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-rw-r--r--crawl-ref/source/itemprop.cc8
-rw-r--r--crawl-ref/source/itemprop.h4
-rw-r--r--crawl-ref/source/religion.cc8
3 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 0a6279347f..11229f3b20 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -1648,15 +1648,15 @@ bool is_blessed( const item_def &item )
return (false);
} // end is_blessed()
-bool is_blessable( const item_def &item )
+bool is_convertible( const item_def &item )
{
return (!is_artefact(item)
&& (item.base_type == OBJ_WEAPONS
&& (is_demonic(item)
|| weapon_skill(item) == SK_LONG_BLADES)));
-} // end is_blessable()
+} // end is_convertible()
-bool normal2good( item_def &item, bool allow_blessed )
+bool convert2good( item_def &item, bool allow_blessed )
{
if (item.base_type != OBJ_WEAPONS)
return (false);
@@ -1728,7 +1728,7 @@ bool normal2good( item_def &item, bool allow_blessed )
item.flags &= ~ISFLAG_RACIAL_MASK;
return (true);
-} // end normal2good()
+} // end convert2good()
int weapon_str_weight( const item_def &wpn )
{
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 5be120ab6f..83c4e4ce55 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -669,8 +669,8 @@ int double_wpn_awkward_speed( const item_def &item );
bool is_demonic( const item_def &item );
bool is_blessed( const item_def &item );
-bool is_blessable( const item_def &item );
-bool normal2good( item_def &item, bool allow_blessed = true );
+bool is_convertible( const item_def &item );
+bool convert2good( item_def &item, bool allow_blessed = true );
int get_vorpal_type( const item_def &item );
int get_damage_type( const item_def &item );
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 0b5d04d61b..e4a0723dee 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -911,7 +911,7 @@ static bool _tso_blessing_holy_wpn(monsters *mon)
// Convert demonic weapons into non-demonic weapons.
if (is_demonic(wpn))
- normal2good(wpn, false);
+ convert2good(wpn, false);
return true;
}
@@ -4068,9 +4068,9 @@ static bool _bless_weapon( god_type god, int brand, int colour )
if ( god == GOD_SHINING_ONE )
{
- normal2good(you.inv[wpn]);
+ convert2good(you.inv[wpn]);
- if (is_blessable(you.inv[wpn]))
+ if (is_convertible(you.inv[wpn]))
{
origin_acquired(you.inv[wpn], GOD_SHINING_ONE);
make_item_randart(you.inv[wpn]);
@@ -4172,7 +4172,7 @@ static void _altar_prayer()
if (wpn != -1
&& (get_weapon_brand(you.inv[wpn]) != SPWPN_HOLY_WRATH
- || is_blessable(you.inv[wpn])))
+ || is_convertible(you.inv[wpn])))
{
_bless_weapon(GOD_SHINING_ONE, SPWPN_HOLY_WRATH, YELLOW);
}