diff options
-rw-r--r-- | crawl-ref/source/dat/entry.des | 1155 | ||||
-rw-r--r-- | crawl-ref/source/dat/float.des | 456 | ||||
-rw-r--r-- | crawl-ref/source/dat/lair.des | 155 | ||||
-rw-r--r-- | crawl-ref/source/dat/large.des | 78 | ||||
-rw-r--r-- | crawl-ref/source/dat/mini.des | 128 |
5 files changed, 1177 insertions, 795 deletions
diff --git a/crawl-ref/source/dat/entry.des b/crawl-ref/source/dat/entry.des index 21a972179d..a7028e72c4 100644 --- a/crawl-ref/source/dat/entry.des +++ b/crawl-ref/source/dat/entry.des @@ -124,25 +124,25 @@ TAGS: entry no_monster_gen ORIENT: float SHUFFLE: {[( CHANCE: 3 -MAP -xxxxxxxxxxxxxxxxxxx -xxxxx{...(...[xxxxx -xxxxx.........xxxxx -xwxxx.........xxxxx -xwwxx.........xxxxx -xwwwx.........xxxxx -xxwwx.........xxxxx -xxwwww........xxxxx -xxxwwwwww.w...xxxxx -xxxxwwwww.wwwwxxxxx -xxxxxwwww.wwwwwwxxx -xxxxx...w.wwwwwwwxx -xxxxx........wwwwxx -xxxxx.........xwwwx -xxxxx.........xxwwx -xxxxx.........xxxwx -xxxxx.........xxxxx -xxxxx....@....xxxxx +MAP +xxxxxxxxxxxxxxxxxxx +xxxxx{...(...[xxxxx +xxxxx.........xxxxx +xwxxx.........xxxxx +xwwxx.........xxxxx +xwwwx.........xxxxx +xxwwx.........xxxxx +xxwwww........xxxxx +xxxwwwwww.w...xxxxx +xxxxwwwww.wwwwxxxxx +xxxxxwwww.wwwwwwxxx +xxxxx...w.wwwwwwwxx +xxxxx........wwwwxx +xxxxx.........xwwwx +xxxxx.........xxwwx +xxxxx.........xxxwx +xxxxx.........xxxxx +xxxxx....@....xxxxx ENDMAP NAME: lemuel_entry_005_b @@ -151,8 +151,8 @@ ORIENT: float CHANCE: 7 SHUFFLE: {[(, XYZ SUBST: X=W, Y=w, Z=w -MAP -xxxxxxxxxxxxxxxxxxx +MAP +xxxxxxxxxxxxxxxxxxx xxxxx{...(...[xxxxx xxxxx.........xxxxx xwxxx.........xxxxx @@ -164,7 +164,7 @@ xxxXwwwwwww...xxxxx xxxxXwwwwYYwwZxxxxx xxxxxXwwYwwwwwZwxxx xxxxx...wwwwwZwwwxx -xxxxx........wwwwxx +xxxxx........wwwwxx xxxxx.........xwwwx xxxxx.........xxwwx xxxxx.........xxxwx @@ -175,27 +175,27 @@ ENDMAP ############################################################################## # lemuel_entrance_tunnels -NAME: lemuel_entry_006_tunnels +NAME: lemuel_entry_006_tunnels TAGS: entry no_monster_gen ORIENT: float SUBST: ? = x. SHUFFLE: {[( -MAP +MAP xxx -x{xx xxxxx -x..xx xxx xx[x?x -xx.?xxxxx(x x?...x -x?..xxxx..x xx???.x -x..?x?..?xxxx?x??.x -x.?xx..xxxxx?.....x -x.?xx.?xxxx?x.x???x -xx..?.xxxx??..xxxxx +x{xx xxxxx +x..xxxxxxxxxxxx[x?x +xx.?xxxxx(xxxx?...x +x?..xxxx..xxxx???.x +x..?x?..?xxxx?x??.x +x.?xx..xxxxx?.....x +x.?xx.?xxxx?x.x???x +xx..?.xxxx??..xxxxx xx...?x??x..xx xxx.xx....xx x..x.??xx xx.?.xxx - x..??x - x?x.xx + x..??xx + x?x.xxx xx?.?xx xx..?x xxx@x @@ -204,11 +204,11 @@ ENDMAP ############################################################################## # lemuel_entrance_funnel -NAME: lemuel_entry_007_funnel +NAME: lemuel_entry_007_funnel TAGS: entry no_monster_gen ORIENT: float SUBST: c : x.c -MAP +MAP xxxxxxxxxxxxxxx x{.....(.....[x x.............x @@ -230,13 +230,13 @@ ENDMAP ############################################################################## # lemuel_entrance_muddy -NAME: lemuel_entry_008_muddy +NAME: lemuel_entry_008_muddy TAGS: entry no_monster_gen ORIENT: float SHUFFLE: {[( -SUBST: ? = w. +SUBST: ? = w. MONS: nothing / plant, nothing / fungus -MAP +MAP xxxxxxxxxxxxxxxxxxx xxxxx{..1..(.1ww.[x xxxxx1...1...11ww.x @@ -385,19 +385,19 @@ TAGS: entry no_monster_gen ORIENT: float SUBST: l = l .:3 MAP -xxxxxxxxxxxxxxx -xxxxx..{..xxxxx -xxxx(.....[xxxx -xxxx.......xxxx -xxxx.......xxxx -xxxx..lll..xxxx -xxxx.lllll.xxxx -xxxx.ll%ll.xxxx -xxxx.ll>ll.xxxx -xxxx.ll%ll.xxxx -xxxx.lllll.xxxx -xxxx..lll..xxxx -xxxx.......xxxx + xxxxxxx + xx..{..xx + x(.....[x + x.......x + x.......x + x..lll..x + x.lllll.x + x.ll%ll.x + x.ll>ll.x + x.ll%ll.x + x.lllll.x + x..lll..x + xx.......xx xxx.........xxx x.............x x@.....@.....@x @@ -414,24 +414,24 @@ ORIENT: float CHANCE: 5 SHUFFLE: {[( MAP -xxxxxxxxxxx@xxxxxxxxxxx -xxxx...xxxx+xxxx...xxxx + xxxxx x@x xxxxx + xxx...xxxx+xxxx...xxx xx.......xx.x........xx x.........x.x.........x x....[....+.+....(....x x.........x.x.........x xx.......xx.xx.......xx -xxxx...xxxx+xxx....xxxx -xxxx+xxxxx...xxxxx+xxxx -xxxx.xxx.......xxx.xxxx -xxx...x.........x...xxx -xxx...+....{....+...xxx -xxx...x.........x...xxx -xxx..xxx.......xxx.xxxx -xxxx.xxxxx...xxxxx.xxxx -xxxx..xxxxx+xxxxx..xxxx -xxxxx.............xxxxx -xxxxxxxxxxxxxxxxxxxxxxx + xxx...xxxx+xxx....xxx + xx+xxxxx...xxxxx+xx + xx.xxx.......xxx.xx + x...x.........x...x + x...+....{....+...x + x...x.........x...x + x..xxx.......xxx.xx + xx.xxxxx...xxxxx.x + x..xxxxx+xxxxx..x + xx.............xx + xxxxxxxxxxxxxxx ENDMAP NAME: david_entry_001_b @@ -441,28 +441,28 @@ ORIENT: float CHANCE: 5 SHUFFLE: {[ MAP -xxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxx...xxxxxxxxxx -xxxxxxxxx..{..xxxxxxxxx -xxxxxxxxx.....xxxxxxxxx -xxxx...xxx...xxx...xxxx + xxxxx + xx...xx + x..{..x + xxxxxx.....xxxxxx + xxx...xxx...xxx...xxx xx.......xx+xx.......xx x.........x.x.........x x....[....+.+....(....x x.........x.x.........x xx.......xx+xx.......xx -xxxx...xxxx.xxxx...xxxx -xxxxxxxx.......xxxxxxxx -xxxxx.............xxxxx -xxxx...............xxxx -xxx.................xxx -xxx........T........xxx -xxx.......TTT.......xxx -xxx.................xxx -xxxx...............xxxx -xxxxx.............xxxxx -xxxxxxxx.......xxxxxxxx -xxxxxxxxxxx@xxxxxxxxxxx + xxx...xxxx.xxxx...xxx + xxxxxx.......xxxxxx + xxx.............xxx + xx...............xx + x.................x + x........T........x + x.......TTT.......x + x.................x + xx...............xx + xx.............xx + xxxx.......xxxx + xxxx@xxxx ENDMAP ############################################################################## @@ -476,23 +476,23 @@ SUBST: . : ?. SUBST: ? = .:1000 % ~ SUBST: ' = .x MAP -xxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxx...xxxx -xxxxxxxxxxxxxx.......xx -xxxx...xxxxxx.........x -xx.......xx......(....x -x..........xx.........x -x....{....xxxx.......xx -x.........xxxxxx...xxxx -xx.......xxxxxx.xxxxxxx -xxxx...xxxxxx...xxxxxxx -xxxxxxxxxxx.......xxxxx -xxx...''...........xxxx -x'.''...xx....[....xxxx -x'.'xx'xxx.........xxxx -x'..''...xx.......xxxxx -xx''..''..xxx...xxxxxxx -xxxxxxxxx@xxxxxxxxxxxxx + xxxxx + xxx...xxx + xxxxxxxxxxx.......xx + xxx...xxxxxx.........x +xx.......xx......(....x +x..........xx.........x +x....{....xxxx.......xx +x.........xxxxxx...xxx +xx.......xxxxxx.xxxx +xxxx...xxxxxx...xxxx +xxxxxxxxxxx.......xx +xxx...''...........x +x'.''...xx....[....x +x'.'xx'xxx.........x +x'..''...xx.......xx +xx''..''..xxx...xxx + xxxxxxxx@xxxxxxx ENDMAP ############################################################################## @@ -507,22 +507,22 @@ SUBST: A==, a=., B=c, b=c, D=c, d=c, E=c, e=c SUBST: v:vx, c:vxc SUBST: X=x MAP -xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx -xxxxxxxxx.............xxxxxxxxx -xxxxx.......vxvxvxv.......xxxxx -xxx......xvx.......xvx......xxx -xx....vxv.............vxv....xx + xxxxxxx@xxxxxxx + xxxxx.............xxxxx + xxx.......vxvxvxv.......xxx + xx......xvx.......xvx......xx + x....vxv.............vxv....x xx...x......cccAcEc......x...xx x...v..[..ccBbcaceccc..(..v...x x...x....cDddd.%.ccccc....x...X x...v....ccccc.%.ccccc....v...x x...x..<..ccccc.ccccc..{..x...x xx...v......ccccccc......v...xx -xx....xvx.............xvx....xx -xxx......vxv.......vxv......xxx -xxxxx.......xvxvxvx.......xxxxx -xxxxxxxxx.............xxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + x....xvx.............xvx....x + xx......vxv.......vxv......xx + xxx.......xvxvxvx.......xxx + xxxxx.............xxxxx + xxxxxxxxxxxxxxx ENDMAP ############################################################################## @@ -534,19 +534,19 @@ FLAGS: no_rotate ORIENT: float SHUFFLE: {[( MAP -ccccccccccccccc@ccccccccccccccc -ccccccccc.............ccccccccc -ccccc..........T..........ccccc -ccc...T.................T...ccc + ccccccc@ccccccc + ccccc.............ccccc + ccc..........T..........ccc + cc...T.................T...cc cc........T.........T........cc c..............{..............c c...T.....................T...c c............[...(............c cc........T.........T........cc -ccc...T.................T...ccc -ccccc..........T..........ccccc -ccccccccc.............ccccccccc -ccccccccccccccccccccccccccccccc + cc...T.................T...c + ccc..........T..........ccc + ccccc.............ccccc + ccccccccccccccc ENDMAP ############################################################################## @@ -558,10 +558,10 @@ FLAGS: no_rotate ORIENT: float SHUFFLE: {[( MAP -ccccccccccccccccccccc -cccccc....[....cccccc -ccc...............ccc -cc......T...T......cc + ccccccccccc + cccc....[....cccc + cc...............cc + c......T...T......c cc...T.........T...cc c.........w.........c c...T...........T...c @@ -569,10 +569,10 @@ c{.....w.....w......@ c...T...........T...c c.........w.........c cc...T.........T...cc -cc......T...T......cc -ccc...............ccc -cccccc....(....cccccc -ccccccccccccccccccccc + c......T...T......c + cc...............cc + cccc....(....cccc + ccccccccccc ENDMAP ############################################################################## @@ -584,15 +584,15 @@ FLAGS: no_rotate ORIENT: float SHUFFLE: {[( MAP -ccccccccccccccccccccccc -cccccccccc...cccccccccc -ccccccccc..{..ccccccccc -cccccccc.......cccccccc -ccccccc..T...T..ccccccc -cccccc...........cccccc -ccccc.T....T....T.ccccc -cccc...............cccc -ccc..T...T...T...T..ccc + ccccc + cc...cc + cc..{..cc + cc.......cc + cc..T...T..cc + cc...........cc + cc.T....T....T.cc + cc...............cc + cc..T...T...T...T..cc cc...................cc c......T.......T......c c..[.......T.......(..c @@ -609,8 +609,8 @@ FLAGS: no_rotate ORIENT: float SHUFFLE: {[( MAP -cccccccccccccc@ccccccccccccccc -cccc......................cccc +xxxccccccccccc@ccccccccccccxxx +xccc......................cccx cc....c.cccc.cccc.cccc.cc...cc c..ccc...cc...cc...cc...ccc..c c.cccc.T.cc.T.cc.T.cc.T.cccc.c @@ -626,8 +626,8 @@ c.cccc...cc...cc...cc...cccc.c c.cccc.T.cc.T.cc.T.cc.T.cccc.c c..ccc...cc...cc...cc...ccc..c cc...cc.cccc.cccc.cccc.cc...cc -cccc......................cccc -cccccccccccccccccccccccccccccc +xccc......................cccx +xxxccccccccccccccccccccccccxxx ENDMAP ############################################################################## @@ -635,22 +635,22 @@ ENDMAP NAME: david_entry_008_temple TAGS: entry no_monster_gen -ORIENT: float +ORIENT: float FLAGS: no_rotate SHUFFLE: {[ MAP - ccc ccc - cc.ccc ccc.cc - cc....ccc ccc....cc + cccxxxxxxxxxxxccc + cc.cccxxxxxxxccc.cc + cc....cccxxxccc....cc cc..T....ccccc....T..cc c.....T....c....T.....c c..T....T.....T....T..c c.........