summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--crawl-ref/source/acr.cc6
-rw-r--r--crawl-ref/source/dat/descript/items.txt3
-rw-r--r--crawl-ref/source/output.cc47
-rw-r--r--crawl-ref/source/player.cc33
-rw-r--r--crawl-ref/source/unrand.h2
5 files changed, 50 insertions, 41 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index b08372d1d3..00760dd015 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -1855,17 +1855,17 @@ static void _print_friendly_pickup_setting(bool was_changed)
if (you.friendly_pickup == FRIENDLY_PICKUP_NONE)
{
- mprf("Your intelligent, permanent allies are %sforbidden to pick up anything at all.",
+ mprf("Your intelligent allies are %sforbidden to pick up anything at all.",
now.c_str());
}
else if (you.friendly_pickup == FRIENDLY_PICKUP_FRIEND)
{
- mprf("Your intelligent, permanent allies may %sonly pick up items dropped by allies.",
+ mprf("Your intelligent allies may %sonly pick up items dropped by allies.",
now.c_str());
}
else if (you.friendly_pickup == FRIENDLY_PICKUP_ALL)
{
- mprf("Your intelligent, permanent allies may %spick up anything they need.", now.c_str());
+ mprf("Your intelligent allies may %spick up anything they need.", now.c_str());
}
else
{
diff --git a/crawl-ref/source/dat/descript/items.txt b/crawl-ref/source/dat/descript/items.txt
index 9679e12c15..a36ea70016 100644
--- a/crawl-ref/source/dat/descript/items.txt
+++ b/crawl-ref/source/dat/descript/items.txt
@@ -1482,7 +1482,8 @@ end
%%%%
tome of destruction
-An extremely powerful but unpredictable book of magic.
+An extremely powerful but unpredictable book of wild magic.
+Warning: Reading may be hazardous to you or your surroundings!
%%%%
trident
diff --git a/crawl-ref/source/output.cc b/crawl-ref/source/output.cc
index 78539a2abe..ec6343346b 100644
--- a/crawl-ref/source/output.cc
+++ b/crawl-ref/source/output.cc
@@ -1646,26 +1646,15 @@ static void _print_overview_screen_equip(column_composer& cols,
int eqslot = e_order[i];
char slot_name_lwr[15];
- snprintf(slot_name_lwr, sizeof slot_name_lwr, "%s", equip_slot_to_name(eqslot));
+ snprintf(slot_name_lwr, sizeof slot_name_lwr, "%s",
+ equip_slot_to_name(eqslot));
strlwr(slot_name_lwr);
char slot[15] = "";
// uncomment (and change 42 to 33) to bring back slot names
// snprintf(slot, sizeof slot, "%-7s: ", equip_slot_to_name(eqslot);
- if (!you_can_wear(e_order[i], true))
- {
- snprintf(buf, sizeof buf,
- "%s<darkgrey>(%s unavailable)</darkgrey>",
- slot, slot_name_lwr);
- }
- else if (!you_tran_can_wear(e_order[i], true))
- {
- snprintf(buf, sizeof buf,
- "%s<darkgrey>(%s currently unavailable)</darkgrey>",
- slot, slot_name_lwr);
- }
- else if (you.equip[ e_order[i] ] != -1)
+ if (you.equip[ e_order[i] ] != -1)
{
const int item_idx = you.equip[e_order[i]];
const item_def& item = you.inv[item_idx];
@@ -1681,21 +1670,37 @@ static void _print_overview_screen_equip(column_composer& cols,
colname);
equip_chars.push_back(equip_char);
}
- else if (!you_can_wear(e_order[i]))
+ else if (e_order[i] == EQ_WEAPON
+ && you.skills[SK_UNARMED_COMBAT])
{
- snprintf(buf, sizeof buf,
- "%s<lightgrey>(%s restricted)</lightgrey>",
- slot, slot_name_lwr);
+ snprintf(buf, sizeof buf, "%s - Unarmed", slot);
}
else if (e_order[i] == EQ_WEAPON
&& you.attribute[ATTR_TRANSFORMATION] == TRAN_BLADE_HANDS)
{
snprintf(buf, sizeof buf, "%s - Blade Hands", slot);
}
- else if (e_order[i] == EQ_WEAPON
- && you.skills[SK_UNARMED_COMBAT])
+ else if (e_order[i] == EQ_BOOTS
+ && (you.species == SP_NAGA || you.species == SP_CENTAUR))
{
- snprintf(buf, sizeof buf, "%s - Unarmed", slot);
+ snprintf(buf, sizeof buf,
+ "<darkgrey>(no %s)</darkgrey>", slot_name_lwr);
+ }
+ else if (!you_can_wear(e_order[i], true))
+ {
+ snprintf(buf, sizeof buf,
+ "<darkgrey>(%s unavailable)</darkgrey>", slot_name_lwr);
+ }
+ else if (!you_tran_can_wear(e_order[i], true))
+ {
+ snprintf(buf, sizeof buf,
+ "<darkgrey>(%s currently unavailable)</darkgrey>",
+ slot_name_lwr);
+ }
+ else if (!you_can_wear(e_order[i]))
+ {
+ snprintf(buf, sizeof buf,
+ "<lightgrey>(%s restricted)</lightgrey>", slot_name_lwr);
}
else
{
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 966874fea0..c4b12e45f1 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -681,8 +681,11 @@ bool you_tran_can_wear(int eq, bool check_mutation)
return (false);
// Everyone else can wear jewellery, at least.
