = static_cast<job_type>( unmarshallShort(th) );
+ ghost.best_skill = static_cast<skill_type>( unmarshallShort(th) );
ghost.best_skill_level = unmarshallShort(th);
- ghost.xl = unmarshallShort(th);
- ghost.max_hp = unmarshallShort(th);
- ghost.ev = unmarshallShort(th);
- ghost.ac = unmarshallShort(th);
- ghost.damage = unmarshallShort(th);
- ghost.speed = unmarshallShort(th);
- ghost.see_invis = unmarshallByte(th);
- ghost.brand = static_cast<brand_type>( unmarshallShort(th) );
+ ghost.xl = unmarshallShort(th);
+ ghost.max_hp = unmarshallShort(th);
+ ghost.ev = unmarshallShort(th);
+ ghost.ac = unmarshallShort(th);
+ ghost.damage = unmarshallShort(th);
+ ghost.speed = unmarshallShort(th);
+ ghost.see_invis = unmarshallByte(th);
+ ghost.brand = static_cast<brand_type>( unmarshallShort(th) );
unmarshallResists(th, ghost.resists);
- ghost.spellcaster = unmarshallByte(th);
- ghost.cycle_colours = unmarshallByte(th);
- ghost.fly = static_cast<flight_type>( unmarshallShort(th) );
+ ghost.spellcaster = unmarshallByte(th);
+ ghost.cycle_colours = unmarshallByte(th);
+ ghost.fly = static_cast<flight_type>( unmarshallShort(th) );
unmarshallSpells(th, ghost.spells);
diff --git a/crawl-ref/source/travel.cc b/crawl-ref/source/travel.cc
index d93c31df8d..5e6a845136 100644
--- a/crawl-ref/source/travel.cc
+++ b/crawl-ref/source/travel.cc
@@ -1214,7 +1214,7 @@ command_type travel()
// we've reached that destination square.
else if (runmode == RMODE_INTERLEVEL
&& (level_target.p.pos != you.pos()
- || level_target.p.id != level_id::current()))
+ || level_target.p.id != level_id::current()))
{
if (last_stair.depth != -1
&& last_stair == level_id::current())
@@ -1729,13 +1729,13 @@ bool travel_pathfind::path_flood(const coord_def &c, const coord_def &dc)
{
const int feature = grd(dc);
- if (((feature != DNGN_FLOOR
- && feature != DNGN_SHALLOW_WATER
- && feature != DNGN_DEEP_WATER
- && feature != DNGN_LAVA)
- || is_waypoint(dc.x, dc.y)
- || is_stash(ls, dc.x, dc.y))
- && dc != start)
+ if (dc != start
+ && (feature != DNGN_FLOOR
+ && feature != DNGN_SHALLOW_WATER
+ && feature != DNGN_DEEP_WATER
+ && feature != DNGN_LAVA
+ || is_waypoint(dc.x, dc.y)
+ || is_stash(ls, dc.x, dc.y)))
{
features->push_back(dc);
}
@@ -1781,10 +1781,8 @@ bool travel_pathfind::path_examine_point(const coord_def &c)
// first so that the travel path doesn't zigzag all over the map. Note the
// (dir = 1) is intentional assignment.
for (int dir = 0; dir < 8; (dir += 2) == 8 && (dir = 1))
- {
if (path_flood(c, c + Compass[dir]))
return (true);
- }
return (false);
}
@@ -1798,14 +1796,17 @@ void find_travel_pos(int youx, int youy,
travel_pathfind tp;
if (move_x && move_y)
+ {
tp.set_src_dst(coord_def(youx, youy),
coord_def(you.running.x, you.running.y));
+ }
else
tp.set_floodseed(coord_def(youx, youy));
tp.set_feature_vector(features);
- run_mode_type rmode = move_x && move_y? RMODE_TRAVEL : RMODE_NOT_RUNNING;
+ run_mode_type rmode = (move_x && move_y) ? RMODE_TRAVEL
+ : RMODE_NOT_RUNNING;
const coord_def dest = tp.pathfind( rmode );
@@ -2564,9 +2565,11 @@ static int find_transtravel_stair( const level_id &cur,
// for a location on the same level. If that's the case, we can get
// the distance off the travel_point_distance matrix.
deltadist = travel_point_distance[target.pos.x][target.pos.y];
- if (!deltadist &&
- (stair.x != target.pos.x || stair.y != target.pos.y))
+ if (!deltadist
+ && (stair.x != target.pos.x || stair.y != target.pos.y))
+ {
deltadist = -1;
+ }
}
if (deltadist != -1)
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index af93ca05f1..da1bbab112 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -4853,8 +4853,8 @@ void viewwindow(bool draw_it, bool do_updates)
if (flash_colour && buffy[bufcount])
{
buffy[bufcount + 1] =
- see_grid(gc.x, gc.y)?
- real_colour(flash_colour) : DARKGREY;
+ see_grid(gc.x, gc.y) ? real_colour(flash_colour)
+ : DARKGREY;
}
bufcount += 2;