{.(.........c ccccccc.........ccccccc - cccc.[.cccc - cc...cc - cc..T..cc - cc.......cc + xxxxxcccc.[.ccccxxxxx + xxxxxxcc...ccxxxxxx + xxxxcc..T..ccxxxx + xxcc.......ccxx cc..T...T..cc c.....T.....c ccc.......ccc @@ -661,7 +661,7 @@ ENDMAP # Moving archways NAME: david_entry_009 -TAGS: entry no_monster_gen +TAGS: entry no_monster_gen ORIENT: float MONS: plant / fungus / nothing MONS: fungus @@ -684,9 +684,9 @@ xxx___xwwwxlllx'''xxx xxxxAxxxBxxxCxxxDxxxx xxx...............xxx xxxx.............xxxx -xxxxxxx.......xxxxxxx -xxxxxxxxx[{(xxxxxxxxx -xxxxxxxxxxxxxxxxxxxxx + xxxx.......xxxx + xxxx[{(xxxx + xxxxxxxxx ENDMAP ############################################################################## @@ -728,13 +728,13 @@ CHANCE: 3 FLAGS: no_rotate ORIENT: float MAP -xxxxxxxxxxxxxxxxxx.@.xxxxxxxxxxxx -xxxxxxxxxxx......=....xxxxxxxxxxx -xxxxxxxx.........x.......xxxxxxxx -xxxxx.......xxxx.x=xx.......xxxxx -xxxx.....xxxx....x..xxxx.....xxxx -xxx....xxx.......x.....xxx....xxx -xx....xx.....xxx=x.x.....xx....xx + xxxxxxxx.@.xx + xxxx......=....xxxx + xxxx.........x.......xxxx + xx.......xxxx.x=xx.......xx + xx.....xxxx....x..xxxx.....xx + xx....xxx.......x.....xxx....xx + x....xx.....xxx=x.x.....xx....x xx...xx....xxx...x.xxx....xx...xx x....x....xx.....x...xx....x....x x...xx...xx...xx.xx...xx...xx...x @@ -744,13 +744,13 @@ x...x....x...xx...xx...x....x...x x...xx...xx...xxxxx...xx...xx...x x....x....xx.........xx....x....x xx...xx....xxx.....xxx....xx...xx -xx....xx.....xxxxxxx.....xx....xx -xxx....xxx.............xxx....xxx -xxxx.....xxxx.......xxxx.....xxxx -xxxxx.......xxxxxxxxx.......xxxxx -xxxxxxxx.................xxxxxxxx -xxxxxxxxxxx...........xxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + x....xx.....xxxxxxx.....xx....x + xx....xxx.............xxx....xx + xx.....xxxx.......xxxx.....xx + xx.......xxxxxxxxx.......xx + xxxx.................xxxx + xxxx...........xxxx + xxxxxxxxxxxxx ENDMAP NAME: david_entry_011_b @@ -759,13 +759,13 @@ CHANCE: 1 FLAGS: no_rotate ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxx......x....xxxxxxxxxxx -xxxxxxxx.........x.......xxxxxxxx -xxxxx.......xxxx.xxxx.......xxxxx -xxxx.....xxxx..x....xxxx.....xxxx -xxx....xxx.....x.......xxx....xxx -xx....xx.....xxxxxxx.....xx....xx + xxxxxxxxxxxxx + xxxx......x....xxxx + xxxx.........x.......xxxx + xx.......xxxx.xxxx.......xx + xx.....xxxx..x....xxxx.....xx + xx....xxx.....x.......xxx....xx + x....xx.....xxxxxxx.....xx....x xx...xx....xxx.....xxx....xx...xx .....x....xx.........xx....x....x @...xx...xx...xx.xx...xx...xx...x @@ -775,13 +775,13 @@ x............xx...xx...xxxxxx...x x...xxxxxxx...xxxxx...xx...xx...x x....x....xx.........xx....x....x xx...xx....xxx.....xxx....xx...xx -xx...........xxx.xxx.....xx....xx -xxx....xxx.....x.......x.x....xxx -xxxx..xx.xxxx..x....xxxx.....xxxx -xxxxxxx.....xxxxxxxxx.......xxxxx -xxxxxxxx.................xxxxxxxx -xxxxxxxxxxx...........xxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + x...........xxx.xxx.....xx....x + xx....xxx.....x.......x.x....x + xx..xx.xxxx..x....xxxx.....xx + xxxx.....xxxxxxxxx.......xx + xx.................xxxx + xxxx...........xxxx + xxxxxxxxxxxxx ENDMAP NAME: david_entry_011_c @@ -793,13 +793,13 @@ SHUFFLE: ab, cd, ef, gh, ij, kl, mn SUBST: a=., c=., e=., g=., i=., k=., m=. SUBST: b=x, d=x, f=x, h=x, j=x, l=x, n=x MAP -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxx.....h.....xxxxxxxxxxx -xxxxxxxx........h........xxxxxxxx -xxxxx.......xxxxxxxxx.......xxxxx -xxxx.....xxxx.......xxxx.....xxxx -xxx....xxx.............xxx....xxx -xx....xx.....xxxxxxx.....gg....xx + xxxxxxxxxxxxx + xxxx.....h.....xxxx + xxxx........h........xxxx + xx.......xxxxxxxxx.......xx + xx.....xxxx.......xxxx.....xx + xx....xxx.............xxx....xx + x....xx.....xxxxxxx.....gg....x xx....i....xxx.....xxx....xx...xx x....xxxxjjx.........xx....x....x x...xx........xxxxx...xx...xx...x @@ -809,13 +809,13 @@ x...x....x...xx...xx...x....e...x x...xx...xx...xxnxx...xx...xxxxxx x....c....xx...x.....xx....x..... xx...xx....xxx.x...xxx....xx....@ -xx....xx.....xxxxxxx.....xx...... -xxx....xxx.....d.......xxx....xxx -xxxx.....xxxx..d....xxxx.....xxxx -xxxxx.......xxxxxaxxx.......xxxxx -xxxxxxxx.......b.........xxxxxxxx -xxxxxxxxxxx....b......xxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + x....xx.....xxxxxxx.....xx...... + xx....xxx.....d.......xxx....xxx + xx.....xxxx..d....xxxx.....xx + xx.......xxxxxaxxx.......xx + xxxx.......b.........xxxx + xxxx....b......xxxx + xxxxxxxxxxxxx ENDMAP @@ -826,23 +826,23 @@ NAME: david_entry_012 TAGS: entry no_monster_gen SHUFFLE: WYZ{/wyz( SUBST: Z=x, Y=x, W=@, C==+x -SUBST: z=@, y=+, w=x +SUBST: z=@, y=+, w=x ORIENT: float MAP -xxxZxxxxxxxxxx -xxxYxxxxxxxxxx -xxx.xxxx.xxxxx -xx...xx.x+xxxx -x..{..+xx.xxxx -xx...xxx...xxx + xZxxx + xYxxxxxx + xx.xxxx.xx +xx...xx.x+x +x..{..+xx.xx +xx...xxx...xx xxx.xxx.....xx xxxCxx...(...W xxx.xxx.....xx -xx...xxx...xxx -x..[..+xx.xxxx -xx...xx.x+xxxx -xxx.xxxx.xxxxx -xxxxxxxxxxxxxx +xx...xxx...xx +x..[..+xx.xx +xx...xx.x+x + xx.xxxx.xx + xxxxxxxx ENDMAP ##################################################################### @@ -919,10 +919,10 @@ ENDMAP # ORIENT: float # MONS: plant # MAP -# xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -# xxxxxxxxxxxxx...............xxxxxxxxxxxxx -# xxxxxxxx.........................xxxxxxxx -# xxxx..........llllllxwwwwww..........xxxx +# xxxxxxxx@xxxxxxxx +# xxxxxx...............xxxxxx +# xxxxx.........................xxxxx +# xxx..........llllllxwwwwww..........xxx # xx......llllllllllllxwwwwwwwwwwww......xx # x....lllllllllllllllxwwwwwwwwwwwwwww....x # x.llllllxllllllxxxxxxxxxxxwwwwwwxwwwwww.x @@ -937,10 +937,10 @@ ENDMAP # x..xxx..x...x...x...x...x...x...x..xxx..x # x....x+xx...x...x...x...x...x...xx+x....x # xx......xx+xxx+xx...x...xx+xxx+xx......xx -# xxxx...........xxx+xxx+xxx...........xxxx -# xxxxxxxx.........................xxxxxxxx -# xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -# xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +# xxx...........xxx+xxx+xxx...........xxx +# xxxxx.........................xxxxx +# xxxxxx.....[.{.(.....xxxxxx +# xxxxxxxxxxxxxxxxx # ENDMAP NAME: david_entry_015_a_water_fire @@ -950,10 +950,10 @@ CHANCE: 1 MONS: plant ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxx...............xxxxxxxxxxxxx -xxxxxxxx.........................xxxxxxxx -xxxx..........llll..x..w.ww..........xxxx + xxxxxxxx@xxxxxxxx + xxxxxx...............xxxxxx + xxxxx.........................xxxxx + xxx..........llll..x..w.ww..........xxx xx.......lllllllllllxwwwwwwwww.ww......xx x....lllllll.llll.l11wwwwwwwwwwwwwwww...x x.ll.lllxll.lllxxx.xx.xxxxwwwwwwxwxwwww.x @@ -968,10 +968,10 @@ xx+xx...x...x...x...x..xx...x...x.x.xx+xx x..xxx..x...x...x...x...x...x...x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx -xxxx...........xxx+xxx+xxx...........xxxx -xxxxxxxx.........................xxxxxxxx -xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + xxx...........xxx+xxx+xxx...........xxx + xxxxx.........................xxxxx + xxxxxx.....[.{.(.....xxxxxx + xxxxxxxxxxxxxxxxx ENDMAP NAME: david_entry_015_b_water_fire @@ -981,10 +981,10 @@ CHANCE: 1 MONS: plant ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxx...............xxxxxxxxxxxxx -xxxxxxxx.......lll...............xxxxxxxx -xxxx.........lllllllxw.wwww..........xxxx + xxxxxxxx@xxxxxxxx + xxxxxx...............xxxxxx + xxxxx.......lll...............xxxxx + xxx.........lllllllxw.wwww..........xxxx xx......ll.lllllllllxwwwwwwwwxwww......xx x..l.llll.lllllllllxxwww..wwwxwww.ww....x x.lllll..l.llllxx.xxwwxxxx..wwwwxw.ww.w.x @@ -999,10 +999,10 @@ xx+xx...x...x...x...x...x...x...x...xx+xx x..xxx..x...x...x...x...x...x.x.x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx -xxxx...........xxx+xxx+xxx...........xxxx -xxxxxxxx.........................xxxxxxxx -xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + xxx...........xxx+xxx+xxx...........xxx + xxxxx.........................xxxxx + xxxxxx.....[.{.(.....xxxxxx + xxxxxxxxxxxxxxxxx ENDMAP NAME: david_entry_015_c_water_fire @@ -1012,10 +1012,10 @@ CHANCE: 1 MONS: plant ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxx...............xxxxxxxxxxxxx -xxxxxxxx..............www........xxxxxxxx -xxxx..........ll.lllxwwwwww..........xxxx + xxxxxxxx@xxxxxxxx + xxxxxx...............xxxxxx + xxxxx..............www........xxxxx + xxx..........ll.lllxwwwwww..........xxx xx......lll.llllllllx1...www.www.......xx x....l.lxl..llll..l11www..wwww..ww.w....x x.lllll..llllllxxx.l11.xxxwww.wwxwwwwww.x @@ -1030,10 +1030,10 @@ xx+xx...x...x...x...x...x...x...x...xx+xx x..xxx..x...x...x...x...x...x...x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx -xxxx...........xxx+xxx+xxx...........xxxx -xxxxxxxx.........................xxxxxxxx -xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + xxx...........xxx+xxx+xxx...........xxx + xxxxx.........................xxxxx + xxxxxx.....[.{.(.....xxxxxx + xxxxxxxxxxxxxxxxx ENDMAP NAME: david_entry_015_d_water_fire @@ -1043,10 +1043,10 @@ CHANCE: 1 MONS: plant ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxx...............xxxxxxxxxxxxx -xxxxxxxx..........l..............xxxxxxxx -xxxx..........llllllxwwwwww..ww......xxxx + xxxxxxxx@xxxxxxxx + xxxxxx...............xxxxxx + xxxxx..........l..............xxxxx + xxx..........llllllxwwwwww..ww......xxx xx......xll..llxxlllxwww..wwwwwww......xx x....l.lxl..l.lxxlllxww..wwwxwwwwwww....x x.llxll.xllll.llllxxwxx.xxwwwwwwxwwwwww.x @@ -1061,10 +1061,10 @@ xx+xx...x...x...x...x...x...x...x...xx+xx x..xxx..x...x...x...x...x...x...x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx -xxxx...........xxx+xxx+xxx...........xxxx -xxxxxxxx.........................xxxxxxxx -xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + xxx...........xxx+xxx+xxx...........xxx + xxxxx.........................xxxxx + xxxxxx.....