diff options
-rw-r--r-- | crawl-ref/source/player.cc | 5 | ||||
-rw-r--r-- | crawl-ref/source/player.h | 1 |
2 files changed, 0 insertions, 6 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 32d5fdc4e2..5b3ccc4ce7 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -1001,11 +1001,6 @@ bool player_equip_unrand(int unrand_index) return (false); } -int player_damage_type(void) -{ - return (you.damage_type()); -} - // Given an adjacent monster, returns true if the player can hit it (the // monster should not be submerged, or be submerged in shallow water if // the player has a polearm). diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index 68cb1732cb..55894921f0 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -566,7 +566,6 @@ bool berserk_check_wielded_weapon(void); int player_equip( equipment_type slot, int sub_type, bool calc_unid = true ); int player_equip_ego_type( int slot, int sub_type ); bool player_equip_unrand( int unrand_index ); -int player_damage_type(void); bool player_can_hit_monster(const monsters *mon); bool player_is_shapechanged(void); |