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-rw-r--r--crawl-ref/source/dungeon.cc2
-rw-r--r--crawl-ref/source/lev-pand.cc8
2 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index fff09ee289..1c9190d730 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -3232,7 +3232,7 @@ static void _fill_monster_pit( spec_room &sr, FixedVector<pit_mons_def,
if (roll >= rare_sum)
continue;
- // Run throught the cumulative chances and place a monster.
+ // Run through the cumulative chances and place a monster.
for (i = 0; i < num_types; i++)
if (roll < pit_list[i].rare)
{
diff --git a/crawl-ref/source/lev-pand.cc b/crawl-ref/source/lev-pand.cc
index 9efabf1e9b..c5060b5df0 100644
--- a/crawl-ref/source/lev-pand.cc
+++ b/crawl-ref/source/lev-pand.cc
@@ -160,11 +160,11 @@ void init_pandemonium(void)
env.floor_colour = BLACK;
env.rock_colour = BLACK;
dgn_set_colours_from_monsters();
-} // end init_pandemonium()
+}
void pandemonium_mons(void)
{
- // must leave allowance for monsters rare on pandemonium (eg wizards etc)
+ // must leave allowance for monsters rare on pandemonium (wizards, etc.)
int pan_mons = env.mons_alloc[random2(10)];
if (one_chance_in(40))
@@ -177,6 +177,6 @@ void pandemonium_mons(void)
}
mgen_data mg(static_cast<monster_type>(pan_mons));
mg.level_type = LEVEL_PANDEMONIUM;
-
+
mons_place(mg);
-} // end pandemonium_mons()
+}