[.{.(.....xxxxxx + xxxxxxxxxxxxxxxxx ENDMAP NAME: david_entry_015_e_water_fire @@ -1074,10 +1074,10 @@ CHANCE: 1 MONS: plant ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxx...............xxxxxxxxxxxxx -xxxxxxxx.........ll....ww........xxxxxxxx -xxxx..........llllllxwwwwww..........xxxx + xxxxxxxx@xxxxxxxx + xxxxxx...............xxxxxx + xxxxx.........ll....ww........xxxxx + xxx..........llllllxwwwwww..........xxx xx......ll...lllxxllxwwww..ww..ww......xx x...llllllllllllllllxw...wwwxxx..www....x x.xl.l.lxlx.l.lxxxxxx.xxxxw.wwx.x.wwwwwwx @@ -1092,10 +1092,10 @@ xx+xx...x...x...x...x...x...x...x...xx+xx x..xxx..x...x...x...x...x...x...x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx -xxxx...........xxx+xxx+xxx...........xxxx -xxxxxxxx.........................xxxxxxxx -xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + xxx...........xxx+xxx+xxx...........xxx + xxxxx.........................xxxxx + xxxxxx.....[.{.(.....xxxxxx + xxxxxxxxxxxxxxxxx ENDMAP NAME: david_entry_015_f_water_fire @@ -1105,10 +1105,10 @@ CHANCE: 1 MONS: plant ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxx...............xxxxxxxxxxxxx -xxxxxxxx.........l....ww.........xxxxxxxx -xxxx..........llllllxwwwwww...w......xxxx + xxxxxxxx@xxxxxxxx + xxxxxx...............xxxxxx + xxxxx.........l....ww.........xxxxx + xxx..........llllllxwwwwww...w......xxx xx..l...llxlll..ll.....wwwwwwwwww......xx x....lllllllllll..lxxxw.wwww...xwwww....x x.llllllxllll.lxxxx11x.x1xw.xxx1xwwww.w.x @@ -1123,10 +1123,10 @@ xx+xx...x...x...xx.1x...xxx.x...x...xx+xx x..xxx..x...x...x...x...x...x...x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx -xxxx...........xxx+xxx+xxx...........xxxx -xxxxxxxx.........................xxxxxxxx -xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + xxx...........xxx+xxx+xxx...........xxx + xxxxx.........................xxxxx + xxxxxx.....[.{.(.....xxxxxx + xxxxxxxxxxxxxxxxx ENDMAP NAME: david_entry_015_g_water_fire @@ -1136,10 +1136,10 @@ CHANCE: 1 MONS: plant ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxx...............xxxxxxxxxxxxx -xxxxxxxx.........111.111.........xxxxxxxx -xxxx..........llll11.11wwwww.........xxxx + xxxxxxxx@xxxxxxxx + xxxxxx...............xxxxxx + xxxxx.........111.111.........xxxxx + xxx..........llll11.11wwwww.........xxx xx...x..lllllll..........ww.wwwww......xx x...xllllxxx.lllllllxwwwwwww.wwwww.w....x x.lll..lxl..lllxxxx.xxxxxxww.wwwx.wwwww.x @@ -1154,10 +1154,10 @@ xx+xx...x...x...x...x...x...x...x...xx+xx x..xxx..x...x...x...x...x...x...x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx -xxxx...........xxx+xxx+xxx...........xxxx -xxxxxxxx.........................xxxxxxxx -xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + xxx...........xxx+xxx+xxx...........xxx + xxxxx.........................xxxxx + xxxxxx.....[.{.(.....xxxxxx + xxxxxxxxxxxxxxxxx ENDMAP NAME: david_entry_015_h_water_fire @@ -1167,10 +1167,10 @@ CHANCE: 1 MONS: plant ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxx...............xxxxxxxxxxxxx -xxxxxxxx........l......ww........xxxxxxxx -xxxx..........llllllxww.www..........xxxx + xxxxxxxx@xxxxxxxx + xxxxxx...............xxxxxx + xxxxx........l......ww........xxxxx + xxx..........llllllxww.www..........xxx xx......lllllll.xxxlxww.wwwwwwwww......xx x....llllllllllx...lxxww..wwxxwwwwww....x x.lllllx..ll.llxxxx11xxxxx.wwwxxx..www..x @@ -1185,10 +1185,10 @@ xx+xx...x...x...xx..x...x...x...x...xx+xx x..xxx..x...x...x...x...x...x...x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx -xxxx...........xxx+xxx+xxx...........xxxx -xxxxxxxx.........................xxxxxxxx -xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + xxx...........xxx+xxx+xxx...........xxx + xxxxx.........................xxxxx + xxxxxx.....[.{.(.....xxxxxx + xxxxxxxxxxxxxxxxx ENDMAP NAME: david_entry_015_i_water_fire @@ -1198,10 +1198,10 @@ CHANCE: 1 MONS: plant ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxx...............xxxxxxxxxxxxx -xxxxxxxx.........ll...ww.........xxxxxxxx -xxxx.........xllllllxwwwwwwx.........xxxx + xxxxxxxx@xxxxxxxx + xxxxxx...............xxxxxx + xxxxx.........ll...ww.........xxxxx + xxx.........xllllllxwwwwwwx.........xxx xx......lllllllllllxxxwwwww.wwwww......xx x....llllllxxxllllx111xwww.xxx.wwwww....x x.lllll.xllllllxxxx1x1xxxxw...w.x.wwwww.x @@ -1216,10 +1216,10 @@ xx+xx...x.x.x.x.x...x...x.x.x.x.x...xx+xx x..xxx..x...x...x.x.x.x.x...x...x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx -xxxx...........xxx+xxx+xxx...........xxxx -xxxxxxxx.........................xxxxxxxx -xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + xxx...........xxx+xxx+xxx...........xxx + xxxxx.........................xxxxx + xxxxxx.....[.{.(.....xxxxxx + xxxxxxxxxxxxxxxxx ENDMAP NAME: david_entry_015_j_water_fire @@ -1229,10 +1229,10 @@ CHANCE: 1 MONS: plant ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxx...............xxxxxxxxxxxxx -xxxxxxxx.........................xxxxxxxx -xxxx.......l..lll.llxwww.ww..........xxxx + xxxxxxxx@xxxxxxxx + xxxxxx...............xxxxxx + xxxxx.........................xxxxx + xxx.......l..lll.llxwww.ww..........xxx xx......l.llllll.xxxxw..wwwww..ww......xx x....llll.lll.lll..lxwwwwwww..wwwwww.w..x x.lllll.ll.ll.lxxxx111xwxxwwwwwwxw.w.ww.x @@ -1247,10 +1247,10 @@ xx+xx...x...x...x...x...x...x...x...xx+xx x..xxx..x...x...x...x...x...x...x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx -xxxx...........xxx+xxx+xxx...........xxxx -xxxxxxxx.........................xxxxxxxx -xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx + xxx...........xxx+xxx+xxx...........xxx + xxxxx.........................xxxxx + xxxxxx.....[.{.(.....xxxxxx + xxxxxxxxxxxxxxxxx ENDMAP ############################################################################## @@ -1286,7 +1286,7 @@ NAME: david_entry_017_a TAGS: entry no_monster_gen CHANCE: 2 ORIENT: float -FLAGS: no_rotate +FLAGS: no_rotate SHUFFLE: {[( MAP xxxxxxxxxxxxxxxxxxxxxxx@x @@ -1393,26 +1393,26 @@ TAGS: entry ORIENT: float SHUFFLE: bcv MAP -xxxxxxxxxxx.@.xxxxxxxxxxx -xxxxxxxxxxx...xxxxxxxxxxx -xxxxxxxxxx..x..xxxxxxxxxx -xxxxxxxxx..xxx..xxxxxxxxx -xxxxxxxx..xxxxx..xxxxxxxx -xxxxxxx..xxxxxxx..xxxxxxx -xxxxxx..xxxxxxxxx..xxxxxx + x.@.x + xx...xx + xx..x..xx + xx..xxx..xx + xx..xxxxx..xx + xx..xxxxxxx..xx + xx..xxxxxxxxx..xx xxxxx..xxxxxxxxxxx..xxxxx x.......................x x.bb.bb..b..b..bb.bbb.b.x x..b.bb.bbb.b.bb..b..bb.x x..b........b........b..x xx...xxxxxx.b.xxxxxx...xx -xxx...xxxxx...xxxxx...xxx -xxxx...xxxxxxxxxxx...xxxx -xxxxx...xxx...xxx...xxxxx -xxxxxx...x..{..x...xxxxxx -xxxxxxx...(...[...xxxxxxx -xxxxxxxxx...x....xxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxx + xx...xxxxx...xxxxx...xx + xx...xxxxxxxxxxx...xx + xx...xxx...xxx...xx + xx...x..{..x...xx + xx...(...[...xx + xxx...x....xx + xxxxxxxxxx ENDMAP ############################################################################## @@ -1425,15 +1425,15 @@ ORIENT: float SHUFFLE: {[(], 0123, @ABC SUBST: A=@x, B=@x, C=@x MAP -xxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxx -xxxxxxxxxxx...........xxxxxxxxxxx -xxxxxxxxx...xxx...xxx...xxxxxxxxx -xxxxxxx...xxxx.....xxxx...xxxxxxx -xxxxxx..xxxxx...]...xxxxx..xxxxxx -xxxxx..xxxxx.........xxxxx..xxxxx -xxxx..xxxxx...........xxxxx..xxxx -xxx..xxxxx......x......xxxxx..xxx -xx..xxxxx......xxx......xxxxx..xx + xxxxxx@xxxxxx + xxx...........xxx + xxx...xxx...xxx...xxx + xx...xxxx.....xxxx...xx + xx..xxxxx...]...xxxxx..xx + xx..xxxxx.........xxxxx..xx + xx..xxxxx...........xxxxx..xx + xx..xxxxx......x......xxxxx..xx +xx..xxxxx......xxx......xxxxx..x xx.xxxxx......xx1xx......xxxxx.xx x..xxxx......xx.%.xx......xxxx..x x.xxxx......xx.....xx......xxxx.x @@ -1441,15 +1441,15 @@ A.......(..xx1%.}.%1xx..[.......C x.xxxx......xx.....xx......xxxx.x x..xxxx......xx.%.xx......xxxx..x xx.xxxxx......xx1xx......xxxxx.xx -xx..xxxxx......xxx......xxxxx..xx -xxx..xxxxx......x......xxxxx..xxx -xxxx..xxxxx...........xxxxx..xxxx -xxxxx..xxxxx.........xxxxx..xxxxx -xxxxxx..xxxxx...{...xxxxx..xxxxxx -xxxxxxx...xxxx.....xxxx...xxxxxxx -xxxxxxxxx...xxx...xxx...xxxxxxxxx -xxxxxxxxxxx...........xxxxxxxxxxx -xxxxxxxxxxxxxxxxBxxxxxxxxxxxxxxxx + x..xxxxx......xxx......xxxxx..x + xx..xxxxx......x......xxxxx..xx + xx..xxxxx...........xxxxx..xx + xx..xxxxx.........xxxxx..xx + xx..xxxxx...{...xxxxx..xx + xx...xxxx.....xxxx...xx + xxx...xxx...xxx...xxx + xxx...........xxx + xxxxxxBxxxxxx ENDMAP ############################################################################## @@ -1459,11 +1459,11 @@ NAME: david_023_snail TAGS: entry no_monster_gen ORIENT: float MAP -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxx.......xxxxxxxxx -xxxxxxxxxx.......(.....xxxxxxx -xxxxxxxx.................xxxxx -xxxxxxx.........xxxx......xxxx + xxxxxxxxxxxxxxxxx + xxxxxxxx.......xxxxxxx + xxxxxxx.......(.....xxxxxx + xxxxxx.................xxxxx + xxxxxx.........xxxx......xxxx xxxxxx........xxxxxxxx.....xxx xxxxx.......xxxx....xxx.....xx xxxxx......xxx........xx....xx @@ -1475,9 +1475,9 @@ xxx......xxx...xx.....xx....xx xx........xx....xxxxxxx....xxx xx........xxx....xxxx......xxx xx........xxxx............xxxx -xx........xxxxxxx......xxxxxxx -x..........xxxxxxxxxxxxxxxxxxx -x....@.....xxxxxxxxxxxxxxxxxxx +xx........xxxxxxx......xxxxxx +x..........xxxxxxxxxxxxxxxxx +x....@.....xxxxxxxxxxxxxxx ENDMAP ############################################################################## @@ -1574,7 +1574,7 @@ ENDMAP NAME: david_027_sounds_slurp TAGS: entry no_monster_gen -MONS: generate_awake jelly +MONS: generate_awake jelly ITEM: dart ORIENT: float SHUFFLE: {[( @@ -1631,19 +1631,19 @@ ENDMAP # Arbitrary 1 NAME: david_entry_029 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: [{ SUBST: ' : . x ':40, '=.x MAP -xxxxxxxxxxxxxxxxxxxxx -xxxxx''xx''''''xx''xx -xxxx''..'..xxx.'x..'x -xxxx'.{...xx'......'x -xxx'.....x''..[...'xx -xxx'....'.......''xxx -xxx'.........''xxxxxx -xx'........'xxxxxxxxx + xxxxxxxxxxxxxxxxx + xx''xx''''''xx''xx + x''..'..xxx.'x..'x + xx'.{...xx'......'x + x'.....x''..[...'xx + x'....'