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-rw-r--r--crawl-ref/source/debug.cc4
-rw-r--r--crawl-ref/source/dungeon.cc16
-rw-r--r--crawl-ref/source/items.cc6
-rw-r--r--crawl-ref/source/mon-util.cc2
-rw-r--r--crawl-ref/source/monplace.cc6
5 files changed, 15 insertions, 19 deletions
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc
index 6f3b25eb2d..035f387fd3 100644
--- a/crawl-ref/source/debug.cc
+++ b/crawl-ref/source/debug.cc
@@ -2718,7 +2718,7 @@ void debug_item_scan( void )
_dump_item( mitm[obj].name(DESC_PLAIN).c_str(), obj, mitm[obj] );
}
- // Check that item knows what stack it's in
+ // Check that item knows what stack it's in.
if (mitm[obj].pos != *ri)
{
mprf(MSGCH_ERROR,"Item position incorrect at (%d,%d)!",
@@ -5483,7 +5483,7 @@ void wizard_give_monster_item(monsters *mon)
return;
}
- // Item is gone from player's inventory
+ // Item is gone from player's inventory.
dec_inv_item_quantity(player_slot, item.quantity);
if ((mon->flags & MF_HARD_RESET) && !(item.flags & ISFLAG_SUMMONED))
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index 323cf704c3..67a6f539db 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -1018,9 +1018,9 @@ static void _build_layout_skeleton(int level_number, int level_type,
static int _num_items_wanted(int level_number)
{
if (level_number > 5 && one_chance_in(500 - 5 * level_number))
- return 10 + random2avg( 90, 2 ); // rich level!
+ return (10 + random2avg(90, 2)); // rich level!
else
- return 3 + roll_dice( 3, 11 );
+ return (3 + roll_dice(3, 11));
}
@@ -1051,14 +1051,14 @@ static void _fixup_walls()
// If part of vaults -> walls depend on level.
// If part of crypt -> all walls stone.
- if (player_in_branch( BRANCH_DIS )
- || player_in_branch( BRANCH_VAULTS )
- || player_in_branch( BRANCH_CRYPT ))
+ if (player_in_branch(BRANCH_DIS)
+ || player_in_branch(BRANCH_VAULTS)
+ || player_in_branch(BRANCH_CRYPT))
{
// Always the case with Dis {dlb}
dungeon_feature_type vault_wall = DNGN_METAL_WALL;
- if (player_in_branch( BRANCH_VAULTS ))
+ if (player_in_branch(BRANCH_VAULTS))
{
vault_wall = DNGN_ROCK_WALL;
const int bdepth = player_branch_depth();
@@ -1072,10 +1072,8 @@ static void _fixup_walls()
if (bdepth > 6 && one_chance_in(10))
vault_wall = DNGN_GREEN_CRYSTAL_WALL;
}
- else if (player_in_branch( BRANCH_CRYPT ))
- {
+ else if (player_in_branch(BRANCH_CRYPT))
vault_wall = DNGN_STONE_WALL;
- }
_replace_area(0,0,GXM-1,GYM-1,DNGN_ROCK_WALL,vault_wall,MMT_NO_WALL);
}
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc
index d9b919c2eb..3f5dfcf2e7 100644
--- a/crawl-ref/source/items.cc
+++ b/crawl-ref/source/items.cc
@@ -490,7 +490,7 @@ void unlink_item( int dest )
mpr("BUG WARNING: Item didn't seem to be linked at all.",
MSGCH_ERROR);
#endif
-} // end unlink_item()
+}
void destroy_item( item_def &item, bool never_created )
{
@@ -1715,7 +1715,7 @@ int move_item_to_player( int obj, int quant_got, bool quiet,
you.turn_is_over = true;
return (retval);
-} // end move_item_to_player()
+}
void mark_items_non_pickup_at(const coord_def &pos)
{
@@ -1898,7 +1898,7 @@ bool copy_item_to_grid( const item_def &item, const coord_def& p,
}
return (true);
-} // end copy_item_to_grid()
+}
//---------------------------------------------------------------
diff --git a/crawl-ref/source/mon-util.cc b/crawl-ref/source/mon-util.cc
index 28ba3558e9..b707b4ed85 100644
--- a/crawl-ref/source/mon-util.cc
+++ b/crawl-ref/source/mon-util.cc
@@ -5193,7 +5193,7 @@ bool monsters::pickup_item(item_def &item, int near, bool force)
bool monsters::need_message(int &near) const
{
return (near != -1 ? near
- : (near = visible()) );
+ : (near = visible()));
}
void monsters::swap_weapons(int near)
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc
index c6de904529..af76646e13 100644
--- a/crawl-ref/source/monplace.cc
+++ b/crawl-ref/source/monplace.cc
@@ -1125,8 +1125,8 @@ static int _place_monster_aux(const mgen_data &mg,
{
give_item(id, mg.power, summoned);
- // Dancing swords *always* have a weapon. Fail to
- // create them otherwise.
+ // Dancing weapons *always* have a weapon. Fail to create them
+ // otherwise.
const item_def* wpn = menv[id].weapon();
if (!wpn)
{
@@ -1136,9 +1136,7 @@ static int _place_monster_aux(const mgen_data &mg,
return (-1);
}
else
- {
menv[id].colour = wpn->colour;
- }
}
else if (mons_class_itemuse(mg.cls) >= MONUSE_STARTING_EQUIPMENT)
{