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-rw-r--r--crawl-ref/source/debug.cc3
-rw-r--r--crawl-ref/source/dungeon.cc5
2 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc
index f5fa57e322..56d765d51e 100644
--- a/crawl-ref/source/debug.cc
+++ b/crawl-ref/source/debug.cc
@@ -2829,8 +2829,7 @@ static int _create_fsim_monster(int mtype, int hp)
const int mi =
create_monster(
mgen_data::hostile_at(
- static_cast<monster_type>(mtype),
- you.pos() ) );
+ static_cast<monster_type>(mtype), you.pos()));
if (mi == -1)
return (mi);
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index 01eb98961b..4f75b55a7a 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -4751,7 +4751,8 @@ static int _vault_grid( vault_placement &place,
{
vgrid = '.';
create_monster(
- mgen_data::hostile_at( _random_evil_statue(), coord_def(vx, vy) ));
+ mgen_data::hostile_at(
+ _random_evil_statue(), coord_def(vx, vy)));
}
// First, set base tile for grids {dlb}:
@@ -4927,7 +4928,7 @@ static int _vault_grid( vault_placement &place,
grd[vx][vy] = DNGN_FLOOR;
create_monster(
- mgen_data::hostile_at( mtype, coord_def(vx, vy) ));
+ mgen_data::hostile_at(mtype, coord_def(vx, vy)));
}
// Finally, handle grids that place monsters {dlb}: