diff options
-rw-r--r-- | crawl-ref/source/dat/clua/lm_fog.lua | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/crawl-ref/source/dat/clua/lm_fog.lua b/crawl-ref/source/dat/clua/lm_fog.lua index 2e1d8fae70..3265c0e3bf 100644 --- a/crawl-ref/source/dat/clua/lm_fog.lua +++ b/crawl-ref/source/dat/clua/lm_fog.lua @@ -6,7 +6,7 @@ -- -- 1) Repeatedly lay down medium to large clouds on top of the marker -- and let them pile up on one another. (One of the cloud grids in --- the gfirst laid cloud has to decay away before this is this really +-- the first laid cloud has to decay away before this is this really -- starts working. -- -- 2) Perform random walks from the marker and place a single-grid cloud @@ -14,19 +14,22 @@ -- -- 3) Place a single-grid cloud on the marker and let it spread out. -- --- Comibining these different methods, along with varying the differrent +-- Combining these different methods, along with varying the different -- parameters, can be used to achieve different effects. -- -- Marker parameters: -- --- cloud_type: The name of the cloud type to use. Defaults to "thin mist". +-- cloud_type: The name of the cloud type to use. Possible cloud types are: +-- flame, noxious fumes, freezing vapour, poison gases, +-- grey smoke, blue smoke, purple smoke, steam, +-- foul pestilence, black smoke, thin mist (the default). -- walk_dist: The distance to move over the course of one random walk. -- defaults to 0. -- pow_min: The minimum "power" (lifetime) of each cloud; defaults to 1. -- pow_max: The maximum power of each cloud; must be provided. -- pow_rolls: The number of rolls of [pow_min, pow_max], with the average -- value uses; increasing the values makes the average value more likely --- and exterme values less likely. Defaults to 1. +-- and extreme values less likely. Defaults to 1. -- delay, delay_min and delay_max: The delay between laying down one cloud -- and the next. 10 is equal to normal-speed player turn. Either -- delay or delay_max and delay_min must be provided. Providing just |