.......''xxx + xx'.........''xxxxxx + x'........'xxxxxxxxx xx'......''xxxxxxxxx. x'.....'xxxxxxxxxxx.. x...''xxxxxxxxxxxxx.@ @@ -1652,26 +1652,26 @@ x..'xxxxxx''.'x..'xxx x'...'''x'.xx..'xxxxx x'..........xxxxxxxxx xx'..(.xxx'....''xxxx -xxx'....xxxx''...''xx -xxxxxx'''xxxxx''...'x -xxxxxxxxxxxxxxx..@..x + xx'....xxxx''...''xx + xxxx'''x xxx''...'x + xxxxxxxxxx..@..x ENDMAP ############################################################################## # Arbitrary 2 NAME: david_entry_030 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[( SUBST: ' : . x ':40, '=.x MAP -xxxxxxx'.@.'xxxxx -xxxxxx'..'...'xxx -xxxx'...xxxx..xxx -xxx...'xxxxx'.'xx -xxx.(.'xxxxxx..xx -xx'....'xxxxx'..x + xx'.@.'xxx + xxx'..'...'x + xx'...xxxx..xx + x...'xxxxx'.'x + xx.(.'xxxxxx..xx + x'....'xxxxx'..x xx...'...xxxxx'.' x..''xx'..'xx...@ ..'xxxxx.'.'...'x @@ -1679,9 +1679,9 @@ x..''xx'..'xx...@ '..'x'....''...xx x'.....{.'xxx'.'x xx'''....xxxx'.xx -xxxxx.'xxxxxxx.xx -xxxxx.x'xxxxx.'xx -xxxx'..@''xx.@.'x + xxxx.'xxxxxxx.xx + xx.x'xxxxx.'xx + x'..@''xx.@.'x ENDMAP ############################################################################## @@ -1695,9 +1695,9 @@ SHUFFLE: {[( SUBST: ? : . w ?:40, ' : . x ':40 SUBST: ? = . w, ' = . x MAP -xxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxx?xx1.'xxxxxxxx'.33x -xxxx'.??.xxx.xxx.x.x..xxxx + xxxxxxxxxxxxxxxxxxxx + xxxx?xx1.'xxxxxxxx'.33x + xxx'.??.xxx.xxx.x.x..xxxx xx'..?w.....?.....x..xxx'x x'.?www?.?.?www?.xx...2x.' x'?www?.??w.wwww?...?.xx.@ @@ -1708,10 +1708,10 @@ xxx'..?wwww??.wwwww?.xx.xx ..xx..?wwwww.wwwww?..x..xx x'.xxx.??wwww.ww.??...xxxx xx..x....??www.??...xxxx'x -xxx...??....??.xx?.x.....x -xxxx'...'xxxxxxx''...'x.2x -xxx'.xxxxx'''xxxxxx''xx1xx -xxxxxxxxxx.@.xxxxxxxxxxxxx + xx...??....??.xx?.x.....x + xx'...'xxxxxxx''...'x.2x + x'.xxxxx'''xxxxxx''xx1xx + xxxxxxxx.@.xxxxxxxxxxxxx ENDMAP ############################################################################## @@ -1743,14 +1743,14 @@ ENDMAP # Arbitrary entries NAME: david_entry_033_a -TAGS: entry +TAGS: entry ORIENT: float CHANCE: 5 MAP -xxxx..@..xxxx -xxx...x...xxx -xx...xxx...xx -xx...xxx...xx + xx..@..xx + xx...x...xx + x...xxx...x + x...xxx...x xx..xxxxx..xx x...........x x.....(.....x @@ -1758,19 +1758,19 @@ x.U...[...U.x x.....{.....x x...........x xxxx..x..xxxx -xxxxx...xxxxx -xxxx..@..xxxx + xx...xx + x..@..x ENDMAP NAME: david_entry_033_b -TAGS: entry +TAGS: entry ORIENT: float CHANCE: 5 MAP -xxxx..@..xxxx -xxx...x...xxx -xx...xxx...xx -xx...xxx...xx + xx..@..xx + xx...x...xx + x...xxx...x + x...xxx...x xx..xxxxx..xx x...........x x...........x @@ -1778,15 +1778,15 @@ x.T..([{..T.x x...........x x...........x xxxx..x..xxxx -xxxxx...xxxxx -xxxx..@..xxxx + xx...xx + x..@..x ENDMAP ############################################################################## # Houses by the road NAME: david_entry_034 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[(, +' SUBST: ' : x + ':40, '=x+ @@ -1809,7 +1809,7 @@ ENDMAP # Leaving the shelter NAME: david_entry_035 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: cv MAP @@ -1828,7 +1828,7 @@ ENDMAP # Disconnected? NAME: david_entry_036_a -TAGS: entry +TAGS: entry ORIENT: float CHANCE: 2 SHUFFLE: {[( @@ -1846,7 +1846,7 @@ x.@.xxxxx......@ ENDMAP NAME: david_entry_036_b -TAGS: entry +TAGS: entry ORIENT: float CHANCE: 2 SHUFFLE: {[( @@ -1864,7 +1864,7 @@ x.@.xxxxx......@ ENDMAP NAME: david_entry_036_c -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[( CHANCE: 2 @@ -1882,7 +1882,7 @@ x.@.xxxxx......@ ENDMAP NAME: david_entry_036_d -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[( CHANCE: 2 @@ -1900,7 +1900,7 @@ x.@.xxxxx......@ ENDMAP NAME: david_entry_036_e -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[( CHANCE: 2 @@ -1926,13 +1926,13 @@ ORIENT: float SHUFFLE: ([/XY, @A SUBST: X=., Y=., A=x MAP -xxxxxxxxAxxxxxxxx -xxxxxxx...xxxxxxx + xxAxx + xxxx...xxxx xxxx....(....xxxx @......X{Y......@ xxxx....[....xxxx -xxxxxxx...xxxxxxx -xxxxxxxxAxxxxxxxx + xxxx...xxxx + xxAxx ENDMAP ############################################################################## @@ -2093,7 +2093,7 @@ ENDMAP # Round shapes 1 NAME: david_entry_041 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[(, vcx SUBST: ? = x= @@ -2117,57 +2117,57 @@ ENDMAP # Round shapes 2 NAME: david_entry_042 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[( SUBST: ' : . x ':40, '=x. MAP -xxxx@xxxxxxxxx -xxxx.xxxx...xx + x@xxxxxxxx + xxx.xxxx...xx xx'...xx..x..@ x'..x..'....xx x'.......'xxxx x'........xxxx x'...''....xxx xx..'xxx'...xx -xx.'xxxxxx..xx -xx..xxxxxxx.'x -xxx.'xxxxxx..x -xxx..xxxxxx.{x -xxxx..xxxx..xx -xxxxx...xx.'xx -xxxxxxx.(.['xx -xxxxxxxxxxxxxx + x.'xxxxxx..xx + x..xxxxxxx.'x + xx.'xxxxxx..x + x..xxxxxx.{x + xx..xxxx..xx + xx...xx.'x + xxx.(.['x + xxxxxxx ENDMAP ############################################################################## # Round shapes 3 NAME: david_entry_043 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[( SUBST: ' : . x ':40, '=x., " : . c ":40, "=.c MAP -xxxxxxxxxxxxxxxxxxxxxxxx -xxxxx.....xxxxxxxxxxxxxx -xxx'.."""....xxxxxxxxxxx + xxxxxxx + xxx.....xxxx + xx'.."""....xxxxx xx'.."ccc".[.....xxxxxxx x...cccccc"...cc...xxx.@ x.{.ccccc"..'.."cc..x.x. x....cc....'xx.."c".'xx. xx......(.'xxxx'....'xx. -xx'..''...xxxxxxxx.'xxx. -xx'..''xxxxxxxxxxxx.xxx. -xxx''xxxxxxxxxxxxxx.xxx. -xxxxxxxxxxxxxxxxxxx@...@ + x'..''...xxxxxxxx.'xxx. + x'..''xxxxxxxxxxxx.xxx. + xx''xxxxxxxxxxxxxx.xxx. + xxxxxxxxxxxxxxxxx@...@ ENDMAP ############################################################################## # Sequences NAME: david_entry_044 -TAGS: entry +TAGS: entry FLAGS: no_rotate ORIENT: float SHUFFLE: {( @@ -2187,7 +2187,7 @@ ENDMAP # The short and straight roads NAME: david_entry_045_a -TAGS: entry +TAGS: entry ORIENT: float CHANCE: 5 SHUFFLE: {[( @@ -2205,7 +2205,7 @@ xx.@xxxxxxx ENDMAP NAME: david_entry_045_b -TAGS: entry +TAGS: entry ORIENT: float CHANCE: 5 SHUFFLE: {[( @@ -2226,7 +2226,7 @@ ENDMAP # Roadkill NAME: david_entry_046 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[( MAP @@ -2247,7 +2247,7 @@ ENDMAP # Just another court NAME: david_entry_047 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[(, TVG MAP @@ -2275,8 +2275,8 @@ ORIENT: float CHANCE: 5 SHUFFLE: cvba MAP -xxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxx...xxxx..xxxxxx + xxxxxxxxxxx + xxxxxx...xxxx..xx xxxxxx..xc.xxx.xx.xx.xxxxx x..xx.x.x.xxx.xxxx.x.x.... x(...xx.x..xx.cx..xx.x.cx. @@ -2293,8 +2293,8 @@ ORIENT: float CHANCE: 5 SHUFFLE: cvba MAP -xxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxx...xxxx..xxxxxx + xxxxxxxxxxx + xxxxxx...xxxx..xx xxxxxx..xx.xxx.xx.xx.xxxxx x..cx.x.x.xxxxxxxx.xxx.... x(...xxx..xxxxxx..xx.x.cx. @@ -2384,7 +2384,7 @@ ENDMAP # One down, four to go NAME: david_entry_052 -TAGS: entry +TAGS: entry MONS: rat, goblin, giant bat ORIENT: float SHUFFLE: [{( @@ -2433,7 +2433,7 @@ ENDMAP # Refuge NAME: david_entry_054 -TAGS: entry +TAGS: entry ORIENT: float SUBST: c:xc, %:%.T, T:TGv. MAP @@ -2463,11 +2463,11 @@ FLAGS: no_rotate CHANCE: 5 SHUFFLE: lw MAP -xxxxxxxxxxxxxxxxxxxxxxx -xxxxxxx.........xxxxxxx -xxxx...xxxx+xxxx...xxxx -xxx.xxxxxx...xxxxxx.xxx -xx.xxxxxxx...xxxxxxx.xx + xxxxxxxxxxx + xxxx.........xxxx + xx...xxxx+xxxx...xx + xx.xxxxxx...xxxxxx.xx + x.xxxxxxx...xxxxxxx.x xx.xxxxxxxx+xxxxxxxx.xx x.xxl..xx.....xxx.lxx.x x.xll..x.......x..llx.x @@ -2475,11 +2475,11 @@ x.xll..x.......x..llx.x x.xll..x.......x..llx.x x.xxl..xx.....xxx.lxx.x xx.xxxxxxxx+xxxxxxxx.xx -xx.xxxxxxx...xxxxxxx.xx -xxx.xxxxxx...xxxxxx.xxx -xxxx...xxxx+xxxx...xxxx -xxxxxxx.........xxxxxxx -xxxxxxxxxxxxxxxxxxxxxxx + x.xxxxxxx...xxxxxxx.x + xx.xxxxxx...xxxxxx.xx + xx...xxxx+xxxx...xx + xxxx.........xxxx + xxxxxxxxxxx ENDMAP NAME: david_entry_055_b @@ -2488,11 +2488,11 @@ ORIENT: float CHANCE: 5 SHUFFLE: {(, lw MAP -xxxxxxxxxxx@xxxxxxxxxxx -xxxxxxx.........xxxxxxx -xxxx...xxxx+xxxx...xxxx -xxx.xxxxwwwwwwwxxxx.xxx -xx.xxxxxww...wwxxxxx.xx + xxxxx@xxxxx + xxxx.........xxxx + xx...xxxx+xxxx...xx + xx.xxxxwwwwwwwxxxx.xx + x.xxxxxww...wwxxxxx.x xx.xxxxx...[...xxxxx.xx x.xxxxxxxxx+xxxxxxxxx.x x.x..x...........x..x.x @@ -2500,18 +2500,18 @@ x.+..+.....{.....+..+.x x.x..x...........x..x.x x.xxxxxxxxx+xxxxxxxxx.x xx.xxxxx...(...xxxxx.xx -xx.xxxxxww...wwxxxxx.xx -xxx.xxxxwwwwwwwxxxx.xxx -xxxx...xxxxxxxxx...xxxx -xxxxxxx.........xxxxxxx -xxxxxxxxxxx@xxxxxxxxxxx + x.xxxxxww...wwxxxxx.x + xx.xxxxwwwwwwwxxxx.xx + xx...xxxxxxxxx...x + xxxx.........xxxx + xxxxx@xxxxx ENDMAP ############################################################################## # Stupid Stonehenge, eight and twelve columns NAME: david_entry_056_a -TAGS: entry +TAGS: entry ORIENT: float CHANCE: 5 FLAGS: no_rotate @@ -2540,7 +2540,7 @@ MAP ENDMAP NAME: david_entry_056_b -TAGS: entry +TAGS: entry ORIENT: float CHANCE: 5 FLAGS: no_rotate @@ -2568,7 +2568,7 @@ ENDMAP # Just another altar on DL:1 NAME: david_entry_057_a_altar -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[AB MONS: gnoll / orc priest, large zombie / giant beetle @@ -2591,7 +2591,7 @@ A.xcccccccccccx ENDMAP NAME: david_entry_057_b_altar -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[AB SUBST: A=., B=. @@ -2614,7 +2614,7 @@ MAP ENDMAP NAME: david_entry_057_c_altar -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[AB SUBST: A=., B=. @@ -2637,7 +2637,7 @@ MAP ENDMAP NAME: david_entry_057_d_altar -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: {[AB SUBST: A=., B=. @@ -2666,17 +2666,17 @@ NAME: david_entry_058 TAGS: entry no_monster_gen ORIENT: float MAP -@xxxxxxxxxxxxxxx@ -x.xxxxxxxxxxxxx.x -xx...xxxxxxx...xx -xxxx...xxx...xxxx -xxxxx.......xxxxx -xxxxxxx.{.xxxxxxx -xxxxx.......xxxxx -xxxx...xxx...xxxx -xx...xxxxxxx...xx -x.xxxxxxxxxxxxx.x -@xxxxxxxxxxxxxxx@ +@xx xx@ +x.xxxx xxxx.x +xx...xxx xxx...xx + xxx...xxx...xxx + xx.......xx + xxx.{.xxx + xx.......xx + xxx...xxx...xxx +xx...xxx xxx...xx +x.xxxx xxxx.x +@xx xx@ ENDMAP ############################################################################## @@ -2729,11 +2729,11 @@ ENDMAP NAME: david_entry_061_a_altar TAGS: entry no_monster_gen -ORIENT: northwest -SUBST: ?=l. +ORIENT: northwest +SHUFFLE: Cc, {Y +SUBST: ?