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-rw-r--r--crawl-ref/source/abl-show.cc4
-rw-r--r--crawl-ref/source/dat/descript/ability.txt10
-rw-r--r--crawl-ref/source/describe.cc18
-rw-r--r--crawl-ref/source/religion.cc8
4 files changed, 22 insertions, 18 deletions
diff --git a/crawl-ref/source/abl-show.cc b/crawl-ref/source/abl-show.cc
index 22b491ac8a..45aa883b82 100644
--- a/crawl-ref/source/abl-show.cc
+++ b/crawl-ref/source/abl-show.cc
@@ -263,11 +263,11 @@ static const ability_def Ability_List[] =
// Elyvilon
{ ABIL_ELYVILON_DESTROY_WEAPONS, "Destroy Weapons", 0, 0, 0, 0, ABFLAG_NONE },
- { ABIL_ELYVILON_LESSER_HEALING, "Lesser Healing",
+ { ABIL_ELYVILON_LESSER_HEALING, "Minor Healing",
1, 0, 100, generic_cost::range(0, 1), ABFLAG_CONF_OK },
{ ABIL_ELYVILON_PURIFICATION, "Purification", 2, 0, 150, 1,
ABFLAG_CONF_OK },
- { ABIL_ELYVILON_GREATER_HEALING, "Greater Healing",
+ { ABIL_ELYVILON_GREATER_HEALING, "Major Healing",
2, 0, 250, 2, ABFLAG_CONF_OK },
{ ABIL_ELYVILON_RESTORATION, "Restoration", 3, 0, 400, 3, ABFLAG_CONF_OK },
{ ABIL_ELYVILON_DIVINE_VIGOUR, "Divine Vigour", 6, 0, 600, 5,
diff --git a/crawl-ref/source/dat/descript/ability.txt b/crawl-ref/source/dat/descript/ability.txt
index 2f5c2d6ca4..e4d81f7b01 100644
--- a/crawl-ref/source/dat/descript/ability.txt
+++ b/crawl-ref/source/dat/descript/ability.txt
@@ -267,12 +267,13 @@ Destroy Weapons
Destroys all weapons on the ground. In order to prevent a weapon from being accidentally destroyed, use the !D inscription.
%%%%
-Lesser Healing
+Minor Healing
Depending on your Invocations skill, heal a small amount of hitpoints.
Can be used on hostile monsters, trying to make then neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power.
-Whether the pacification succeeds or not, the invested food, piety and magic point are lost. If it does succeed, the monster is healed and you gain some piety. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety gain if you need just one try.
+
+Whether the pacification succeeds or not, the invested food, piety and magic point are lost. If it does succeed, the monster is healed and you gain some piety and half the monster's experience value. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety gain if you need just one try.
You can also heal allies and neutral monsters.
%%%%
@@ -280,12 +281,13 @@ Purification
Purge your body of bad effects such as sickness, poisoning, slowness, confusion and rotting.
%%%%
-Greater Healing
+Major Healing
Depending on your Invocations skill, heal a moderate amount of hitpoints. Roughly, Greater Healing will allow you to heal three times the amount of Lesser Healing at a slightly higher piety cost.
Can be used on hostile monsters, trying to make then neutral. This works best on animals, worse on humanoids of your species, still worse on other humanoids, and worst of all on demons and undead. The chance for successful pacification depends on the healing power.
-Whether the pacification succeeds or not, the invested food, piety and magic point are lost. If it does succeed, the monster is healed and you gain some piety. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety gain if you need just one try.
+
+Whether the pacification succeeds or not, the invested food, piety and magic point are lost. If it does succeed, the monster is healed and you gain some piety and half the monster's experience level. Otherwise, the monster is unaffected and you gain nothing. In total, this is a net piety gain if you need just one try.
You can also heal allies and neutral monsters.
%%%%
diff --git a/crawl-ref/source/describe.cc b/crawl-ref/source/describe.cc
index c8fc8ba202..69255be804 100644
--- a/crawl-ref/source/describe.cc
+++ b/crawl-ref/source/describe.cc
@@ -3298,14 +3298,16 @@ static void _detailed_god_description(god_type which_god)
break;
case GOD_ELYVILON:
- broken = "Using your healing abilities on monsters may turn hostile "
- "ones neutral. Pacification works better on natural beasts "
- "and worse on demons and undead. If the neutralisation does "
- "not succeed, then piety, food and Magic are still spent, "
- "but the monster will not be healed. If you successfully "
- "pacify a monster, it is healed and you will gain half of "
- "its experience value and some piety. Pacified monsters try "
- "to leave the level as quickly as possible.";
+ broken = "Using your healing abilities on monsters may pacify "
+ "hostile ones, turning them neutral. Pacification "
+ "works best on natural beasts, worse on humanoids of "
+ "your species, worse on other humanoids, and worst of "
+ "all on demons and undead. Whether it succeeds or not, "
+ "piety, food and magic are still spent. If it does "
+ "succeed, the monster is healed and you gain half of "
+ "its experience value and some piety. Otherwise, the "
+ "monster is unaffected and you gain nothing. Pacified "
+ "monsters try to leave the level as quickly as possible.";
break;
case GOD_NEMELEX_XOBEH:
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc
index 18a85e700f..2f4e7db6e2 100644
--- a/crawl-ref/source/religion.cc
+++ b/crawl-ref/source/religion.cc
@@ -260,9 +260,9 @@ const char* god_gain_power_messages[NUM_GODS][MAX_GOD_ABILITIES] =
"mark four cards in a deck",
"order the top five cards of a deck, losing the rest" },
// Elyvilon
- { "call upon Elyvilon for lesser healing",
+ { "call upon Elyvilon for minor healing",
"call upon Elyvilon for purification",
- "call upon Elyvilon for greater healing",
+ "call upon Elyvilon for major healing",
"call upon Elyvilon to restore your abilities",
"call upon Elyvilon for divine vigour" },
// Lugonu
@@ -346,9 +346,9 @@ const char* god_lose_power_messages[NUM_GODS][MAX_GOD_ABILITIES] =
"mark decks",
"stack decks" },
// Elyvilon
- { "call upon Elyvilon for lesser healing",
+ { "call upon Elyvilon for minor healing",
"call upon Elyvilon for purification",
- "call upon Elyvilon for greater healing",
+ "call upon Elyvilon for major healing",
"call upon Elyvilon to restore your abilities",
"call upon Elyvilon for divine vigour" },
// Lugonu