- if (eq == EQ_LEFT_RING || eq == EQ_RIGHT_RING || eq == EQ_AMULET)
+ if (eq == EQ_LEFT_RING || eq == EQ_RIGHT_RING || eq == EQ_RINGS
+ || eq == EQ_AMULET)
+ {
return (true);
+ }
// These cannot use anything but jewellery.
if (transform == TRAN_SPIDER || transform == TRAN_DRAGON
@@ -998,9 +1001,11 @@ int player_regen(void)
rr += 100;
// troll leather (except for trolls)
- if (player_equip( EQ_BODY_ARMOUR, ARM_TROLL_LEATHER_ARMOUR ) &&
- you.species != SP_TROLL)
+ if (player_equip( EQ_BODY_ARMOUR, ARM_TROLL_LEATHER_ARMOUR )
+ && you.species != SP_TROLL)
+ {
rr += 30;
+ }
// fast heal mutation
rr += player_mutation_level(MUT_REGENERATION) * 20;
@@ -2028,17 +2033,16 @@ static int _player_armour_racial_bonus(const item_def& item)
int player_AC(void)
{
int AC = 0;
- int i; // loop variable
- for (i = EQ_CLOAK; i <= EQ_BODY_ARMOUR; i++)
+ for (int eq = EQ_CLOAK; eq <= EQ_BODY_ARMOUR; ++eq)
{
- if (i == EQ_SHIELD)
+ if (eq == EQ_SHIELD)
continue;
- if (!player_wearing_slot(i))
+ if (!player_wearing_slot(eq))
continue;
- const item_def& item = you.inv[you.equip[i]];
+ const item_def& item = you.inv[you.equip[eq]];
const int ac_value = property(item, PARM_AC ) * 100;
int racial_bonus = _player_armour_racial_bonus(item);
@@ -2048,7 +2052,7 @@ int player_AC(void)
// The deformed don't fit into body armour very well.
// (This includes nagas and centaurs.)
- if (i == EQ_BODY_ARMOUR && player_mutation_level(MUT_DEFORMED))
+ if (eq == EQ_BODY_ARMOUR && player_mutation_level(MUT_DEFORMED))
AC -= ac_value / 2;
}
@@ -4444,11 +4448,11 @@ bool items_give_ability(const int slot, randart_prop_type abil)
{
for (int i = EQ_WEAPON; i < NUM_EQUIP; i++)
{
- const int eq = you.equip[i];
-
- if (eq == -1)
+ if (!player_wearing_slot(i))
continue;
+ const int eq = you.equip[i];
+
// skip item to compare with
if (eq == slot)
continue;
@@ -4488,10 +4492,9 @@ bool items_give_ability(const int slot, randart_prop_type abil)
a given property. Slow if any randarts are worn, so avoid where possible. */
int scan_randarts(randart_prop_type which_property, bool calc_unid)
{
- int i = 0;
int retval = 0;
- for (i = EQ_WEAPON; i < NUM_EQUIP; i++)
+ for (int i = EQ_WEAPON; i < NUM_EQUIP; ++i)
{
if (!player_wearing_slot(i))
continue;
@@ -6685,7 +6688,7 @@ bool player::permanent_levitation() const
// in order to actually cancel levitation (by setting
// DUR_LEVITATION to 1.) Note that antimagic() won't do this.
return (airborne() && player_equip_ego_type(EQ_BOOTS, SPARM_LEVITATION)
- && you.duration[DUR_LEVITATION] > 1);
+ && you.duration[DUR_LEVITATION] > 1);
}
bool player::permanent_flight() const
diff --git a/crawl-ref/source/unrand.h b/crawl-ref/source/unrand.h
index 81f492ee27..13693c4377 100644
--- a/crawl-ref/source/unrand.h
+++ b/crawl-ref/source/unrand.h
@@ -834,7 +834,7 @@
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 1, // prevent spellcasting, prevent teleport
0, 0, 0, 0, 0,
- -1, 0 // cursed
+ -1, 0 // cursed
}
,
"",