=l. , Y=. CHANCE: 6 KFEAT: X = teleport trap -SHUFFLE: Cc, {. MAP xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx @@ -2757,10 +2757,11 @@ ENDMAP NAME: david_entry_061_b_altar TAGS: entry no_monster_gen -ORIENT: northwest +ORIENT: northwest CHANCE: 4 KFEAT: X = teleport trap -SHUFFLE: Cc, {. +SHUFFLE: Cc, {Y +SUBST: Y=. MAP xxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx @@ -2808,7 +2809,7 @@ ENDMAP ############################################################################## # The tiny ones I (old school) NAME: david_entry_063_tiny -TAGS: entry +TAGS: entry CHANCE: 10 ORIENT: float MAP @@ -2819,7 +2820,7 @@ ENDMAP # The tiny ones II (1x1) NAME: david_entry_064_a_tiny -TAGS: entry +TAGS: entry CHANCE: 2 ORIENT: float MAP @@ -2829,7 +2830,7 @@ xxx ENDMAP NAME: david_entry_064_b_tiny -TAGS: entry +TAGS: entry CHANCE: 4 ORIENT: float MAP @@ -2840,7 +2841,7 @@ xxxxx ENDMAP NAME: david_entry_064_c_tiny -TAGS: entry +TAGS: entry CHANCE: 4 ORIENT: float MAP @@ -2855,7 +2856,7 @@ ENDMAP # The tiny ones III (3x3) NAME: david_entry_065_a_tiny -TAGS: entry +TAGS: entry CHANCE: 1 ORIENT: float MAP @@ -2867,7 +2868,7 @@ xxxxx ENDMAP NAME: david_entry_065_b_tiny -TAGS: entry +TAGS: entry CHANCE: 3 ORIENT: float MAP @@ -2880,7 +2881,7 @@ xxxxxxx ENDMAP NAME: david_entry_065_c_tiny -TAGS: entry +TAGS: entry CHANCE: 3 ORIENT: float MAP @@ -2893,7 +2894,7 @@ xxxxxx ENDMAP NAME: david_entry_065_d_tiny -TAGS: entry +TAGS: entry CHANCE: 3 ORIENT: float MAP @@ -2909,7 +2910,7 @@ ENDMAP # The tiny ones IV (row) NAME: david_entry_066_a_tiny -TAGS: entry +TAGS: entry CHANCE: 4 ORIENT: float MAP @@ -2919,7 +2920,7 @@ xxxxx ENDMAP NAME: david_entry_066_b_tiny -TAGS: entry +TAGS: entry CHANCE: 3 ORIENT: float SHUFFLE: vcb @@ -2932,7 +2933,7 @@ xxxxx ENDMAP NAME: david_entry_066_d_tiny -TAGS: entry +TAGS: entry CHANCE: 3 ORIENT: float MAP @@ -2986,7 +2987,7 @@ ENDMAP ############################################################################## # From Cave to Minitemple - + NAME: erik_entry_001_a TAGS: entry ORIENT: float @@ -3012,7 +3013,7 @@ cc..cc.cc.cc....c....c......xxxxxxxx...c c(.c..c.cc...c......c..................c cccccccccccccccccccccccccccccccccccccccc ENDMAP - + NAME: erik_entry_001_b TAGS: entry ORIENT: float @@ -3038,7 +3039,7 @@ cc..cc.cc.cc....c....c......xxxxxxxx...c c(.c..c.cc...c......c..................c cccccccccccccccccccccccccccccccccccccccc ENDMAP - + NAME: erik_entry_001_c TAGS: entry ORIENT: float @@ -3064,7 +3065,7 @@ cc..cc.cc.cc....c....c......xxxxxxxx...c c(.c..c.cc...c......c..................c cccccccccccccccccccccccccccccccccccccccc ENDMAP - + NAME: erik_entry_001_d TAGS: entry ORIENT: float @@ -3090,34 +3091,34 @@ cc..cc.cc.cc....c....c......xxxxxxxx...c c(.c..c.cc...c......c..................c cccccccccccccccccccccccccccccccccccccccc ENDMAP - + ############################################################################## # Triangle - + NAME: erik_entry_002 TAGS: entry ORIENT: float MAP -xxxxxxxxxxxxxxx -xxxxxxxxxxxxx(x -xxxxxxxxxxxxx[xxx -xxxxxxxxxxx.+{+.x -xxxxxxxxxxx.xxx.xxx -xxxxxxxxx.+x+.+x+.x -xxxxxxxxx.xxx.xxx.xxx -xxxxxxx.+x+.+x+.+x+.x -xxxxxxx.xxx.xxx.xxx.xxx -xxxxx.+x+.+x+.+x+.+x+.x -xxxxx.xxx.xxx.xxx.xxx.xxx -xxx.+x+.+x+.+x+.+x+.+x+.x + xxx + x(x + xxx[xxx + x.+{+.x + xxx.xxx.xxx + x.+x+.+x+.x + xxx.xxx.xxx.xxx + x.+x+.+x+.+x+.x + xxx.xxx.xxx.xxx.xxx + x.+x+.+x+.+x+.+x+.x + xxx.xxx.xxx.xxx.xxx.xxx + x.+x+.+x+.+x+.+x+.+x+.x xxx.xxx.xxx.xxx.xxx.xxx.xxx -x.+x+.+x+.+x+.+x+.+x+.+x+.x +x.+x+.+x+.+x+.+x+.+x+.+x+.x x@xxx@xxx@xxx@xxx@xxx@xxx@x ENDMAP ############################################################################## # Deja vu - + NAME: erik_entry_003 TAGS: entry ORIENT: float @@ -3143,7 +3144,7 @@ ENDMAP ############################################################################## # Deja vu 2 - + NAME: erik_entry_004 TAGS: entry no_monster_gen FLAGS: no_rotate @@ -3174,12 +3175,12 @@ x.........lllllll............x x>..........................>x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP - + ############################################################################## # Game-of-Life Blinker Ship NAME: erik_entry_005 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: cx MAP @@ -3253,16 +3254,16 @@ b.........................b b.........................b b.........................b bbbbbbbbbbbbbbbbb...bbbbbbb -b...................bbbbbbb -b...................bbbbbbb -b...................bbbbbbb -b...c.ccc.ccc.ccc...bbbbbbb -b...c.c.c.c.c.c.c...bbbbbbb -b...ccc.ccc.ccc.c...bbbbbbb -b...................bbbbbbb -b....d..............bbbbbbb -b...................bbbbbbb -bbbb.@.bbbbbbbbbbbbbbbbbbbb +b...................b +b...................b +b...................b +b...c.ccc.ccc.ccc...b +b...c.c.c.c.c.c.c...b +b...ccc.ccc.ccc.c...b +b...................b +b....d..............b +b...................b +bbbb.@.bbbbbbbbbbbbbb ENDMAP ############################################################################## @@ -3274,10 +3275,10 @@ TAGS: entry no_monster_gen ORIENT: float ITEM: stone MAP -cccccccccccccccccccccccccccc -cccccccbbbbb.c...c.........c -cccccccb[{(+.+...+.........c -cccccccbbbbb.c...c.........c + cccccccccccccccccccccc + cbbbbb.c...c.........c + cb[{(+.+...+.........c + cbbbbb.c...c.........c cccccccccccccccccccccc+ccccc c..........................c c.d........................c @@ -3289,7 +3290,7 @@ ENDMAP # Ramanujan NAME: erik_entry_009 -TAGS: entry +TAGS: entry ORIENT: float SHUFFLE: cx MAP @@ -3501,29 +3502,29 @@ NAME: matt_entry_006 TAGS: entry no_monster_gen ORIENT: float MAP -xxxxxxxxx+xxxxxxxxx -xxxxxxxxx.xxxxxxxxx -xxxxxxxxx+xxxxxxxxx -xxx.............xxx -xxx.xxxxxxxxxxx.xxx -xxx..x.......x..xxx -xxx.x.xxxxxxx.x.xxx -xxx.xx.......xx.xxx -xxx.x.xxx+xxx.x.xxx -xxx.x.x.....x.x.xxx + x+x + x.x + xxxxxxx+xxxxxxx + x.............x + x.xxxxxxxxxxx.x + x..x.......x..x + x.x.xxxxxxx.x.x + x.xx.......xx.x + x.x.xxx+xxx.x.x + x.x.x.....x.x.x xxx.x.x..<..x.x.xxx +.+.x.+..{..+.x.+.+ xxx.x.x.(.[.x.x.xxx -xxx.x.x.....x.x.xxx -xxx.x.xxx+xxx.x.xxx -xxx.xx.......xx.xxx -xxx.x.xxxxxxx.x.xxx -xxx..x.......x..xxx -xxx.xxxxxxxxxxx.xxx -xxx.............xxx -xxxxxxxxx+xxxxxxxxx -xxxxxxxxx.xxxxxxxxx -xxxxxxxxx+xxxxxxxxx + x.x.x.....x.x.x + x.x.xxx+xxx.x.x + x.xx.......xx.x + x.x.xxxxxxx.x.x + x..x.......x..x + x.xxxxxxxxxxx.x + x.............x + xxxxxxx+xxxxxxx + x.x + x+x ENDMAP ############################################################################## @@ -3626,36 +3627,36 @@ ENDMAP NAME: entry_elethiomel_002 TAGS: entry no_monster_gen ORIENT: west -FLAGS: +FLAGS: MONS: rat, goblin, giant bat, kobold ITEM: sausage / beef jerky, nothing, nothing SHUFFLE: {[(, 234, ef~ MAP -xxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxx -xxxxxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxxxxxxxx -xxxxxxxxxxxxxxx...xxxxxxxxx...xxxxxxxxxxx -xxxxxxxxxxxxxx.....xxxxxxx.....xxxxxxxxxx -xxxxxxxxxxxxx.......xxxxx.......xxxxxxxxx -xxxxxxxxxx.+....{....xxx....2....xxxxxxxx -xxxxxxxxxx+xx.......xxxxx.......xxxxxxxxx -xxxxxxxxxx.xxx.....xxx.xxx.....xxx.xxxxxx -xxxxxxxxx...xxx...xxx...xxx...xxx...xxxxx -xxxxxxxx.....xxx.xxx.....xxxexxx.....xxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxx@x +xxxxxxxxxxxxxxxxxxxxxxxxxxxx+x +xxxxxxxxxxxxxxxx.xxxxxxxxxxx.xx +xxxxxxxxxxxxxxx...xxxxxxxxx...xx +xxxxxxxxxxxxxx.....xxxxxxx.....xx +xxxxxxxxxxxxx.......xxxxx.......xx +xxxxxxxxxx.+....{....xxx....2....x +xxxxxxxxxx+xx.......xxxxx.......xxxx +xxxxxxxxxx.xxx.....xxx.xxx.....xxx.xx +xxxxxxxxx...xxx...xxx...xxx...xxx...xx +xxxxxxxx.....xxx.xxx.....xxxexxx.....xx xxxxxxx.......xx+xx..1.1..xx+xx.......xxx xxxxxx....[....+.+...1d....+.+~...3....+@ xxxxxxx.......xx+xx...1...xx+xx.......xxx -xxxxxxxx.....xxx.xxx.....xxxfxxx.....xxxx -xxxxxxxxx...xxx...xxx...xxx...xxx...xxxxx -xxxxxxxxxx.xxx.....xxx.xxx.....xxx.xxxxxx -xxxxxxxxxx+xx.......xxxxx.......xxxxxxxxx -xxxxxxxxxx.+....(....xxx....4....xxxxxxxx -xxxxxxxxxxxxx.......xxxxx.......xxxxxxxxx -xxxxxxxxxxxxxx.....xxxxxxx.....xxxxxxxxxx -xxxxxxxxxxxxxxx...xxxxxxxxx...xxxxxxxxxxx -xxxxxxxxxxxxxxxx.xxxxxxxxxxx.xxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxx +xxxxxxxx.....xxx.xxx.....xxxfxxx.....xx +xxxxxxxxx...xxx...xxx...xxx...xxx...xx +xxxxxxxxxx.xxx.....xxx.xxx.....xxx.xx +xxxxxxxxxx+xx.......xxxxx.......xxxx +xxxxxxxxxx.+....(....xxx....4....x +xxxxxxxxxxxxx.......xxxxx.......xx +xxxxxxxxxxxxxx.....xxxxxxx.....xx +xxxxxxxxxxxxxxx...xxxxxxxxx...xx +xxxxxxxxxxxxxxxx.xxxxxxxxxxx.xx +xxxxxxxxxxxxxxxxxxxxxxxxxxxx+x +xxxxxxxxxxxxxxxxxxxxxxxxxxxx@x ENDMAP ############################################################## @@ -3726,21 +3727,20 @@ SHUFFLE: '"XY/ABVW, !?/CD SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, V=x, W=x, Y=@x KFEAT: X = teleport trap / floor MAP -xxxxxxxxxx@xxxxxxxxxx -xxxxxxxxxx.xxxxxxxxxx -xxxxxxxccc+cccxxxxxxx -xxxxxxxc.G.G.cxxxxxxx -xxcccccc.....ccccccxx -xc%.2.cc.....cc11.$cx -xc%.2.=..G.G..=11..cx -xc%...cc.....cc11.$cx + x@x + x.x + ccc+ccc + c.G.G.c + xcccccc.....ccccccx + c%.2.cc.....cc11.$c + c%.2.=..G.G..=11..c + c%...cc.....cc11.$c xxcccccc.....ccccccxx YX''''"..G.G..?!!!!!! xxcccccc.....ccccccxx -xxxxxxcG.....Gcxxxxxx -xxxxxxc.[.{.(.cxxxxxx -xxxxxxcccccccccxxxxxx -xxxxxxxxxxxxxxxxxxxxx + cG.....Gc + c.[.{.(.c + ccccccccc ENDMAP NAME: entry_elethiomel_005_b @@ -3751,21 +3751,20 @@ SHUFFLE: '"/AB, !?XY/CDVW SUBST: ':., ":=, A:x, B:x, !:., ?:=, C:x, D:x, Y=@x, V=x, W=x KFEAT: X = teleport trap / floor MAP -xxxxxxxxxx@xxxxxxxxxx -xxxxxxxxxx.xxxxxxxxxx -xxxxxxxccc+cccxxxxxxx -xxxxxxxc.G.G.cxxxxxxx -xxcccccc.....ccccccxx -xc%.2.cc.....cc11.$cx -xcX.2.c..G.G..c11.Xcx -xc%...cc.....cc11.$cx + x@x + x.x + ccc+ccc + c.G.G.c + xcccccc.....ccccccx + c%.2.cc.....cc11.$c + cX.2.c..G.G..c11.Xc + c%...cc.....cc11.$c xxcccccc.....ccccccxx ''''''"..G.G..?!!!!XY xxcccccc.....ccccccxx -xxxxxxcG.....Gcxxxxxx -xxxxxxc.[.{.(.cxxxxxx -xxxxxxcccccccccxxxxxx -xxxxxxxxxxxxxxxxxxxxx + cG.....Gc + c.[.{.(.c + ccccccccc ENDMAP ############################################################## @@ -4008,7 +4007,7 @@ MONS: giant cockroach/giant ant/butterfly/killer bee/bumblebee/redback/giant mit MONS: swamp worm/lindwurm/worm/spiny worm MONS: swamp drake/hydra/wyvern/firedrake MONS: bear/polar bear/grizzly bear/black bear -MONS: black snake/brown snake/grey snake/salamander/yellow snake +MONS: black snake/brown snake/grey snake/salamander/yellow snake MAP xxxxxxxx@xxxxxxxx xxxxxx.G.G.xxxxxx diff --git a/crawl-ref/source/dat/float.des b/crawl-ref/source/dat/float.des index 1dfe20cf62..1ab7a8fd9c 100644 --- a/crawl-ref/source/dat/float.des +++ b/crawl-ref/source/dat/float.des @@ -8,20 +8,18 @@ # # All maps dealing with the Vault branch system, including Vaults:8 # reside in vaults.des. -############################################################################### - -# Set the default depth for vaults. By default vaults are placed only -# in the main dungeon; if you want to place them elsewhere, use an -# appropriate DEPTH: in your vault definition. +############################################################################### -default-depth: D:12-26 +# Set the default depth for vaults. Be sure to adapt the DEPTH of particulary +# easy or tough vaults. Also, exlucde unthemely branches with !Lair etc. +default-depth: 12-26 ############################################################################## # Dummy probability balancer vault for depths 1-11. # # Why this is necessary: there are very few vaults in the 1-11 range (entries # are not considered here); to avoid too much repetition of the existing vaults, -# we use this dummy vault. +# we use this dummy vault. # NAME: dummy_balancer DEPTH: 1-11 @@ -51,104 +49,30 @@ SUBST: U=x, V=x, W=x, Y=x, Z=x SUBST: 1 = 1:20 ., 2=2., 3=23, 4=24 MONS: jackal/hound, human, Edmund/Jessica/Sigmund, Michael/Ijyb/Psyche MONS: sheep/nothing -# MAP -xxxxxxxxxxSxxxxxxxxxxxxxxxxxxxUxxxxxxxxx -xxxxxxxxxxxssxxxxxxxxx1xxxxxxuxxxxxxxxxx -xxxxxxxxxxxxxssxxxxxx111xxxxxuxxxxxxxxxx -xxxzzzxxxxxxxxxsxxxxxx1xxxxxxuxxxxxxxxxx -Zzzxzxzxx555xxsxxxxxxx1xxxxxuxxxxxxxxxxx -xxxxxxxzxx5xxx.xxx..x1xxxxxuxxxxxxxxxxxx -xxxxxxxzxx5xxxx......xxxxxuuxxxxxxxxxxxx -xxxxxxzxxxx5xx...2...cccxxxuxxxxxxxxxxxx -xxxxxxzxxxx....2224..+$cxxuxxxxxxxxxxxxx -xxxxxxxz.......2ll22.cccxxxuxxxxxxxxxxxx -xxxxxxxxx......3222.xxxxxxuxxxxxxxxxxxxx -xxxxxxxxxyxxxx2.......xxuuxxvvvvxxxxxxxx -xxxxxxxxyxxxx.......xx..vxvvxxxxvxxxxxxx -xxxxxxyyxxxxxrxxxxx.xxwxxvxxxxxxxvvxxxxx -xxxyxyxxxxxxrxxrxxxx.xxwxxxxxxxxxvxxxxxx -xyyyyxxxxxxxxrrxrrxxxxxxwxxxxxxxvxxxxxxx -xyxxxxxxxxxxxxxrxrrxxxxxxwwxxxxxxvvxxxxx -YxxxxxxxxxxxxxxxxxrxxxxxxxxwxxxxxxxvvxvV -xxxxxxxxxxxxxxxxrrxxxxxxxxxxwxxxxxxxxvxx -xxxxxxxxxxxxrrrrxxxxxxxxxxxxwxxxxxxxxxxx -xxxxxxxxxxxRxxxxxxxxxxxxxxxxWxxxxxxxxxxx + xSxxxxx xxxxxxxxxxUx + xxssxxx xx1xxxxxxuxx +xxxxxxxxxxxxxssx x111xxxxxuxx +xxxzzzxxxxxxxxxsxxxxxx1xxxxxxuxx +Zzzxzxzxx555xxsxxxxxxx1xxxxxuxxx +xxxxxxxzxx5xxx.xxx..x1xxxxxuxxxx + xxxxzxx5xxxx......xxxxxuuxxxx + xxxzxxxx5xx...2...cccxxxux + xxxzxxxx....2224..+$cxxuxx + xxxxz.......2ll22.cccxxxux + xxxxxx......3222.xxxxxxuxxxxxxxxx + xxxxxxyxxxx2.......xxuuxxvvvvxxxx + xxxxxyxxxx.......xx..vxvvxxxxvxxx +xxxxxxyyxxxxxrxxxxx.xxwxxvxxxxxxxvvx +xxxyxyxxxxxxrxxrxxxx.xxwxxxxxxxxxvxx +xyyyyxxxxxxxxrrxrrxxxxxxwxxxxxxxvxxx +xyxxxx xxxxrxrrxxxxxxwwxxxxxxvvxxxxx +Yxxxxx xxxxxxxrxxxxxxxxwxxxxxxxvvxvV +xxxxxx xxxxxxxrrx xxwxxxxxxxxvxx + xxxrrrrxxx xxwxxxxxxxxxxx + xxRxxxxxxx xxWxx ENDMAP -############################################################################## -# Rubicon -# -NAME: erik_rubicon_a -DEPTH: 10-16 -ORIENT: south -FLAGS: no_rotate -TAGS: no_pool_fixup -CHANCE: 6 -ITEM: ring of levitation / potion of levitation / nothing, potion of levitation -ITEM: nothing, nothing, nothing -SHUFFLE: {[(, )gh -SUBST: ?:?.w, ?=w., w:lw, ':'.c, '=cx. -MAP -xxxxxxxxxcccccccc????w.@??ww.@www???w...@???wwww.@ww??@..?ccccxxxxxxxxxxx -xxxxxccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwww??wwwwcccccccxxxxx -xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx -xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx -xxxxxccwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwcwwwwwwwwwwwwwwwwwwwwwwcccwcccxxxxx -xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx -xxxxxcwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwcccccxxxxx -xxxxxcwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcxxxxx -xxxxxccwcwwwwwwwwwwwwwwwxwwwwww???wwwwwwwww???wwwwwwwww.wwwwwwwcccccxxxxx -xxxxxcccccc????w??.w????xw??w??...?wwww???w????w?w???w???w??cccccxxxxxxxx -xxxxxxxxxcxx...''....?..xx........??w??...c''....??.....???..cxccxxxxxxxx -xxxxxxxxxcx..(cc[.''..'xx...x.''.x..?xx.xcc..cxcx...xxx.'...chxxcxxxxxxxx -xxxxxxxxxcx..cc{c..xx.....xx...cc..xx....xcc....''xxx..x.xxc...cxxxxxxxxx -xxxxxxxxxccx....e.xx....x..x.....c....cx..x...x......c......cxcxxxxxxxxxx -xxxxxxxxxxcxexxx.x.x.xx.x.xx.xcc.xx.xccxx....xx.x.xxxccxx.xcccxxxxxxxxxxx -xxxxxxxxxxccx.gxxx..x..xdx..x.xxxx.x...xx.xx...xx.xxxx)..xxcxxxxxxxxxxxxx -xxxxxxxxxxxcxxxxxxxx...xxxxxxxxxccccccc..xxxxccccccccxxxccccxxxxxxxxxxxxx -xxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -ENDMAP - -NAME: erik_rubicon_b -DEPTH: 10-16 -ORIENT: south -FLAGS: no_rotate -CHANCE: 4 -ITEM: ring of levitation / potion of levitation / nothing, potion of levitation -ITEM: nothing, nothing, nothing, nothing -SHUFFLE: {[(, fgW, )hi -SUBST: ?:?.wW, ?=wW., ':'.c, '=c. -MAP -xxxxxxxxxcccccccc?gw?f.@wgf?.@w??g?fw...@gwfw???.@wwww@..?ccccxxxxxxxxxxx -xxxxxccccwwwwwww??..f????.ww???www.???ww??.wwwwwwwwwwwffgg?wwcccccccxxxxx -xxxxxcwwwwwwwwwwww??wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww??wwwwwwwwwcxxxxx -xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx -xxxxxccwwwwwwwwwwwwwwwgwwwcccwwwfwwwwwcwwwwgwwwwwwwwwwwwwwwwwcccwcccxxxxx -xxxxxcwwwwwwwwwwwwwwgwwwwwwwwwwwwfwwwwwwwwwwwwwfwwwwwwwwwwwwwwwwwwwcxxxxx -xxxxxcwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwww?wwwwwwwwwwwwwwwwwcccccxxxxx -xxxxxcwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcxxxxx -xxxxxccwcwwwwwg?wwwfwwwwxwwwwwwwwwwwwwwwwwwwfgwwwgwwwww.wwwwwwwcccccxxxxx -xxxxxccccccwffwg??fw?ww?gx??ww?..??wwwww??w?fwgw?fwgw??fg??gcccccxxxxxxxx -xxxxxxxxxcxx...'''...?..xx.....''.?ww??...c.'....??...'.?gg.xcxccxxxxxxxx -xxxxxxxxxcx..(cc[.'.'.xx..'.x.'..x..?...xcc..cxcx.x..x..''..cxhxcxxxxxxxx -xxxxxxxxxxcc..c{c..x.x...c.xxx.x.xx.'.'xx..cc..c.xx''.cc..xxx...xxxxxxxxx -xxxxxxxxxccx....e.xx...x...x.....c...c....cc....x...x....x....cxxxxxxxxxx -xxxxxxxxxxcxexxxxx.x.xxxx.x..xcc.xx..cc.x....xx.x.x.xccxx.xcccxxxxxxxxxxx -xxxxxxxxxxccx..xi.x.x.xxdxxxx...x..xx..xxxxx...x).xx..xc.xxcxxxxxxxxxxxxx -xxxxxxxxxxxcxxxxxx...x....xxxxxxcccccccxxxxxxccccccccx..ccccxxxxxxxxxxxxx -xxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -ENDMAP ############################################################################## # Sometimes You Just Gotta Run @@ -162,28 +86,28 @@ SUBST: X=x, Y:x. MONS: ogre, iron devil, nothing ITEM: potion of heal wounds / speed / berserk rage / scroll of blinking MAP -xxxxxxxxxx@xxxxxxxxxx -xxxxxxxxx...xxxxxxxxx -xxxxxxxxxX.Xxxxxxxxxx -xxxxxxxxxX1Xxxxxxxxxx -xxxxxxxxxX.Xxxxxxxxxx -xxxxxxxxxx.xxxxxxxxxx -xxxxxxxxxx.xxxxxxxxxx -xxxxxxxxxx.xxxxxxxxxx -xxxxxxxxx...xxxxxxxxx -xxxxxxxxx...xxxxxxxxx -xxxxxxxxx...xxxxxxxxx -xxxxxxxxx.d.xxxxxxxxx -xxxxxxxxx...xxxxxxxxx -xxxxxxxxx.d.xxxxxxxxx -xxxxxxxxx...xxxxxxxxx -xxxxxxxxx...xxxxxxxxx -xxxxxx....[....xxxxxx + xx@xx + x...x + xX.Xx + xX1Xx + xX.Xx + xx.xx + xx.xx + xx.xx + x...x + x...x + x...x + x.d.x + x...x + x.d.x + x...x + xxxx...xxxx + x....[....x xxxxxx..x(.{x..xxxxxx x...x...x...x...x...x x....x..xx]xx..x....x xxxxxx...xxx...xxxxxx -xxxxxxxxxxxxxxxxxxxxx + xxxxx xxxxx ENDMAP ################################ @@ -193,17 +117,17 @@ ENDMAP # but since they are normal speed with no range attacks, they can be escaped # NAME: slime_lemuel -DEPTH: 9-16, Lair +DEPTH: 6-16, Lair ORIENT: float MONS: w:20 ooze/jelly/fungus, slime creature/giant amoeba/oklob plant MAP -xxxxxxxxxxx -xxxx111xxxx -xx1111111xx -@+1112111xx -xx1111111xx -xxxx111xxxx -xxxxxxxxxxx +xxxxxxxxxx +xxxx111xxx +xx1111111x +@+1112111x +xx1111111x +xxxx111xxx +xxxxxxxxxx ENDMAP #################################### @@ -212,84 +136,53 @@ ENDMAP # NAME: shooting_gallery_Lemuel ORIENT: float +TAGS: no_pool_fixup no_monster_gen +ITEM: potion of levitation q:2 +: if you.absdepth() <= 16 then +MONS: orc wizard / centaur / jackal / killer bee larva / giant lizard / kobold / giant mite / grey rat / green rat / orange rat +MONS: deep elf priest / orc high priest / cyclops / orc priest / jelly / ogre / troll / yak / orc warrior / sheep / hog +: elseif you.absdepth() >= 17 then +MONS: deep elf priest / orc high priest / cyclops / yaktaur / slime creature / yak / wyvern / big kobold / toenail golem +MONS: yaktaur captain / manticore / deep elf high priest / orc sorcerer / ogre-mage / ugly thing / unseen horror / wandering mushroom +: end MAP ccccccccccccccccccccccccccccccccccccccccccccc ccxc$cxc*cxc$cxc*cxc$cxc*cxc$cxc*cxc$cxc*cxcc cxwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwwxwwxc -ccwwww9www9www9www9www9www9www9www9www9wwwwcc +ccwwww2www2www2www2www2www2www2www2www2wwwwcc cxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxc -ccww9www9www9www9www9www9www9www9www9www9wwcc +ccww1www1www1www1www1www1www1www1www1www1wwcc cxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwxc cc.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.w.cc cx.........................................xc -cc.........................................cc +cc....................d....................cc cx.........................................xc cc.........................................cc ENDMAP - -########################################## -# a pointless little "vault" by Lemuel -# -NAME: strawberry_fields -ORIENT: float -DEPTH: 1-27 -SUBST: .= a .:200 1:2 2:1 -MONS: plant, butterfly -ITEM: strawberry -MAP -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -............................................. -ENDMAP - ############################################################################## # Beware the mummy's curse (Lemuel) # NAME: MiniTomb ORIENT: float -DEPTH: 10-26 +DEPTH: 20-26 MONS: large zombie / nothing, mummy, guardian mummy, greater mummy, large zombie MONS: mummy / nothing SHUFFLE: 2F, cbv MAP - xxxxx - x3$$x -cc ccc=ccccccccc -cccxxxxx c.....c...1$c c -@Fcx6$.x c..1..c...25ccccc +xxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxx3$$xxxxxxxxxxxxx +ccxxxxxxxxccc=cccccccccxxxx +cccxxxxxxxc.....c...1$cxxxc +@Fcx6$.xxxc..1..c...25ccccc cccccc=cccc.62..c...15c$$$c @+111.....