diff options
-rw-r--r-- | crawl-ref/source/debug.cc | 3 | ||||
-rw-r--r-- | crawl-ref/source/dungeon.cc | 5 |
2 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc index f5fa57e322..56d765d51e 100644 --- a/crawl-ref/source/debug.cc +++ b/crawl-ref/source/debug.cc @@ -2829,8 +2829,7 @@ static int _create_fsim_monster(int mtype, int hp) const int mi = create_monster( mgen_data::hostile_at( - static_cast<monster_type>(mtype), - you.pos() ) ); + static_cast<monster_type>(mtype), you.pos())); if (mi == -1) return (mi); diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc index 01eb98961b..4f75b55a7a 100644 --- a/crawl-ref/source/dungeon.cc +++ b/crawl-ref/source/dungeon.cc @@ -4751,7 +4751,8 @@ static int _vault_grid( vault_placement &place, { vgrid = '.'; create_monster( - mgen_data::hostile_at( _random_evil_statue(), coord_def(vx, vy) )); + mgen_data::hostile_at( + _random_evil_statue(), coord_def(vx, vy))); } // First, set base tile for grids {dlb}: @@ -4927,7 +4928,7 @@ static int _vault_grid( vault_placement &place, grd[vx][vy] = DNGN_FLOOR; create_monster( - mgen_data::hostile_at( mtype, coord_def(vx, vy) )); + mgen_data::hostile_at(mtype, coord_def(vx, vy))); } // Finally, handle grids that place monsters {dlb}: |