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-rw-r--r--crawl-ref/source/dat/clua/lm_fog.lua11
1 files changed, 7 insertions, 4 deletions
diff --git a/crawl-ref/source/dat/clua/lm_fog.lua b/crawl-ref/source/dat/clua/lm_fog.lua
index 2e1d8fae70..3265c0e3bf 100644
--- a/crawl-ref/source/dat/clua/lm_fog.lua
+++ b/crawl-ref/source/dat/clua/lm_fog.lua
@@ -6,7 +6,7 @@
--
-- 1) Repeatedly lay down medium to large clouds on top of the marker
-- and let them pile up on one another. (One of the cloud grids in
--- the gfirst laid cloud has to decay away before this is this really
+-- the first laid cloud has to decay away before this is this really
-- starts working.
--
-- 2) Perform random walks from the marker and place a single-grid cloud
@@ -14,19 +14,22 @@
--
-- 3) Place a single-grid cloud on the marker and let it spread out.
--
--- Comibining these different methods, along with varying the differrent
+-- Combining these different methods, along with varying the different
-- parameters, can be used to achieve different effects.
--
-- Marker parameters:
--
--- cloud_type: The name of the cloud type to use. Defaults to "thin mist".
+-- cloud_type: The name of the cloud type to use. Possible cloud types are:
+-- flame, noxious fumes, freezing vapour, poison gases,
+-- grey smoke, blue smoke, purple smoke, steam,
+-- foul pestilence, black smoke, thin mist (the default).
-- walk_dist: The distance to move over the course of one random walk.
-- defaults to 0.
-- pow_min: The minimum "power" (lifetime) of each cloud; defaults to 1.
-- pow_max: The maximum power of each cloud; must be provided.
-- pow_rolls: The number of rolls of [pow_min, pow_max], with the average
-- value uses; increasing the values makes the average value more likely
--- and exterme values less likely. Defaults to 1.
+-- and extreme values less likely. Defaults to 1.
-- delay, delay_min and delay_max: The delay between laying down one cloud
-- and the next. 10 is equal to normal-speed player turn. Either
-- delay or delay_max and delay_min must be provided. Providing just