+.63..=..F11=4||c cccccc=cccc.62..c...15c$$$c -@Fcx6$.x c..1..c...25ccccc -cccxxxxx c.....c...1$c c -cc ccc=ccccccccc - x3$$x - xxxxx +@Fcx6$.xxxc..1..c...25ccccc +cccxxxxxxxc.....c...1$cxxxc +ccxxxxxxxxccc=cccccccccxxxx +xxxxxxxxxxx3$$xxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################# @@ -300,30 +193,28 @@ FLAGS: no_rotate ORIENT: float DEPTH: 5-12 SUBST: 1 = 1:70 2:60 3:25 -MONS: giant beetle w:20 / giant cockroach w:30 / butterfly w:20 -MONS: bumblebee / giant centipede / giant mite w:30 / giant mosquito +MONS: giant beetle w:20 / giant cockroach w:30 / butterfly w:20 +MONS: bumblebee / giant centipede / giant mite w:30 / giant mosquito MONS: giant blowfly / scorpion / redback w:5 MAP -ccccccccccc+ccccccccccc -c.....................c -c.....................c -c.....................c -c.....vvvvvvvvvvv.....c -c.....v111111111v.....c -c.....v111111111v.....c -c.....=111111111=.....c -c.....v111111111v.....c -c.....v111111111v.....c -c.....vvvvvvvvvvv.....c -c.....................c -c.....................c -c.....................c -ccccccccccc+ccccccccccc +cccccccc+cccccccc +c...............c +c...............c +c....vvvvvvv....c +c....v11111v....c +c....=11111=....c +c....v11111v....c +c....vvvvvvv....c +c...............c +c...............c +cccccccc+cccccccc ENDMAP ############################################################################# # Troll bridge (Lemuel) # +# possibility to script the trolls guard the bridge would be great here -evk +# NAME: troll_bridge DEPTH: 7-15 ORIENT: float @@ -434,6 +325,8 @@ ENDMAP ############################################################################# # Swampy vault # +# island version for shoal in lair.des -evk +# NAME: onia_ninara_012_swampy_vault TAGS: no_pool_fixup no_monster_gen ORIENT: float @@ -449,7 +342,7 @@ KMONS: E = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito KMONS: F = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:2 electrical eel / w:1000 nothing KMONS: H = swamp drake / swamp dragon / hydra / w:20 nothing KITEM: H = any good_item / any potion / w:20 nothing / gold -DEPTH: Lair +DEPTH: 16-20, Lair: 3-10, Swamp, Snake, Slime MAP xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx xxxxxxGGGxxxxxxGEDEExxxxGGxxxxxxx @@ -471,3 +364,166 @@ xxxxxxxxGFDEGGxxxxxxxxxGxxxxxxxxx xxxxxxxxxxAxxxxxxxxxxxxxxxxxxxxxx ENDMAP +########################### +# Another low-level vault - LP + +NAME: reptile_caves +DEPTH: D:8-12, Lair:* +MONS: giant gecko/giant newt, giant lizard, giant iguana, firedrake/swamp drake +MONS: snake, brown snake, yellow snake +SUBST: 4 = 34 +SUBST: 3 = 3:20 2 +SUBST: 2 = 2:20 1 +SUBST: 1 = 1. +SHUFFLE: ab/cd +SUBST: a = w, b = x, c = x, d = . +SHUFFLE: 123/567 +SUBST: w:wW. +SUBST: X=x. +ORIENT: float +MAP +xxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxXw**wXxxxxxxxxxxxxxxX**XXx +xXwwwwwXxxxxxxX33xxxxxX423Xx +xXwww232XxxxxX121xxxxX.13Xxx +xXXwww2XxxxxxX.1xxxXXw222Xxx +xxXXwwwwaaXxxxXwxxaaaw1121Xx +xxxXwww1XaaaaawwaaaxXww211Xx +xxxxXw23xxxxxawwwxxxXww11XXx +xxxxXX1XxxxxxxxwwwxxxxX.Xxxx +xxxxxxX.XxxxXwwwwwxxx...Xxxx +xxxxxxx..Xxxx2xwwxxX..XXxxxx +xxxxxxxX.12111xw3X211bxxxxxx +xxxxxxxxxxXXXxxw2xxxxbbxxxxx +xxxxxxxxxxxxxxxw1Xxxxxbbxxxx +xxxxxxxxxxxxxXww1Xxxxxxbxxxx +xxxxxxxxxxxXwwww111@...Xxxxx +ENDMAP + +############################################################################# +# Small statue alley (Eino) + +NAME: small_statue_alley_a +DEPTH: D:10-20 +CHANCE: 7 +ORIENT: float +MAP +xxxcccccx +...G...G@ +.G.F.G.G. +.G.G.F.G. +@G...G... +xcccccxxx +ENDMAP + +NAME: small_statue_alley_b +DEPTH: D:3-10 +CHANCE: 2 +ORIENT: float +MAP +xxxcccccx +...G...G@ +.G.G.G.G. +.G.G.G.G. +@G...G... +xcccccxxx +ENDMAP + +NAME: small_statue_alley_c +DEPTH: D:6-12 +CHANCE: 1 +ORIENT: float +MAP +xxxcccccx +...I...I@ +.I.I.I.I. +.I.I.I.I. +@I...I... +xcccccxxx +ENDMAP + +############################################################################# +# Circle pieces altar (Eino) +# two versions are in float.des, combined CHANCE is 10 + +NAME: circle_pieces_altar_v3 +DEPTH: 3-26 +CHANCE: 3 +ORIENT: float +MAP +xxxxxxxxxxxxxxxxxx +.bbbbbbbbbbbbbbbbx +...bbbbbbbbbbbbbbx +@....bbbbbbbbbb... +.......bbbbb.....@ +xbb............... +xbbb...........bbx +xbbbbb.......bbbbx +xbbbbbb.....bbbbbx +xbbbbbb.....bbbbbx +xbbbbbb..C..bbbbbx +xbbbbbb.....bbbbbx +xbbbbbb.....bbbbbx +xbbbbb.......bbbbx +xbbb...........bbx +@.....bbbb......bx +..bbbbbbbbbbb..... +xbbbbbbbbbbbbbb..@ +xxxxxxxxxxxxxxxx.. +ENDMAP + +############################################################################# +# Doghouse (Eino) +# one of the doghouses is in mini.des, combined CHANCE of all of them is 10 + +NAME: doghouse_v2 +DEPTH: 5-8 +SHUFFLE: ?1T +SUBST: T : T V:2 +SUBST: ? : 1:2 . +MONS: hound / w:1 nothing / w:2 jackal +CHANCE: 3 +ORIENT: float +MAP +xx+xx +xx+xx +x...x +x?1Tx +x...x +xx+xx +xx+xx +ENDMAP + +NAME: doghouse_v3 +DEPTH: 5-8 +SHUFFLE: ?1T +SUBST: T : T V:2 +SUBST: ? : 1:2 . +MONS: hound / w:1 nothing / w:2 jackal +CHANCE: 3 +ORIENT: float +MAP +xxx+xx +xxx+xx +xx...x +++..?x +xx.T1x +xxxxxx +ENDMAP + +NAME: doghouse_v4 +DEPTH: 6-8 +SHUFFLE: ?1T +SUBST: T : T V:2 +SUBST: ? : 1:2 . +MONS: hound / w:1 nothing / w:2 jackal +CHANCE: 2 +ORIENT: float +MAP +xxx+xxx +xxx+xxx +xx...xx +++.T.++ +xx?1?xx +xxxxxxx +ENDMAP diff --git a/crawl-ref/source/dat/lair.des b/crawl-ref/source/dat/lair.des index b6c8da6a2f..c7ea824bf8 100644 --- a/crawl-ref/source/dat/lair.des +++ b/crawl-ref/source/dat/lair.des @@ -2,7 +2,7 @@ # lair.des: All maps relating to the Lair system, including entries and end # branch endings for Shoals, Snake Pit, Slime Pit and Swamp. ############################################################################## - + ############################################################################## # Lair entries ############################################################################## @@ -122,7 +122,7 @@ ENDMAP ############################################################################## # A boring Lair entry vault. -# +# NAME: erik_lair_2 TAGS: lair_entry MONS: generate_awake boring beetle / nothing / rat, generate_awake boring beetle @@ -213,6 +213,157 @@ xx.........xx xxxx..@..xxxx ENDMAP +############################################################################## +# Lair-specific non-entry/ending vaults +############################################################################## + +########################################## +# a pointless little "vault" by Lemuel +# +# edited and varied by Eino. Placing into Lair only because of the floor colour. +# would be nice to have in the main dungeon, if it once becomes possible to change +# the floor colour (to green/brown) + +NAME: strawberry_fields_big +ORIENT: float +DEPTH: Lair +SUBST: .= d .:150 1:8 2:4 W:2 +MONS: plant, butterfly +ITEM: strawberry / strawberry q:1 / strawberry q:2 / strawberry q:3 / strawberry q:4 / strawberry q:5 / strawberry q:6 / strawberry q:8 +CHANCE: 2 +MAP +..................... +..................... +..................... +..................... +..................... +..................... +..................... +..................... +..................... +..................... +..................... +..................... +..................... +..................... +..................... +..................... +ENDMAP + +NAME: strawberry_fields_big_rounded +ORIENT: float +DEPTH: Lair +SUBST: .= d .:140 1:8 2:4 W:2 +MONS: plant, butterfly +ITEM: strawberry / strawberry q:1 / strawberry q:2 / strawberry q:3 / strawberry q:4 / strawberry q:5 / strawberry q:6 / strawberry q:8 +CHANCE: 2 +MAP + ....... + ........... + ............... + .................. + .................. +..................... +..................... +..................... +..................... +..................... +..................... + ................... + ................... + ............... + ........... + ....... +ENDMAP + +NAME: strawberry_fields_round +ORIENT: float +DEPTH: Lair +SUBST: .= d .:50 1:8 2:4 W:2 +MONS: plant, butterfly +ITEM: strawberry / strawberry q:1 / strawberry q:2 / strawberry q:3 / strawberry q:4 / strawberry q:5 / strawberry q:6 / strawberry q:8 +CHANCE: 3 +PLACE: Lair:3 +MAP + .... + ........ +.......... +.......... +.......... +.......... + ........ + .... +ENDMAP + +NAME: strawberry_fields_patches_spacepadded +ORIENT: float +DEPTH: Lair +SUBST: .= d .:50 1:8 2:4 W:2 +MONS: plant, butterfly +ITEM: strawberry / strawberry q:1 / strawberry q:2 / strawberry q:3 / strawberry q:4 / strawberry q:5 / strawberry q:6 / strawberry q:8 +CHANCE: 3 +MAP + .. + ...... +........ +........ .. + ...... ...... + .. ........ + ........ + .. ...... + ...... .. + ........ + ........ + ...... + .. +ENDMAP + +############################################################################# +# Swampy vault, island version +# +# common version in float.des -evk +# doesn't work yet? + +#NAME: onia_ninara_012_swampy_vault_shoal +#TAGS: no_pool_fixup no_monster_gen +#ORIENT: float +#SHUFFLE: AB@ +#SUBST: A : x, B : x +#SUBST: D = .:30 W +#KFEAT: E = w:20 . / x / w:50 W / w:30 w / ~ +#KFEAT: F = w:150 w / w:70 W / ~ / . / x +#FEAT: G = x / . / w / W +#KFEAT: H = . / W +#KMONS: D = Plant / w:200 nothing +#KMONS: E = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:1 electrical eel / w:1000 nothing +#KMONS: F = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:2 electrical eel / w:1000 nothing +#KMONS: H = swamp drake / swamp dragon / hydra / w:20 nothing +#KITEM: H = any good_item / any potion / w:20 nothing / gold +#DEPTH: Shoal +#MAP +# wwwwwwwwwwwwwwwwwww.wwwwwwwwwwwwwwwww +#wwwwwwwwwwwwwwwwwww...wwwwwwwwwwwwwwwww +#wwwwwwxxxxxxxxxxxxxx@xxxxxxxxxxxxwwwwww +#wwwwxxxxxGGGxxxxxxGEDEExxxxGGxxxxxxwwww +#wwwxxxxGHHFFGGGGFFFEEDEEGGFFFxxGGxxxwww +#wwwxxFFFHHFFFFFGFFFFEEDEEFFFFFFFFGxxwww +#wwwxGGFFFFDDEEFFFFFEEDEEFFFFFFFFFFGxwww +#wwwxxGFFFFEEDDEEFFEEDEEFFFEEEFFFFGxxwww +#wwwxGFFFFFFFEEDEEEDDEEEEEEEDDEEEFFGxwww +#wwwxGGFFFFFFFEEDEDEEEEEEEDDEEDDDEEDBwww +#wwwxxGFFFFFFFFEEDEDDEDDDDEEEEEEEDDxxwww +#wwwxxxGFFFFFFEEDEEEEDEEEEEFFFFFFFFxxwww +#wwwxxxxFFFFFEEDEEFFFFDDFFFFFFFFFGGGxwww +#wwwxxxGFFFFEEDEEFFFFFFEDEFFFFFFFxxxxwww +#wwwxGGFFFFFFDEEFFFFFFFFEDFFFFFFGGxxwwww +#wwwxGFFFFFFEEDEEFFFFFFFFEDEFFFGxxxwwwww +#wwwxxGxxxGFEEDEEFFFFGGGFFHHHGxxxxwwwwww +#wwwwxxxxxxGFEEDEEGGxxxxxGFHGxxxxxwwwwww +#wwwwwwxxxxxGFDEGGxxxxwxxxxxGxxxxxwwwwww +#wwwwwwwwxxxxxAxxxxxxwwwxxxxxxxwwwwwwwww +#wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww +# wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww +#ENDMAP ############################################################################## # Branch ends: Shoal, Slime Pit, Snake Pit, Swamp diff --git a/crawl-ref/source/dat/large.des b/crawl-ref/source/dat/large.des index b6c5aa8a46..7117b9d70c 100644 --- a/crawl-ref/source/dat/large.des +++ b/crawl-ref/source/dat/large.des @@ -1,13 +1,13 @@ ############################################################################### # large.des: All large regular vaults go here (these are defined by having an # ORIENT line with argument encompassing, north, northwest etc. -# +# # Note that all maps for the Vault branch system (including Vault:8) reside in # vaults.des. ############################################################################### default-depth: D:12-26 -# be careful to adapt these numbers for new vaults (using DEPTH) +# be careful to adapt these numbers for new vaults (using DEPTH) ############################################################################## # Rats! (Lemuel), slightly easier now @@ -1039,3 +1039,77 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP + +############################################################################## +# Rubicon +# +NAME: erik_rubicon_a +DEPTH: 10-16 +ORIENT: south +FLAGS: no_rotate +TAGS: no_pool_fixup +CHANCE: 6 +ITEM: ring of levitation / potion of levitation / nothing, potion of levitation +ITEM: nothing, nothing, nothing +SHUFFLE: {[(, )gh +SUBST: ?:?.w, ?=w., w:lw, ':'.c, '=cx. +MAP +xxxxxxxxxcccccccc????w.@??ww.@www???w...@???wwww.@ww??@..?ccccxxxxxxxxxxx +xxxxxccccwwwwwwwww..wwwww.wwwwwwww.wwwwwww.wwwwwwwwwwww??wwwwcccccccxxxxx +xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx +xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx +xxxxxccwwwwwwwwwwwwwwwwwwwcccwwwwwwwwwcwwwwwwwwwwwwwwwwwwwwwwcccwcccxxxxx +xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx +xxxxxcwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwwwwwwwwwwwwwwwwwwwwwcccccxxxxx +xxxxxcwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcxxxxx +xxxxxccwcwwwwwwwwwwwwwwwxwwwwww???wwwwwwwww???wwwwwwwww.wwwwwwwcccccxxxxx +xxxxxcccccc????w??.w????xw??w??...?wwww???w????w?w???w???w??cccccxxxxxxxx +xxxxxxxxxcxx...''....?..xx........??w??...c''....??.....???..cxccxxxxxxxx +xxxxxxxxxcx..(cc[.''..'xx...x.''.x..?xx.xcc..cxcx...xxx.'...chxxcxxxxxxxx +xxxxxxxxxcx..cc{c..xx.....xx...cc..xx....xcc....''xxx..x.xxc...cxxxxxxxxx +xxxxxxxxxccx....e.xx....x..x.....c....cx..x...x......c......cxcxxxxxxxxxx +xxxxxxxxxxcxexxx.x.x.xx.x.xx.xcc.xx.xccxx....xx.x.xxxccxx.xcccxxxxxxxxxxx +xxxxxxxxxxccx.gxxx..x..xdx..x.xxxx.x...xx.xx...xx.xxxx)..xxcxxxxxxxxxxxxx +xxxxxxxxxxxcxxxxxxxx...xxxxxxxxxccccccc..xxxxccccccccxxxccccxxxxxxxxxxxxx +xxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +ENDMAP + +NAME: erik_rubicon_b +DEPTH: 10-16 +ORIENT: south +FLAGS: no_rotate +CHANCE: 4 +ITEM: ring of levitation / potion of levitation / nothing, potion of levitation +ITEM: nothing, nothing, nothing, nothing +SHUFFLE: {[(, fgW, )hi +SUBST: ?:?.wW, ?=wW., ':'.c, '=c. +MAP +xxxxxxxxxcccccccc?gw?f.@wgf?.@w??g?fw...@gwfw???.@wwww@..?ccccxxxxxxxxxxx +xxxxxccccwwwwwww??..f????.ww???www.???ww??.wwwwwwwwwwwffgg?wwcccccccxxxxx +xxxxxcwwwwwwwwwwww??wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww??wwwwwwwwwcxxxxx +xxxxxcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcxxxxx +xxxxxccwwwwwwwwwwwwwwwgwwwcccwwwfwwwwwcwwwwgwwwwwwwwwwwwwwwwwcccwcccxxxxx +xxxxxcwwwwwwwwwwwwwwgwwwwwwwwwwwwfwwwwwwwwwwwwwfwwwwwwwwwwwwwwwwwwwcxxxxx +xxxxxcwwwwwwwwwwwwwwwwwwwwwccwwwwwwwwwcwcwwww?wwwwwwwwwwwwwwwwwcccccxxxxx +xxxxxcwwwwwwwwwwwwxwwwwwwwwwwwwwwwwwwwcwwwww.wwwwwwwwwwwwwwwwwwwwwwcxxxxx +xxxxxccwcwwwwwg?wwwfwwwwxwwwwwwwwwwwwwwwwwwwfgwwwgwwwww.wwwwwwwcccccxxxxx +xxxxxccccccwffwg??fw?ww?gx??ww?..??wwwww??w?fwgw?fwgw??fg??gcccccxxxxxxxx +xxxxxxxxxcxx...'''...?..xx.....''.?ww??...c.'....??...'.?gg.xcxccxxxxxxxx +xxxxxxxxxcx..(cc[.'.'.xx..'.x.'..x..?...xcc..cxcx.x..x..''..cxhxcxxxxxxxx +xxxxxxxxxxcc..c{c..x.x...c.xxx.x.xx.'.'xx..cc..c.xx''.cc..xxx...xxxxxxxxx +xxxxxxxxxccx....e.xx...x...x.....c...c....cc....x...x....x....cxxxxxxxxxx +xxxxxxxxxxcxexxxxx.x.xxxx.x..xcc.xx..cc.x....xx.x.x.xccxx.xcccxxxxxxxxxxx +xxxxxxxxxxccx..xi.x.x.xxdxxxx...x..xx..xxxxx...x).xx..xc.xxcxxxxxxxxxxxxx +xxxxxxxxxxxcxxxxxx...x....xxxxxxcccccccxxxxxxccccccccx..ccccxxxxxxxxxxxxx +xxxxxxxxxxxcccccccccccccccccccccccccccccccccccxxxxxcccccccxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx +ENDMAP diff --git a/crawl-ref/source/dat/mini.des b/crawl-ref/source/dat/mini.des index 9ecc0f5d1a..dafc3a63ad 100644 --- a/crawl-ref/source/dat/mini.des +++ b/crawl-ref/source/dat/mini.des @@ -1,11 +1,11 @@ ############################################################################### # mini.des: This is the place where minivaults should go. These are defined # without any ORIENT line. Vaults with ORIENT lines are stored in -# either small.des or large.des. +# either small.des or large.des. # # All maps dealing with the Vault branch system, including Vaults:8 # reside in vaults.des. -############################################################################### +############################################################################### ############################################################################## # Some notes on minivaults for designers: @@ -13,12 +13,12 @@ # *Cannot* place 8,9 or 0 monsters in branch vaults which neither use the # normal mons_level function or are around level 35, or generation will crash. # -# Minivaults were traditionally drawn after rotating the vault by 90 degrees -# anticlockwise. Under the new dungeon vault handling, the map may be freely +# Minivaults were traditionally drawn after rotating the vault by 90 degrees +# anticlockwise. Under the new dungeon vault handling, the map may be freely # rotated and mirrored to any position (20061105). # -# Minivaults were traditionally 12x12 (hardcoded limitation in dungeon.cc). -# Under the new rules they can be any size, but the smaller the better. I'd +# Minivaults were traditionally 12x12 (hardcoded limitation in dungeon.cc). +# Under the new rules they can be any size, but the smaller the better. I'd # recommend no larger than 35x30 or so. # # Minivaults must NOT have an ORIENT: attribute. Including an ORIENT: attribute @@ -217,8 +217,8 @@ SUBST: 1 = 1 a:2 SUBST: 1 : 1:15 2 3:2 4:1 5:2 SUBST: * : * R:3 MAP -..????????.. -.??????????. + ???????? + ?????????? ???aaaaaa??? ??aaaaaaaa?? ??aa1111aa?? @@ -227,8 +227,8 @@ MAP ??aa1111aa?? ??aaaaaaaa?? ???aaaaaa??? -.??????????. -..????????.. + ?????????? + ???????? ENDMAP ########################### @@ -278,7 +278,7 @@ MAP ENDMAP ############################################################## -# Aren't you glad you're a merfolk/a high-level kenku/wearing +# Aren't you glad you're a merfolk/a high-level kenku/wearing # those boots of levitation? # NAME: water_maze_lemuel @@ -619,7 +619,7 @@ ENDMAP ################################### # Closed-box minivault -# +# # Due to the new behaviour of brown stairs, this one is broken # (or at least working differently from how it was intended!) # @@ -1004,7 +1004,7 @@ ENDMAP # Billiards (David Ploog) # NAME: billiards -MONS: orc wizard, deep elf conjurer +MONS: orc wizard, deep elf conjurer SHUFFLE: 1*/2d SUBST: * = * |:1 %:4 SUBST: d = * | @@ -1259,3 +1259,105 @@ MAP .xxxx. ...... ENDMAP + +############################################################################# +# Doghouse (Eino) +# put the rest of the doghouses in float.des, combined CHANCE of all of them is 10 + +NAME: doghouse_v1 +DEPTH: 4-8 +SHUFFLE: 1?T +SUBST: T : T V:2 +SUBST: ? : 1:2 . +MONS: hound / w:1 nothing / w:2 jackal +CHANCE: 2 +MAP +......... +.xxx+xxx. +.xxx+xxx. +.xx...xx. +.xx?..xx. +.xx1.Txx. +.xxxxxxx. +.xxxxxxx. +......... +ENDMAP + +############################################################################# +# Circle pieces altar (Eino) +# put the third version in float.des, hence combined CHANCE < 10 + +NAME: circle_pieces_altar_v1 +DEPTH: 3-26 +SUBST: ' : x. +CHANCE: 4 +MAP +........'''''''''''''..... +...b......'''''''......... +...bbb......''............ +'...bbb................bb. +'....bbbb............bbb.. +''.....bbbbb.....bbbbb...' +'........bbbbbbbbbb.....'' +...........bbbbb.........' +'....bb..................' +''....bb...........bbbb..' +'''....bbb.......bbbbb...' +'''.....bbb.....bbbb....'' +''''.....bb.....bbb....''' +''''.....bb..C..bb....'''' +'''.....bbb.....bb...''''' +'''....bbbb.....bbb...'''' +''...bbbbb.......bbb...''' +'...bbbb...........bb...'' +..........bbbb......bb..'' +......bbbbbbbbbbb.......'' +....bbbbb......bbbb....''' +...bbbb...........bb..'''' +.bbb.....'''''.......''''' +.......'''''''''......'''' +ENDMAP + +NAME: circle_pieces_altar_v2 +DEPTH: 3-26 +CHANCE: 3 +MAP + ..... + ..b..... ... + ..bbb..... ........ + ..bbb...... ......bb. + ..bbbb............bbb.. + ...bbbbb.....bbbbb... + ......bbbbbbbbbb..... + .........bbbbb......... + ...bb.................. + ...bb...........bbbb.. + ...bbb.......bbbbb... + ....bbb.....bbbb.... + .....bb.....bbb.... + ......bb..C..bb.... + ......bbb.....bb... + ......bbbb.....bbb... +.....bbbbb.......bbb... +....bbbb...........bb... + .........bbbb......bb.. + ....bbbbbbbbbbb....... + ...bbbbb......bbbb.... +...bbbb.... .....bb.. +.bbb...... ...... +...... +ENDMAP + +############################################################################# +# Small room with statues (Eino) + +NAME: small_statue_room +DEPTH: 2-26 +FLAGS: no_hmirror no_vmirror +MAP +xxx.xxx +xG...Gx +....... +xG...Gx +xxx.xxx +ENDMAP
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